DM NomadSage's Jade Regent (Inactive)

Game Master nomadicc

Epilogue...


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Liberty's Edge

M Half-Orc Holy Mystic Monk

perception: 1d20 + 16 ⇒ (4) + 16 = 20

nope.

In a low tone, Heng notes to the others, "We can yet walk above those below and trust that no one looks up."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity nods, but is lost in thought, a bit ruffled yet not sharing ... even removing his hand from Suishen as they travel.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Endless Agony

Perception: 1d20 + 12 ⇒ (12) + 12 = 24

Harlan looks with disgust on the trappings of torture but says nothing.

Cavern

"Should we try to take them out now so they're not at our back, or would that just force the fight here?"


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival looks grim as he follows the others.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng ponders what he knows about the local hobgoblins.

knowledge local: 1d20 + 4 ⇒ (4) + 4 = 8

not much evidently.

"It is possible that they will disband once the oni is destroyed," Heng wonders. "We may not need to fight the body if we strike for the head."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"And fighting the guards alerts the oni, allowing it time to prepare. Is there a way to circumvent?"


Endless Agony

Harlan:
You feel disgusted at the horrifyingly varied ways the unfortunate victims in this hallway have been dismembered and tormented. A presence suddenly approaches you, echoing those thoughts with a strong desire for vengeance. As the spirit tries to merge with you, you hear the sound of its own bones breaking in the final moments of its life.

DC 20 Will save to resist, or you can waive the roll, if desired.

***

Great Cavern

There appear to be no obvious exit from the cavern.

Perception (visual) DC 25:
Difficult to see in the shadowy gloom, but at the top of the small keep in the south, you see the faint outline of what looks like a narrow stone bridge crossing from the keep's roof to an outcropping in the east wall. This bridge hugs the natural curve of the ceiling by less than ten feet.

IVO dashed lines on the map.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Perception: 1d20 + 16 ⇒ (8) + 16 = 24

Liberty's Edge

M Half-Orc Holy Mystic Monk

perception: 1d20 + 16 ⇒ (3) + 16 = 19

gak. I guess i'm paying for great rolling in combat.

Heng is deep in thought. Not being a particularly clever fellow it requires all his attention. Heng answers Parity, "As I'm sure you can hear, this is an unexpectedly large chamber with a waterfall and swine being prepared for food below. There appears to be a keep beyond a chasm with guarded bridges. I would guess that is our destination. So long as our ability to tread upon the wind still lasts, let us race overhead and attack the keep with haste."


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Agony

GM:

Will DC 20: 1d20 + 9 ⇒ (10) + 9 = 19

Missed it by that much.

Cavern
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

"Guys, there may be a way around. At the top of that small keep to the south there's a bridge. If we take that to the east wall we can hug the ceiling and sneak across to the opening."

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng smiles, "Good eyes, Harlan. Let us stay near the ceiling."

stealth: 1d20 + 11 ⇒ (1) + 11 = 12

yep- can't go any lower.


Heng, Parity, Kelda and Skygni still have active air walks, but Malnival's fly spell expired long ago. What's your plan?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Does Harlan have another airways? I assume Mal is out of fly?


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

I've two more Air Walk, so I will cast one on Mal and we can make it across.


After casting the air walking spell on Malnival, you make your way across the top of the great cavern, stepping as quietly as a whisper on the wind. Being nearly a hundred feet over the floor, the hobgoblins below take no notice of you wending through the many stalactites on the ceiling. As you near the small keep, you catch the sounds of shouts and curses from within, mixed with a chorus of swine squeals, but it doesn't seem directed your way. There are no guards on the arched roof, and you reach the narrow bridge without incident.

The bridge ends at a narrow shelf of rock leading into a small corridor that descends steeply into the rock face. Pressing onward, the floor has been cut into crude stone steps, worn by years of use. The descent continues for about two hundred feet before opening up into another cavern. The thunderous roar of a waterfall greets your ears well before you reach the end of the stairs, and it fills the chamber with a near-deafening din.

The water falls from a subterranean river some ninety feet above and to the north, plunging into a cold, deep lake. On the far side of the lake stands a crooked pagoda, carved with the forms of twisted animals, as if in mockery of the pagoda outside, high above. A raised drawbridge hangs from the front of the pagoda, above which a wide balcony overlooks the cavern.

Map sent... inputs?


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

To the balcony?


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

"She must be in the pagoda. Do we have an easy way in? We could just walk over to that balcony."

