DM Sothal's Kingmaker PBP

Game Master Franz Lunzer


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Gamemaster

Watches: Agerron, Big Ern, Tyr, Nero.
After having some of that fresh roasted boar as an evening meal, most of you fall into your bedrolls, happy to have some hours of sleep after those long hours of riding through the woods.

Big Ern:

Going towards midnight, you notice some horses getting nervous.


Big Ern kicks Agerron in the ribs with his hobnail boot.

"Hey, wake up. I think there's something out there."

He uncorks his mutagen and drinks it as a precaution.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Perception to hear Big Ern and wake up 1d20 + 5 ⇒ (9) + 5 = 14 before penalties


Perception to awaken:1d20 + 2 ⇒ (9) + 2 = 11 (Assuming Tyr is not already on shift)


Male Human (Kellid) Oracle 2

Agerron wakes with a start, but is up pretty quickly. He reaches for his sword, and asks, "What'd you hear?"


"Beats me, but the horses are acting squirrely."

If he has time, Big Ern walks over to Whiskeyjack and kicks him next.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

sleeping comfortably in his tent oblivious to any danger


Tyr, likewise, is asleep...in preparation for their coming shift...


Gamemaster

Kicking Agerron while drinking a mutagen, Big Ern looks intently towards the horses, searching for a sign what might cause the ruckus, but not seeing anything interesting.
Neither Whiskeyjack nor Tyr awake from the spoken words, but Agerron is quickly up from the kick.

Who's wearing armor?
Initiative, Big Ern and Agerron may act in the surprise round.


Tyr is not sleeping in his armor.


Male Human (Kellid) Oracle 2

No armor either.

initiative 1d20 + 2 ⇒ (11) + 2 = 13

Glancing at his armor lying on the ground, Agerron casts shield of faith on himself.


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

[dice=initiative]1d20+4/dice] for when I wake up.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

initiative: 1d20 + 3 ⇒ (2) + 3 = 5 for when Ern finally kicks him awake


Gamemaster

initiative Big Ern: 1d20 + 2 ⇒ (4) + 2 = 6
initiative wolves: 1d20 + 2 ⇒ (9) + 2 = 11

Surprise round:
13 - Agerron - casting shield of faith
11 - wolves
6 - Big Ern
then first round

Glancing at his armor lying on the ground, Agerron casts shield of faith on himself.

Just as he finishes with his magics, you all hear the howling of wolves from your south, then an answering howling from the northeast. It is pretty close by (but still outside the range of the firelight) and wakes near everyone still sleeping.

Surprise round remaining:
6 - Big Ern
First round:
13 - Agerron
11 - wolves
6 - Big Ern
5 - Whiskeyjack
Tyr, Nero, Majet need to roll


Will Save:1d20 + 0 ⇒ (8) + 0 = 8

"ZZZzzz."

(-_-)


Gamemaster

Initiative, I meant.
Or Perception DC8, if you really want to roll to see if you are wakened by the howls.


Ah, I do apologize. *Bows*

Tyr wakes with a start at the eerie, echoing howls...

"Wha...!" Sitting and instinctively reaching for his great sword which is never far from arm's reach.

Initiative:1d20 - 1 ⇒ (1) - 1 = 0

Perception:1d20 + 2 ⇒ (3) + 2 = 5


F Gnome Alchamist 2

Perception

1d20 + 5 ⇒ (7) + 5 = 12

Initative
1d20 + 3 ⇒ (2) + 3 = 5


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

lemme try this again.
initiative: 1d20 + 4 ⇒ (18) + 4 = 22


As noted, Big Ern wakes up Whiskeyjack with a boot to the ribs.

"Hey sleepyheads -- WAKE UP!!!" Big Ern hollers.


Still blearily peering out from between sleep encrusted lids Tyr responds,

"I'm awake, I'm awake...I'm just not up yet..."

:P


Male Human (Kellid) Oracle 2

Are the wolves in melee range or no?


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"Huh, what's going on?"


Gamemaster

The wolves are outside the lightradius of the campfire, so not in melee range.

Big Ern kicks Whiskeyjack in the side, even though the Dwarf just was wakened by the howls of the wolves.

Start round 1:
22 - Nero
13 - Agerron
11 - wolves
6 - Big Ern
5 - Majet
5 - Whiskeyjack
0 - Tyr
You all are awake and aware that there are wolves in the night, around your encampment, but haven't seen one yet.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Haven't had a chance to prepare spells yet, so no bless for now :(


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Nero grabs his bow and arrows and carefully moves out of his tent looking for the wolves.
perception with low light: 1d20 + 7 ⇒ (2) + 7 = 9
If he sees a wolf he will shoot, if jot his shot is readied for when he does see one.
attack: 1d20 + 5 ⇒ (16) + 5 = 21damage: 1d8 + 1 ⇒ (8) + 1 = 9


Tyr stands slowly, lifting his great sword into a 'guard' position as he stares out into the night.


