| Prince Maleus |
| 8 people marked this as a favorite. |
Link to Store Page.
paizo Inc.
The perfect spell can solve just about any problem. From simple cantrips to reality-warping magic, this new rulebook contains a plethora of options for any adventurer who wants to delve into the unknown and unlock their true magical potential.
Within the confines of these pages lies the magnificent spellcraft of four wonderfully magical and unique classes!
Strike with both spell and blade with as a Magus.
Command an army of the undead as a Necromancer.
Scribe unique magic onto enemies and allies alike as a Runesmith.
Fight alongside a powerful magical companion as a Summoner.
You’ll also find over 240 spells that can be cast for both mischief and wonder, new impossible spells so impactful that they scar the soul, several fantastical archetypes that will bring a magical twist to any table, new arcane schools derived from the heart of the Impossible Lands themselves, and wondrous magical items that will allow even the most mundane of characters to experience the power of magic.
All of this is made manifest before you with Impossible Magic!
| Prince Maleus |
| 4 people marked this as a favorite. |
So I am so excited for this book.
The next several months will be agonizing while we wait for the release.
So many things to look forward to.
Such as Gebbite and Nexian Arcane Shools.
Spells that are so powerful that they scar your soul?! Oh My?!
I love the cover art!
Iruxi Necromancer and Automaton Runesmith?!
| exequiel759 |
| 18 people marked this as a favorite. |
The fact that the magus and summoner aren't restrained by page count (or well, at least aren't restrained to Secrets of Magic page count) makes me really happy because it means its the perfect opportunity to polish these classes which, while good right now, could receive the changes it needs to remove its few pain points.
| WWHsmackdown |
| 1 person marked this as a favorite. |
I wonder what the archetypes are gonna be. Looks like the alternate magic systems from SoM aren't mentioned in the book description. I'm not too torn up on loosing stuff like geomancy and true name subsystems, I just hope whatever magic archetypes they give are easy drag and drop options for themed casters like shadowmage and the chronomage. More stuff like that is always welcome.
| TheTownsend |
| 2 people marked this as a favorite. |
I'm wondering if that Runesmith is an Automoton per se. They're obviously some kind of construct, but their design is so radically different from the Jistkan ones from G&G and Monster Core 2. It's entirely possible they're just from a different origin, but could it be like in Battlecry! that one of the new iconics in this book is repping a New Ancestry described therein? Clockwork? Cogsfolk?
Love the Lizardfolk, with the pointy-hooded cloak and the bone armor, Iruxi Necromancer really fits the lore. Was I kinda hoping Hell's Vengeance's Nyctessa would make a comeback? A little, but maybe she'll be a sample build.
(Also that Sketch Edition is CHAOS)
| moosher12 |
I'm wondering if that Runesmith is an Automoton per se. They're obviously some kind of construct, but their design is so radically different from the Jistkan ones from G&G and Monster Core 2. It's entirely possible they're just from a different origin, but could it be like in Battlecry! that one of the new iconics in this book is repping a New Ancestry described therein? Clockwork? Cogsfolk?
Love the Lizardfolk, with the pointy-hooded cloak and the bone armor, Iruxi Necromancer really fits the lore. Was I kinda hoping Hell's Vengeance's Nyctessa would make a comeback? A little, but maybe she'll be a sample build.
(Also that Sketch Edition is CHAOS)
The construct really looks more like a clockwork than an automaton. Bestiary 3 from Pathfinder 1E used to refer to awakened clockwork servants on page 56. So there is precedent in 1E lore for a clockwork to be an intelligent character. That would be really cool if we could get an alternate fantasy construct race that does not have to be almost 10,000 years old. Not that Automatons are not amazing, just that that's a limitation that can narrow opportunities for character creation.
