Chaosorbit's PFC PbP GameDay VII - #8-99C: The Solstice Scar (Subtier 5-6 CORE) (Inactive)

Game Master Chaosorbit

Maps

Aid Token

Knowledge checks

Initiative:

Initiative
[dice=Brak] 1d20 + 1 [/dice]
[dice=Ibaz] 1d20 + 2[/dice]
[dice=Polanco] 1d20 + 2[/dice]
[dice=Radagast] 1d20 + 3 [/dice]
[dice=Silgil] 1d20 + 6[/dice]
[dice=Will] 1d20 + 3 [/dice]


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Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Thanks! In that case...

Seeing that the acid is more effective than his slight blade, Will hits it with another vial.

Ranged Touch Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Acid Damage: 1d6 ⇒ 1 Really? Another 1?

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I'm here! Brak rushes towards the pod and swings for all he's worth:

Finish previous round by closing, slugging through the water FORT: 1d20 + 9 ⇒ (8) + 9 = 17.

Hastened, and with everything he's got, Brak swings like a mad-dwarf:

ATK 1: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for DMG: 1d12 + 17 ⇒ (8) + 17 = 25
ATK 2: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 for DMG: 1d12 + 17 ⇒ (5) + 17 = 22
ATK H: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 for DMG: 1d12 + 17 ⇒ (7) + 17 = 24

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil just does a double move to get over on the island.

Silver Crusade

Maps and Handout

Brak neg energy: 2d8 ⇒ (1, 7) = 8
Seedpod EXPLOSION: 6d6 ⇒ (2, 3, 6, 3, 6, 3) = 23

Will's acid again seeps in and the pod fizzes as parts of it dissolve. Brak dripping wet with glowing swamp muck, measures the seedpod up with his axe, he takes a mighty mad dwarf swing, cleaves open the pod which explodes sending a torrent of purple negative energy all around it. The blight pod has been destroyed! But you know the goblin was still moving in the pit last you noticed and the sound of combat still fills the area, letting you know your fellow Pathfinders and Twinhorn allies are still battling.

DC15 Will for half - need saves from everyone except Polanco and Silgil (our of range)

@Silgil I'll let you retcon and not be on the island at the time it goes off.

Round 5 Effects: Haste
map

Goblin In Pit - 13 dmg
Polanco 23 dmg
Ibaz 23 dmg + 11/23 neg dmg
Will 3 dmg + 11/23 neg dmg
Brak 47 dmg + 11/23 neg dmg
Seedpod 56 dmg

Round 6
Radagast 24 dmg + 11/23 neg dmg
Fluffy 23 dmg + 11/23 neg dmg
Silgil

Polanco, Ibaz, and Silgil are up; we are still in initative

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Will: 1d20 + 4 ⇒ (10) + 4 = 14 +2 if it's a spell or spell-like ability. If that doesn't apply, Brak is knocked unconscious and is dying (Worth it!). If it does apply he's at 6/64.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Will(Radagast): 1d20 + 7 ⇒ (2) + 7 = 9.
Will(Fluffy): 1d20 + 2 ⇒ (11) + 2 = 13.

Radagast and Fluffy wither under the explosion of negative energy; Radagast is barely left standing, whilst Fluffy is a feather's-breadth away from death.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Several blasts of purple energy momentarily light up the battlefield. The initial shouts of celebration are quickly drowned out by the agonized screech emitted by the heart of the blight.

Table GMs, the Weakening Blight effect on page 39 is in play.

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Will DC16: 1d20 + 10 ⇒ (1) + 10 = 11

Ibaz is surprised by the explosion and takes the full of it! He barely stands on one leg thanks to his previous spell!

He tries to stabilize his unconscious comrades.

Heal: 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

Maps and Handout

gm save: 1d20 + 7 ⇒ (3) + 7 = 10

@Brak - unfortunately not spell or SLA

Brak, Ibaz, Radagast, and Fluffy all take serve damage from the pod explosion. Ibaz tries to stabilize some but in the fog of the battle, he's unable to provide the needed assistance.

Status
Polanco 23 dmg
Ibaz 46 dmg
Will 3 dmg + 11/23 neg dmg
Brak 60 dmg
Radagast 47 dmg
Fluffy 46 dmg
Silgil 0 dmg

Polanco and Silgil are up

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

A team of Pathfinders helps the other using the power of their God!

Aid Token (burst of healing): 3d6 ⇒ (3, 4, 4) = 11

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil halts his mad dash towards the exploding island and instead heads north stopping to pull out his pearl of power.

Silver Crusade

Maps and Handout

Silgil moves up; a passing Pathfinder provides a much need burst of healing, and their is no movement from the pit. The group is battered but strong of spirit! and the feeling is that victory is near!

