Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Sharks swim away just as Shark Week begins? Coincidence? I think not...


Evil GM

You all may have noticed that I do shift the attacks around to other characters especially if someone could potentially die. That is why it is important to keep your HPs updated. In a situation like this there were enough people around that the totem could spread it's attacks out. There was no point on focusing on one or two character (Adriel and Darius).


Evil GM

That is it for me tonight.

I probably won't be on until the afternoon tomorrow.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I'll be up all night in prep for three consecutive night shifts.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

The magnificent loot:

  • 1 sealed box from the powder room (Embrianna)
  • 1 Masterwork Longsword (Darius)
  • Torn up chart of the Razor (Astrianna- Hoping Embrianna can use Mending on this, will ask her to later.)
  • Various maps and charts (Astrianna- Working on it)
  • 8 pearls (Astrianna estimated them at 100gp each, Astrianna has decided not to palm any of them.)
  • 2 cutlasses (Astrianna)
  • 8 daggers (Henk)
  • 3 Magical Totems (Adriel)
  • Pair of Scarab Hunting Knives (Dirk)
  • Scale horsewhip (Dirk)
  • Elven Painting (Dirk- Astrianna estimated 100gp)
  • Locked box from the Sea Bear's Captain's Quarters (Dirk)
  • Magical Cloak (Dirk)
  • Other oddities from Captain's Quarter's, including the Seabear logbook (Dirk)
  • The Undead Captain's Sword and Clothes and Belongings (Henk)
  • One dashing scoundrel (Sath found him first I suppose!)

Did I miss anything?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Bedtime. Goodnight!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:

The magnificent loot:

Did I miss anything?

The pipe, navigational instruments, and the goodly Mister Alabaster, of course...

I'm not too clear what Henk got, but David did cast Detect Magic on the gear (including what Henk was carrying, while back on our ship) - and that counts the remainder of the gear he's found - including the supposed "magical cloak" which David assumes is merely a normal cloak, but his delusions have prompted to assume otherwise on the ship.

Most of those plans were included in the Spoiler to the GM on the campaign page, but we'll see what happens next.

As for the locked chest, he has formally 2 hours until the officers meeting to study it and "Take 20" on examining it for traps and (potentially) Disable said traps or locks and open it to see what's inside (though I just keep thinking of the ending of Se7en for some reason...)

Just so you all know; David is a pretty loyal guy - he always shares what he finds with his friends.

EDIT: Breaking Bad marathon is over - bedtime for me; I have to be up for work in about five hours anyway. See you all tomorrow!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Tsk. You should of stabbied Henk. :)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Andrea1 wrote:
Tsk. You should of stabbied Henk. :)

Oh don't worry about him little lady; his days are numbered...

Besides, doctors on a ship like this have access to Castor Oil and everyone knows that you can use the beans that are grown to make Castor Oil to produce a little something called "Ricin".

To a guy like David ricin is very easy to make and very easy to use...

Just ask my buddy Heisenberg ;)


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

I must have missed why you want to kill henk


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I think Hawk has a bit of an Evil streak in him. Ha!


Evil GM

None of the items that Dirk picked up from the capts quarters are magically. The cloak is mundane and sadly enough even Alabaster is common a housecat.

Dirk by the time you got back to the deck Henk was long gone doing his own thing - cleaning up, meeting with the capt., and eating. By the time you see him again he doesn't have any of the capt's items on him.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I did not expect to see 67 in game posts occurred since I last logged in last night.


Evil GM
Embrianna wrote:

I did not expect to see 67 in game posts occurred since I last logged in last night.

Make sure you read each one thoroughly there will be a quiz later on.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Ack no, I hate quizzes.

What's the penalty for failing the quiz?