Or better yet: what if it was awakened construct? where different heritages paint different constructs?
| moosher12 |
| 1 person marked this as a favorite. |
Hopefully, the way Monster Core 2 brought back some legacy monsters that had unsure legality, like the mimic, maybe it could bring back some of the spells from D&D/PF1E that were in an unsure space, like Mirror Image, or Antimagic Field, now that lawyers had the chance to thoroughly check. If any of the spells can be brought back into modern 2E, that book would be a fine opportunity to do it.
| keftiu |
| 3 people marked this as a favorite. |
I'm wondering if that Runesmith is an Automoton per se. They're obviously some kind of construct, but their design is so radically different from the Jistkan ones from G&G and Monster Core 2. It's entirely possible they're just from a different origin, but could it be like in Battlecry! that one of the new iconics in this book is repping a New Ancestry described therein? Clockwork? Cogsfolk?
Love the Lizardfolk, with the pointy-hooded cloak and the bone armor, Iruxi Necromancer really fits the lore. Was I kinda hoping Hell's Vengeance's Nyctessa would make a comeback? A little, but maybe she'll be a sample build.
(Also that Sketch Edition is CHAOS)
I'm holding out hope the new Iconic is a Wyrwood.
| JiCi |
| 5 people marked this as a favorite. |
Huh... no one is talking about that 6-headed elemental :O ?
Anyway, for the Magus, I just wish for more feats that reduce action economy:
- Recharging spellstrike on a Critical Hit
- Activating Arcane Cascade as a Free Action or on a Critical Hit
- Combining recharging Spellstrike with Striding or Reloading
I'll also take a feat that make save-using spells much harder to resist when a Spellstrike scores a Critical Hit, like "the target can't succeed unless it,s a Natural 20".
I'm sorry, but if I get a Critical Hit, that spell should get discharged without resistance. It's like it detonates inside the target.
| Dragonchess Player |
| 2 people marked this as a favorite. |
I'm glad it turned out Secrets of Magic was rolled into this book. There was so much speculation about that to the point it was almost assumed by some posters I was worried there'd be a riot if that wasn't the case.
TBF, a straight Remastered version of Secrets of Magic was probably "impossible" considering how prevalent the OGL elements were in several sections. The only question IMO was how piecemeal the updated versions of the contents would be released; like the elementalist archetype in Rage of Elements, the runelord archetype in Rival Academies, etc.
| Dragonchess Player |
| 1 person marked this as a favorite. |
So what is everyone's theories on these Impossible Spells?
My thoughts are Impossible is a new trait for spells that are extremely powerful but come at a cost like a Doom or Drained effect.
Similar to the Bloodrager Dedication? Possibly.
| Prince Maleus |
| 2 people marked this as a favorite. |
Yes. That could be the basis for it.
Also maybe even a alternative to the Vancian System.
Looking through the list of contributors on this book I saw Mark Seifter. I know he built the Essence Casting in Magic+ on Pathfinder Infinite. So maybe he was brought in for a new subsystem for casters?.... a Witch can dream.
| Perpdepog |
| 5 people marked this as a favorite. |
The fact that the magus and summoner aren't restrained by page count (or well, at least aren't restrained to Secrets of Magic page count) makes me really happy because it means its the perfect opportunity to polish these classes which, while good right now, could receive the changes it needs to remove its few pain points.
I'm keeping my expectations fairly grounded for how many changes I'm expecting to see. Not being constrained to Secrets of Magic page count doesn't mean they are necessarily getting more pages; this sounds like it's going to be a pretty jam-packed book.
I'm personally expecting something more akin to the remastering treatment gunslinger and inventor got rather than any sort of serious overhaul or major feat selection expansion.| Squark |
| 2 people marked this as a favorite. |
exequiel759 wrote:The fact that the magus and summoner aren't restrained by page count (or well, at least aren't restrained to Secrets of Magic page count) makes me really happy because it means its the perfect opportunity to polish these classes which, while good right now, could receive the changes it needs to remove its few pain points.I'm keeping my expectations fairly grounded for how many changes I'm expecting to see. Not being constrained to Secrets of Magic page count doesn't mean they are necessarily getting more pages; this sounds like it's going to be a pretty jam-packed book.
