Fighter

Kenza's page

33 posts. Alias of Grenfax.


Full Name

Kenza "Sparky" Cloudhopper

Race

Halfling

Classes/Levels

Sorcerer / 1

Gender

Female

Size

Small (3'1"; 32lbs)

Age

20

Alignment

NG

Strength 8
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 13
Charisma 18

About Kenza

Kenza "Sparky" Cloudhopper
NeutralGood Small Halfling
Level 1 Sorcerer (Stormborn Bloodline) (Favored Class-Sorcerer)
Init +4; Perception +3
-----Defense-----
AC 13 (+2 Dex,+1 Size), touch 13, flat-footed 11
hp 6 (1d6)
Fort +2, Ref +4, Will +5 (+2 vs Fear-Racial)
-----Offense-----
Speed 20ft.
Special Attacks: Spells
-----Statistics-----
Str 8, Dex 14, Con 10, Int 14, Wis 13, Cha 18
Base Atk+0; melee+1; ranged+3; CMB=-2; CMD=+10
Feats Eschew Materials, Combat Casting (+4 Concentration Check to cast defensively)

-----Spellbook-----:

Spellbook text
A

Movie plot spoiler:
This is a spoiler, such as revealing who really did frame 2.
B

Movie plot spoiler:
This is a spoiler, such as revealing who really did frame 3.
C

-----Spellbook-----:

Spellbook text
A
[spoiler=Movie plot spoiler]This is a spoiler, such as revealing who really did frame 2.
B
[spoiler=Movie plot spoiler]This is a spoiler, such as revealing who really did frame 3.
C

Skills:

Skill = # (# Ranks[+3Class]/# Ability; +#Bonus)

Acrobatics* (Dex) = 4 (0/2; +2 Racial)
Appraise (Int) = 2 (0/2)
Bluff (Cha) = 8 (1+3/4)
Climb* (Str) = -1 (0/-1; +2 Racial)
Craft (Int) = 2 (0/2)
Diplomacy (Cha) = 8 (1+3/4)
X-Disable Device* (Dex) = X (0/2)
Disguise (Cha) = 4 (0/4)
Escape Artist* (Dex) = 2 (0/2)
Fly* (Dex) = 2 (0/2)
X-Handle Animal (Cha) = 8 (1+3/4 -Background)
Heal (Wis) = 1 (0/1)
Intimidate (Cha) = 4 (0/4)
X-Knowledge (arcana) (Int) = 6 (1+3/2)
X-Knowledge (dungeoneering) (Int) = X (0/2)
X-Knowledge (engineering) (Int) = X (0/2)
X-Knowledge (geography) (Int) = 6 (1+3/2 - Background)
X-Knowledge (history) (Int) = X (0/2)
X-Knowledge (local) (Int) = X (0/2)
X-Knowledge (nature) (Int) = 6 (1+3/2)
X-Knowledge (nobility) (Int) = X (0/2)
X-Knowledge (planes) (Int) = X (0/2)
X-Knowledge (religion) (Int) = X (0/2)
X-Linguistics (Int) = X (0/2)
Perception (Wis) = 3 (0/1; +2 Racial)
Perform (Cha) = # (0/4)
X-Profession (Wis) = X (0/4)
Ride* (Dex) = 2 (0/2)
Sense Motive (Wis) = 1 (0/1)
X-Sleight of Hand (Dex) = X (0/2)
X-Spellcraft (Int) = 6 (1+3/2)
Stealth* (Dex) = 6 (0/2; +4 Racial)
Survival (Wis) = 1 (0/1)
Swim* (Str) = -1 (0/-1)
X-Use Magic Device (Cha) = # (0/4)

* Armor check penalty applies
X- Trained only
Class Skill

Languages Halfling, Common, Dwarven, Elven

SQ

Racial:

Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 to CMB and CMD, and a +4 size bonus on Stealth checks.
Fearless: +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: +1 racial bonus on all saving throws.
Keen Senses: +2 racial bonus on Perception skill checks.
Sure-Footed: +2 racial bonus on Acrobatics and Climb skill checks.

Bloodline power:

Bloodline Arcana: Whenever you cast a spell with the electricity or sonic descriptor, increase the save DC by 1.

Bloodline Powers: Your mastery of the storm is reflected in the unique panoply of powers you manifest.

Thunderstaff (Sp): At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1). At 9th level, you can confer the shocking burst property instead, but the duration of the power is halved. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.

Thunderbolt (Sp): At 9th level, you can command a stroke of lightning to strike from above in a 5-foot-radius cylinder 60 feet high. The thunderbolt inflicts 1d6 points of damage per sorcerer level; half of this damage is electricity and half is sonic. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) halves this damage. Creatures failing their saves are deafened for 1 round. At 9th level, you can use this ability once per day, at 17th twice per day, and at 20th three times per day. This power has a range of 120 feet.

