(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The cats are easier to hit, but it's brick on brick then. The car is area of effect, so you could hit her, but you'd also be adding to the explosion potential in the garage. Aegis also hasn't had a chance to learn hoist yet, so she's more likely to tear the car apart than throw it successfully at this point.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20
The Rocket wrote:
I advocated initially for "take out the leader". In hindsight, that might've been the wrong call (her offense is low and her defenses are fantastic). I like us ganging up to take someone out...but maybe it shoulda been a kitty.

This is exactly what I tried... although I only managed a bit of DEX damage.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That actually helped, it slowed them down a bit. Made one of the cats easier to hit (not that anyone has noticed that yet).


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

The dice do well and truly hate us, it is a fact.


Aegis, you know what my vote is: jump on a kitty (move through). Or else just run over and hit next phase...but why not come in smashing?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

If anyone's interested, I finally took Violet out of the photography studio and put her outside. At a bus stop, even.

Clicky Clicky, Safe For Work

That's a 3Delight render. I want to do one in IRay, but it takes for frickin' EVER to render up. The preview and 35% complete render would appear to have better textures and colors on the fabrics when done in IRay, however.


Blaze, out of curiosity, why'd you roll 7.5d6? It looks like your attacks are 10 or 8d6 on the linked copy of your sheet.

Vi, nice work!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The sprinkler's are reducing his fire by 25%.


Ahhhhhh, of course. Can I tell how close they are too putting out the little fires in the fire zone?

Gotta decide if Rocket wants to strip naked in desperation to get bank in the action without catching fire.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They are almost out.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I have some unsolicited advise that was suggested I share. Mdt can verify or whatever if he thinks it makes sense. I don't like telling people what to do, so spoilers!

Everyone:
Once Rocket and Vi are out, AoE is ideal. Our bricks can probably tank some of it, but AoE ignores dcv for the most part.

rocket:
You have two powers that are useful here, and likely your sfx hwlps. You have an absorb gas power... and a cleanup power. Also, nothing dries a person quite like mach 10... though that's less advisable.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Seriously, if she makes it through this, she's going to either have a stern talking to you all about the shortening of her name, or she's going to just give up and accept it. ;)


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Pulse, I love suggestions! I find strategic discussion of the game fun, especially in an encounter that's as tactically challenging as this one.

I'd thought about my dispel gas/smoke but had thought it might not work here. I hadn't thought about my cleanup power. mdt, does Rocket have a sense of if this could work?

My cleaning power makes sense, and I hadn't thought of that...though I think I'd need to go into the area to do it...and that might make me go Boom.

When segment 2 rolls around I'll have to see if the fire's still going. If it is, it couldn't hurt to try at least the dispel.

Thanks for the ideas.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Depends on what you're trying to clean up, where, and how.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

As a superdense character, Aegis takes -8 knockback. How does that affect everything in the 'Cat Pinata is tied to a tree' combo?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

15" of knockback.

Reduced by 5 for the cat
Reduced by 8 for Aegis

Aegis holding onto cat, so dragged along, since they only went back 3 inches before hitting a 12HD post.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

BTW, are crits a house rule, or something from the books? Can you remind me how to tell if something's a crit?

Also, how do crits work with hit locations? A crit to the hand/paw seems odd. I'd assume that mechanically the crit gives me max damage...but the paw halves that damage after defenses. Thematically...I guess I really stomped on his toes hard?

(It's just funny from a flavor perspective that the hit to the hand critted and the hit to the face didn't, the two rulesets seems somewhat out of alignment with each other.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Critical Success is succeeding by more than half. That is, if you need a 12 or less, rolling a 3, 4, 5, or 6. A Critical Failure is rolling more than twice what you need. That is, if you need an 8 or less, and you roll 16, 17, 18.

A 3 or 4 is always a critical success (unless you need 3 or 4 to hit), and 17 and 18 are always a critical failure (unless you need a 17 or 18 to hit).

It's not really a house rule, it's an optional rule from one of the expansion books (I just don't remember which one). It used to be a core rule in 3rd edition.

If you crit, you get one of two things, either max damage, or selected location. Basically, if you crit an arm, you hit just right to cause the maximum amount of pain (you hit the nerve cluster in the arm dead on and pinched it between their own bones, where as your hit to the head was at an off angle and glanced to the side).


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

OK, that helps. Thanks.

My hunch is that (given that I already rolled pretty good damage on the crit) that I'm better off moving that crit from the hand to the head than I would be maxxing damage...but feel free to do whichever you think makes sense.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You choose which you want, max damage or location, and then I'm rerolling the other one. :) You don't get to have your cake and eat it to. :)

For crits, going forward, you choose max damage or location, and I roll the other half.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

OK wait, if I choose max damage, you'll reroll the location? If so, that's what I want.