I'm personally expecting something more akin to the remastering treatment gunslinger and inventor got rather than any sort of serious overhaul or major feat selection expansion.
It's keeping the page layout (including the art assets) that made GNG so conservative.
| exequiel759 |
| 1 person marked this as a favorite. |
exequiel759 wrote:The fact that the magus and summoner aren't restrained by page count (or well, at least aren't restrained to Secrets of Magic page count) makes me really happy because it means its the perfect opportunity to polish these classes which, while good right now, could receive the changes it needs to remove its few pain points.I'm keeping my expectations fairly grounded for how many changes I'm expecting to see. Not being constrained to Secrets of Magic page count doesn't mean they are necessarily getting more pages; this sounds like it's going to be a pretty jam-packed book.
I'm personally expecting something more akin to the remastering treatment gunslinger and inventor got rather than any sort of serious overhaul or major feat selection expansion.
I would rather expect oracle, investigator, swashbuckler, and witch level of treatment since those are the other classes that got remastered in a new book rather than a remastered version of the book they initially were released. Even if oracle has its problems, we can't deny these classes received substantial buffs in the remaster.
And unlike these, which IMO were (and some still are) very disfunctional classes, the magus and summoner don't really need that much. The only thing the magus really needs is removing the arcane cascade action tax and a few feats here and there to improve its overall action economy and the summoner just needs a language update to fit with the Remaster and better feats. I'm pretty sure that if we didn't get an errata last month its because the devs are taking their time looking into each of these classes, because otherwise I don't see why Paizo wouldn't be able to release an errata since 2 classes has been Paizo's standard release for years now.
| exequiel759 |
| 10 people marked this as a favorite. |
Also maybe even a alternative to the Vancian System.
Looking through the list of contributors on this book I saw Mark Seifter. I know he built the Essence Casting in Magic+ on Pathfinder Infinite. So maybe he was brought in for a new subsystem for casters?.... a Witch can dream.
Oh lord, please, let this happen.
I like Magic+'s essence casting but it could easily be like 60% more simple and actually much more fun to play as well.
Could we get runes for casters in this book as well? It sounded impossible before but, well, this is the impossible magic book.
BotBrain
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"Impossible magic" could also be magic that violates setting rules. I'm still tantalised by the godsrain prophecies mentioning nethys trying to make two new schools of magic.
I don't think Paizo would be so bold as to print two new traditions, but maybe you could have spells in traditions that do things that tradition normally can't.
| Gaulin |
| 2 people marked this as a favorite. |
I'm excited for this because of finally getting the final versions of necromancer and runesmith. While I was among the people guessing they would merge secrets of magic remaster with the new classes in this book (I think most of us were guessing that), it does kind of bug me that we're likely getting another big rulebook that is mostly content we've already seen. Hopefully this will be the last big remaster book. I have no doubt there will be some new stuff, but I'm expecting half or more of it to be old stuff remastered.
One thing I really hope for but probably won't happen, is weapon runes as tattoos. I remember when secrets of magic came out, during gencon, I was speaking with mark seifter and he said Logan had almost put it in the book, but didn't make the cut. Weapon runes as tattoos would be huge for me, I hate how much power is tied to a characters weapon. If runes were applied directly to a body it just feels like the character themselves is getting imbued with magic, not just holding a powerful magic item that empowers them.
| moosher12 |
| 2 people marked this as a favorite. |
This has to be the last major remaster right? SoM will be, as of feb, the last class book that hasn't had a major reprint. Maybe Rage of Elements but I'm pretty sure that's under the ORC so there's no need.
Rage of Elements is still OGL. If you have the book, turn to page 239. While it's designed for ORC balancing, it is still OGL, and cannot legally be used in ORC content by third party publishers (So if I was to write an adventure, I could not include a kineticist. I am pleased I will soon be able to include Magi and Summoners again).
But because Rage of Elements was designed with ORC balancing, it will not see major changes beyond applying the Summer 2024 and Spring 2025 erratas, and hopefully some more errata if necessary. Kineticist would not see a Remaster, as a result, just a few errata updates, if any.