1 person marked this as a favorite.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Updated loot:

  • 1 sealed box from the powder room (Embrianna)
  • 1 Masterwork Longsword (Darius)
  • Torn up chart of the Razor (Astrianna- Hoping Embrianna can use Mending on this, will ask her to later.)
  • Various maps and charts (Astrianna)
  • 8 pearls (Astrianna estimated them at 100gp each)
  • 2 cutlasses (Astrianna)
  • 8 daggers (Henk)
  • 3 Magical Totems (Adriel)
  • Non-magical oddities from the Captain's Quarters (Pair of Scarab Hunting Knives, Scale horsewhip, cloak, pipe, navigational instruments, logbook, etc) (Dirk)
  • Elven Painting (Dirk- Astrianna estimated 100gp)
  • Locked box from the Sea Bear's Captain's Quarters, contained 1200 GP, 3618 SP, 11,381 CP, 13 pearls worth 50 GP each, 7 diamonds worth 75 GP each, 1 ruby worth 125 GP (Dirk
  • The Undead Captain's Sword and Clothes and Belongings (Henk)
  • One dashing scoundrel, freshly washed.
  • Alabaster the Cat (Dirk)

So, we need to pop the powder room lockbox, see if Embrianna can mend the Razor map, identify those totems, identify if anything on Cray was magical, and see what our shares are from the Cap'n.


1 person marked this as a favorite.
Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Will also be detecting magic on the Cat and asking Dirk to look it over and make sure that it is a real cat.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Oh yeah! I am smooth....


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Lol. Astri, are you trying to make sure Adriel ain't your daddy before you jump in the sack with him?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

It's definitely a hazard!

I don't except Astrianna to ever find her father, but the thought crossed her mind.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Out for a few hours.


Embrianna wrote:
Will also be detecting magic on the Cat and asking Dirk to look it over and make sure that it is a real cat.

Only if my human casts "Detect Magic" on all of you guys, first!

After all, how do I know that you are all real sailors and he's on a real ship? :p

;)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Updated loot #2:

  • Box from powder room contained wicks, which probably seems weird to us (Embrianna)
  • +1 longsword with 500gp jeweled scabbard (Darius)
  • Torn up chart of the Razor (Hoping Embrianna can use Mending on this, will ask her to later.)
  • Various maps and charts
  • 8 pearls (100gp each)
  • 2 cutlasses (Unclaimed)
  • 8 daggers, one goes to Thalios
  • 3 Magical Totems +1 luck against enchantment (Unclaimed)
  • Non-magical oddities from the Captain's Quarters (Pair of Scarab Hunting Knives, Scale horsewhip, cloak, pipe, navigational instruments, logbook, etc)
  • Elven Painting (100gp)
  • Locked box from the Sea Bear's Captain's Quarters, contained 1200 GP, 3618 SP, 11,381 CP, 13 pearls worth 50 GP each, 7 diamonds worth 75 GP each, 1 ruby worth 125 GP (Dirk
  • The Undead Captain's Sword +1 cutlass (unclaimed)
  • +1 dagger (Sath)
  • +1 studded leather armor (Astrianna)
  • Amulet of natural armor +1 (Unclaimed)

Astrianna isn't going to trade in her Maheto blade yet- it means a lot to her. It will take a powerful weapon to get her to stop using it, or she will pay to have it enchanted.

If no one else claims the +1 amulet of natural armor Astri will want it, but I believe it should go to Embrianna or Adriel first.

We'll wait for the Cap'n to divide up the coinage.


Evil GM

I'm calling it a night.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

How is the captain gonna divide the coinage? I assume via the Privateer's Code.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Out for the evening too.


Evil GM
Darius Rotarion wrote:
How is the captain gonna divide the coinage? I assume via the Privateer's Code.

correct.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'm happy to do the math for distribution of wealth, but questions-

  • Do I take into account the pearls, gems, art, or just coinage? Will the ship keep the rest of the weaponry?
  • What does the Captain get?
  • I think the PC officers are- Darius (Battle Buddy), Sath (Chaplain in disguise), Hawkins (Doctor)?
  • NPC Officers- Henk (Quartermaster), Malta (First Mate)?
  • How many non-officer crew are there? The campaign info says 20 crew, but does that count officers?


Evil GM

It includes everything. Gems get full resell value but weapons, gear, paintings and whatnot get 50% of value.

20 crew non-officers
3 pc officers
2 npc officers
1 capt he get the same share as the pc officers.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I don't quite get that. The gear and weapons and stuff, I can see getting less value since they are used. But paintings? I would think that fine art should get full resale like gems. Paizo should revise that. :)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I agree Embri, unless there is some kind of stigma against used art in Golarion.

