Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

That can be a good or bad thing. Judging by the smiley, musta been a good thing.

Anywho, still waiting to see what Sath does, but if he/she doesn't stop casting immediately, Darius will try to disrupt the spell somehow, non-lethally of course.

As much as he doesn't want to be on a haunted ship, he REALLY doesn't wanna be on a sinking, pissed off haunted ship.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

I'm still waiting to take my Standard Action via an updated map and further details from the GM on a possible skeleton corpse or just an actual Monster Skeleton!


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

While Bri is rather confused by Dirk, she is more worried about getting the f%%! off a haunted ship. She may also want to leave Dondrel on it. He may be cursed too.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, as for me - I'm off to run some errands. I'll be back later this afternoon. Hopefully we'll have heard from the others by then; I hope to see you guys soon :)


2 people marked this as a favorite.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
baldwin the merciful wrote:
Yeah...I was summoned by my wife. :-)

Summon Husband IV

School conjuration (relationships); Level wife 4

Casting Time 1 round

Components V (Medium Range), V/F(Cell Phone, Unlimited Range)

Range Medium (100 ft. + 10 ft./2 levels), Unlimited w/ F

Effect One summoned husband

Duration Concentration until dismissed

Saving Throw none; Spell Resistance no

This spell summons your husband (if they can reach your location). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with your husband, you can direct it not to attack, to attack particular enemies, or to perform other actions. A husband has a carrying capacity of its strength score (Table: Carrying Capacity) unless he is carrying in all the groceries in one trip, in which the husband's strength score is quadrupled. If directed to perform specific tasks for you, the caster must succeed a wife level check of DC 10 +2 for every hour the tasks will take. Particularly dangerous actions such as cleaning out the gutters or changing a diaper will have higher DCs at the GM's discretion.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I got a Spell Focus feat in that one Astri. :)


Evil GM

I need to leave for bit.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embrianna wrote:
I got a Spell Focus feat in that one Astri. :)

Hehe :p


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I'll be on and off for the next several hours. Astrianna will loot the chart room, and hand Henk/Adriel a crowbar to pry open the lockers. Her haversack can hold 10 more pounds of stuff, she will ditch the block and tackle (5 pounds) to make more room if need be.


Evil GM

I'm logging off for the night.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Rest well, GM and thanks for your patience with all the questions :)


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

WElcome back Baldwin- sorry I delayed you, but I've made my "Sath gonna do it anyway" post now...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Oh dear. I better loot the rest of this ship quickly!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Out for the rest of the night. Astrianna will start her bardic performance and start hacking at the zombie if she can get in range.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Wrecked- night all, see you tomorrow.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Just waiting to see what happens next...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Okay - I have to go to work tomorrow - but for now; I'm off to bed!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

This is getting a bit crazy we have three simultaneous fights going on at once!


Evil GM
Astrianna Sparacello wrote:

This is getting a bit crazy we have three simultaneous fights going on at once!

Pretty standard stuff in most of my games. It's especially handy when there is a large party so I can keep everyone appropriately engaged.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rats,rats,rats! Get them off me!


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Andrea1 wrote:
Rats,rats,rats! Get them off me!

Don't you mean - this! ;)


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

To paraphrase his holiness Samuel L. Jackson- "I am so sick of these M#ther-F@#king rats on this M#ther-F@#king boat!"


Evil GM
Sath Saltblood wrote:
To paraphrase his holiness Samuel L. Jackson- "I am so sick of these M#ther-F@#king rats on this M#ther-F@#king boat!"

:-)


Evil GM
Andrea1 wrote:
Rats,rats,rats! Get them off me!

Brings back fond memories...I hope.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The wagon wheels go round and round, round and round. The wagon wheels go round and round so early in the morning.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Rock you like a wagon wheel?

I'm sorry.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

What I really don't get about recruitment threads is how people try to shoehorn their concept into a game instead of trying to make a concept that fits the game. I also hate people who whine when a GM chooses not to allow certain classes or whatever.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
What I really don't get about recruitment threads is how people try to shoehorn their concept into a game instead of trying to make a concept that fits the game. I also hate people who whine when a GM chooses not to allow certain classes or whatever.

???

So confused...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Just general venting.

I do randomly switch topics, so don't worry if you sometimes have no idea what I am talking about.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

My husband is often confused by me.

We are in another recruit thread together and complaining about it. There is a goblin submission that talks like JarJar and I want to kill it with fire. From orbit. Just to be sure it is dead.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:
I want to kill it with fire. From orbit. Just to be sure it is dead.

It's the only way to be sure...


Evil GM
Embrianna wrote:
What I really don't get about recruitment threads is how people try to shoehorn their concept into a game instead of trying to make a concept that fits the game. I also hate people who whine when a GM chooses not to allow certain classes or whatever.

I steer away from those applicants, they tend to be headaches and they draw valuable time away from the game. The amount of work it takes to keep a game running is immense especially when compared to what the players need to put into the game. No offense intended to the players, it's just factual. I'll step off the soapbox.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

What do you mean my half-construct gunslinger with a 6' inch diameter cannon arm won't work in an underwater campaign? Half-constructs don't need to breathe!

