DM Sothal |
Watches: Agerron, Big Ern, Tyr, Nero.
After having some of that fresh roasted boar as an evening meal, most of you fall into your bedrolls, happy to have some hours of sleep after those long hours of riding through the woods.
Going towards midnight, you notice some horses getting nervous.
DM Sothal |
Kicking Agerron while drinking a mutagen, Big Ern looks intently towards the horses, searching for a sign what might cause the ruckus, but not seeing anything interesting.
Neither Whiskeyjack nor Tyr awake from the spoken words, but Agerron is quickly up from the kick.
Who's wearing armor?
Initiative, Big Ern and Agerron may act in the surprise round.
DM Sothal |
initiative Big Ern: 1d20 + 2 ⇒ (4) + 2 = 6
initiative wolves: 1d20 + 2 ⇒ (9) + 2 = 11
Surprise round:
13 - Agerron - casting shield of faith
11 - wolves
6 - Big Ern
then first round
Glancing at his armor lying on the ground, Agerron casts shield of faith on himself.
Just as he finishes with his magics, you all hear the howling of wolves from your south, then an answering howling from the northeast. It is pretty close by (but still outside the range of the firelight) and wakes near everyone still sleeping.
Surprise round remaining:
6 - Big Ern
First round:
13 - Agerron
11 - wolves
6 - Big Ern
5 - Whiskeyjack
Tyr, Nero, Majet need to roll
DM Sothal |
The wolves are outside the lightradius of the campfire, so not in melee range.
Big Ern kicks Whiskeyjack in the side, even though the Dwarf just was wakened by the howls of the wolves.
Start round 1:
22 - Nero
13 - Agerron
11 - wolves
6 - Big Ern
5 - Majet
5 - Whiskeyjack
0 - Tyr
You all are awake and aware that there are wolves in the night, around your encampment, but haven't seen one yet.
Nero Vendel Thelaris |
Nero grabs his bow and arrows and carefully moves out of his tent looking for the wolves.
perception with low light: 1d20 + 7 ⇒ (2) + 7 = 9
If he sees a wolf he will shoot, if jot his shot is readied for when he does see one.
attack: 1d20 + 5 ⇒ (16) + 5 = 21damage: 1d8 + 1 ⇒ (8) + 1 = 9
DM Sothal |
Nero gazes into the dark of the woods, an arrow readied to let loose on any wolf he sees. Circling the perimeter he finds one next to a tree and shoots, hitting it in the side.
The wolf howls again, in pain this time.
Agerron readies himself to charge a wolf when one enter the circle of light the campfire sheds.
Seeing a wolf Agerron waits just long enough for him to get in range, then runs up, his weapon hefted, cleaving into the hide of the animal, leaving a gushing wound along it's side.
Another howl of pain emits, but the wolf is not dealt with yet.
It bites towards the man that just sliced him:
bite: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d6 + 1 ⇒ (1) + 1 = 2 trip: 1d20 + 2 ⇒ (11) + 2 = 13
The wolf's jaw closes around the arm of Agerron, doing only meager damage 2hp. Appearently the cut drowned a lot of strength of the beast. It even tries to drag the man to the ground but is unsuccessful.
It is not the only wolf to enter the camp though: two more come out of the darkness, one charging at Majet, the other running towards Tyr.
Majet:
bite: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d6 + 1 ⇒ (6) + 1 = 7 trip: 1d20 + 2 ⇒ (9) + 2 = 11
The wolf attacking Majet bites her at the waist 7hp, near tearing a piece of flesh out of the small humanoid. Only the dexterity of the gnome stops the wolf from knocking her prone.
Tyr:
bite: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d6 + 1 ⇒ (4) + 1 = 5 trip: 1d20 + 2 ⇒ (13) + 2 = 15
The human Tyr looked in the wrong direction, when the wolf hit him and bit down on his right thigh 5hp. Surprise and momentum lead to Tyr being triped and landing on the ground.
First round continued:
6 - Big Ern
5 - Majet 14/21hp, melee with a wolf
5 - Whiskeyjack
0 - Tyr 16/21hp, prone, melee with a wolf
Second round
22 - Nero
12 - Agerron 19/21hp, melee with a badly hurt wolf
11 - wolves
Whiskeyjack: you still have the spells from the day before prepared.