"I only purchase fresh, free-range art produced by local artists!"

Hawkins are we selling the stuff that came from the Captain's quarters? I'm going to assume yes (Baldwin said it 100gp or something), tell me if you want to keep it instead or not bother.

I'll calculate this out. Progress bar: 5% [++------------]


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Is no one taking any of those totems? If not, how much are they worth Baldwin? I'd guesstimate 150 gp each?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Was a size given for the totems? I was thinking that they were too big to just carry around easily?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Good point- I imagined them being palm-sized, something you could make a necklace out of.

Baldwin- Can you explain to me how the "shares" work? I imagine shares as a percentage- The ship gets 50 shares, so it gets 50% of the profit, correct? If this is applied to the rest: Captain gets 5%, 3 PC officers gets 5%, 2 NPC officers gets 2%, 20 crew gets 1% (I assume non-officer pcs are in the 20), this totals to 94%. What about the other 6%?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Nevermind. I figured it out. Shares represent the uh... share of the loot as a whole. It was overthinking it. The following is if we sell the oddities and if the totems are worth 125gp. We can change the values if those numbers change to get the correct payout.

  • Ship- 2835.16gp
  • Captain- 283.52gp
  • PC Officers- 283.52gp
  • NPC Officers- 113.41gp
  • Crew- 56.70gp

Here's my Spreadsheet.

So, at this time PC officers (Adriel, Darius, Sath) get 283.52gp each, us crew (Astrianna, Embrianna, Adriel) get 56.70gp each. Subject to Baldwin's approval.


Evil GM
Embrianna wrote:
Was a size given for the totems? I was thinking that they were too big to just carry around easily?

They were little figurine statues. We'll say 2 inches tall 1/2 to 1 inch wide. You could thread it and have in around your neck. The encounter made it seem like they were table/nightstand top items.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh no! They would look like the little bad luck tiki statue necklace like from the Brady Bunch when they went to Hawaii.


Evil GM

Astri I couldn't access your spread sheet.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorry. I forgot to make it viewable to those who had the link. Spreadsheet


Evil GM

looks good Astri.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Quick Follow-up Notes…

Feelings after the ship –

David feels both guilty and ashamed of being possessed by the ship while everyone else was unaffected. As such, he would make it clear that his friends can take their “Cut” before he does.

Still not really sure how to play things out formally, but I’m assuming that if I personally was possessed by magical insanity, even for a short while, I wouldn’t be my usual relaxed/cheerful self for a while – at least, until I had the chance to get some perspective and – as a doctor – was convinced that my “Cure” was done with and I wouldn’t suddenly relapse.

His decision to put the MW Shortsword on the table was legit. In other words, if someone else wants it, they are free to choose it. He won’t argue for any of the gear at this time. If everything has been chosen he’ll take the last cut of the loot, or at least its value in gold.

Astrianna – are you keeping track of the relative cost for Claimed Magical Gear on the spreadsheet as well? Just curious – I’m not sure how that stuff will be divided in the future is all.

FYI - the loot chart looks great! Thanks so much for that :)

Maybe the link can be added to the Campaign Page for the future?

Regarding Henk –

David doesn’t like the man, or trust him. However, his desire to assassinate the man in cold blood was largely spawned by the fact that he was feeling that Henk was a fairly insubordinate officer – and that as the possessed Captain of a ship who was afraid of mutiny, anyone that pushed issues of mutiny deserved to be “corrected”.

In the end David didn’t chose to kill the man simply because he convinced himself there would be a better “time” to do that. But though he may dislike Henk, his murderous feelings will largely go away after a day or so and he’s better “healed” of his issues.

Regarding Thalios

David is completely suspicious of the man Thalios. He finds it a bit too convenient that this man alone managed to survive a ship filled with magically opening and closing doors; blood sniffing hungry rats; multiple undead and the general dark enchantment yet is not only completely healed of the issue after nothing but clean clothes and a shower; but seems so relaxed/comfortable mentally, with no trace of any lingering mental issues, that the man is more interested in attempting to seduce his friends as opposed to offering any practical assistance on the ship.

