GM Levi's {Advanced} Sands of Osirion Campaign Arc!

Game Master Levis


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Levis wrote:


Posting the discussion thread tomorrow. Making the Obsidian Portal this week. I thought I had an Ascendent Membership, but apparently, I do not at the moment. I'll resubscribe when I get paid next week. Ah, the joys of being young and broke! ;)

I'm mostly being facious. I know it's not the right thread.


motteditor wrote:
Is there a reason not to just play it here, especially if it saves you money? (I don't actually know what the Obsidian Portal is...)

Oh don't worry! We're playing on this website. Obsidian Portal is a website that allows you to make a wikipedia-like site for your campaign. I love it, even though I don't use it nearly enough. You'll see a link to it in the discussion thread. I mostly use it to post pictures and short blips for my PbP. You'll love it, and I have the money for it, just not atm.

With that said, would you all kindly join me in the Discussion Thread?


Thanks for the opportunity. I had fun building the characters.

Enjoy the game.

RPG Superstar 2011 Top 32

I am once again looking for players to fill out this roster, as we lost our summoner this week. The adventure has started off slowly, but will soon heat up!

I have room for one more. If you want to apply please post your 15th level character here by Monday the 8th. I will give preference to people who apply in the first round of applications in early June.

Bonus points for creativity.


Well, I am still interested in this, with my Paladin 5 / Living Monolith 10 :-)


I am very interested in this little shindig. I post every day and have been with my current games for some time now. I'll whip up character real quick. If you need a specific role filled,let me know. I much prefer these high level games, get so tired of 1st level burn outs.


Dice rolls for abilities:

4d6 ⇒ (1, 1, 4, 5) = 11 =10
4d6 ⇒ (6, 6, 2, 5) = 19 =17
4d6 ⇒ (5, 5, 3, 3) = 16 =13
4d6 ⇒ (3, 4, 6, 6) = 19 =16
4d6 ⇒ (4, 4, 2, 6) = 16 =14
4d6 ⇒ (6, 2, 4, 1) = 13 =12


Is starting wealth supposed to be 240,000 per the average wealth by level?

RPG Superstar 2011 Top 32

I believe so.


Levis wrote:

I believe so.

Okay. I will write up a back story in a bit and submit a sheet for you to review.


Bilbo Bang-Bang wrote:
I am very interested in this little shindig. I post every day and have been with my current games for some time now. I'll whip up character real quick. If you need a specific role filled,let me know. I much prefer these high level games, get so tired of 1st level burn outs.

ME too!

So for this Game i'm the resident arcanist (Conjurer teleportation specialist). We also have a red mantis assassin, and a Cleric (balanced Scale of Abatar). The player we had drop out was a pally/synthesist.

I'm not really sure what the group "Needs" but you can make your best guess based on the above info.


Bilbo Bang-Bang wrote:
Levis wrote:

I believe so.

Okay. I will write up a back story in a bit and submit a sheet for you to review.

Looking forward to it.


I have an amped up monk that is using the new UC Flowing Monk archtype.

I'll post a sheet here and then, if you think it will work for you guys, I will write up a backstory. He should be able to put just about anyone on the ground and if the mechanics look right, should be pretty hard to hit since he gets the chance to trip anyone who attacks him. I am also happy to whip up a more classic tank if you would rather have armor and pointy bits. Oh, how did you guys do health?

Possible New Member:

