Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
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Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

I get that. It happens from time to time and it can be a pain, but here's hoping you work through it. Take your time and get things going again when you have an idea or figure out how to implement what you want. As for me, it's good enough since it's given me time to catch up now I'm back home!

EDIT: Put up the Interlude on Victory in a spoiler for length, and as suggested by the last line, Spencer's spending his 35 XP Advance on the Brawny Edge. A little extra Toughness and more carry weight is always a good thing.

Dark Archive

I'm sorry, I'm having the same block that TGTG has (must be contagious!) so I'm gonna be t0tes lame and steal ideas. It looks like Aeryicka just banked her recent pwnt4g3 of the bears for her Victory interlude, so Imma rest on my laurels with a "So there I was. You guys were in court and didn't really want to get killed" and just double-draw on the good old days when my muse flowed like a river of beer flowing like a river of wine (see what I mean about the block? =).
Also, I'm stealing Spencer's idea of an advanced and go Brawny. (That's an awesome perk. Don't know why I didn't see it sooner.)

I'll be witty later. Promise. (sort of. ;)


Hey! Only Fitz is allowed to inexplicably gain muscle mass!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

A lot of working out going on in the wasteland, hauling around massive backpacks full of stuff, and of course wearing armor. Do they even lift? Apparently, many of them do.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Not me, I'm just learning to better weather the harsh wasteland. No Amazonian muscles on this girl!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Aeryicka Hill wrote:
Not me, I'm just learning to better weather the harsh wasteland. No Amazonian muscles on this girl!

That's been noticed, if you couldn't tell. I figure the least muscular person, also female, and the most visibly attractive male make obvious targets of interest for the new character I just introduced.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Back from wedding weekend.

For my 35, I'm looking between these edges- Quick, Quick Draw, Dodge and Assassin. Not sure what will be best for Badger's skill set or for general utility.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Okey, I am thinking on Papa falling for this dangerous looking, dual rippers wielding gal.

I mean, he likes chainsaw edged swords at least as much as she does. And armor. And using said implements. It's a match made in heaven!

Dark Archive

I yield to thee on the field of Battle, but if you want to challenge me on the field of Love, then I accept, sir! I accept!

May the best man win. =)

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I just hope she prefers the big, muscled, justice driven but astoundishingly intelligent kind of men because if we are talking pure attractive I'll have to rip you in half to win.

But don't worry... I am 76% sure I wouldn't do it. 74%, actually.

Dark Archive

TGTG likes good RP. Let's see what you got. ;)

Dark Archive

Well, hell, Big Papa, ya make me feel bad. Tell ya what, if you RP and roll good enough to chair steal, I won't contest it. Much. ;)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

The very fact she looked at little Aeryicka and the pretty boy kind of shows Lucy prefers being in charge, I thought. That won't respond well, I think, to an alpha male like Marcus, methinks.

Hey, we'll see what happens. I'm not RPing anything the minute people walk off around the corner - I think I've established that before, that's not my game. I'm a "fade-to-black" person when it comes to that. Nobody wants to read any of that, and I don't want to write it.

Dark Archive

Well, if Big Papa steps up and kaks off half a sonata from As You Like It and makes verbal love to the English language, I might just yield the field to the more skilled man in gratitude for the chance to observe a master at work. If Lucy sees value in a big brain and a big body, that's understandable.

Nods on fade-to-black, but I reserve the right to use the pillow-talk interlude as a chance to gather intel. ;)


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

I don't think I've accurately described the disposition and attitude of this particular woman. Saying yes to one of you is not saying no to the other. I would think that "hey there's a mattress around the corner" shrug is indicative of her lack of propriety.

You're lucky I'm not making you roll vs. disease.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

It just struck me... are there any edges that build off Reputation and "legends" of yourself? I mean something akin of your name preceding you and helping you make your way with words with some people... or scare the shit out of others.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Not really. That kind of thing is more of a roleplay result, I'd say.


Aren't there Edges for Leadership and raising Charisma?

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Yeah, of course they are but I meant something like the Idolized/Vilified mechanic made edge.

For example, Marcus is respected among the Brotherhood and probably feared among deathclaws and yao guais. If there are people who have heard of our doings they may be more easily convinced or scared.

Anyway, there are still to many skills and edges I want to pick to make Marcus the rugged and tough sonuva he aspires to be. And improving spirit/vigor.... too many stuff to pick from.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Yeah, I don't think little Aeryicka is gonna like it much here.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Whoa, okay. Lots to catch up on. Getting to it.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Okay, here's my plan. We all pretend Aerycka is our leader. Whenever anyone assumes she's merchandise or something we look at them like they're dumbest motherf$#+er walking the waste. We make a point to call her "boss", and even act scared around her. Shouldn't be too hard, we've seen what Cray can do. It should put everyone off their guard as we do what we gotta do, while simultaneously wiping away the chance that Aerycka is targeted by idiot slavers.

