DM NomadSage's Jade Regent (Inactive)

Game Master nomadicc

Epilogue...


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|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan purses his lips and thinks.

"What are the walls made of? If they're stone then I have the ability to shape it. I could make one of the arrow slits big enough for us to get inside."

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng smiles, "Excellent idea, Harlan. If we can only get you lose enough without raising the alarm. I have used my Shozoku's ability to become invisible already."


The wall is made of stone.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I can go invisible, and will do so ... or can cast it on you, Heng"

Liberty's Edge

M Half-Orc Holy Mystic Monk

oh, only one use per day, darn. cast it on Harlan so he can complete his stone shape unmolested. I can sneak up with him as a guide unless there is interior light shining from the arrow slits???

Heng smiles at Parity's suggestion. "I would suggest that you use it on Harlan and I will move forward with him. I will serve as his guide while the rest wait for the sign. Once Harlan has enlarged the hole, I'll give a shout and the rest of us can rush in."


No light... the place is totally in darkness.

Liberty's Edge

M Half-Orc Holy Mystic Monk

that's what I figured. So I think the best plan is me carrying Harlan across the ceiling in stealthy airwalk mode and then getting him oriented to make a hole.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Sounds good.

Harlan hangs on to Heng, doing his best not to think of all the empty dark around him. Once taken to the stone, he will use his ability to widen a gap and allow the group to pass through.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity will use the travel time to activate his chsincloth cloak, cast mirror image, and preload an corrosive touch.


Any other prep? If Heng is not invis, I need a stealth check or two. Also, consider a light plan once the fireworks start... 3 of you are still effectively blind.

Liberty's Edge

M Half-Orc Holy Mystic Monk

stealth: 1d20 + 11 ⇒ (16) + 11 = 27

i'm sure Harlan can cast light on a spare chunk of rock once the wall is opened.

or two stealth: 1d20 + 11 ⇒ (17) + 11 = 28


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Yup, once the hole is open and Heng is whooping six kinds of regret into the archers, I'll light up something and start assisting him.


Heng, with Harlan riding his shoulders, moves slowly and stealthily into the open chamber, air walking up and edging along the ceiling towards the wall. The guards within continue their patrol, making no notice of the two approaching from above. Heng settles into a clear spot near the ceiling, nestled against the wall between two arrow slits. As soon as Harlan's stone shaping takes effect, you hear shouts of alarm from within.

Initiative:

Harlan: 1d20 + 3 ⇒ (3) + 3 = 6
Heng: 1d20 + 6 ⇒ (11) + 6 = 17
Malnival: 1d20 + 6 ⇒ (16) + 6 = 22
Parity: 1d20 + 2 ⇒ (18) + 2 = 20

Kelda: 1d20 + 1 ⇒ (16) + 1 = 17

Guards: 1d20 + 7 ⇒ (6) + 7 = 13

Initiative Order: Malnival [22]; Parity [20]; Heng, Kelda [17]; Guards [13]; Harlan [6]

Inputs for R1?

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng turns his head to give a loud cry back to the others as he moves into dragon stance. He then readies a stunning strike against any of the guards that get too close.

so the shaping was instantaneous and the wall is open, yes? I'll wait until the others arrive to step inside. also what can I see? Is there a wall behind the guards and is it open to the gates below from the inside?


I figure the stone shape happened on the "surprise" round, so consider the opening at your current location. Heng is still carrying Harlan, at the moment.

With the wall open you can see there's a large open room beyond. I'll update the map next turn.

Liberty's Edge

M Half-Orc Holy Mystic Monk
DM NomadSage wrote:
Heng is still carrying Harlan, at the moment.

yeah, it'd be rude to drop him, but that's gonna cramp any acrobatics :P Hold on, little buddy!

I reckon the others are > 80 feet away so it'll likely take them this round to just move up.

