| Race |
AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17; |
About Kiyomi Matsumata
Kiyomi Matsumata
NG Kitsune Female Bard 14
Init +4; Senses Perception +16; low-light
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DEFENSE
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AC 18, touch 16, flat-footed 12 (+2 armor, +2 deflection, +4 dex)
hp 102: 62+12d5 (12d8+12+12FC)
Fort +6, Ref +8, Will +11 (+4 vs bardic, sonic and lang-dependent)
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OFFENSE
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Spd 30'
Melee short sword +9 (1d6-1) or bite +9 (1d4-1) or +1 wakizashi +6 (1d6)
Ranged +1 corrosive shortbow +16/11 (1d6+1 + 1d6 acid) or daiku +17/12 (1d8+1)
Space 5'; Reach 5'
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STATISTICS
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Str 8, Dex 18, Con 12, Int 16, Wis 12, Cha 22
BAB +10/5; CMB +11; CMD 25
Feats (5) arcane strike, point blank shot, fox shape, precise shot, rapid shot, swift kitsune shapechanger, Discordant Voice (When I'm singing, EVERYONE adds +1d6 sonic damage to their weapons), weapon focus (bows)
Skills (8 skill/level) Disguise +22, Knowledge (history) +18, Knowledge (Local) +25, Knowledge (Nobility) +25, Perception +17, Perform (dance) +23, Perform (sing) +23, Perform (strings) +23, Use Magic Device +23, all other Knowledges +10
Spells/Day (-/7/7/6/6/5, DC 16+level; Enchantment DC 17+level)
0th level: detect magic, ghost sound, lullaby, mending, message, summon instrument
1st level: beguiling gift, charm person, cure light wounds, fumbletongue, hideous laughter, ear-piercing scream
2nd level: cacophonous call, allegro, cat's grace, disguise other, invisibility, disrupt silence
3rd level: mad monkeys, haste, confusion, cure serious wounds, reviving finale
4th level: hold monster, dimension door, dominate person, freedom of movement
5th level: bard's escape, ki shout, mass cure light wounds
Special Abilities: dancing lights 3/day, gregarious, bardic knowledge (+5), bardic performance (35 rnds/day; countersong, distraction, fascinate, inspire courage +3, inspire competence +4, suggestion, dirge of doom, inspire greatness, soothing performance), versatile performance (dance, sing, string), lore master 2/day, jack of all trades, frightening tune, expanded versatile performance (martial performance (bows))
Traits:
Language: Common, Sylvan, Tien, Aklo
Possessions (50,000 gp) short sword (10 gp), +1 corrosive shortbow (8,330 gp), 40 arrows (2 gp), ring of protection +2 (8,000 gp), belt of incredible dexterity +2 (4,000 gp), , bracers of armor +2, harp of charming (7,500 gp), cloak of resistance +1 (1,000 gp), 6,278 gp, headband of mental superiority +2 (UMD), wand of scorching ray (CL 7, 20 ch)
Treasure! +2 seeking adaptive composite longbow. Once per day, the wielder of the daikyu of commanding presence can fire a single arrow into the air, which illuminates the surrounding area with the effects of a daylight spell for 1d6 rounds. All allies within the daylight spell’s area of increased illumination (120 feet) receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge, for the duration of the daylight effect. In the hands of a bard, this daylight effect enhances their performance bonuses as if 5 levels higher. (Also, some similar bonuses for cavalier/samurai classes).
An ancestral weapon of the Higashiyama family, one of the five imperial families of Minkai. The daikyu is imbued with royal honor, and bestows one permanent negative level on any creature without honor who attempts to wield it (such as oni, traitors, kinslayers, and the like). The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including by restoration spells) while the weapon is wielded.
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Stat Math:
Str 8 (0 points -2 racial)
Dex 16 (5 points +2 racial)
Con 12 (2 points)
Int 14 (3 points +1 4th)
Wis 10 (0 points)
Cha 20 (10 points +2 racial +1 8th +1 12th)
Fox Form:
NG Tiny animal (shapeshifter)
Perception +14; low-light, scent
AC 19, touch 18, flat-footed 13 (+2 deflection, +4 dex, +1 natural, +2 size)
hp 59+10d5 (11d8+11+11FC)
Fort +5, Ref +7, Will +8 (+4 vs bardic, sonic and lang-dependent)
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OFFENSE
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Spd 30'
Melee bite +6 (1d3-2)
Space 2 1/2'; Reach 0'
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STATISTICS
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Str 6, Dex 22, Con 12, Int 14, Wis 10, Cha 21
BAB +8/3; CMB +4; CMD 20