Male Human (Kellid) Oracle 2

As soon as he sees one, Agerron will charge the closest wolf.

attack 1d20 + 8 ⇒ (8) + 8 = 16
damage 2d6 + 7 ⇒ (2, 3) + 7 = 12


Gamemaster

Nero gazes into the dark of the woods, an arrow readied to let loose on any wolf he sees. Circling the perimeter he finds one next to a tree and shoots, hitting it in the side.
The wolf howls again, in pain this time.

Agerron readies himself to charge a wolf when one enter the circle of light the campfire sheds.
Seeing a wolf Agerron waits just long enough for him to get in range, then runs up, his weapon hefted, cleaving into the hide of the animal, leaving a gushing wound along it's side.
Another howl of pain emits, but the wolf is not dealt with yet.
It bites towards the man that just sliced him:
bite: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d6 + 1 ⇒ (1) + 1 = 2 trip: 1d20 + 2 ⇒ (11) + 2 = 13
The wolf's jaw closes around the arm of Agerron, doing only meager damage 2hp. Appearently the cut drowned a lot of strength of the beast. It even tries to drag the man to the ground but is unsuccessful.

It is not the only wolf to enter the camp though: two more come out of the darkness, one charging at Majet, the other running towards Tyr.
Majet:
bite: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d6 + 1 ⇒ (6) + 1 = 7 trip: 1d20 + 2 ⇒ (9) + 2 = 11

The wolf attacking Majet bites her at the waist 7hp, near tearing a piece of flesh out of the small humanoid. Only the dexterity of the gnome stops the wolf from knocking her prone.

Tyr:
bite: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 1 ⇒ (4) + 1 = 5 trip: 1d20 + 2 ⇒ (13) + 2 = 15

The human Tyr looked in the wrong direction, when the wolf hit him and bit down on his right thigh 5hp. Surprise and momentum lead to Tyr being triped and landing on the ground.

First round continued:
6 - Big Ern
5 - Majet 14/21hp, melee with a wolf
5 - Whiskeyjack
0 - Tyr 16/21hp, prone, melee with a wolf
Second round
22 - Nero
12 - Agerron 19/21hp, melee with a badly hurt wolf
11 - wolves
Whiskeyjack: you still have the spells from the day before prepared.
3 wolves are in the camp now, at least one more (the one Nero shot at) is out in the woods.


Tyr stoically attempts to just roll over, under the wolf and deal with the beast...Man to wolf...

CMB:1d20 + 3 ⇒ (6) + 3 = 9

(¬_¬)


Gamemaster

What are you trying to do? Grapple? You just got triped and are now simply prone, not grappled or anything.
Please clarify.


Big Ern starts foaming at the mouth and chops at the wolf attacking Tyr.

greataxe, no power attack, rage + mutagen 1d20 + 10 ⇒ (15) + 10 = 251d12 + 13 ⇒ (11) + 13 = 24


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Aye, but I cast (wasted) Bless in the fight against the boars, so I can't prepare it again until the morning.

Whiskeyjack grabbed his morningstar and looked about. He saw the wolf mangling Majet and called upon Torag's power. He sent a mental command to the wolf to attack its allies. He infused enough additional magic into the spell to affect the wolf's nearest ally, if the first shook off the effects.

Round 1:

Take up morningstar.
Cast a Bouncing Murderous Command on the wolf attacking Majet, DC 14 to resist. Alternate target will be the closest wolf to Majet's foe.

Murderous Command - You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.


DM Sothal wrote:

What are you trying to do? Grapple? You just got tripped and are now simply prone, not grappled or anything.

Please clarify.

Sorry. I understand Tyr is prone, under a Wolf. Hence his sword is too big and all he has left are his hands. So a grapple check to pin the wolf and stop it biting him. After that, assuming he survives? Maybe sub-dual and take it as a pet?


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Round one

Nero will fire again at the wolf he shot earlier hopefully before it can move in and hit anyone.

attack: 1d20 + 5 ⇒ (20) + 5 = 25+1 if within 30ftdamage: 1d8 + 1 ⇒ (5) + 1 = 6+1 if within 30ft
confirmation roll: 1d20 + 5 ⇒ (10) + 5 = 15+1 if within 30ftdamage: 2d8 + 2 ⇒ (4, 4) + 2 = 10


Gamemaster

Big Ern rages into a frenzy, choping the wolf that attacked Tyr into little pieces, leaving not much more than bloody pulp.