I'll throw this out there if needed:
AC:23, hp:87/89, Ki 7/9, Stun 6/9, Fire 8/9, dragon stance, air walk
+1 frost fist: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d10 + 8 + 1 ⇒ (5) + 8 + 1 = 14 + cold: 1d6 ⇒ 6 + stun DC 17


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnivals scimitar burst into flames and the elf moves towards Heng and Harlan.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity runs across the air to get all the way across and through the hole (or at least to it). (If he cant' run on airwalk, double move 80')

Liberty's Edge

M Half-Orc Holy Mystic Monk

Harlan is after the guards so what's the story GM?
dunh-dunh-DUN!!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Yup, soon as I know what happens I'll post, probably try to get out of Heng's arms so I don't cramp his style. Acro to jump into the keep?


Round One
Initiative Order: Malnival [22]; Parity [20]; Heng, Kelda [17]; Guards [13]; Harlan [6]

As soon as the alarm sounds, Malnival charges out, using his scimitar's flames to light the way. He reaches the base of the wall, just below the opening. Parity follows, running on air to get through the gap. Kelda does the same, moving a bit slower in her armor. Skygni runs up to float beside Heng, eyeing Harlan to jump over.

The guards, hobgoblins in do-maru armor carrying bows and morningstars, react with trained efficiency. Two move to flank Parity and attack, managing to land a blow through his mirror images. The other two move up, but fire their bows through the gap at Heng and Harlan. Despite the cover, Heng gets clipped.

On the far side of the wall, you can now see a broad stone-floored courtyard with a stone parapet running along the top of the wall. Stairs give access at the edges, while a wooden bridge crosses the space above the main doors.

At Harlan's turn... inputs for R2?

Dice:

Green vs Parity: 1d20 + 13 ⇒ (20) + 13 = 33; MI: 1d5 ⇒ 5 {image miss}
Yellow vs Parity: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32; MI: 1d4 ⇒ 1; Damage: 1d8 + 6 ⇒ (1) + 6 = 7 plus 2d6 ⇒ (3, 5) = 8 sneak attack... Fortification: 1d100 ⇒ 26

Orange vs Heng: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25; Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Red vs Harlan: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12 {miss}

EDIT: @ Harlan: Acro will work if you want to go to the parapet; you can assume an 'aid other' of +2 from Skygni if you jump to him.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 1 Init 6

Status:

HP = 65/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 3/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 3/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 4/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

Acrobatics: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Harlan attempts to jump from Heng to Skygni. And then tries to remember how to fly.

Looks like Air Walk is a Standard Action, I should probably have cast it before jumping but wanted to save the slot. Depending on how far the drop is I'll try to cast it on the way down.


It's only a 10 ft drop. Skygni can pick you up at the beginning of round 2.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Oh...I was picturing a much larger abyss for some reason. That's actually pretty funny.


Yeah, the ceiling is 20 feet high, and the slits were halfway up... so not that bad, really.

Falling Damage: 1d6 ⇒ 4 and you're prone.

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng knocks the arrow aside and feeling Harlan leap from his shoulders toward the wolf, steps through the hole to aid Parity's assault. Is Harlan still invisible? Deflect arrow feat and attack yellow. May I keep my previous attack roll?

Flurry 2: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d10 + 6 + 1 ⇒ (2) + 6 + 1 = 9 + cold: 1d6 ⇒ 5

Flurry 3: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + cold: 1d6 ⇒ 6

Flurry 4: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8 + cold: 1d6 ⇒ 2


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Through the Crack

Parity takes a 5-foot step to the east out into the air, taunting the hobgoblins to follow him. He unleashes his held spell through Suishen.

The Math:

To hit: 1d20 + 10 ⇒ (18) + 10 = 28
Miss Chance:1d100 ⇒ 99;1d100 ⇒ 15
Damage: 1d8 + 1d6 + 12 + 5d4 ⇒ (2) + (6) + 12 + (1, 4, 2, 1, 1) = 29

Secondary Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Miss Chance:1d100 ⇒ 51;1d100 ⇒ 24
Damage: 1d8 + 1d6 + 12 ⇒ (7) + (2) + 12 = 21

Crit Math, 1st attack:

To hit: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 1d8 + 1d10 + 14 + 5d4 ⇒ (2) + (2) + 14 + (1, 3, 4, 1, 1) = 28


Oops, I was thinking Harlan's invis would drop on the spell cast, but since it wasn't "offensive", he should still be invisible. The second arrow would be at Heng, also.