So yes, the last major remaster would be within Impossible Magic. Rage of Elements is still a necessary remaster, but it's a fairly simple and minor one that would likely see less change than Guns and Gears got and Dark Archive will get, and is only contingent on Paizo running out of OGL copies.
| Brinebeast |
Rage of Elementals is OGL, but should be the lightest lift to make ORC. The one OGL standout in RoE is the Crysmal, which I believe has already gotten a new name, but don't quote me on that.
When Impossible Magic drops that will leave:
Bestiary 3
Book of the Dead
Rage of Elements
Much like with Secrets of Magic we have already started to see Book of the Dead content getting redistributed to other books. As a result we don't know what form a Remastered Book of the Dead will take. It may simply get parceled out to other books, but unclear.
| Squiggit |
| 11 people marked this as a favorite. |
I have high expectation for the reworked Magus.
I wouldn't. It's only a couple of classes that have gotten significantly revised by the remaster and even that's a mixed bag.
Please, please have the guts to address the issue of Focus Spellstrikes sidestepping the class' design and fix it, don't just give it an baked in focus spell made to be spellstriked.
This would be pretty bad, tbh. Focus spellstriking is a lot of fun and compliments the design of the class extremely well. Doing some goofy editing to remove a fun playstyle seems wildly counterproductive.
Just don't take those feats when you play a magus if they don't vibe with you.
| YuriP |
| 2 people marked this as a favorite. |
I also don't think that a focus spellstrike is that bad nor a problem.
In practice, a Magus SpellStriking with a focus spell it's no better than an eidolon using Eidolon's Wrath and Striking and still have 1-action to do any other thing with the summoner or even a monk using 2-actions Qi-Blast/Wronged Monk's Wrath + Flurry of Blows. Considering that the Focus focused Magus still need to recharge and probably won't use a Conflux Spell to do this (because want to save its focus points to use into other SpellStrikes) these classes can even perform better.
The real benefit of SpellStrike it's that it allows magus to Strike+Cast an attack spell. Something that would increase the caster class MAP and won't benefit from item bonus to these attack spells.
What really makes the focus focused magus so strong, it's the Imaginary Weapon AMP focus spell. Because this spell heightens better (2d8 por rank) than the normal 2d6 per rank that the most spells are based, but also requires a good feat investment if you are not playing a free archetype game. And once again, it's very good in terms of damage, but no stronger than a summoner Thunderstriking + 2 Strikes from eidolon. The magus with Imaginary Weapon is just more sustainable while does good damage in practice.
What could be done instead is to restrict the access to AMPs from psychic archetype. But honestly, I think it's good as it is. This archetype already have one less cantrip and no breadth feat.
IMO the better solution was to give to magus some strong attack focus spells to add to make the cost-benefit of not make a MC with psychic so good or make the conflux spells something the worth the focus point because most of them are basically an action compression of Strike+Recharge+Some minor effect but this Strike almost always is made with MAP-10 and only Force Fang that really do something useful but heightens badly.
| Tridus |
This would be pretty bad, tbh. Focus spellstriking is a lot of fun and compliments the design of the class extremely well. Doing some goofy editing to remove a fun playstyle seems wildly counterproductive.
Just don't take those feats when you play a magus if they don't vibe with you.
Yeah this seems to be mostly a Magus + Psychic problem. When Magus first launched people noted that you could use focus spells like Fire Ray. It's good, but it's not game warping.
Feels like removing spellstriking focus spells entirely would be really limiting on Magus, and its a class that is already pretty constrained in terms of options that work with it (aside from "archetype for more spell slots").
| Nightwhisper |
If I wanted to see some larger changes to Magus, I'd hope that they'd limit it so you can't both recharge and use Spellstrike in the same turn, or only do both if you recharged with a conflux spell. This, in my opinion, would give them power budget to use elsewhere, and would make for a more well-rounded Magus. However, I'm not a designer and haven't had a chance to play a Magus myself, so I don't know how feasible that would actually be.
| Teridax |
Also I should finish and post my own remaster version before then uh
I'd very much recommend it! If you're trying to address the Magus's current issues, then posting your changes before the official ones release I think will help provide a good image of how they could be done, and will be interesting to compare to the final product as well.
