Celestial Gnome

Quarick Frezhal's page

107 posts. Alias of Mowque.


Full Name

Quarick Frezhal

Race

Male Gnome

Classes/Levels

Alchemist 1 (mindchemist)

Gender

M

Size

S

Languages

Common, Halfing

Strength 8
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 10
Charisma 16

About Quarick Frezhal

About Quarick Frezhal
Small Neutral Humanoid (Halfling) Alchemist (mindchemist) 1 
Saves  
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Reflex 6 = 2 Base + 3 Reflex  +1 halfling luck
Fortitude 3 = 2 Base +1 halfling luck
Will 1 = 0 base + 1 halfling luck
Attacks  
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BAB 0 
Attacks:
6 a day Bomb: 1d6+3 Damage
Initiative +3 +3 Dex
Speed 30'  
CMB -1 = -1 Str Bonus
Defenses  
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HP: 8/8 
AC: 14 = 10 +3 Dex +1 size
Touch: 13 Flat-footed: 10 
CMD 11 = 10 – 1 Str.+3 Dex  - 1 Size
Skills  
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Skill points: 8 (4 +0 per level)  
Acrobatics +5
Climb+3
Appraise+2
Craft+3
Bluff +8
Diplomacy+7
Disable Device* +7
Disguise +2
Escape Artist +3
Fly +3
Handle Animal* +2 (untrained)
Heal+0
Intimidate +3
Knowledge (arcana)*
Knowledge (dungeoneering)*
Knowledge (engineering)*
Knowledge (geography)*
Knowledge (history)*
Knowledge (local)* +1 (untrained)
Knowledge (nature)*
Knowledge (nobility)*
Knowledge (planes)*
Knowledge (religion)*
Linguistics*
Perception +5
Perform +2
Profession*
Ride +3
Sense Motive +5
Sleight of Hand* +7
Spellcraft*+7
Stealth +3
Survival+4
Swim +1
Use Magic Device +6

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Traits:  
Fast Talker: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Well Informed: You gain a +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. One of these skills (your choice) is always a class skill for you Knowledge Local.

FEATS 
Improved Initiative 
+4 Initiative
Combat Casting 
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
FEATS
Extra Bombs:You can throw two additional bombs per day.
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RACIAL 

Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces fearless

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Discoveries
Tanglefoot Bomb: A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.

Archetype Stuff:
At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen as a discovery).
(cognatogen Discovery: The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. If the cognatogen enhances his Intelligence, it applies a penalty to his Strength. If it enhances his Wisdom, it applies a penalty to hisDexterity. If it enhances his Charisma, it applies a penalty to his Constitution. Otherwise, this ability works just like the mutagen ability (including the natural armor bonus). Anytime the alchemist would prepare a mutagen, he may instead prepare a cognatogen. All limitations of mutagens apply to cognatogens as if they were the same substance—an alchemist can only maintain one mutagen or cognatogen at a time, a cognatogen that is not in an alchemist’s possession becomes inert, drinking a cognatogen makes a non-alchemist sick, and so on. When the effect of the cognatogen ends, the alchemist takes 2 points of ability damage to the ability score penalized by the cognatogen. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens.)

Languages: Common, Halfling

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Gear
To be filled in.