New round, new actions... since you didn't use the readied one, I'd expect new rolls.

Liberty's Edge

M Half-Orc Holy Mystic Monk

that's tough, I don't mind recycling a bad roll, but it's hard to toss a good one. guess I won't bother pre-rolling.
re-roll:

+1 frost fist: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 1d10 + 8 + 1 ⇒ (4) + 8 + 1 = 13 + cold: 1d6 ⇒ 4 + stun DC 17


Normally, if the situation changes during the round, I won't ask for a re-roll, but on a separatate round, new action, it kinda makes sense... R1 was a readied attack, R2 is a deliberate move to attack/flurry.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival moves to attack a guard.

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage1d6 + 12 ⇒ (3) + 12 = 15


Round Two
Initiative Order: Malnival [22]; Parity [20]; Heng, Kelda [17]; Guards [13]; Harlan [6]

Harlan tries to jump off Heng's shoulder, but makes a bad step and misses Skygni by a few inches. He lands unceremoniously on the ground beside Malnival. Skygni snuffs and flies down to pick him up.

Malnival jumps and pulls himself up into the gap, then immediately slashes the near hobgoblin with his scimitar. Heng then slams the same foe with a couple of solid punches.

Parity moves out into the open air, turning to cut Suishen down in a nearly-mortal strike on the second guard. The hobgoblin manages to lurch back to avoid certain death, but still takes a terrible wound from Parity's blade and magic.

Kelda runs up to Harlan and Skygni, and waits for an opening between Heng and Malnival.

The hobgoblins continue to fight. Parity's target hops back a few paces, taking the space to pull up and gulp down a healing potion. The second guard shifts around Heng and away from Malnival, swinging his morningstar at the former but missing twice.

The other two drop their bows and charge into the fray. Both slam Malnival with crunching blows from their morningstars.

Inputs for R3?

Dice:
Green CSW: 3d8 + 5 ⇒ (5, 1, 1) + 5 = 12

Yellow morningstar vs Heng: 1d20 + 13 ⇒ (8) + 13 = 21 {miss}
Yellow morningstar vs Heng: 1d20 + 8 ⇒ (6) + 8 = 14 {miss}

Orange morningstar vs Malival: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28; Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Red morningstar vs Malnival: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33; Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Attack #1: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Fire Damage: 1d6 ⇒ 1

Attack#2: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Fire Damage: 1d6 ⇒ 6

Liberty's Edge

M Half-Orc Holy Mystic Monk

Heng shifts to clear the entrance (R14) and assaults a hobgoblin (yellow).

Round 3
AC:23, hp:87/89, Ki 7/9, Stun 6/9, Fire 8/9, dragon stance, air walk

+1 frost fist: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d10 + 8 ⇒ (1) + 8 = 9 + cold: 1d6 ⇒ 2

Flurry 2: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d10 + 6 ⇒ (10) + 6 = 16 + cold: 1d6 ⇒ 2

Flurry 3: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d10 + 6 ⇒ (7) + 6 = 13 + cold: 1d6 ⇒ 1

Flurry 4: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15 + cold: 1d6 ⇒ 1


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity lunges out over the gap attacking his foes from where he stands.

Use lunge, gain + 5' reach -2AC, swift to arcane strike, full attack.

To hit: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 1d6 + 12 ⇒ (3) + (6) + 12 = 21
Miss: 1d100 ⇒ 31,1d100 ⇒ 46

To hit: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 1d6 + 12 ⇒ (6) + (3) + 12 = 21
Miss: 1d100 ⇒ 12,1d100 ⇒ 33


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 3 Init 6

Status:

HP = 65/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 3/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 3/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 4/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

Harlan chuckles a little as the fall proves less than he feared.

"Well, that was ok."

Mounting Skygni he then flies back up to the entrance.


Round Three
Initiative Order: Malnival [22]; Parity [20]; Heng, Kelda [17]; Guards [13]; Harlan [6]

Harlan regains his feet and hops onto Skygni's back, moving up to find an opening in the melee. There, Malnival spins to slash at his attackers, hitting one but missing the second. Parity lunges to attack the retreating hobgoblin, cutting him deeply just after he throws down the healing vial.