Majet takes a step back from the wolf, raising her heavy crossbow all the while and leveling it at her attacker:
heavy crossbow: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 ⇒ 1
confirmation roll: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 ⇒ 4

Being that close to the wolf she hits it in the eye, half blinding the wolf.

Whiskeyjack grabs his morningstar and casts a spell targeted at the wolf Majet just shot at.
Will save: 1d20 + 1 ⇒ (3) + 1 = 4

First round continued:
0 - Tyr 16/21hp, prone, no wolf nearby
Second round
22 - Nero - shoots at hurt wolf outside, atk:25/15, dmg: 16
12 - Agerron 19/21hp, melee with a badly hurt wolf
11 - wolves (Majets wolf will attack Agerrons wolf)
6 - Big Ern
5 - Majet 14/21hp,
5 - Whiskeyjack


Tyr sits up, brushing/wiping bits of bloody meat and fur from himself,

"Thanks."

(And hoping a raging, frothing Ern doesn't keep coming and chop Tyr into the same state as said wolf. :P)

This round, stand and pick up sword.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack waits for his target to attack another wolf, then launches himself forward to attack the injured wolf with his hammer.

Round 2:

attack 1d20 + 4 ⇒ (18) + 4 = 22
damage 1d8 + 3 ⇒ (3) + 3 = 6


Male Human (Kellid) Oracle 2

Agerron takes another hack at the injured wolf.

attack 1d20 + 6 ⇒ (10) + 6 = 16
damage 2d6 + 7 ⇒ (4, 5) + 7 = 16


Gamemaster

Tyr gets up and grabs his sword again, thanking Big Ern for the rescue.

Nero looses another arrow at the already hurt wolf out in the woods, scoring a perfect heart shot and the wolf drops dead.

Agerron finishes the animal attacking him just as well, with a well-placed swing of his greatsword.

The wolf Whiskeyjack commanded to attack his allies now has no more allies to attack and is thus stunned, simply standing in the camp, looking around.

Big Ern uses this time to charge over to the wolf, hacking at it like mere seconds ago he did to another:
greataxe: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d20 + 13 ⇒ (14) + 13 = 27
He easily disassembles the remaining wolf, even before Whiskeyjack or Majet have the chance to do so.

So much for the wolves.
I'll give you some time for things, then post an update later today for the next day, if I have a chance.


Tyr simply starts about cleaning himself and his wounds.

"So...time for my shift?" He asks, sounding unconcerned.


Big Ern stops raging and lets out a big yawn. "Man, killing wolves tires me out like a son of a b~+~$. Wake me up when it's morning."

He takes off his breastplate, cleans off his axe, plops down on the ground and starts snoring immediately.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

The dwarf grumbled to himself as the last two wolves fell. "Jest as soon's stayed in th' sack. Didnae need me t' be muckin' about, wastin' spells'n such." Then, he turned to Majet and reached out a hand. The wand there touched the inquisitor gently and flooded her with healing energy.

CLW wand 1d8 + 1 ⇒ (6) + 1 = 7 healing

"Anyone else need a bit o' healin' before we get back t' sleep?"


F Gnome Alchamist 2

"Keast it wasent a plant thing this time."


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

"So much for a good nights sleep. I vote we sleep in."


Male Human (Kellid) Oracle 2

Agerron settles back down, and prepares to return to sleep. "If you want an extra half hour, you can skip breakfast. But we got too much area to explore to be sleeping in long."


Male Elf Ftr (Archer) 1 / Wiz (Illusion) 1

Need extra sleep/rest due to interruption before our magic is replenished


Male Human (Kellid) Oracle 2
Nero Vendel Thelaris wrote:
Need extra sleep/rest due to interruption before our magic is replenished

Not sure; that whole fight lasted less than a minute. Either way, Agerron is who he is :-)


Gamemaster

Like Agerron said, the fight didn't even last a minute. Adrenaline might rob you some more minutes, but that's not going to affect your spellcasting on the next day.

Pharast 25th, Oathday
The new day greets you with the stink of wet wolves, still scattered around your campsite.
A light dripping of rain is topping it off.

After a brief breakfast, you start looking for a site that would be a good place for an Erastil-Temple.

Just to make sure:
you don't have any means to get an aerial view of the surroundings, do you? Other than maybe climbing a tree, I mean.
No flying companions and such?


Nope, no flying familiar here.

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