UNNAMED HERO CR 14
Male Human (Vudrani) Monk (Flowing Monk) 15
LN Medium Humanoid (Human)
Init +9; Senses Perception +20
--------------------
DEFENSE
--------------------
AC 33, touch 29, flat-footed 26. . (+4 armor, +7 Dex)
hp 31 (15d8+15)
Fort +12, Ref +18, Will +18
Defensive Abilities Evasion, Improved Evasion; SR 25
--------------------
OFFENSE
--------------------
Spd 80 ft.
Melee Unarmed Strike +21/+16/+11 (2d10+10/20/x2)
Special Attacks Flurry of Blows +13/+13/+8/+8/+3/+3, Ki Strike, Lawful, Ki Strike, Magic
--------------------
STATISTICS
--------------------
Str 16/22, Dex 18/24, Con 12, Int 13, Wis 18/24, Cha 10
Base Atk +11; CMB +21 (+23 Disarming+23 Grappling+23 Tripping); CMD 46 (48 vs. Disarm48 vs. Grapple48 vs. Trip)
Feats Combat Reflexes (8 AoO/round), Dimensional Agility, Dimensional Assault, Dimensional Dervish, Extra Ki, Improved Disarm, Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw, Monk Weapon Proficiencies, Snapping Turtle Clutch, Snapping Turtle Shell, Snapping Turtle Style +2, Vicious Stomp
Traits Reactionary
Skills Acrobatics +25, Climb +10, Escape Artist +15, Heal +13, Intimidate +14, Knowledge: Religion +9, Perception +20, Sense Motive +20, Stealth +20, Survival +15, Swim +10
Languages Common, Osiriani, Ancient, Vudrani
SQ Abundant Step (Su), AC Bonus +12, Earplugs, Elusive Target (Ex), Fast Movement (+50'), Flowing Dodge (maximum +7) (Ex), Heart of the Wilderness +7, High Jump (+15) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Redirection (15/day) (DC 24) (Ex), Slow Fall 70' (Ex), Still Mind (Ex), Unarmed Strike (2d10), Unbalancing Counter (DC 24) (Ex), Volley Spell (Su), Wholeness of Body (15 HP/use) (Su)
Other Gear Amulet of Mighty Fists +4, Backpack, Masterwork (19 @ 22.5 lbs), Bell (3), Belt of Physical Might, STR & DEX +6, Blanket, Bracers of Armor, +4, Chalk, 1 piece (2), Cloak of Resistance, +2, Earplugs, Flint and steel, Headband of Inspired Wisdom, +6, Potion of Cure Light Wounds (2), Potion of Cure Moderate Wounds (2), Potion of Endure Elements, Rations, trail (per day) (7), Robe, Monk's, Rope, Spider Silk (50'), String (50'), Thunderstone (2), Waterskin (2)
--------------------
SPECIAL ABILITIES
--------------------
Abundant Step (Su) For 2 Ki points, use dimension door.
AC Bonus +12 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (8 AoO/round) You may make up to 8 attacks of apportunity per round, and may make them while flat-footed.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elusive Target (Ex) At 5th level, as an immediate action, a flowing monk may spend 2 points from his ki pool to attempt a Reflex save opposed by an attacker's attack roll to halve damage from that attack. At 11th level and above, the flowing monk suffers no damag
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flowing Dodge (maximum +7) (Ex) At 3rd level, a flowing monk gains a +1 dodge bonus to AC for each enemy adjacent to him, up to a maximum bonus equal to his Wisdom modifier (minimum 1). This ability replaces fast movement.
Flurry of Blows +13/+13/+8/+8/+3/+3 (Ex) Make Flurry of Blows attack as a full action.
Heart of the Wilderness +7 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
High Jump (+15) (Ex) +15 to Acrobatics checks made to jump.
Improved Disarm Disarm at +2, without an attack of opportunity.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your WIS modifier.
Ki Strike, Lawful (Su) At 10th level, a monk's unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Ki Throw Trips can put the target in any square you threaten.
Maneuver Training (Ex) CMB = other BABs + Monk level
Redirection (15/day) (DC 24) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Slow Fall 70' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Shell AC bonus increases by 2, and opponents receive -4 on critical confirmations
Snapping Turtle Style +2 Gain +1 shield bonus to AC when at least one hand is free
Spell Resistance (25) You have Spell Resistance.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Unarmed Strike (2d10) The Monk does lethal damage with his unarmed strikes.
Unbalancing Counter (DC 24) (Ex) At 2nd level, a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you
Volley Spell (Su) At 15th level, when a targeted spell or spell-like ability fails to overcome a flowing monk's spell resistance, he may reflect the effect onto its caster as spell turning (Core Rulebook 347) by spending a number of points from his ki po
Wholeness of Body (15 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.


Let me know what you guys think.

RPG Superstar 2011 Top 32

That's really neat Bilbo, and I normally love monks, but I'm leaning towards Seif's entry. Thanks for drafting something up! :)

Seif, you're in. Please join us in the Discussion Thread


No problem, brother. Have fun folks.


Bilbo Bang-Bang wrote:
No problem, brother. Have fun folks.

More Abadar goodness!

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