Heng shifts to the edge of the parapet, all the while spinning through a flurry of punches. His target grunts and bellows under the barrage, eventually falling to the stones. Letting her rage take hold, Kelda climbs up into the gap and hacks her sword at the nearest hobgoblin; the guard easily blocks the clumsy attack.

The hobgoblins return the blows. The remaining one in the north moves back to attack Parity, clearing more images but not landing a hit. The other two continue to assault Malnival, slamming him with a couple solid strikes.

Yellow is disabled, down but not out. Inputs for R4?

Dice:
Kelda vs Orange: 1d20 + 11 ⇒ (1) + 11 = 12 {miss}

Green vs Parity: 1d20 + 13 ⇒ (4) + 13 = 17; MI: 1d3 ⇒ 3 {miss}
Green vs Parity: 1d20 + 8 ⇒ (12) + 8 = 20; MI: 1d2 ⇒ 1 {miss}

Orange vs Malnival: 1d20 + 13 ⇒ (9) + 13 = 22 {miss}
Orange vs Malnival: 1d20 + 13 ⇒ (14) + 13 = 27; Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Red vs Malnival: 1d20 + 13 ⇒ (17) + 13 = 30; Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Red vs Malnival: 1d20 + 13 ⇒ (7) + 13 = 20 {miss}

Liberty's Edge

M Half-Orc Holy Mystic Monk

Seeing Malnival suffering a series of attacks, Heng shfts back and assails his attacker leaving Parity to take care of his hobgoblin.
five foot step to S14 and attack orange

Round 4
AC:23, hp:87/89, Ki 7/9, Stun 6/9, Fire 8/9, dragon stance, air walk

+1 frost fist: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d10 + 8 ⇒ (1) + 8 = 9 + cold: 1d6 ⇒ 1

Flurry 2: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 1d10 + 6 ⇒ (9) + 6 = 15 + cold: 1d6 ⇒ 5

Flurry 3: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 + 6 ⇒ (10) + 6 = 16 + cold: 1d6 ⇒ 5

Flurry 4: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10 + cold: 1d6 ⇒ 3


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 4 Init 6

Status:

HP = 65/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 3/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 3/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 4/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

Floating next to Mal as he takes a withering series of blows, Harlan reaches out and invokes the healing that is his gift.

CCW: 4d8 + 11 ⇒ (5, 3, 6, 3) + 11 = 28

"Hang on Mal."


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival presses the attack on the wounded hobgoblin.

Attack 1:1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Fire:1d6 ⇒ 2

Attack 2:1d20 + 9 ⇒ (18) + 9 = 27 Possible Crit!
Confirm Crit:1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 14 ⇒ (2) + 14 = 16
Crit Damage:Damage: 1d6 + 14 ⇒ (4) + 14 = 18
Fire:1d6 ⇒ 4


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity lunges again, attacking first the hobgoblin to the injured hobgoblin to the NW until he's down and then moving to the southern one.

To hit: 1d20 + 11 ⇒ (13) + 11 = 24
Miss: 1d100 ⇒ 15, 1d100 ⇒ 82
Damage: 1d8 + 1d6 + 12 ⇒ (4) + (1) + 12 = 17

To hit: 1d20 + 6 ⇒ (8) + 6 = 14
Miss: 1d100 ⇒ 48, 1d100 ⇒ 85
Damage: 1d8 + 1d6 + 12 ⇒ (2) + (2) + 12 = 16


Round Four
Initiative Order: Malnival [22]; Parity [20]; Heng, Kelda [17]; Guards [13]; Harlan [6]

The melee continues atop the parapet. Malnival slashes at the wounded hobgoblin; his first attempt blocked by its shield, but the second comes up underneath, drawing a deep cut under its arm. Parity takes down his first target with a good strike, sending it to the floor, bleeding. Shifting to the next with a lunge, his swing goes wide.

Heng moves in, attacking the same and killing it with a trio of bone-crunching hits. Kelda shoves the corpse aside before it can fall, slashing at the remaining guard wildly and hitting only air.