You're not allowing gunslingers?! Wtf they're my favorite class how could you not allow them?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embrianna wrote:
There is a goblin submission that talks like JarJar and I want to kill it with fire. From orbit. Just to be sure it is dead.

You must destroy the entire planet. Its elimination cannot be left to chance.

Baldwin wrote:
I steer away from those applicants, they tend to be headaches and they draw valuable time away from the game. The amount of work it takes to keep a game running is immense especially when compared to what the players need to put into the game. No offense intended to the players, it's just factual. I'll step off the soapbox.

After gming a game for a group of friends for 6 months, I understand this quite well now. It's sad because they were super into it at the beginning so I put a lot of work into it, but as time went by they got distracted by other things and simply stopped showing up even though I kept putting a ton of work into it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I was cruising around the Pathfinder wiki and found this article, which makes me the proudest Taldan there ever was. Royal Proclamation of the Draconic Banking

Such genius.


Evil GM

I'm going to log off for the night. That should give people time to post.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Bronze Dragons are alright, but I prefer Silver Dragons I think. I like the fact that they can commingle with humans. I’ve always enjoyed those stories, at least, for a long time; I read about them in the old Dragonlance Chronicles – here are some brief notes on one of them: Silvara.

I also agree with you guys that Play by Post boards do have things that can be frustrating.

For example, I really hate initiative :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

You wanna see a brutal case of that very thing, Bri?

Read over my recruitment thread for my RotR game I am running. I outright kicked one guy out of it.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I looked through your recruitment thread Darius- that was pretty ridiculous, but you handled it very professionally.

I've been wanting to play RotRL for a while. I have the Anniversary book and have read the first part because I was going to GM it, but it fell apart. One day I'll GM, one day... perhaps on these very boards. Then I too can deal with petty arguments in my recruitment thread.

I'm super happy with my two campaigns I have though. I don't think I could handle another one, I think too much and type too big of posts.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Well, I'm off to bed.

I don't know if Darius managed to finish the skeleton before I got to attack - if he did, I'd probably do something completely different. But that will depends on what the GM says in the morning.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Astrianna - We are about to finish up the first portion actually. I had had another character playing, but they dropped out. Should you ever take a notion to join another game, shoot me a message and I'll see about working you in.


Evil GM

It was a difficult time logging on today.

Darius I've asked one player in my COT and one in my RA to leave in the past. To much bickering and complaining about everything it just wasn't worth it. To much rules lawyering and arguing ever action. Basically sucked the fun out of it for me and the other players. That is why I put that information in my House rules (5 and 6), it's also why I have that link about using evil spells/items by neutral and good players. I spent quite a bit of time having to explain why I didn't permit something.

By the way both were good posters but our gaming styles did not mesh.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Not only you Baldwin, I been trying all morning to log in here and now is the first time I've been able to.

Darius, looked over that thread and will second that that was rather ridiculous.

And complaints have apparently ended that drow gladiator game I was in. The GM was upset enough that we haven't heard anything since Thursday from him.

So now I'm getting into a Drow Throne of Night game to take the place of that one.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Darius Rotarion wrote:
Astrianna - We are about to finish up the first portion actually. I had had another character playing, but they dropped out. Should you ever take a notion to join another game, shoot me a message and I'll see about working you in.

Oooh. Super tempting, thank you! I'll have to think about it and look at the characters currently playing to see if anything jumps out at me.

I've had an idea for an elf fighter (archer) based off of one of my other characters...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

We actually have an archery focused Warpriest.

Party is:
Evocation Wizard human
Sword and board fighter human
Psycho blacksmith dwarf
Archaeologist/swashbuckler Bard Halfling
Warpriest Archer Aasimar
Monk/Cleric Dhampir

Personalities all over the place.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
Read over my recruitment thread for my RotR game I am running. I outright kicked one guy out of it.

Oh my God!

So I kind of read over the last few post on the Recruitment thread the other night, it looked like you were dropping someone because they argued about the dice system (I thought).

But after seeing all the other posts I decided to go back and read it from the beginning.

So I'm reading along from the beginning and I start reading some posts from this one dude who won't put his profile on the board.... and the rest of the stuff he wrote...

Now I understand what you meant :)

For what's it worth, I think you handled it very well.


Evil GM

I'll be on a bit later...I'm finishing something up.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:
I'll be on a bit later...I'm finishing something up.

See you soon, then!

:)


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Darius Rotarion wrote:

We actually have an archery focused Warpriest.

Party is:
Evocation Wizard human
Sword and board fighter human
Psycho blacksmith dwarf
Archaeologist/swashbuckler Bard Halfling
Warpriest Archer Aasimar
Monk/Cleric Dhampir

Personalities all over the place.

That is quite the varied party! A rogue would fit in well with that group. Why must you tempt me Darius... I'll continue to think about it tonight and look over your game.

If I do make a character I hope I get that silly luck most of your applicants had with their 4d6 rolls (I liked the guy that got a 4, too)


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Night everyone.

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