Round 6 Effects: Haste
map

Goblin In Pit - 13 dmg
Polanco 12 dmg - may take rnd 5 and 6 actions
Ibaz 35 dmg
Will 3 dmg + 0/12 neg dmg Need DC15 Fort
Brak 49 dmg

Round 7
Radagast 36 dmg
Fluffy 35 dmg
Silgil

All Pathfinders are up, I think only Fluffy is still unconscious (but stable), Polanco can take 2 actions.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil uses the pearl of power to regain the enlarge person spell and puts it away.

Haste is about over.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast pulls out a wand, and heals Fluffy.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5.

Grand Lodge

Male Dwarf Fighter 7/Cleric of Cayden Cailean 1 HP: 75/75 | AC 27 T:13 F: 25 CMD 24| F +12 R +6 W +10 (+2 vs Poison and Spells) | Senses: Darkvision 60 ft, Per +13 (+2 to notice unusual stonework) SM +2

Polanco throws caution to the wind - he runs over to the pit and does a diving slash as he re-draws the Terbutje and slams it into the goblin!

+1 Yellowheartwood Terbutje, +1 for hatred +1 haste: 1d20 + 13 - 2 + 1 + 1 ⇒ (18) + 13 - 2 + 1 + 1 = 311d8 + 8 + 4 ⇒ (3) + 8 + 4 = 15

Polanco attempts to land on his feet!

Acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1

Landing hard on his tookis, Polanco takes the risky option and stands back up before attacking again!

+1 Yellowheartwood Terbutje, +1 for hatred: 1d20 + 13 - 2 + 1 + 1 ⇒ (18) + 13 - 2 + 1 + 1 = 311d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Strands of purple energy whip across the battleground and begin to swirl above the remains of the giant flower. The continuous chant of the Twinhorn shamans reaches a fever pitch and then suddenly stops. After a breathless moment of silence, a loud reverberating boom echoes across the swamp as a column of purple energy pierces through the clouds, dissipating into the starry sky. Shouts of celebration begin to sound across the field as Medda makes her way to the heart of the blight. A shaft of moonlight shines on the site through the parted clouds as she rips through the withered roots of the blighted flower. Medda reaches in and draws out the shriveled remains of a female crusader. In stark contrast to the rest of the remains, her silvery breastplate glimmers in the moonlight. A grievous blow has scarred its surface where a golden engraved figure spreads out her wings. Trails of blood seep out from scars running across the figure. Medda lowers the remains gently upon a white cloak that a Twinhorn warrior has placed on the ground.

With a heavenly glow, the ghostly form of Ivvora appears in the clouds above. “She was my sister-in-arms against the vile Tar-Baphon. I now know that her sacrifice spared me all those years ago, as it will all of you in the days to come. Go with Vildeis’ grace and use this blessed plate to vanquish my hated adversary. Hurry back north, for the moment of Eshimka’s reckoning draws near!”

Medda looks up to the sky as the visage of Ivvora dissipates, the red phantom hand of Anok floating above her shoulder. After a moment, she kneels next to the crusader’s remains and carefully wraps them up in the white cloak, which is slowly soaked with red. She looks at the crowd gathered around her and speaks up. “We stand here triumphant, having rid this land of corruption. But this is a mere shade of the darkness that awaits us at the Solstice Scar! Fear not, for Vildeis’ blessing will guide our weapons to strike true and eradicate Eshimka for good!”

Medda motions for the Twinhorn warriors to raise the bundled remains on their shields as one of the honored dead. “Pathfinders, you have done much for my tribe and our lands, but I ask you once more to lend us your weapons so that we might end the evil that haunts Solstice Scar. What say you?”

This concludes Solstice Scar, Version C. Table GMs, thank you for all your hard work! When filling out chronicle sheets, please note that the house has earned the Fangwood Purifier boon.

Silver Crusade

Maps and Handout

Right before the scene above, in a last act of heroism. Polanco boldly jumps into the pit, on his way down he surprised to see that the goblin is not there! He swings his Terbutje at the place he thought sure the goblin would be. A wash of blood and a big thud, let the dwarf know the goblin is still there!! The little blighter had gone invisible, Polanco lands with a hard thud himself, the spikes pierce him in unpleasant locations, he almost loses consciousness, but somehow stumbles to his feet and takes another swing in the air, more blood and another thud, then another! The goblin has been slayed.

Moments later he finds himself laying in the mucky swamp water. Once more on the surface. The water no longer seems to cause him damage, but he's badly hurt enough as it is. The body of the goblin reappears, with two perfect Terbutje cuts in an X on it's chest. It still grasps a potion vial.

Some Pathfinder clerics find the battered group and lend some much need healing; as Radagast tends to his owlbear.

The goblin while in the pit stood up, cast invisibility, retrieved a potion, drank a potion of fly, and was ready to return to the fight, but was left dazed by the weakening blight.

That's a wrap! Super great job Pathfinders!

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Great table! Thank you!

The Exchange

Adept 7 AC22 (T18,FF19) CMD26| HP (14)14/51| F +9 R +9 W +12 | Init +2, Perc +12, Sense Motive +7 | protection from evil

Yes! I was well GMed! Thanks again Chaosorbit :)

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