Chronicles of Daggerford (Inactive)

Game Master Rhanloi Ehlyss

“Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them.”

Maps / Handouts


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Brynderie whispers to the group, "The lady did not go willingly, that is clear enough. If she had gone willingly, then allowing us to hear the words from her lips is the best way to avoid conflict with the Duke. No, she doesn't go willingly, and they cannot afford to let us see her and learn the truth. We must act now!"


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler nods. "Agreed. He rushes off with her and refuses to let anyone speak to her? Something is very wrong and we need to push through these men."


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Or, hear me out here, we can pretend to leave and circle around through the woods. Ambush them. In order to beat better foe's one needs either numbers or better tactics Leon suggests maintaining the whispering, They also have a distance advantage, rushing in is how you get people killed


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"Lady Bronwyn seemed to have a distaste for the man when last I spoke with her. I won't hesitate to put my life on the line to retrieve her. I'm a maidservant, I could ask to join her to ensure she is being treated well and find a way to get a message back to you or help you from that side."


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"Úlf is thinking that Leon is right. He is only one who saw them. If he says best thing is to circle around and try to get in front of them, this is the plan Úlf will go along with."


Love the ideas you are forming - and the true-to-character dialogue! For that, you can get a big bonus to get the guards to believe you are leaving and sneak around them. Of course, there is always a chance you could get lost unless you make a decent Survival skill check. There is also decent cover here, so any ranged attacks would use the Concealment rules. Up to you!


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Probably the best idea then..." Kyrus murmurs back, now fairly certain that these men aren't going to be reasonable. "I can guide us around them. We should move now. The longer it takes us to get by this, the further Lady Bronwyn gets from safety." He turns back to the men in the distance. "Well, it seems that we cannot come to an agreement! It pains me to see that servants of the baron are such... ignoble sorts. Very well, then we shall return to the baron. I have no doubt that the next visitors you see will be carrying a far more... unpleasant ultimatum. Farewell."

Do I roll bluff or stealth, or do they just let us walk away?


The men watch you leave, staying behind cover and with weapons drawn just in case. After about 20-30 minutes, Kyrus leads the group off the path and into the woods to begin your flanking maneuver.

So what's the plan now? Get around them completely and keep going to try and catch the baron and Lady Bronwyn? Attack the guards from behind or at their campsite later tonight? Something else? I need a DC15 Survival check from Kyrus to keep from getting you all lost. Others may roll to Aid. Follow-on checks depend on your course of action.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Kyrus leads the group out of sight, then quickly picks out a path through the nearby woods that will take them past the guard's defense point without too much trouble. "Do we attack them from behind or simply ignore them? We'll likely save time if we just keep moving, but they could come up behind us later if we leave them."


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Tyler thinks it over carefully. "Much as I think avoiding them is better, they may have information that will let us reach the Lady Bronwyn faster."


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

We could wait till nightfall and attack them in there sleep, leave one alive to act as a guide Leon suggests


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"On the other hand, letting them get further ahead of us increases the likelyhood they will reach their lands before we catch them up... Their own lands and fortifications will make our task more difficult."

Ami will go along either way.


"Such tactics are beyond me.. I would trust the judgement of our, um..."nature-types"... But I would think that we should act urgently."


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

I've cast my vote, attack at nightfall, keep one alive to question act as a guide, and perhaps help us get past further defenses.No matter what we do i think keeping one alive is in our best interest


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

An important question to ask before making a decision on waiting until night...what time of day is it now?


Late afternoon - you are going to have to camp somewhere regardless.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Fair enough, in my head it was much earlier

"Are we approaching quietly and the... um.. less quiet-types can join the fray as a second wave?"


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grunts, nodding his agreement with this plan.


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

"Sounds like a plan then. We've lost enough time already just trying to get around them. We won't lose that much more waiting to take them out in favorable conditions."


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

"So, Kyrus, myself, who else is quiet enough to sneak up with us?"