Liberty's Edge

M Half-Orc Holy Mystic Monk

"I do not believe there is any way easier than just walking up to the balcony, Harlan. Let us continue."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

NomadSage. How long has it been since the phase spiders. Need to check my buffs.


~ 40 min


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Sounds good.


The Mockery Pagoda

No alarms are raised as you fly up and over the underground stream and to the balcony overlook. This broad room has wide openings on its three facing walls. You see several barrels holding scores of arrows placed strategically for defense. The walls of this room are covered with carvings of bound prisoners being subjected to agonizing torture. Though no paint was used, the wood glistens noticeably where blood is depicted.

Opposite the balcony is a set of wide sliding doors, north of which is a staircase leading to the lower floor. The southern corner of the chamber, the natural stone takes over, breaking the room's symmetrical balance.

Perception (audible) DC 24:
Low voices can be heard coming from downstairs, chanting oaths in a vile prayer to the oni 'goddess', Munasukaru.

Map sent... Inputs?


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

"They're downstairs, chanting and praying to the oni."

Harlan grips his crossbow tightly, the parade of horrors clearly getting to him.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng's normally relaxed face hardens upon hearing of the atrocities downstairs. "Then let us pay our respects," he states showing uncharacteristic sarcasm as he fishes out a potion of Eagle's Splendor and moves to the stairs.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

"Let us end this maddness.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity will use Vanguard Tactics before we go through the door. +3 to initiative, concentration checks, and CMB for 3 rounds.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng notices his blind companion standing before the double doors and whispers, "This way, Parity. The cultists are below."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Hmm, ah ... Ok"


Shrine of Munasukaru

As you start down the stairs, you see the room below is dominated by a large statue of a repulsive, strangely-goblinoid creature. The walls are covered in sharp hooks of all sizes and twisted shapes. Before the statue stands a female hobgoblin monk with long braided, white hair, overseeing a sermon of worship to five other hobgoblins. These wretches are wrapped in filthy bandages, poorly covering the rampant leprosy infesting their flesh. At the monk's feet is a human woman, bound, tied and hooded.

The female glances up immediately as soon as you start down the stairs. She points and screams a warning to her congregation.

Initiative:

Harlan: 1d20 + 3 + 3 ⇒ (9) + 3 + 3 = 15
Heng: 1d20 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Malnival: 1d20 + 6 + 3 ⇒ (18) + 6 + 3 = 27
Parity: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7

Kelda: 1d20 + 1 + 3 ⇒ (8) + 1 + 3 = 12

Hobgoblins: 1d20 + 7 ⇒ (15) + 7 = 22

Initiative Order: Malnival [27], Hobgoblins [22], Heng [17], Harlan [15], Kelda [12], Parity [7]

Inputs for R1?

Liberty's Edge

M Half-Orc Holy Mystic Monk
DM NomadSage wrote:
Inputs for R1?

looks like I'll be waiting to see how the Hobs end up.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Same


I'll give Malnival a day to post his action.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival cast Haste on the party.


Round One

Malnival hastens the party magically as the monk orders the lepers to attack. They move to the bottom of the stairs, fists raised. The female takes out a pair of nunchaku.

Map updated... inputs?

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 1
AC:23, hp:89, Ki 5/9, Stun 0/9, Cold 5/9

Heng leaps over the railing into dragon stance and roars like a silver dragon unleashing a concussive blizzard at the enemy!
monk fall, move to W.28; stance, roar 15'cone to hit 3 hobs and avoid prisoner.

Roar damage!: 1d10 + 8 + 1 ⇒ (10) + 8 + 1 = 19 and cold: 1d6 ⇒ 6
Will DC 18 or shaken: 1d4 ⇒ 2 rounds


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 1

Status:

HP = 62/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 38/43
Speed = 15'
Channel = 2/6 (5d6)
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 1/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 3/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 6/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

"Ninja lepers?"

Despite the improbability, Harlan wastes little time blessing the party.

Move: Dismount. Standard: Bless. Free: Look Good Doing It.

"Go get 'em guys."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 1

Assuming Heng and Kelda engage, Parity moves forward behind them and lunges with Suishen past them, channeling corrosive touch.

-2 to AC

[spoiler=The Math]
To hit: 1d20 + 12 ⇒ (3) + 12 = 15
Miss: 1d100 ⇒ 69, 1d100 ⇒ 23
Damage: 1d8 + 1d6 + 12 + 5d4 ⇒ (1) + (2) + 12 + (1, 3, 1, 3, 3) = 26


Round One, continued...
Initiative Order: Heng [17], Harlan [15], Kelda [12], Parity [7] // Malnival [27], Hobgoblins [22]

Heng leaps into the fray with a roar, startling the two nearest lepers with his ferocious breath. After Harlan blesses the group, Kelda advances down the stairs. The hobgoblins holding there bash her with their leprous fists. She shrugs off the blows and counters with a chop from her blade.