What say you?


I say that people like these will doubly jump at the chance to dominate "the boss".

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Only if I can act as Aeryick's bodyguard while I refer to Cray as her "Glorious Stand: Curayido".
And every time something weird happens somebody has to say "This must be the work of an enemy stand."

Remember kids, looking dangerous can protect better than a good X-01 armor, but looking dangerous AND crazy is like Liberty Prime's best buddy levels of protection.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Cray approves of this plan.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Even though I want a new Edge, I'll buy Boating at d4 so that we have some more options and we can get in with the gang that's already stolen your hearts.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Do you guys just want a combat slog or something? Because it seems if I don't throw fights at you, I get like two posts after I post anything, and I don't mean two per player, I mean like two people happen to say anything and the rest just kinda sit around.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

Aeryicka isn't a character at the forefront of decision making. Right now she's staring in shock at the fact that Big Papa was asking about the slave markets, not realizing that he's looking for a lead in the Mesmatron. I've actually quite liked the roleplaying we've done and want to do more. Aeryicka is still coming out of her shell, it's just that we've basically gone from one crisis to another without much downtime so it's hard to show it.


I'm just not sure where to start, here. We have four factions, none of which particularly like us, and we're trying to take a weapon away from them.

None of us are really the sneaky sorts, and the only "talker" is currently having a roll in the hay so I'm not sure how to gather info without tipping our hand ATM.

As for my personal opinion on "combat slog", no that's not what I want, but the exploration aspect was always my favorite part of any Fallout game. I'm always a bit more engaged when we're entering a new area and seeing what crazy shit is there than interacting with NPCs.

Up to now, that's been the majority of the game, drifting from place to place, taking on jobs, tinkering with equipment, and thinking about making a fortified settlement somewhere with a few scattered instances of talking to someone who isn't us. Kingdom and now here are a pretty big change in pace.

Dark Archive

Oy! I just got back and then asked Big Papa what he thought about cleaning up this one-horse town, taking over the Seasalts, and murdering all the slavers.
If my chickee-baby wants to come and offer to introduce us to her head honcho, that's always a thing too.

If anyone else wants to chime in on that, feel free. =)

One option that I've been looking out for that I've not seen thrown up is some actual way to make our own little town.
Not saying this would be either clear or easy, but if we happened across the parts for an aqua purifier, and/or a trailer or some way to start hauling construction material (or some kind of minor GECK-thing) that would be something.

It would give us a place to spend our caps and lay our head in between adventures.

Or, at least, that's my take on it. YMMV. IMHO.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

I was waiting for the rest to speak and the group to arrive at the "comfortable place" before making any decissions.

That said, I would be game if we decide on taking out the Slavers... but taking over the Seasalta don't match Papa's morals.

So what do you guys say (obviously pending to speak IC), wanna hunt a mesmetron and kill lotsa slavers?


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Yeah, I put forward a question and I've been wondering where to go as well. I'm not sure taking over the Seasalts seems like a good plan, for many reasons, but I'm not sure we should just open fire on one group, because the others might start gunning for us as well.

Now, if we could start some kind of all-out gang war between factions and make out like thieves in the middle of the chaos... well, that'd be something approaching my ideal scenario, and that's where Spencer's line of questioning is going.


Bennies 3/Wounds 0/Rads 0/Fatigue 0/Parry 7/Toughness 9/Charisma 0/Pace 6 (5)/ Hatchet- Fighting 1d8/1d8+1d6, Hunting Shotgun- Guns 1d10 (1d6-3d6) (12/24/48) 6/6 rounds

Our first goal is infiltration- some or all of us join the Seasalts since they've got their hands in everything. From there, we determine if they have the Mesmetron. If they don't, then we start investigating the other factions as subtly as we can (not very, but we try). Then we can get the mind control ray and do our good deed for the day. If we can turn the other factions against the slavers enough that they eliminate them for us, that's preferable.

Dark Archive

An easier way to do it might be to just offer to take out the slavers if the SeaSalt head guy gives us lots of money.

Then, with the slavers dead and us close with the Seasalts, they'll probably be more forthcoming with their intel.

The idea to take out the head of the Seasalts and take them over is kind of a plan B that is always open to us if we need it.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

If we need to wipe out a group, seeing if we can con someone into paying us for it first, seems wise. After all, if you're good at something never do it for free.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Update this evening. Been busy. Sorry.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

So what do you guys think? Clean out the lurks, fix up the rig to explode, and then let Chuckles here send half his goons there before we sink it?

