DM Sothal |
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So, this will be the Discussion Thread for my Kingmaker game.
Starting players are:
SeekerOfShadowlight
All DMs Are Evil
Dax Thura
Hogarth
Bryan
Kevin Mack and
Justin Sluder.
Memento Mori is an alternate for now.
I don't have a starting date for now, but in the next week or so is possible, I think, if you get your characters ready by then.
I don't expect to much of a background for your character, but a bit it should be. Like 3 lines or so. More is better, but please, no 15 pages full of it. Your characters are beginners. ;)
As for character generation: let's try the 'Dice Pool'-Method, as described in the Core rules. 28d6 to be assigned on the 6 abilities, minimum of 3d6 per ability.
Core and APG classes are in, as well as two traits (from the Character Traits Web Enhancement and the Kingmaker Player's Guide) per PC.
Any questions thus far? ;)
Dax Thura |
Gonna see what I roll before I go into what I'm gonna play
6d6 ⇒ (6, 1, 4, 3, 3, 6) = 23 = 16
6d6 ⇒ (6, 1, 6, 5, 1, 2) = 21 = 17
5d6 ⇒ (1, 6, 1, 3, 6) = 17 = 15
4d6 ⇒ (5, 4, 2, 1) = 12 = 11
4d6 ⇒ (6, 6, 4, 1) = 17 = 16
3d6 ⇒ (1, 5, 3) = 9 = 9
Very nice indeed. Right of the top of my head I'm thinking Monk, Cleric, or Paladin. I've not played any of these classes much. This might be a good time to give one a go. Gotta go find more info on the AP.
Memento Mori |
Any chance you wanna begin with 8 instead of 7 Sothal? =P
I'm not having too much fun in my other kingmaker pbp as the dm has a method of moving combat along by completely narrating it and I'm thinking I'm going to be forced to drop out.
Anyway, I completely understand if you're more comfortable with just 7, I just figured I'd throw that out there.
hogarth |
Hogarth: Never used that ruleset, can you point me to a place to find it?
It's not Open Content (it's on page 40 of the 3E DMG), but the gist of it is that your level 1 character gets half the benefit from each of two classes (half skill points, half hit points, half base saves, etc.). Then at level 2, you would get the other half of the benefits, becoming a full level 1/1 character. They have a table listing exactly which abilities you would get, but it would have to be adapted to PFRPG at any rate.
For example, a PFRPG level 0/0 alchemist/barbarian might look like:
- Starting HP: 10 (8/2 + 12/2)
- Starting skill points: 4 (4/2 + 4/2)
- Starting saves: Fort +2, Ref +1, Will +0 (half of +2/+0/+0 and half of +2/+2/+0)
- BAB: +0 (1/2 + 0/2)
- Starting rounds of rage: 0, plus any bonus for having a high Con (? based on how they handle spellcasting)
- Extracts per day: 0 1st-level extracts, plus any bonus for having a high Int (similar to how a 4th level paladin's or ranger's spellcasting works)
- 1d6 bombs, usable 0+Int modifier times per day
- +5' fast movement
Memento Mori |
let's give this a try.
5d6 ⇒ (1, 3, 5, 4, 5) = 18
5d6 ⇒ (5, 4, 6, 5, 2) = 22
5d6 ⇒ (5, 1, 4, 1, 3) = 14
5d6 ⇒ (4, 6, 6, 4, 4) = 24
4d6 ⇒ (6, 4, 4, 1) = 15
4d6 ⇒ (4, 6, 5, 6) = 21
14,16,12,16,14,17...Not too shabby at all.
I plan on using the character i've already made, a human rouge. I'll change his stats to reflect these roles
DM Sothal |
DM Sothal wrote:Hogarth: Never used that ruleset, can you point me to a place to find it?It's not Open Content (it's on page 40 of the 3E DMG), but the gist of it is that your level 1 character gets half the benefit from each of two classes (half skill points, half hit points, half base saves, etc.). Then at level 2, you would get the other half of the benefits, becoming a full level 1/1 character. They have a table listing exactly which abilities you would get, but it would have to be adapted to PFRPG at any rate.
For example, a PFRPG level 0/0 alchemist/barbarian might look like:
- Starting HP: 10 (8/2 + 12/2)
- Starting skill points: 4 (4/2 + 4/2)
- Starting saves: Fort +2, Ref +1, Will +0 (half of +2/+0/+0 and half of +2/+2/+0)
- BAB: +0 (1/2 + 0/2)
- Starting rounds of rage: 0, plus any bonus for having a high Con (? based on how they handle spellcasting)
- Extracts per day: 0 1st-level extracts, plus any bonus for having a high Int (similar to how a 4th level paladin's or ranger's spellcasting works)
- 1d6 bombs, usable 0+Int modifier times per day
- +5' fast movement
Hogarth: I doubt that I have a problem with you multiclassing at first level, but I'm not quite sure how to do that.