Male Human Nature Fang Druid 3 | AC 18 T 12 FF 15 | HP 22/22 | F +6 R +3 W +7 | Init +7 | Perc +7

Leon looks down at Lorelei, the young wolf bark's at him. The two begin arguing No, you know i don't like you starting fight's without me.. The wolf bark's again, the young man responds quickly giving up Fine, despite my training as a hunter stealth has never been my forte, Lorelei however is decent at it. She want's to go. I'll head up the rear with the other's


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

"Not me unfortunately." Tyler shrugs, checking his weapons are ready to go.


The group manages to go around the guardsmen and find the path again. You work your way back to where the guards stand watch back down the road. Here we go...everyone in the first wave roll a Stealth check and describe your intended actions! Unless you specify otherwise, I will assume two rounds before the next group enters the fray.


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Stealth: 1d20 + 6 ⇒ (5) + 6 = 11 well that's a bit mediocre
Sneak up and attack.


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Sneak up and maul the nearest sleeping person, if none are just attack someone


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus creeps forward, an arrow already notched on his bow. He slowly raises his bow, hesitating for an instant. It feels disturbing like murder to strike down a group of men who are only doing their jobs. But an innocent woman's safety and freedom are at stake and he can't afford to back down now. He takes aim at one of the men from the outer edge of his range and opens fire.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9


Even with a bonus, only Lorelei's Stealth check beats the Guards' Perception checks, so she gets a Surprise round action. I will allow a move and attack since it's the wolf...

GM screen:
Initiative
Leon / Lorelei: 1d20 + 7 ⇒ (8) + 7 = 15
Ulf: 1d20 + 4 ⇒ (20) + 4 = 24
Tyler: 1d20 + 2 ⇒ (7) + 2 = 9
Amelleane: 1d20 + 2 ⇒ (18) + 2 = 20
Kyrus: 1d20 + 4 ⇒ (11) + 4 = 15
Brynderie: 1d20 + 6 ⇒ (19) + 6 = 25
Fighters: 1d20 + 2 ⇒ (15) + 2 = 17
Fighters' Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Surprise
Lorelei:

Round 1
Amelleanne:
Guards:
Kyrus:
Lorelei:

Combat map updated!


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei moves to the nearest sleeper and rip's his throat out (Or at least tries)

attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Not wanting to let her canine fellow militia be ganged up on by these soldiers, Amelleanne rushes into the fray.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 dmg: 1d8 + 1 ⇒ (6) + 1 = 7
Confirm: 1d20 + 2 ⇒ (4) + 2 = 6 bonus dmg?: 1d8 + 1 ⇒ (8) + 1 = 9 Ah well

Prefer to just move and attack, but will charge, if necessary to reach a foe.


OK...you guys know there is a combat map and you can move your own tokens, right? You can also see where you are in relation to each other and enemies so you know if you can make a single move or not. Look at the 'Combat Maps' link at the top of the page. Thanks!

Surprise
Lorelei: The wolf manages to get into the camp before the enemy guards realize she is there, but her bite only catches the heavy overcoat and sleeping bag of the one guard, allowing him to raise the alarm to the others.

Round 1
Amelleanne: Following the wolf closely, the palace servant displays an unusual familiarity with a blade, thrusting it into the guard that Lorelei had just attacked.
Guards: The rest of the guards throw off their blankets and come to their feet, wiping sleep from their eyes and grasping at their weapons.
Kyrus:
Lorelei:

Round 2
Amelleanne:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus scowls and takes aim again, hoping to make a better shot this time. He draws his arrow back slowly, then fires at the nearest guard he has a clear shot at yellow.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 ⇒ 2


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Do the rest of us get to move up onto the map?


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Amealleane continues to press the attack, she doesn't want to risk nonlethal strikes until her allies arrive.
Study target & attack - will take 5ft step if current target has dropped by her turn.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d8 + 2 ⇒ (8) + 2 = 10


@Tyler - the rest of you will arrive after Round 2.

