About Harlan StarshineDefense
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Skills:
Acrobatics +2 Appraise +1 Bluff +5 Climb -2 Diplomacy +21 Escape Artist +0 Fly +2 Heal +5 Intimidate +5 Knowledge: Planes +9 Knowledge: Religion +18 Linguistics +3 Perception +16 Profession: Cook +15 Ride +9 Sense Motive +4 Spellcraft +18 Stealh +4 Survival +5 Swim -4 -------------------- SPECIAL ABILITIES -------------------- Channel Positive Energy (Su) Channel Positive Energy Energy Body (1d6+14, 14 rounds/day) (Su) Elemental subtype and deal 1d6+14 to undead who touch you or heal 1d6+14 to allies who enter your square. Oracle Channel Positive Energy 7d6 (6/day, DC 21) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Fearless +2 morale bonus vs Fear saves. Fortification (light) 25% chance to ignore critical hit/sneak attack. Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night. Immune to Fatigue You are immune to the fatigued condition. Lame One of your legs is permanently wounded, reducing your base land speed by 5 feet. At 5th level you are immune to fatigue. Safe Curing (Su) Casting healing spells does not provoke AoO Slow and Steady (Ex) At 10th level, your speed is never reduced by armor. Spirit Boost (14 HP, 14 rounds) (Su) Healing beyond maximum becomes temporary HP. Feats
Gear:
30.75/67.5lbs Medium Load 22/45/67.5 Light/Medium/Heavy Money = 0pp 10,188gp 17sp 9cp Combat Gear
Other Gear
Background:
Born in Sandpoint and living there his whole life, Harlan has never adventured far from his home. His parents were killed in one of the many goblin attacks on the town, and he has been raised by Sandru, who treated him as a younger brother. Although unusual for a halfling to be raised by humans, Harlan has never felt anything but love and gratitude for his adopted family. Harlan is a red-haired halfling, destined to be a cleric of Sarenrae, Harlan has instead become an Oracle of Life in service to that deity. Harlan is tall for a halfling, with fiery red hair and green eyes. He walks with a limp, a permanent reminder of the attack that cost him his parents.
In Game:
HP = 101/101 AC/T/FF = 24/16/21 (25% ignore sneak/critical) Weapon Equipped = +1 Holy Light Crossbow Bolts = 60/60 Speed = 15' Channel = 6/6 (7d6) Energy Body = 13/13 Oracle Spells Known (CL 14th; concentration +19) 7th 3/3-mass cure serious wounds, greater restoration, celestial fanfare 6th 5/5—mass cure moderate wounds, greater dispel magic, heal, wind walk 5th 7/7—break enchantment, breath of life*, mass cure light wounds, wall of stone, wall of time 4th 7/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration, tongues 3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape 2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon 1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal* 0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize * Save DC = 15 + Level Status Effects = None Prugk:
PRUGK CR 1 Male Dog, Riding NN Medium Animal Init +2; Senses Low-Light Vision, Scent; Perception +8 -------------------- DEFENSE -------------------- AC 13, touch 12, flat-footed 11. . (+2 Dex, +1 natural) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Bite (Dog, Riding) +3 (1d6+3/20/x2) and . . Unarmed Strike +3 (1d3+2/20/x2) -------------------- STATISTICS -------------------- Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +3; CMD 15 (19 vs. Trip) Feats Skill Focus: Perception Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick] Skills Acrobatics +3, Climb -1, Escape Artist -1, Fly -1, Perception +8, Ride -1, Stealth -1, Swim -1 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +8 Languages SQ Combat Riding [Trick] Other Gear Bedroll, Blanket, Cauldron, Harlan, Harlan's Gear, Saddle (Riding), Saddlebags (1 @ 5 lbs) -------------------- SPECIAL ABILITIES -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Acrobatics (Jump) +8 (Ex) You gain the specified bonus to acrobatics checks made to jump. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Sandru's Caravan:
Level 11 Caravan Primary Statistics
Derived Statistics
Unrest 0 Speed 52 miles per day Hit Points 150/150
Travelers/Capacity 15+27/25+27
Consumption
Total = 22+30/day (-2 if stores) Cargo
Feats
Travelers
Jobs/Monthly Wages
Total Wages = 20gp/month Caravan Funds: 0 GP
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