Looks like you get half of max HP for both classes, how many would you get at second level?0+Con rounds of rage? I'd have guessed it at 2+
Everything else looks good.
seekerofshadowlight |
hogarth wrote:DM Sothal wrote:Hogarth: Never used that ruleset, can you point me to a place to find it?It's not Open Content (it's on page 40 of the 3E DMG), but the gist of it is that your level 1 character gets half the benefit from each of two classes (half skill points, half hit points, half base saves, etc.). Then at level 2, you would get the other half of the benefits, becoming a full level 1/1 character. They have a table listing exactly which abilities you would get, but it would have to be adapted to PFRPG at any rate.
For example, a PFRPG level 0/0 alchemist/barbarian might look like:
- Starting HP: 10 (8/2 + 12/2)
- Starting skill points: 4 (4/2 + 4/2)
- Starting saves: Fort +2, Ref +1, Will +0 (half of +2/+0/+0 and half of +2/+2/+0)
- BAB: +0 (1/2 + 0/2)
- Starting rounds of rage: 0, plus any bonus for having a high Con (? based on how they handle spellcasting)
- Extracts per day: 0 1st-level extracts, plus any bonus for having a high Int (similar to how a 4th level paladin's or ranger's spellcasting works)
- 1d6 bombs, usable 0+Int modifier times per day
- +5' fast movement
Hogarth: I doubt that I have a problem with you multiclassing at first level, but I'm not quite sure how to do that.
Looks like you get half of max HP for both classes, how many would you get at second level?
0+Con rounds of rage? I'd have guessed it at 2+
Everything else looks good.
How it used to work was you picked a class as "prime" ya got that classes HP and skill points at level one, then when ya got to level 2 ya used the other classes HP and skill points.
So at level "1" is the only oddity really, by the time ya got to level 2 ya would be level 1 in both classes and look just like anyone else who took 1 level in each
for instance take his barb/ alchemist ya would pick one as "prime" and gain it's hp/bab for level "1"
Then half each classes saves so +1 fort and +1 fort, +1 reflex{ at level 2 ya would gain the other half
As for what ability ya would gain, well half from each class. The barb would gain rage{half} but no fast move, I am unsure on alchemist but spellcasters just gain 0 spells and only have spells for high scores
So he would have 0 extracts and only have of the ablitys they start with, but which half not really sure on that.
hogarth |
How it used to work was you picked a class as "prime" ya got that classes HP and skill points at level one, then when ya got to level 2 ya used the other classes HP and skill points.
So at level "1" is the only oddity really, by the time ya got to level 2 ya would be level 1 in both classes and look just like anyone else who took 1 level in each
for instance take his barb/ alchemist ya would pick one as "prime" and gain it's hp/bab for level "1"
That makes sense.
At any rate, by the time you hit level 2, everything makes sense; you should have exactly the skill points, hit points, BAB, class features, etc. of a 1/1 level character.
If you'll allow it, I'll make a character based on it (barbarian "prime" and alchemist "secondary") and you can check it over. Deal?
Kevin: I'm thinking of a barbarian/alchemist melee fighter. If you want to be an alchemist (presumably of the bomb-throwing variety), the more the merrier!
DM Sothal |
seekerofshadowlight wrote:How it used to work was you picked a class as "prime" ya got that classes HP and skill points at level one, then when ya got to level 2 ya used the other classes HP and skill points.
So at level "1" is the only oddity really, by the time ya got to level 2 ya would be level 1 in both classes and look just like anyone else who took 1 level in each
for instance take his barb/ alchemist ya would pick one as "prime" and gain it's hp/bab for level "1"
That makes sense.
At any rate, by the time you hit level 2, everything makes sense; you should have exactly the skill points, hit points, BAB, class features, etc. of a 1/1 level character.
If you'll allow it, I'll make a character based on it (barbarian "prime" and alchemist "secondary") and you can check it over. Deal?
Kevin: I'm thinking of a barbarian/alchemist melee fighter. If you want to be an alchemist (presumably of the bomb-throwing variety), the more the merrier!
Ok, can live with that.
One other thing: one free Outfit for every PC. Most likely: Explorer's Outfit, but everything else is fine too.
DM Sothal |
I liked my rolls until I saw Memento Mori's. Now I'm a burning ball of jealousy.
As always, when rolling stats is involved. ;)
So, we got:
Matius Drake, human Rogue (Memento Mori)
Queslin, elf Ranger (Dax Thura)
Big Ern, human Barbarian/Alchemist (hogarth)
Branomonrik Assia, elf Wizard (SeekerofShadowlight)
Missing:
Bryan, Kevin Mack, AllDMsAreEvil and Justin Sluder (I think he needs a link to this thread).
I'm gonna go over your chars with PCGen, where possible, so if I find some issues, I'm gonna post 'em here.
DM Sothal |
So, starting at the top:
Matius Drake:
Your Disable Device should be at +8 and you have a situational +1 on Perception to notice traps.
You are human, so you got a +2 to one ability to spend.
Also, what bonus do you choose for your Favored Class?
Could you point out where your traits are from?
Checking your gear, it seems way too much, even accounting for your Brigand-Trait. PCGen says 554.52gp expended.