I have high expectation for the reworked Magus. Please, please have the guts to address the issue of Focus Spellstrikes sidestepping the class' design and fix it, don't just give it an baked in focus spell made to be spellstriked.
While I'm personally not a proponent of removing focus Spellstrikes on the existing class, I do think it is worth acknowledging that the Magus, for all intents and purposes, does use their focus pool to Spellstrike and not just recharge the activity. The current class makes very sure to avoid featuring conflux spells that can be used to Spellstrike, and that wasn't enough to prevent most players I know from going out of their way to pick a focus spell to Spellstrike with, almost always imaginary weapon via Psychic archetype. There are many ways to broach this particular bit of design, disabling focus Spellstrikes being among them, but I also think there's room to simply bake focus Spellstriking into the base class so that they're less incentivized to either use spell slots or dip into an archetype to access what has at this point become a staple in their gameplay.
| Kalaam |
| 1 person marked this as a favorite. |
I still believe just adding a Focus Spell for spellstrike into the base class wouldn't solve anything, it would just make the class even more one note.
The current design issue is that the class is designed around having few spell slots and squeezing as much value out of them as possible.
You have a couple of them locked to low level utility spells (Studious Slots) and 4 you are meant to juggle between ammo for Spellstrike or other high rank options (buffs, control, aoe etc).
Most Spellstrike related feats are focused on getting extra value out of your spell slots specifically even calling out that cantrips AND focus spells don't work with those feats.
It can be stuff like resistance piercing, splash damage, adding an extra action (leap, feint), reach, dispelling magical effects, or applying a 1 round buff to yourself.
The quality of those feats can be discussed and a lot would benefit from being reworked or buffed, which I hope the remaster does.
Other feats are about circumventing your slot limitations:
Striker's Scroll lets you use scrolls for spellstrikes with 2 handed weapons, which might be more useful if spells not used for direct damage (say debuff spells) benefited more easily from being used in spellstrike (penalty to the save on hit for example).
Fused Staff does the same, giving a few extra spells a day potentially, though with the Swap action and all this feat would also benefit from the rework, but the intent remains: giving you more spells to either spellstrike with or cast normally without wasting your slots.
Standby Spell lets you pick one spell for spellstrike that essentially becomes a spontaneous spell you can cast spending any prepared spell slot, giving you more flexibility in your spell preparation.
The class' CAPSTONE ability is about virtually doubling your amount of slots when used on spellstrike, letting you reuse the last one you expended within the next minute.
Now, grabbing a focus spell from another class (or shoving one in as either a base feature or a feat which would instantly become a must pick) does solve all those limitations, yes. That's why its so good and everyone on reddit and here keep saying you SHOULD do it. (and then say it's not THAT good, using force fang after a cantrip spellstrike is just as good.)
But the problem is that it solves the issue by ignoring the class' design, essentially. It doesn't solve the issue it flat out ignores it.
It's a surface level fix, not a design fix.
Because, if the remaster were to implement changes to the class to better its flow etc, this will just keep making focus spellstriking better and ahead.
Let me explain with examples:
- 1: More tools to recharge spellstrike are implemented. Such as more abilities similar to magus analysis, recharging on a successful skill action against an enemy. Recharging on a successful trip, tumble through, disarm, demoralize etc. Say 2 actions getting the "conflux" trait for that based on your subclass (taking a page out of swashbuckler's book). It's great, gives you more options that still feed your overall loop even when you're out of focus points especially at low level.
But then this means you can even more easily use focus spells for spellstrike without worrying about needing it for recharging swiftly with your conflux spells.
- 2: Extra spell slots dedicated to spellstriking (Striking Slots, think of Curriculum slots or Font slots). It gives you a bit of breathing room with your spell selection. That's convenient and useful.