Parity moves down the stairs, keeping his distance and lunging at the nearest foe, but missing with a clumsy swing.

Dice:
Green Will save vs Heng's roar: 1d20 + 3 ⇒ (9) + 3 = 12 {fail}
Yellow Will save vs Heng's roar: 1d20 + 3 ⇒ (4) + 3 = 7 {fail}
Monk Will save vs Heng's roar: 1d20 + 8 ⇒ (19) + 8 = 27 {succeed}

Red vs Kelda: 1d20 + 12 ⇒ (12) + 12 = 24; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Blue vs Kelda: 1d20 + 12 ⇒ (14) + 12 = 26; Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Kelda vs Red: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25; Damage: 1d8 + 3 ⇒ (4) + 3 = 7

At Malnival's turn... if you give me actions for the following round also, I can complete each round in one post.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 2

Parity continues to lunge with a full attack round, swift for arcane.

-2 to AC

The Math:

To hit: 1d20 + 12 ⇒ (1) + 12 = 13
Miss: 1d100 ⇒ 67,1d100 ⇒ 100
Damage: 1d8 + 1d6 + 12 + 5d4 ⇒ (3) + (2) + 12 + (2, 2, 4, 2, 4) = 31

Iterative to hit: 1d20 + 7 ⇒ (11) + 7 = 18
Miss: 1d100 ⇒ 9,1d100 ⇒ 9
Damage: 1d8 + 1d6 + 12 ⇒ (4) + (4) + 12 = 20

Haste to hit: 1d20 + 12 ⇒ (1) + 12 = 13
Miss: 1d100 ⇒ 22,1d100 ⇒ 9
Damage: 1d8 + 1d6 + 12 ⇒ (4) + (5) + 12 = 21

Holy wow ... where are the ninjas?


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival surges forward attacking the hobgoblin on Kelda.

Attack:1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14

Liberty's Edge

M Half-Orc Holy Mystic Monk

I'd like to see where the enemies go before I start swinging, if you don't mind. As a GM, I save my post for the enemy's turn which looks like you've got laid out with the init order now. Can we get a R2 positioning?


Yes... I was hoping Malnival would 2 rounds so I can get the whole cycle in one post.

EDIT: That sounded bad... More specifically, I wanted to shift the foes to the bottom of the order, so everyone can post actions between my summaries to make the pace flow better.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Keep attacking until I have à clear assist with the woman. Then shocking grasp attacks.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 2

Status:

HP = 62/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 38/43
Speed = 15'
Channel = 2/6 (5d6)
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 1/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 3/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 5/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Haste, Bless

Harlan helps clear a path to the woman.

Firing at Yellow, or Blue if I can't.

+1 LXBow Bless PBS Haste: 1d20 + 12 + 1 + 1 + 1 ⇒ (9) + 12 + 1 + 1 + 1 = 24
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
+1 LXBow Bless PBS Haste: 1d20 + 7 + 1 + 1 + 1 ⇒ (19) + 7 + 1 + 1 + 1 = 29
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
+1 LXBow Bless PBS Haste: 1d20 + 12 + 1 + 1 + 1 ⇒ (6) + 12 + 1 + 1 + 1 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Crit Confirm: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

The prisoner sits, stock still, her entire posture rigid and at attention, trying to take in the sounds of battle and determine if her "rescuers" are helpful or merely another flavor of evil.


Round Two
Initiative Order: Heng [17], Harlan [15], Kelda [12], Parity [7] // Malnival [27], Hobgoblins [22]

Malnival pushes past Parity to Kelda's side and engages the lepers. With a good swing of his scimitar, a chunk of diseased flesh hits the ground. The hobgoblin takes little notice of the deep wound and turns its fists on the elf. Malnival and Kelda both take solid punches from the foes.

The other lepers move to attack Heng, but he avoids their fists easily. The female monk drinks a potion, giving her form a blurred appearance, before she tries to somersault into the fray. Heng sees it coming, and times an opportunistic counterstrike.

Heng earns an AoO vs the monk, but she is also blurred.

@ Heng's turn... updated map sent.

