mdt |
The cats are easier to hit, but it's brick on brick then. The car is area of effect, so you could hit her, but you'd also be adding to the explosion potential in the garage. Aegis also hasn't had a chance to learn hoist yet, so she's more likely to tear the car apart than throw it successfully at this point.
Janice "Snapdragon" Li |
I advocated initially for "take out the leader". In hindsight, that might've been the wrong call (her offense is low and her defenses are fantastic). I like us ganging up to take someone out...but maybe it shoulda been a kitty.
This is exactly what I tried... although I only managed a bit of DEX damage.
Project Violet |
The dice do well and truly hate us, it is a fact.
Project Violet |
If anyone's interested, I finally took Violet out of the photography studio and put her outside. At a bus stop, even.
That's a 3Delight render. I want to do one in IRay, but it takes for frickin' EVER to render up. The preview and 35% complete render would appear to have better textures and colors on the fabrics when done in IRay, however.
Hotaru Hoshiko |
I have some unsolicited advise that was suggested I share. Mdt can verify or whatever if he thinks it makes sense. I don't like telling people what to do, so spoilers!
Project Violet |
Seriously, if she makes it through this, she's going to either have a stern talking to you all about the shortening of her name, or she's going to just give up and accept it. ;)
The Rocket |
Pulse, I love suggestions! I find strategic discussion of the game fun, especially in an encounter that's as tactically challenging as this one.
I'd thought about my dispel gas/smoke but had thought it might not work here. I hadn't thought about my cleanup power. mdt, does Rocket have a sense of if this could work?
My cleaning power makes sense, and I hadn't thought of that...though I think I'd need to go into the area to do it...and that might make me go Boom.
When segment 2 rolls around I'll have to see if the fire's still going. If it is, it couldn't hurt to try at least the dispel.
Thanks for the ideas.
Hotaru Hoshiko |
As a superdense character, Aegis takes -8 knockback. How does that affect everything in the 'Cat Pinata is tied to a tree' combo?
The Rocket |
BTW, are crits a house rule, or something from the books? Can you remind me how to tell if something's a crit?
Also, how do crits work with hit locations? A crit to the hand/paw seems odd. I'd assume that mechanically the crit gives me max damage...but the paw halves that damage after defenses. Thematically...I guess I really stomped on his toes hard?
(It's just funny from a flavor perspective that the hit to the hand critted and the hit to the face didn't, the two rulesets seems somewhat out of alignment with each other.)
mdt |
Critical Success is succeeding by more than half. That is, if you need a 12 or less, rolling a 3, 4, 5, or 6. A Critical Failure is rolling more than twice what you need. That is, if you need an 8 or less, and you roll 16, 17, 18.
A 3 or 4 is always a critical success (unless you need 3 or 4 to hit), and 17 and 18 are always a critical failure (unless you need a 17 or 18 to hit).
It's not really a house rule, it's an optional rule from one of the expansion books (I just don't remember which one). It used to be a core rule in 3rd edition.
If you crit, you get one of two things, either max damage, or selected location. Basically, if you crit an arm, you hit just right to cause the maximum amount of pain (you hit the nerve cluster in the arm dead on and pinched it between their own bones, where as your hit to the head was at an off angle and glanced to the side).
The Rocket |
OK, that helps. Thanks.
My hunch is that (given that I already rolled pretty good damage on the crit) that I'm better off moving that crit from the hand to the head than I would be maxxing damage...but feel free to do whichever you think makes sense.
mdt |
You choose which you want, max damage or location, and then I'm rerolling the other one. :) You don't get to have your cake and eat it to. :)
For crits, going forward, you choose max damage or location, and I roll the other half.
The Rocket |
OK wait, if I choose max damage, you'll reroll the location? If so, that's what I want.
Thanks.
The Rocket |
I noticed you rolled 2d6+1 for my hit location. I've been rolling 3d6 (since these are martial attacks). I'm I doing it right?
Project Violet |
2d6+1 will get you the "upper body" hit location chart. Since you're punching things, most often, that's why MDT is rolling that particular dice combination.
The Rocket |
OK, good to know. Should I choose with each strike whether to punch or kick, and roll based on that?
"Mud" Adam Storn |
MDT
Did you account for Mud's damage redux? I couldn't see your raw damage in the post to double check.