But then again, the focus spellstrike is still an infinite renewable ressource and now you just have an easier way to choose not to use it, use a Striking Slot and then a conflux spell when needed, and the Focus Spellstrike when you don't need to move etc.
- 3: Bit of an odd one, but if it's added to the base class it's just more power without real cost. At least when picking from another class with an archetype it locks you into it for a few levels if you want to pick another one for other benefits (unless you pick champion 'cause then you can get Fire Ray, heavy armor, and champion reaction all in one). if it's a base feature, sure you won't need to pick another archetype for one, but this just makes it easier to grab other archetypes for benefits like heavy armor etc.
...or you can just pick Psychic still to get more focus points and another spellstrike focus spell option that deal another damage type.
So it really wouldn't solve the issue at all to just have it at base.
I personnaly think removing this interraction is for the best, and redistribute that power (for example unify the spellstrike/slot related feats more. Full effect one casting from a ranked spell (spellslot, staff, wand, scroll) and half of the effect on a cantrip. The way Cascading Ray works. So things like Sustaining Steel giving only the spellrank back as HP on cantrip, double on ranked spell. (or have it be a fast healing like I'm writing in my rework but well, I have yet to finish writing all the feats give me time))
This was a big ramble but I hope it clarified my position.
| Teridax |
| 3 people marked this as a favorite. |
The current design issue is that the class is designed around having few spell slots and squeezing as much value out of them as possible.
You have a couple of them locked to low level utility spells (Studious Slots) and 4 you are meant to juggle between ammo for Spellstrike or other high rank options (buffs, control, aoe etc).Most Spellstrike related feats are focused on getting extra value out of your spell slots specifically even calling out that cantrips AND focus spells don't work with those feats.
It can be stuff like resistance piercing, splash damage, adding an extra action (leap, feint), reach, dispelling magical effects, or applying a 1 round buff to yourself.The quality of those feats can be discussed and a lot would benefit from being reworked or buffed, which I hope the remaster does.
I think the issue here is that while this is certainly the intended design, this is also a design a lot of players have outright rejected. Beyond the Magus, a lot of players complain about the limited nature of spell slots even on full casters that have lots of them, and many players simply do not want to spend a limited per-day resource to maximize the damage on their signature activity, especially when that activity can miss and do nothing much more often than a save spell. We can talk about how the original design can work on paper, how Spellstriking with slot or even focus spells is overkill in many cases, how the loop could be improved (and your proposals would improve the Magus's gameplay significantly), and so on, but the fact remains that a lot of players prefer to Spellstrike for close to maximum damage without having to spend a limited resource, and are even willing to commit a substantial part of their build towards that. I agree that a single Spellstrike focus spell by itself would be fairly one-note, but compared to current imaginary weapon overuse, I don't think it would be that much of a reduction, if any at all depending on the implementation.
| benwilsher18 |
| 4 people marked this as a favorite. |
It would probably be best if we don't turn this thread into another massive Spellstrike discussion, considering every time this happens people get heated and the thread ends up locked.
Needless to say I'm sure they will be carefully looking at the Magus and all the feedback that has been historically given about the class and it's archetyping dependency and lackluster focus spells/feats/Arcane Cascade.
Hopefully they will make some changes that even out the best-case scenario (Starlit Span Spellstrike turret with an archetype focus spell) with the worst-case scenario (a new player trying to make the class work without any archetypes at all and just with Magus class feats).