Thanks.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

I noticed you rolled 2d6+1 for my hit location. I've been rolling 3d6 (since these are martial attacks). I'm I doing it right?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

2d6+1 will get you the "upper body" hit location chart. Since you're punching things, most often, that's why MDT is rolling that particular dice combination.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I prefer punches (which is what you say you are using) use punch (2d6+1). I usually only use 3d6 for punches if it's a jump and punch.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

OK, good to know. Should I choose with each strike whether to punch or kick, and roll based on that?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep. Note it's a lot harder to kick while running than to punch.


Makes sense!


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

MDT

Did you account for Mud's damage redux? I couldn't see your raw damage in the post to double check.

Recovering from Con-stun takes a whole phase?

cheers


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, sorry Mud, I was slammed at work. I only accounted for defenses, not damage reduction. Reduce appropriately.

Yes, recovering from con-stun is a full phase.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Asked this in an OOC post but it's safe to assume I'm down until I can receive healing, even if I do hit positive/zero STUN, yes?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, yes, you are bleeding out. You take one body per turn (post segment 12). If you reach negative Body, you die.

Paramedics can stabilize you.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

So do we need to stop attacks to try and stabilize everyone or should Aegis go for a grab again?

I'll be in class most of today so bot me if needed sorry can't post atm


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That's up to you guys. She's got about 12 rounds before she dies.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

OOC, we know Violet has a -1 BODY and so has 10 turns to live. This combat has gone just over 1 turn since yall got here. I suspect if we keep focused on them, we finish this fight (one way or the other) within a turn or two, and it's very unlikely we go 10 more turns (40 to 60 more phases for each of us) without this fight resolving.

In character...it's harder to tell what we see, what we know, and what each of us would do with that knowledge. Rocket doesn't know paramedics, but he'll likely try to get her out of harms way and make sure she's still breathing...once he's confident he won't accidentally immolate her and himself by doing so.

I also think, in and out of character, it seems to Rocket that if we're focused on other things (even noble things like protecting injured people) while they focus on killing us, we keep dropping and we may all die...but if we keep focused on them (now that we've dropped one kitty) we have a good chance of beating them, as well as saving the lives of the folks we're fighting.

EDIT: Ninja'd. mdt, you just said 12 rounds. Did you mean that, or did you mean 12 turns?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rounds = Turns.

12 segments per Turn/Round

Each person has 1 or more Phases per Round/Turn (depending on their speed).

Vi has 13 body. She was at 0, then bled to -1. That means she has 12 (not 10) turns/rounds to go before she bleeds to death.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Well mud has the highest medic but rocket would get more chances at it (?) Yea it seems the fight will be over soon more so if Aegis can grab the cat girl hate to wait and risk it but stopping the fight to heal could be a problem as well


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

My thoughts are pretty simple: If a cat hooks another car, Pulse/Vi could be in very real trouble. I don't think they'll specifically target either of the two unless the group calls attention to them. At the moment they're more fighting for their life than being petty...

But as long as everyone clusters up near us, we're in the middle of AoEs as well.

So I would worry less about stabilizing us in the middle of a fire fight, and more about getting us away from danger... but my character's also not bleeding out.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

*cough*Violet*cough*


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Vi, that cough is getting worse. You should see a doctor about it before it ruins your throat. :P


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

*glare*

Thanks for the bleed-out confirmation, btw. I asked because many people have house rules about such things (the most common being that you don't start bleeding until you hit -1, so if you're dropped to zero you're just in a really bad way). Figured it wouldn't hurt to check. :)


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

/me nods.

Pulse, well said.

Rocket will try to get the injured folks out of harms way when the fire dies down. Vi should be straightforward. Pulse I might not be able to do, if she's pinned under a car. mdt, can you remind me, is Pulse pickable-upable or still partly pinned under something?

In the meantime, the best way for us to keep cats from throwing things at them may be for the rest of us to keep Girl and Cat focused on folks who aren't standing next to the downed folks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud moved the car back (mostly he ripped the rear bumper off and pushed it 2 meters at the same time), so Pulse is no longer pinned, and no longer in flesh contact with the burning gas tank. :)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Side note, just remembered to look at the Vi picture. Looks good!

Also, it's Vi. Short for Violet. Because three syllables is too much effort. And Vio doesn't have a good ring.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nicknames for Violet

Vi/Vee
ViVi/Vivie
Letti/Letty
Vio (Usually for the French Form, Violetta/Violette)
Etta
Viola (old school)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

She's going to murder you all.

All of you.

In your sleep. Even if you don't sleep. She'll find a way.

Little do you know you're all actually triggering her OCD each and every time you do that.

Wait until she starts calling Pulse "Poo." Because that's the same, right? ;)

(But seriously, you are all giving her the perfect RP reason to play up one of her disadvantages and maybe even get rid of it.)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:
Side note, just remembered to look at the Vi picture. Looks good!

Thanks!

Now if only the IRay render wouldn't take forty freaking minutes to render to 3%, I might actually crank one of those out. The lighting is so much better.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

:p heh, I know exactly how Pulse will respond to the situation. Once she can do the 'moving' thing again. If she can do the moving thing again.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Is the first cat KO'd? Or just con-stunned?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No way to know until it gets up, or someone with vetrinary skill takes a phase or two to examine it.

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