Despite being alone and outnumbered, the last hobgoblin continues to focus its attacks against Malnival, landing one crushing hit before Harlan's heal takes effect.

Inputs for R5?

Dice:

Kelda (PA) vs Red: 1d20 + 11 ⇒ (1) + 11 = 12 {miss}
Kelda (PA) vs Red: 1d20 + 6 ⇒ (2) + 6 = 8 {miss}

Red (PA) vs Malnival: 1d20 + 11 ⇒ (1) + 11 = 12 {miss}
Red (PA) vs Malnival: 1d20 + 6 ⇒ (19) + 6 = 25; Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Liberty's Edge

M Half-Orc Holy Mystic Monk

guess I'll wait and see if there's anything left on my turn.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity steps toward the last hobgoblin and continues his airwalking, lunging assault.

To hit: 1d20 + 11 ⇒ (12) + 11 = 23
Miss: 1d100 ⇒ 1, 1d100 ⇒ 93
Damage: 1d8 + 1d6 + 12 ⇒ (6) + (3) + 12 = 21

To hit: 1d20 + 6 ⇒ (2) + 6 = 8
Miss: 1d100 ⇒ 58, 1d100 ⇒ 47
Damage: 1d8 + 1d6 + 12 ⇒ (7) + (4) + 12 = 23


Unless Malnival double-crits, we'll need Heng's rolls...

Liberty's Edge

M Half-Orc Holy Mystic Monk

As Parity darts back, Heng steps up in a whirl of fists and kicks.
five foot step to T15 and attack red

Round 5
AC:23, hp:87/89, Ki 7/9, Stun 6/9, Fire 8/9, dragon stance, air walk

+1 frost fist: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d10 + 8 ⇒ (3) + 8 = 11 + cold: 1d6 ⇒ 5

Flurry 2: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d10 + 6 ⇒ (3) + 6 = 9 + cold: 1d6 ⇒ 1

Flurry 3: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d10 + 6 ⇒ (5) + 6 = 11 + cold: 1d6 ⇒ 1

Flurry 4: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d10 + 6 ⇒ (2) + 6 = 8 + cold: 1d6 ⇒ 1


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Attack #1:1d20 + 14 ⇒ (17) + 14 = 31
Damage:1d6 + 12 ⇒ (5) + 12 = 17
Fire Damage:1d6 ⇒ 4

Attack#2: 1d20 + 9 ⇒ (10) + 9 = 19
Damage:1d6 + 12 ⇒ (4) + 12 = 16
Fire Damage:1d6 ⇒ 6


Harlan?


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 5 Init 6

Status:

HP = 65/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 3/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 2/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 4/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

Was waiting to see if the guard lived, doesn't look like it though.

Seeing Mal still hurt, Harlan heals him again.

CSW: 3d8 + 11 ⇒ (5, 7, 1) + 11 = 24


If you're waiting on something, at least let me know so we're not sitting around waiting for each other...

Round Five

You team up on the remaining hobgoblin, hitting him multiple times though he does an impressive job of blocking and dodging several attacks. Kelda hits him last, with a deep cut into the shoulder. Still battling, the guard manages one last hit on Malnival before you take him down for good.

He had 1 hp remaining, so we'll assume you finish him off next round...

End of Combat!

Each of the hobgoblin guards wears do-maru armor, carries wooden shield, morningstar and composite longbow, all of masterwork quality. They have no money to speak of, but you find three potion vials similar to the one used by the first guard (radiates magic).

The rest of the chamber is a courtyard, as described earlier. On the parapet, you find four braziers with cauldrons of oil, presumably to drop on any would-be siegers below the wall. Two sets of double doors are on the north wall, with another exit to the east.

Dice:
Kelda (PA) vs Red: 1d20 + 11 ⇒ (19) + 11 = 30; Confirm Critical: 1d20 + 11 ⇒ (4) + 11 = 15; Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Kelda (PA) vs Red: 1d20 + 6 ⇒ (9) + 6 = 15 {miss}

Red (PA) vs Malnival: 1d20 + 11 ⇒ (14) + 11 = 25; Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Red (PA) vs Malnival: 1d20 + 6 ⇒ (16) + 6 = 22 {miss}

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