Further; David feels that Thalios’s evasiveness about the magical gear he possesses is also very suspicious. Finally, the fact that Thalios mocked David’s spellcasting and offered him some smug smirks after the man was just liberated from the ship, given gear and safety and help doesn’t make David happy with him at all, and he’s looking forward to the chance when he can reach The Razor and leave this man behind.

Regarding the Statues –

If we kept one on us, what “Slot” would it take up?

Regarding Reference to Brady Bunch –

Well, when we got on that ship we did formally Jump the Sharks, as it were ;)


Evil GM

The statue could take the neck slot if you tied leather to it or loop it. They can also be strapped to a belt like an ornament or buckle that slide into a leather eye hole.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Feel free to take an item or two Dirk, I can subtract its cost from the spreadsheet. I forgot to add the masterwork shortsword, so you can keep that if you wish. If not, I'll add it to the spreadsheet.

All of the items on the spreadsheet are being sold at either the price Baldwin says they are or the "sell" value of an item, which is 50% in the case of the weapons and painting.

The statues can be made into amulets according to Baldwin, so neck, though you might be able to convince him otherwise. Attach one to your belt? Wear it as a silly hat?

Regarding Hawkin's state of mind, that all makes sense to me. Astrianna typically brushes off things that don't permanently affect her, and she was not as greatly affected as Dirk was.


Evil GM

Remember the Capt did mention what happened on that cursed ship stays on that ship and he viewed everyone as good crew. Basically, it's water under the bridge from his point of view.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Yeah, I'm just doing some RP. I've already decided to drop it out of character, but I felt it was good RP material so I ran with it. If it's too distracting I'll drop the conversation with Embrianna soon.


Evil GM

I don't care if you RP it out. I just want to make sure you all understand the captain listened to Henk, and your tales, and isn't making an issue of what happened over there.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
Feel free to take an item or two Dirk, I can subtract its cost from the spreadsheet. I forgot to add the masterwork shortsword, so you can keep that if you wish. If not, I'll add it to the spreadsheet.

If anyone wants the gear, they get dibs. The only gear David was interested in specifically was the Amulet and the +1 dagger. However, at this time he'll be happy with nothing but the MW Shortsword, unless anyone else wants it first, in which case he'll give it to them first.

If not, he'll keep the value of the sword, I guess.

Astrianna Sparacello wrote:
The statues can be made into amulets according to Baldwin, so neck, though you might be able to convince him otherwise. Attach one to your belt? Wear it as a silly hat?

So if I keep it in my belt pouch it still aids me, but it doesn't take up a "Belt" slot? In which case, that's what David will do.

Astrianna Sparacello wrote:
Regarding Hawkin's state of mind, that all makes sense to me. Astrianna typically brushes off things that don't permanently affect her, and she was not as greatly affected as Dirk was.

Most of what happens will simply be "In Game" nuance for a while in game. In other words, I don't think that David would bounce back so quickly after dealing the horror of the ship itself, not to mention the effect it would have on him normally. We're not talking about a simple "Charm Person" spell, this is pretty heavy to him.

However, after a few days go by he'll be his old self again.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Dirk-

Baldwin wrote:
The statue could take the neck slot if you tied leather to it or loop it. They can also be strapped to a belt like an ornament or buckle that slide into a leather eye hole.

So either neck OR belt slot.

Regardless, with the subtraction of one totem the shares are as follows-

  • Ship- 2768.68gp
  • Captain- 276.87gp
  • PC Officers- 276.87gp
  • NPC Officers-110.75gp
  • Crew- 55.37gp

For PC Officers this is 7.65gp less and for crew 1.33 gp less.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:

Dirk-

Baldwin wrote:
The statue could take the neck slot if you tied leather to it or loop it. They can also be strapped to a belt like an ornament or buckle that slide into a leather eye hole.

So either neck OR belt slot.

Regardless, with the subtraction of one totem the shares are as follows-

  • Ship- 2768.68gp
  • Captain- 276.87gp
  • PC Officers- 276.87gp
  • NPC Officers-110.75gp
  • Crew- 55.37gp

For PC Officers this is 7.65gp less and for crew 1.33 gp less.

Just to clarify - what exactly did the totem do again?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

+1 luck bonus on will saving throws to resist enchantment effects.

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