GM Captain Trips - Dying Light Homebrew (Inactive)

Game Master Chad Newman

Dying Light Wiki Site
Roll20 Site


Grand Absalom, city of the Starstone, and the hub of the Inner Sea.

Beneath the daily hustle and bustle of everyday life lives a web of intrigue and power that touches nearly every citizen of this great city in some way or another. Guilds war with each other in the shadows, each one fighting for the right to control the lucrative coastal smuggling and trade opportunities that the city’s great port represents. Factions plot against one another to control the many aspects of life in Avistan, and send agents forth to carry out their private agendas. Mighty forces buried beneath layers of lies and illusion secretly control positions of power to further their own needs, acting as puppet masters in some grand game. And on the surface, a dizzying array of commoners, merchants, tradesmen, and adventurers, all looking to somehow make a living for themselves and rise to greater things.

Buried deep beneath these many layers of power lies an even greater force, a threat that could shake the very foundation of Golarion itself. A great hunger stirs somewhere in the darkness, and agents come forth to serve the call of the Master that Sleeps. Around every corner lies a potential enemy, and behind every handshake lurks the possibility of betrayal.

In this dark time, a group of heroes emerge from obscurity. From all aspects of life and every corner of Golarion they come. Honed by a trial by fire and forced to act against an ancient enemy, it is they who are the true hope for civilization. But will they be able to stop the ticking clock of fate?

Party Initiative:

[dice=Penka]1d20+2[/dice]
[dice=Jonas]1d20+3[/dice]
[dice=Elxurian]1d20+1[/dice]
[dice=Ausk]1d20+0[/dice]
[dice=Tsura]1d20+4[/dice]