DM NomadSage |
Round Three
Initiative Order: [28] Spiders, [22] Parity, [18] Malnival, Heng, [11] Kelda, [6] Harlan
Parity and Heng shift to await the next ambush, which comes a few seconds later. The previous two spiders and the wounded one from the original ambush materialize by Harlan and flanking Parity and Kelda. Malnival is left alone, for the moment.
Parity slashes out with Suishen, killing one spider outright with a single attack. Heng roars like a dragon, reeling the second spider with its power.
Kelda, also in a ready stance, takes down the wounded spider with her sword, negating the flank before they can even attack. Harlan's channeled energy heals the group.
The last visible spider makes a final, deep bite out of Harlan before disappearing again.
End of Combat!
Kelda vs Purple (power attack): 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Skygni vs Red: 1d20 + 7 ⇒ (1) + 7 = 8 {miss}
Red vs Harlan: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27; Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18 plus poison
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity cleans his sword of spider ichor and states calmly, "They've retreated into the trees."
Harlan Starshine |
"Ow."
Harlan quickly green flag touches Mal to stop the spread of poison, then channels again.
Channel: 5d6 ⇒ (3, 5, 4, 6, 1) = 19
HP = 72/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 4/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 5/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 5/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None
"Were they working for the oni?"
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity is now full hp minus the loss from Con damage.
Harlan Starshine |
Harlan moves to heal the poison damage suffered by the group, before checking Skygni for any damage and then remounting.
Lesser Restore Parity: 1d4 ⇒ 1
Lesser Restore Mal: 1d4 ⇒ 2
Lesser Restore Harlan: 1d4 ⇒ 4
That enough to keep us going, or more? Remember in Pathfinder only a full -2 affects your stats.
"Shall we?"
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Good here
DM NomadSage |
Lakes of Tranquil Contemplation
Leaving behind the site of the spider attack, the path winds through the trees in a precise pattern, despite the overgrowth and wrecked pavement. After you descend another stair to the next terrace, the path crosses a stream. The water cascades from the higher terrace and under a broken arched bridge. A series of three weirs link a trio of small lakes, whose surfaces dance with lilies and lotus plants of great size. The water is dark, obscuring their depth, and filled with still, cool water. Several dozen strange heron-like birds swim or fly near the water, which seems abundant in gold koi carp, some of which have grown to around two foot long.
***
The Dark Pavilion
The path continues on past the lakes and descends down a sloping curve before reaching a dark pavilion. The large structure is almost completely swallowed by the surrounding foliage, so much so that you are nearly inside it before you recognize the structure. Like the other, smaller pavilions in the garden, it is little more than a roof supported on four stone corners, with a circular entrance at both the garden side and the far side. The path continues through, a distance of about a hundred feet, but the interior of the pavilion is cloaked in shadow.
Notably, thick webbing hangs in the corners and in the trees overhead.
Harlan Starshine |
Lakes of Tranquil Skill Check Impossibilities
"Would you say that water is brooding? That water looks like it's brooding. Anybody know what those birds are? Maybe they eat the koi?"
Pavilion
"You know, maybe the spiders weren't random? Maybe it's a spider oni. Do you smell anything Skygni?"
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Crap my post got eaten
Parity cocks his head as he often does when trying to ascertain location and then nods, "I agree with you Heng, I believe trying to draw any unsavories out is best. We will be ready"
Parity draws Suishen and then thinks for a moment, asking Heng as an afterthough, "Do you want light? Suishen can bring a significant amount of light if you think that would assist you."
Heng |
I have a 10% chance on the know nature if I burn ki, but I don't think it's worth it. Heng def isn't the intellectual type.
Heng smiles faintly at Parity's generous offer, "My mother's heritage grants me some ability to see in darkness and I shall move through swiftly."
Heng first peers steadily into the pavilion attempting to sense evil once more. Then if nothing is apparent, he steps into the air and assuming dragon stance moves rapidly through the shadowy pavilion.
I have 100 min of air walk so that should still be in effect and a move of 60 so can easily cover the 100 feet of pavilion length in a round. fingers crossed.
DM NomadSage |
The Dark Pavilion
Heng races forward with a burst of ki-enhanced speed, running on air a few feet above the ground. Nothing impedes his progress through the tunnel, and he is able to get a better look at the shadowy interior. Halfway through, the ground is split by a fabricated rift -- the dried up remains of a decorative canal. The bridge that once crossed it is long since gone. A wide shaft in the hillside, from where the water once flowed, is now a web-crusted nest. As Heng passed, he could see eight massive eyes tracking him hungrily.
Inputs?
Heng |
The Dark Pavilion
As Heng passed, he could see eight massive eyes tracking him hungrily.
are we talking another giant tarantula like we fought before or something new? I believe that I am sensing a theme.
Heng yells back to the others, "Beware. A great spider lurks in the drain of an empty canal halfway across."
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
This is a linear path? We must pass through the Dark Pavilion to carry on?
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Can we all fly? Can airwalk over myself. Would prefer to avoid unecessary spider combat.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
And Kelda
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Yup, airwalkin over.
Harlan Starshine |
"Of course Heng, doing it right now."
Harlan casts the requested spells, then rides Skygni over along with Kelda.
"Ok, let's take care of this oni."
HP = 72/73
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 43/43
Speed = 15'
Channel = 4/6 (5d6)
Oracle Spells Known (CL 10):
5 4/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*
4 4/6 Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 5/7 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 4/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 7/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None
DM NomadSage |
The House of Withered Blossoms
Using magical flight, you leave the dark pavilion behind and climb through the trees. Once through the tangled and web-infested canopy, you gain your first view of the central building. At the bottom of a vast, terraced bowl of overgrown gardens is a towering porcelain pagoda, its walls and eaves smothered in thick, clinging vines and draped with heavy webs soaring to a golden rooftop. Stylized representations of forgotten creatures and beasts dance along the pagoda's walls, and a band of huge thorny spines juts from its midsection. Clouds of violet blossoms drift through the ruin, floating gently on the air like dark snowflakes.
The pagoda sits in the center of a wide, barren depression, apparently once a lake. You notice that as the garden approaches this area, decay sets in: plants take on an ochre hue from about fifty feet away from the edge, and this hue deepens the closer plants come to the edge itself. However, even though withering, the plants are still alive.
The remains of a shattered bridge guide your eyes to the entrance below, a huge bronze door marked with stylized pictures of dueling dragons. Hundreds of open-mouthed dragon faces surround the doorframe, leering out hungrily.
Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"If the kami can't enter ... who is fighting?" Parity wonders aloud as he slows his approach to consider.