Round 1
Kyrus: Kyrus lands an arrow in the arm of one of the thugs!
Lorelei: Wolf is up twice! Attack of Opportunity on red or black plus a regular attack. Lorelei catches the guard as he tries to rise, finishing off what Amelleanne started. With a snarl, the wolf bites the next guard on the leg, causing him to fall back to the ground. (Green hasn't moved as of this turn, so I adjusted to attacking the black thug.)

Round 2
Amelleanne: Misses the guard.
Guards: The guards, still a bit groggy from the ale and caught a bit unaware by the night attack, mostly miss their attacks. The wolf is especially hard to hit, dodging all three attacks! Only Kyrus takes any damage, unable to dodge the return fire from the one guard who kept his bow...
Blue Attack Kyrus: 1d20 + 3 ⇒ (16) + 3 = 19 for Damage: 1d6 ⇒ 4
Pink Attack Amelleanne: 1d20 + 2 ⇒ (4) + 2 = 6
Yellow Attack Amelleanne: 1d20 + 2 ⇒ (2) + 2 = 4
Red Attack Lorelei: 1d20 + 2 ⇒ (12) + 2 = 14
Black (prone) Attack Lorelei: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Green Attack Lorelei + flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Kyrus: Kyrus wings his archer opponent...
Lorelei:

Round 3
Brynderie:
Ulf:
Amelleane:
Guards:
Leon/Lorelei:
Kyrus:
Tyler:


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Lorelei Snaps at the soldier (Red) before moving to attack the soldier behind her (Green). AS i remembered Successful bites each come with a free trip my bad

attack 1 Aoo: 1d20 + 3 ⇒ (17) + 3 = 20
attack 2: 1d20 + 3 ⇒ (15) + 3 = 18

Trip 1: 1d20 + 3 ⇒ (18) + 3 = 21
Trip 2: 1d20 + 3 ⇒ (12) + 3 = 15

damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
damage 2: 1d6 + 3 ⇒ (3) + 3 = 6


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus hisses in pain as the guard's arrow buries itself in his shoulder. "Lovely..." he mutters, snapping off half the shaft so it doesn't get in the way as he draws another arrow and returns fire.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 ⇒ 2


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Gonna go ahead and post my round 3 action.

Úlf charges into the fray, eager to get into the battle; his greataxe is raised high in the air and ready to swing, shouting a loud battle cry!

Charging Power Attack: 1d20 + 5 + 2 - 1 ⇒ (6) + 5 + 2 - 1 = 12
Charging PA Damage: 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami tries to keep up the pace in grim silence.

Study and attack Yellow
Attack: 1d20 + 3 ⇒ (2) + 3 = 5 Dmg: 1d8 + 2 ⇒ (7) + 2 = 9 sadly my rolling tends towards pitiful, in real life games as well as virtual


Round 3
Brynderie: Need an action please!!
Ulf: The large human rushes in to the campsite, swinging his large weapon in a fearful show of force. Unfortunately, his mighty swing misses his target...
Amelleane: Ami shifts her attention to a new target, but the number of blades flying cause her to miss.
Guards: The one man on the ground attempts to stand again. (Ami and Lorelei get AoOs...) The one thug shooting at Kyrus drops his bow, draws his broadsword, and advances on the half-elf ranger!
Blue Attack Kyrus: 1d20 + 2 ⇒ (11) + 2 = 13 miss
Pink Attack Amelleanne: 1d20 + 2 ⇒ (14) + 2 = 16 for 2d4 ⇒ (2, 2) = 4 damage
Yellow Attack Amelleanne: 1d20 + 2 ⇒ (18) + 2 = 20 for 2d4 ⇒ (2, 2) = 4 damage
Red Attack Lorelei: 1d20 + 2 ⇒ (10) + 2 = 12 miss
Black Attack Lorelei: 1d20 + 2 ⇒ (8) + 2 = 10 miss
Green Attack Ulf: 1d20 + 2 ⇒ (20) + 2 = 22 Crit confirm for Green Attack Ulf: 1d20 + 2 ⇒ (16) + 2 = 18. Ulf suffers 4d4 ⇒ (3, 2, 1, 4) = 10 damage!