As it is, a player who knows PF2E very well can easily make a Magus who is more than twice as effective overall than someone who doesn't, between subclass choice, spell selection, good stat distribution and archetyping. No other martial class has this problem as at low a level as you can start to see this for Magus, and this definitely can (and does) put new players off the class and sometimes off the system as a whole. The spellsword/gish class fantasy is popular at all levels of play.
| Kalaam |
| 2 people marked this as a favorite. |
Kalaam wrote:I think the issue here is that while this is certainly the intended design, this is also a design a lot of players have outright rejected. Beyond the Magus, a lot of players complain about the limited nature of spell slots even on full casters that have lots of them, and many players simply do not want to spend a limited per-day resource to maximize the damage on their signature activity, especially when that activity can miss and do nothing much more often than a save spell. We can talk about how the original design can work on paper, how Spellstriking with slot or even focus spells is overkill in many cases, how the loop could be improved (and your proposals would improve the Magus's gameplay significantly), and so on, but the fact remains that a lot of players prefer to Spellstrike for close to maximum damage without having to spend a limited resource, and are even willing to commit a substantial part of their build towards that. I agree that a single Spellstrike focus spell by itself would be fairly one-note, but compared to current imaginary weapon overuse, I don't think it would be that much of a reduction, if any at all depending on the implementation.The current design issue is that the class is designed around having few spell slots and squeezing as much value out of them as possible.
You have a couple of them locked to low level utility spells (Studious Slots) and 4 you are meant to juggle between ammo for Spellstrike or other high rank options (buffs, control, aoe etc).Most Spellstrike related feats are focused on getting extra value out of your spell slots specifically even calling out that cantrips AND focus spells don't work with those feats.
It can be stuff like resistance piercing, splash damage, adding an extra action (leap, feint), reach, dispelling magical effects, or applying a 1 round buff to yourself.The quality of those feats can be discussed and a lot would benefit from being reworked or buffed, which I hope the remaster does.
The frustration a lot of people feel about spell slot limitation is a good point.
Funnily enough having tried a bit of Magic+ essence casting (though only on my own, haven't got to the point I can in a campaign yet) it does help a loooot on Magus to feel more dynamic and less constrained by their spell slot limitation.| Teridax |
| 1 person marked this as a favorite. |
It would probably be best if we don't turn this thread into another massive Spellstrike discussion, considering every time this happens people get heated and the thread ends up locked.
Needless to say I'm sure they will be carefully looking at the Magus and all the feedback that has been historically given about the class and it's archetyping dependency and lackluster focus spells/feats/Arcane Cascade.
Hopefully they will make some changes that even out the best-case scenario (Starlit Span Spellstrike turret with an archetype focus spell) with the worst-case scenario (a new player trying to make the class work without any archetypes at all and just with Magus class feats).
As it is, a player who knows PF2E very well can easily make a Magus who is more than twice as effective overall than someone who doesn't, between subclass choice, spell selection, good stat distribution and archetyping. No other martial class has this problem as at low a level as you can start to see this for Magus, and this definitely can (and does) put new players off the class and sometimes off the system as a whole. The spellsword/gish class fantasy is popular at all levels of play.
I second this. Without wanting to get too caught up in details, I think that the reality of how people play the Magus differs quite a bit from how the Magus was originally meant to play, and that I hope any changes the developers make to the Magus acknowledge that reality. While we can hold to our own visions of the Magus and base those on experience, Paizo has the much more complicated responsibility of having to cover as many existing players as possible when reworking a class and make sure their builds don't get bricked, as happened with the Oracle remaster to a fair degree of controversy. I think Squiggit makes a valid point on this, and while I certainly hope that this upcoming expansion makes the effort to offer enough good-quality content to justify its retail price, I also agree that we should not make the perfect the enemy of the good. The Magus in particular I think has some fairly complex problems that are difficult to fully address without an overhaul, so if the remaster addresses at least some of those issues well enough with minimally disruptive changes, I'd be very happy.
I'll also second the notion that the gish fantasy embodied by the Magus is incredibly popular: by far, the most requested kind of build I've seen when people ask for advice online is a martial-caster hybrid, and while people bring up the Magus, the mention also tends to come with caveats regarding their restriction to the arcane spell list, their action economy, and the other general quirks of their playstyle. Beyond changes to the Magus class itself, I'd also be keen to see class archetypes around the Magus that would make it easy for players to play an equivalent spellblade character using other spell traditions. Although there are some existing options like the Battle Harbinger or Warpriest, I think there's sufficient demand for full hybrid characters to justify significantly more options still.
| OceanshieldwolPF 2.5 |
| 11 people marked this as a favorite. |
Given this is a general thread about Impossible Magic, possibly revealed in a Paizo Live stream?!?, I’m kinda getting really weirded out about the way Paizo is marketing things.