3 wolves are in the camp now, at least one more (the one Nero shot at) is out in the woods.
Whiskeyjack Dunaldthal |
Aye, but I cast (wasted) Bless in the fight against the boars, so I can't prepare it again until the morning.
Whiskeyjack grabbed his morningstar and looked about. He saw the wolf mangling Majet and called upon Torag's power. He sent a mental command to the wolf to attack its allies. He infused enough additional magic into the spell to affect the wolf's nearest ally, if the first shook off the effects.
Take up morningstar.
Cast a Bouncing Murderous Command on the wolf attacking Majet, DC 14 to resist. Alternate target will be the closest wolf to Majet's foe.
Murderous Command - You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.
Tyr Thordinsjon |
What are you trying to do? Grapple? You just got tripped and are now simply prone, not grappled or anything.
Please clarify.
Sorry. I understand Tyr is prone, under a Wolf. Hence his sword is too big and all he has left are his hands. So a grapple check to pin the wolf and stop it biting him. After that, assuming he survives? Maybe sub-dual and take it as a pet?
Nero Vendel Thelaris |
Round one
Nero will fire again at the wolf he shot earlier hopefully before it can move in and hit anyone.
attack: 1d20 + 5 ⇒ (20) + 5 = 25+1 if within 30ftdamage: 1d8 + 1 ⇒ (5) + 1 = 6+1 if within 30ft
confirmation roll: 1d20 + 5 ⇒ (10) + 5 = 15+1 if within 30ftdamage: 2d8 + 2 ⇒ (4, 4) + 2 = 10
DM Sothal |
Big Ern rages into a frenzy, choping the wolf that attacked Tyr into little pieces, leaving not much more than bloody pulp.
Majet takes a step back from the wolf, raising her heavy crossbow all the while and leveling it at her attacker:
heavy crossbow: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 ⇒ 1
confirmation roll: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 ⇒ 4
Being that close to the wolf she hits it in the eye, half blinding the wolf.
Whiskeyjack grabs his morningstar and casts a spell targeted at the wolf Majet just shot at.
Will save: 1d20 + 1 ⇒ (3) + 1 = 4
First round continued:
0 - Tyr 16/21hp, prone, no wolf nearby
Second round
22 - Nero - shoots at hurt wolf outside, atk:25/15, dmg: 16
12 - Agerron 19/21hp, melee with a badly hurt wolf
11 - wolves (Majets wolf will attack Agerrons wolf)
6 - Big Ern
5 - Majet 14/21hp,
5 - Whiskeyjack
DM Sothal |
Tyr gets up and grabs his sword again, thanking Big Ern for the rescue.
Nero looses another arrow at the already hurt wolf out in the woods, scoring a perfect heart shot and the wolf drops dead.
Agerron finishes the animal attacking him just as well, with a well-placed swing of his greatsword.
The wolf Whiskeyjack commanded to attack his allies now has no more allies to attack and is thus stunned, simply standing in the camp, looking around.
Big Ern uses this time to charge over to the wolf, hacking at it like mere seconds ago he did to another:
greataxe: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d20 + 13 ⇒ (14) + 13 = 27
He easily disassembles the remaining wolf, even before Whiskeyjack or Majet have the chance to do so.
So much for the wolves.
I'll give you some time for things, then post an update later today for the next day, if I have a chance.
Whiskeyjack Dunaldthal |
The dwarf grumbled to himself as the last two wolves fell. "Jest as soon's stayed in th' sack. Didnae need me t' be muckin' about, wastin' spells'n such." Then, he turned to Majet and reached out a hand. The wand there touched the inquisitor gently and flooded her with healing energy.
CLW wand 1d8 + 1 ⇒ (6) + 1 = 7 healing
"Anyone else need a bit o' healin' before we get back t' sleep?"
DM Sothal |
Like Agerron said, the fight didn't even last a minute. Adrenaline might rob you some more minutes, but that's not going to affect your spellcasting on the next day.
Pharast 25th, Oathday
The new day greets you with the stink of wet wolves, still scattered around your campsite.
A light dripping of rain is topping it off.
After a brief breakfast, you start looking for a site that would be a good place for an Erastil-Temple.
Just to make sure:
you don't have any means to get an aerial view of the surroundings, do you? Other than maybe climbing a tree, I mean.
No flying companions and such?