Recovering from Con-stun takes a whole phase?
cheers
Project Violet |
Asked this in an OOC post but it's safe to assume I'm down until I can receive healing, even if I do hit positive/zero STUN, yes?
Saffron "Aegis" Sinclair |
So do we need to stop attacks to try and stabilize everyone or should Aegis go for a grab again?
I'll be in class most of today so bot me if needed sorry can't post atm
The Rocket |
OOC, we know Violet has a -1 BODY and so has 10 turns to live. This combat has gone just over 1 turn since yall got here. I suspect if we keep focused on them, we finish this fight (one way or the other) within a turn or two, and it's very unlikely we go 10 more turns (40 to 60 more phases for each of us) without this fight resolving.
In character...it's harder to tell what we see, what we know, and what each of us would do with that knowledge. Rocket doesn't know paramedics, but he'll likely try to get her out of harms way and make sure she's still breathing...once he's confident he won't accidentally immolate her and himself by doing so.
I also think, in and out of character, it seems to Rocket that if we're focused on other things (even noble things like protecting injured people) while they focus on killing us, we keep dropping and we may all die...but if we keep focused on them (now that we've dropped one kitty) we have a good chance of beating them, as well as saving the lives of the folks we're fighting.
EDIT: Ninja'd. mdt, you just said 12 rounds. Did you mean that, or did you mean 12 turns?
mdt |
Rounds = Turns.
12 segments per Turn/Round
Each person has 1 or more Phases per Round/Turn (depending on their speed).
Vi has 13 body. She was at 0, then bled to -1. That means she has 12 (not 10) turns/rounds to go before she bleeds to death.
Saffron "Aegis" Sinclair |
Well mud has the highest medic but rocket would get more chances at it (?) Yea it seems the fight will be over soon more so if Aegis can grab the cat girl hate to wait and risk it but stopping the fight to heal could be a problem as well
Hotaru Hoshiko |
My thoughts are pretty simple: If a cat hooks another car, Pulse/Vi could be in very real trouble. I don't think they'll specifically target either of the two unless the group calls attention to them. At the moment they're more fighting for their life than being petty...
But as long as everyone clusters up near us, we're in the middle of AoEs as well.
So I would worry less about stabilizing us in the middle of a fire fight, and more about getting us away from danger... but my character's also not bleeding out.
Project Violet |
*cough*Violet*cough*
Project Violet |
*glare*
Thanks for the bleed-out confirmation, btw. I asked because many people have house rules about such things (the most common being that you don't start bleeding until you hit -1, so if you're dropped to zero you're just in a really bad way). Figured it wouldn't hurt to check. :)
The Rocket |
/me nods.
Pulse, well said.
Rocket will try to get the injured folks out of harms way when the fire dies down. Vi should be straightforward. Pulse I might not be able to do, if she's pinned under a car. mdt, can you remind me, is Pulse pickable-upable or still partly pinned under something?
In the meantime, the best way for us to keep cats from throwing things at them may be for the rest of us to keep Girl and Cat focused on folks who aren't standing next to the downed folks.
mdt |
Mud moved the car back (mostly he ripped the rear bumper off and pushed it 2 meters at the same time), so Pulse is no longer pinned, and no longer in flesh contact with the burning gas tank. :)
Hotaru Hoshiko |
Side note, just remembered to look at the Vi picture. Looks good!
Also, it's Vi. Short for Violet. Because three syllables is too much effort. And Vio doesn't have a good ring.
Project Violet |
She's going to murder you all.
All of you.
In your sleep. Even if you don't sleep. She'll find a way.
Little do you know you're all actually triggering her OCD each and every time you do that.
Wait until she starts calling Pulse "Poo." Because that's the same, right? ;)
(But seriously, you are all giving her the perfect RP reason to play up one of her disadvantages and maybe even get rid of it.)
Project Violet |
Side note, just remembered to look at the Vi picture. Looks good!
Thanks!
Now if only the IRay render wouldn't take forty freaking minutes to render to 3%, I might actually crank one of those out. The lighting is so much better.
Hotaru Hoshiko |
:p heh, I know exactly how Pulse will respond to the situation. Once she can do the 'moving' thing again. If she can do the moving thing again.