Ride the Lightning (Sp): At 15th level, as a full-round action you can become a living lightning bolt and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected as by your thunderbolt power. Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points. You can use this power once per day for a number of rounds equal to your sorcerer level.

Storm Lord (Ex): At 20th level, you are one with the storm. You gain immunity to deafness, stunning, and wind effects and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt.

Weapon and Armor Proficiency:
All simple weapons. They are not proficient with any type of armor or shield.
Weapon Familiarity(Racial): Proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

-----Traits-----:

Friend in Every Town: +1 trait bonus Knowledge (local) and Diplomacy checks. Diplomacy is always a class skill for you.
Reactionary: +2 trait bonus on initiative checks.

-----Gear-----:

Waterproof bag-Spellbook; Scrollcase;
Backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a week's worth of trail rations, and a whetstone; belt pouch, flint and steel, iron pot, mess kit, soap, torches (10), waterskin
Grooming Kit: pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.
Wand-Thunderstomp

-----Spells Known-----:

Cantrips(4)
Detect Magic
Static Charge (Ray of Frost - Alt, if allowed)
Light
Prestidigitation

Level 1(2)
Windy Escape
Shocking Grasp

-----Spells Per Day-----:

Cantrips do not consume any slots and may be used again.
Level 1 = 4 Spells/day

Physical Description:
3'1"; 32lbs; almond skin, blondish hair and blue eyes. Kenza uses a strong hickory wand as a walking stick.

Personality:

Kenza is cheerful and optimistic, happy and easygoing, unless her kin are threatened. Then her inner nature comes forth and she becomes as unpredictable and unforgiving as the lightning that flows in her veins.

Faction:
Kenza is a member of the Pathfinder Society.

Background:
Kenza was born at the roadside camp of her halfling caravan, where exactly she isn't sure, but what everyone remembers is the terrible storm that raged while her mother was in labor and the lighting striking her family's wagon the moment of her birth. Although her given name is Kenza, most everyone calls her Sparky in the clan, and believe that the power of thunder and lighting courses in her veins.

Kenza grew up on the road, and has travelled the Inner Sea region for her entire life. The Cloudhopper trade caravans spend most of their time in Andoran, Taldor and along the trade routes of Qadira. Their have been trips into the border areas of Cheliax and Isger, and more dangerous places. For Kenza the years were grand adventures of exploring new places, learning to drive a wagon, and time spent among family at camp. It has been a good life. (Background skills -Knowledge Geography and Handle Animal)

The Cloudhopper caravans always travel with valuable cargo, mostly goods for sale, but sometimes it is "slips" willing to shake off the shackles of their masters. No matter what other cargo they carry, Kaleb Cloudhopper, clan patriarch has learned that the most profitable is that which is most easily carried - information. Kenza and the Cloudhoppers recently ruined the schemes of a minor noble of House Arionne, Jerrilonne Arionne by providing some key information to a rival, revealing and ruining the plans.

During the caravan's last trip through Qadira, Kaleb requested Kenza reach out to a memeber of the clan working in Absolom, to assist with the trip, Kaleb provided Kenza a hickory wand with the Thunderstomp spell. Kenza has taken to using the normal sized wand as a walking stick.

Kenza had always wanted to see the City at the Center of the World, and recently arrived to search for Rillka Shadowcat with messages to deliver. However, Absolom is a big place, made bigger by Kenza's small size, so finding Rillka has been a challenge.

Friend-Known
Kaleb Cloudhopper, a distant uncle of Kenza is the patriarch of the Cloudhopper clan. He is responsible for the well being of all clan members, and realizes that for the Halfling peoples to prosper, they must be freed from the bonds of servitude.
Friend-Unknown
Alder, a halfling ranger has been working as a scout and guide to the Cloudhopper clan caravan. He has also been keeping tabs on Kenza and reporting to Kaleb.
Enemy-Known
Jerrilonne Arionne of the Cheliax noble family, House Arionne has taken offense at the activities of the Cloudhopper Caravan, Kaleb and for some reason, Kenza in particular. He has vowed to eliminate the little "lightning witch" and send her body to Kaleb as a message. While word of his rants has reached the clan, so far little action has followed.
Enemy-Unknown
A well kept secret is that Jerrilonne has in fact acted. He beleives the only way to kill a halfling is to send a halfling to do the job - and the Halfling known as "Hamstring Hammmond" is hunting Kenza.
Contact in Absolom
Rillka Shadowcat is a member of the thieves guild of Absolom. She is a former Cloudhopper caravan member, but is still a Cloudhopper clan member and supporter. Kenza has been instructed to find Rillka.