Let's have a look at Queslin:
Strange enough, most of your Skills are one point off... Craft (Bows), Perception and Knowledge (Geography) as well as Survival are right though.
Somehow PCGen won't let me select Giant as one of your bonus languages, probably not on the Elf-list. What else will be bonus language?
Please point out the source of your traits too.
Looks like you only spent 43,5gp of your 250, but you probably want to spend some more money on mundane gear, right?
AC is 17, not 14; Will should be +0 not +2, rest seems good.
Next up: Big Ern:
I miss Bonus languages, Favored Class selection, Traits, and you got some money left.
How are class skills handled with multiclass-1st-level-characters? I'm not too sure there's everything right there...
Everything else seems pretty okay.
Rest will be looked over later.
All DMs are evil |
So far we have:
Majet Greenhill (Kevin Mack) Gnome Alchemist
Queslin (Dax Thura) Elven Ranger, will go Wizard Arcane Archer
Branomonrik Assia (seekerofshadowlight) Elven Wizard
Big Ern (hogarth) Human Barbarian/Alchemist
Matius Drake (Memento Mori) Human Rogue
So no healer (unless alchemists can heal) and no front line unless Big Urn is going to go down that route).
Did I miss anyone?
Bryan |
So far we have:
Majet Greenhill (Kevin Mack) Gnome Alchemist
Queslin (Dax Thura) Elven Ranger, will go Wizard Arcane Archer
Branomonrik Assia (seekerofshadowlight) Elven Wizard
Big Ern (hogarth) Human Barbarian/Alchemist
Matius Drake (Memento Mori) Human RogueSo no healer (unless alchemists can heal) and no front line unless Big Urn is going to go down that route).
Did I miss anyone?
That sounds right. You have a preference between divine and front line, ADMaE? I was actually leaning front-line (barb, ftr, or ranger), but would also be willing to try an oracle.
Big Ern |
Next up: Big Ern:
I miss Bonus languages, Favored Class selection, Traits, and you got some money left.
How are class skills handled with multiclass-1st-level-characters? I'm not too sure there's everything right there...
Did you mention how much money we start with? Average gold?
I was using every skill as a class skill, but maybe I'll just stick with barbarian class skills for now. Surprisingly, alchemist and barbarian class skills are pretty similar!
Big Ern's modus operandi is going to be to run up and hit people (and maybe bite them, if he learns to make a Feral Mutagen some day).
All DMs are evil |
I am toying with a Paladin called Michael (based on John Travoltas character in the film of the same name) or a Druid at the moment, (or a bard, or a mage or a barbarian............)
Paladin is winning, but stats can make the difference, so the rolls will decide it.
Guard pointed out that it might actually be a good idea to read the players guide, so I am doing that now, in between serving customers and sipping tea.
DM Sothal |
Some things about how I intend to run the game:
Please use third person speech, present tense. Like:
'Guard watches over the rear of the group, speaking to Ardanto without looking over his shoulder: "blahbla blah blahblahblah... Blah?"'
Combat:
I'm going to use group-initiative, meaning: One of you (whoever does it first, or however you like to decide that) rolls Initiative for the whole group of PC's. You all act at the same time (one INIT-value). Same for enemies.
I'm going to roll AoO's for your PC's to save us on waiting times.
Most skills will be rolled by yourself, save for the occasional Perception check or so.
That should be about it...
All DMs are evil |
Here goes, fingers crossed, touch wood, find a penny on the floor and a hundred more good luck charms, it is time to roll my dice.
5d6 ⇒ (6, 6, 3, 2, 1) = 18 = 15
5d6 ⇒ (5, 4, 5, 4, 5) = 23 = 15
5d6 ⇒ (2, 6, 2, 3, 1) = 14 = 11
5d6 ⇒ (1, 3, 1, 5, 5) = 15 = 13
4d6 ⇒ (5, 1, 2, 6) = 14 = 13
4d6 ⇒ (6, 5, 3, 5) = 19 = 16
Total modifier +9.
DM Sothal |
Yeah, looking at that now, I think I should have gone with less dice... But now it's too late for that, I spare you all the trouble of rolling again.
Yeah, they aren't balanced against each other, but that's the fate of rolling stats.
Anyone really got a problem with that? If so, please say so. Dax has said so, but I think that was more joking than a real complaint, but please correct me if I'm wrong.
All DMs are evil |
Yeah, looking at that now, I think I should have gone with less dice... But now it's too late for that, I spare you all the trouble of rolling again.
Yeah, they aren't balanced against each other, but that's the fate of rolling stats.
Anyone really got a problem with that? If so, please say so. Dax has said so, but I think that was more joking than a real complaint, but please correct me if I'm wrong.
No problem from me, I am happy with my rolls and I am not a great believer in all characters being born equal.
It has given me some interesting problems, like 5 odd attributes, meaning my +1 attribute at a level is going to be interesting.
The main thing is if you are happy with a lot of high attributes and only 2 people having attributes lower than 10.