Leon/Lorelei:
Kyrus:
Tyler:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

Kyrus steps back from the guard and calmly draws another arrow and aims straight at the man's chest. At this range, he hardly has to worry that he'll miss.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 ⇒ 6


Female Wolf Wild hunter Divine Tracker Ranger 3 HP: 31/31| AC: 17 / T: 11 / FF: 16 / Fort : +5, Ref: +4, Will: +3 | CMB: +6, CMD: 17 | Init: +1, Perception: +8, Scent

Aoo: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d6 + 3 ⇒ (5) + 3 = 8


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

AoO: 1d20 + 2 ⇒ (9) + 2 = 11 dmg: 1d8 + 1 ⇒ (3) + 1 = 4


M Human Alchemist (Crypt breaker) 3/Wizard 1. AC 12 Touch 12 FF 14. HP 31. Fort +4, Ref +5, Will +3. Init + 2. Perception + 7

Seeing Ulf in trouble Tyler moves up alongside him and swings at his attacker (Green).

attack: 1d20 + 1 ⇒ (8) + 1 = 9 Not troubling the scoreboard.


Round 3 (con't)
Leon/Lorelei: As the hapless guard tries to stand, Lorelei's teeth sink deeply into his leg, ripping an artery and ending the thug's life. Black one is down!
Kyrus: Kyrus' arrow hits the man square in his chest...yet the thug remains standing with the shaft protruding from his sternum.
Tyler: Tyler moves up to help his comrade but is not able to score a real hit on his opponent.

Round 4
Brynderie:
Ulf:
Amelleane:
Guards:


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Though enemy's swing has dealt him a harsh blow, Úlf manages to stay on his feet; if anything, the attack seems to have driven him from simply attacking to a frenzied swing, though he is cognizant enough to take advantage of the wolf's positioning to make his target easier to harry.

Greataxe Attack+Flank-PA: 1d20 + 5 + 2 - 1 ⇒ (16) + 5 + 2 - 1 = 22
Greataxe Damage+PA: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8

HP: 5/15.


Round 4
Brynderie: Someone please make an action for Bryn, who has no internet service for a bit...
Ulf: Ulf swings hard, seriously injuring the thug in front og him and proving he can give AND take it!!
Amelleane:
Guards:


Human Slayer 4 | AC 16 T 13 FF 13 AoO 20 | HP 31/31 | F +5 R +6 W +2 | Init +2 | Perc +7

Ami decides retreat is better than risking another life-ending wound, she lashes out at one of the soldiers (Yellow) Att: 1d20 + 3 ⇒ (17) + 3 = 20 dmg: 1d8 + 3 ⇒ (7) + 3 = 10 before retreating to the treeline.
AC 20 vs AoO


Round 4 (con't)
Amelleane:
Guards: The one guard who was trading arrows with Kyrus decides he is on the losing end of the deal and runs away to the west through an opening in the rocks and trees. After swinging at Amelleanne as she backs up, the bandit wearing a pink badge decides his companion has the right idea and follows him away from combat. The last guard only sees red and decides his life is forfeit either way, so he continues his attack on the big Ulfen.
Pink AoO Amelleanne: 1d20 + 2 ⇒ (2) + 2 = 4
Green Attack Ulf: 1d20 + 2 ⇒ (17) + 2 = 19 for 2d4 ⇒ (3, 1) = 4 more damage
Leon/Lorelei:
Kyrus:
Tyler:

Round 5
Brynderie:
Ulf:
Amelleane:
Guard?:


Male Half-Elf Ranger (Trapper) 4 | AC: 19 T: 15 FF: 14 | HP: 35/35 | F: +7 R: +10 W: +6 | Init: +5 | Perc: +11

How far off the map are the guards that are fleeing?

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