The current landing page of the site has a Paizo Blog about the Order of the Amber Die, and has for a few days. Why, if the Paizo Live stream has revealed Impossible Magic, does the landing page of the Paizo website not also have a blog with the same reveal embargoed to go up at the same time?!?
It just seems like whoever is in charge of Communications and Marketing doesn’t seem to have the Paizo Blog and the Paizo Live stream aligned.
Which is a long winded way of saying that there are those of us in this community who do not engage with the more “social media” conversant information channels, who prefer to read text and who end up feeling left behind in the information/news stakes *even though they diligently check the site for news*.
I would like this to change so that news is disseminated equally across channels.
| Squiggit |
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TBH my ideal magus is one that de emphasizes spellstrike radically and gains a lot more bespoke tools for combining magic and martial combat, but I also think that's way beyond the scope of anything I think will actually happen. It's sort of one reason I like focus spellstriking though, because that ends up opening up your cantrips and slots more which I think makes the class more interesting to play.
A more minor thing I'm hoping for but expect to never happen is Master Weapon track on the Summoner. The summoner is already a martial thanks to the eidolon's proficiency, so it's not a meaningful enhancement to the character, but it would open up some battle summoner concepts.
... The first summoner I ever tried to make was a brawler who fought alongside her animal spirit summon and then I did the math on Tandem Strike and realized that outside the most extreme optimization cases the feat just made you worse for using it and it left a really bad taste.
I'm kind of worried about the Necromancer. I actually really liked the concept the playtest was going with, but in a handful of cases the math was kind of rough, there were some awkward difficulties with deploying your thralls and ... stuff like that really cool bone weapon feat that felt like it was balanced for a fighter and not a full caster with terrible weapons and action economy problems (i.e. Paizo needs to be more willing to let classes have 'overpowered' options pointed at things they suck at because their natural deficit means they need extra oomf to even consider going that way and the end result is still below the power curve). The post-playtest writeup only looked at a couple of these things so it leaves me wondering what the final state of the class will be.
It just seems like whoever is in charge of Communications and Marketing doesn’t seem to have the Paizo Blog and the Paizo Live stream aligned
Not to get too into Paizo culture stuff but it kind of feels like there's in general a lot of siloing and lack of communications between divisions. Consider the lack of Impossible Magic on Paizo's own website, or the recent stuff with errata, or various divergences between PFS and eventually dev rulings in like... really fundamental ways on a few issues. Sometimes it just doesn't seem like there's any sort of internal communication.
| Tridus |
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Given this is a general thread about Impossible Magic, possibly revealed in a Paizo Live stream?!?, I’m kinda getting really weirded out about the way Paizo is marketing things.
The current landing page of the site has a Paizo Blog about the Order of the Amber Die, and has for a few days. Why, if the Paizo Live stream has revealed Impossible Magic, does the landing page of the Paizo website not also have a blog with the same reveal embargoed to go up at the same time?!?
It just seems like whoever is in charge of Communications and Marketing doesn’t seem to have the Paizo Blog and the Paizo Live stream aligned.
Which is a long winded way of saying that there are those of us in this community who do not engage with the more “social media” conversant information channels, who prefer to read text and who end up feeling left behind in the information/news stakes *even though they diligently check the site for news*.
yeah it's pretty frustrating. That was like a 2 hour stream. I really haven't got time for that when I could read the same information in 2 minutes. I don't know what's up with the communication but it's definitely taking a while to filter out to everyone that doesn't have a couple hours to watch a twitch stream.
I assume it'll show up at some point next week, but the lag between them is really odd. I don't know what is going on lately but it feels like there's internal issues that are blocking things moving along smoothly (this and the errata as a couple of recent examples).