Dice:
Red vs Kelda: 1d20 + 12 ⇒ (15) + 12 = 27; Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Red vs Kelda: 1d20 + 7 ⇒ (1) + 7 = 8 {miss}
Blue vs Malnival: 1d20 + 12 ⇒ (18) + 12 = 30; Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Blue vs Malnival: 1d20 + 7 ⇒ (9) + 7 = 16 {miss}

Yellow vs Heng: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11 {miss}
Green vs Heng: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 {miss}

Sister Acrobatics: 1d20 + 18 ⇒ (8) + 18 = 26 {fail}

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 2
AC:24/23, hp:89, Ki 5/9, Stun 0/9, Cold 5/9, dragon stance, air walk, haste, bless

Heng takes a swing at the indistinct form that passes by trying to trap him with the diseased cultists. Then he whirls between the sick men marking his passage with a torrent of kicks and strikes.
5 foot to V27, flurry green then yellow if green falls
AoO: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21
damage: 1d10 + 8 + 1 ⇒ (4) + 8 + 1 = 13 + cold: 1d6 ⇒ 3

Flurry 1: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28
damage: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10 + cold: 1d6 ⇒ 1

Flurry 2: 1d20 + 13 + 1 + 1 ⇒ (12) + 13 + 1 + 1 = 27
damage: 1d10 + 6 + 1 ⇒ (4) + 6 + 1 = 11 + cold: 1d6 ⇒ 3

Flurry 3: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29
damage: 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + cold: 1d6 ⇒ 6

Flurry 4: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29
damage: 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17 + cold: 1d6 ⇒ 4

Haste: 1d20 + 13 + 1 + 1 ⇒ (3) + 13 + 1 + 1 = 18
damage: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10 + cold: 1d6 ⇒ 2


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival preses the attack.

Primary 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 1d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17

Haste attack 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17

Secondary Attack 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 8 + 4 ⇒ (1) + 8 + 4 = 13

Liberty's Edge

M Half-Orc Holy Mystic Monk

D'oh! forgot my miss chance for the AoO. 1d100 ⇒ 1
yep.


Round Two, continued...

Heng swings and misses the female monk as she rolls by to set up a flanking position. Nonplussed, he turns and attacks the opposite hobgoblin with a barrage of hasted hits. On the final punishing uppercut, the leper falls onto his back and does not move.

From the stairway, Harlan fires down on the second leper attacking Heng, pillorying it with three bolts in rapid fire.

Kelda, Parity and Malnival continue the melee at the base of the stairs. The leper dodges two of Kelda's sword slashes before she lands a good clip with the third backswing. Reaching through the gaps, Parity is again foiled by poor balance on the stairs. Malnival's scimitar is a blur as it quickly leaves bloody marks across his foe.

As if feeling none of their wounds, the lepers fight on with fanatical rage. Malnival and Kelda block all the leprous fists coming their way, while Heng is hit on a lucky punch from the side by the fifth leper charging into his fight. The other hobgoblin shifts to take up the flank, but, still shaken by Heng's roar, cannot fight effectively.

The female monk attacks with a nunchaku and a whirling flurry and sneaking a low kick into the mix, trying to drive Heng to the ground. As the nunchaku hits, it releases a shock.

Inputs for R3?

Dice:
Kelda vs Red: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 {miss}
Kelda vs Red: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 {miss}
Kelda (haste) vs Red: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25; Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Blue vs Malnival: 1d20 + 12 ⇒ (4) + 12 = 16 {miss}
Blue vs Malnival: 1d20 + 7 ⇒ (14) + 7 = 21 {miss}
Red vs Kelda: 1d20 + 12 ⇒ (1) + 12 = 13 {miss}
Red vs Kelda: 1d20 + 7 ⇒ (4) + 7 = 11 {miss}

Pink (charge) vs Heng: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Yellow (flank/shaken) vs Heng: 1d20 + 12 + 2 - 2 ⇒ (10) + 12 + 2 - 2 = 22 {miss}
Yellow (flank/shaken) vs Heng: 1d20 + 7 + 2 - 2 ⇒ (7) + 7 + 2 - 2 = 14 {miss}

Sister nunchaku (flank) vs Heng: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 {miss}
Sister punishing kick (flank) vs Heng: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32; Damage: 1d10 + 5 ⇒ (7) + 5 = 12 (and DC 18 Fort save or fall prone)
Sister nunchaku (flank) vs Heng: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28; Damage: 1d6 + 5 ⇒ (5) + 5 = 10 plus Electric Damage: 1d6 ⇒ 3
Sister nunchaku (flank) vs Heng: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 {miss}

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