Dark Archive

o.O

Why would we do that?

Also, we're just supposed to take the machine back to him. When exactly he'll get the rig entrenched could be days or weeks or months.

If there really is the gear of 20 guys for the taking, this could be one of the better paydays we've seen in some time.
Also, it's the Slavers we should take out. Even if we killed all the seasalt in one blow, that just makes the Slaver gang stronger.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

Well, I wouldn't betray them right away because we want the Mesmetron -it's more dangerous than a faction from Bandit City getting more oil- and we need help.

And even if we didn't need help, there's the fact that if we anger a whole faction they will f!%% us over the Mesmetron real hard.

That said, we could try to rig it to explode/malfunction BUT activated via our pip-boy and from a distance, and when we get the Mesmetron... screw them good.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper
Thomas Roland wrote:


Also, we're just supposed to take the machine back to him. When exactly he'll get the rig entrenched could be days or weeks or months

Actually, he added the whole "you install the machine" caveat as part of you getting extra pay in response to your speech. Did you skip that line?

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4
Thomas Roland wrote:

o.O

Also, it's the Slavers we should take out. Even if we killed all the seasalt in one blow, that just makes the Slaver gang stronger.

Actually Tommy boy is right.

And I have an idea stupid enough it might just work: why instead of making the Seasalts hate us... don't we just earn their trust, find the best-hearted one and "promote" him to leadership?

I'd rather have a strong faction working with us rather than adding a whole city to the "To Nuke" List.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Hey guys, why don't we just, like, keep our word for once and help these guys to help ourselves? I want to see raiders dealt with as much as anybody and we should try and help good people as much as we can, but right now that's probably happening best if we just play along here. I'm not sure why we're even haggling for pay beyond keeping up premises...
[/HeroismHindrance]

In all honesty though, I think we should just do this one as is. Razor seems like he could quite possibly be the lesser of four evils right now at least, and if it looks like he's in danger of becoming more of a threat, we can always take him out once we get the Mesmetron--during the same meeting, even, if we play our cards right.


Edges & Hindrances:
Edges: Beast Master, Danger Sense, Beast Bond, Animal Friend, Healer | Hindrances: Small, Quirk, Anemic
Stats:
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8 | Parry 4(5) | Toughness 6 | Pace 6 | Exp 37 | Knowledge (Animals) d8, Notice d6, Stealth d6, Healing d8, Swimming d6, Climbing d4, Survival d10, Fighting d4

I'm with Spencer on this one. He's treating us fairly so I don't know why we shouldn't do the same. Besides, if we get a rep for tearing down all the towns we come across, pretty soon it'll be us treated like raiders or worse.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

EHRK fully endorses any plan that ends in bloodshed and violence.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Fair enough. We play it straight for now. The "promotion" idea is a good thing to keep in mind though.


We've never torn down a town though. Most we've visited so far are much better off for our presence.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Well, we haven't torn down a town, but we've proven ourselves:

--crazy gun-happy fools who are dumb enough to go deathclaw hunting (and dangerous enough so survive it)
--confrontational folks who, although ultimately in the right, seem to have few qualms about throwing threats and possibly starting fights in highly guarded areas
--(if anybody puts it together) crazy folks in a van who WILL ride into a heavily guarded caravan and as a group all shoot someone we want dead before peeling out

In the end I think we've definitely done a lot more good than bad, but we've got a healthy dose of crazy going along with it.

Silver Crusade

STATS:
Toughness: 11/12 vs energy 3/5 Parry: 9(2) Pace: 4 Charisma: 0 Bennies: 0 Wounds: 0
ATTRIBUTES:
Agility: d6 Smarts: d8 Spirit: d6 Strength: d10(d12+1) Vigor: d8
SKILLS :
Drive: d6 Energy Weapons: d8 Fighting: d10 Guns: d6 Notice: d4 +1 Persuasion: d6 Repair: d8 +1 Science: d4 Taunt: d4

While Spencer is right in what we have done, I do believe his analysis of our "alignment" and "karma" is wrong.

We undoubtedly have done more good than evil, but what we truly are good at is chaos. Chaos oriented to good, but chaos after all.

So we sit comfortably at Chaotic A~%!%#~s with a Heart of Gold.


3 people marked this as a favorite.
Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

That's actually exactly what I think we are. We're the Chaotic Good character that the GM constantly second-guesses but always falls down on "Yeah, I guess you are good..."


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Sorry about delay. Writer's block and depression again. Bipolar sucks. Not quitting. Just not sure how long I am pausing. Know this is frustrating.

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