Driftbourne
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I am sorry for your lose. I hope you are doing okay.
Thanks, I'm doing fine now. I made a post about it when it happened.
Driftbourne
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One of the things I'll note is that weekend gamedays can tolerate a different length of adventure than weekday gamedays. As lead up to Starfinder Second Edition, we ran both of the longer playtest adventures Cosmic Birthday and Empires Devoured over multiple days in our game stores.
It's nice to have the option of an occasional multi-day adventure in our offerings.
Didn't want my last comment to be the only one on top of the page
I think the move to shorter scenarios is a good thing, but I was a bit surprised by the announcement that all Sf2e scenarios will be 2-3 hours. After playing in several and GMing one, I feel better about it. If you have a place to play that has time to run 2 scenarios back-to-back, I think that would be great for playing meta plot scenarios together.
The problem that shorter scenarios addressed is not having to rush a game to finish in time. The other way to do that is longer adventures that you can't finish in one session. Running longer adventures might seem counter to the organized philosophy of single-session games, where players coming and going doesn't mess up the game. But if you have a regular group that runs 2 or 3 tables every week, having 1 table be for an ongoing game works fine.
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Our local lodge gets content starved given the pace that new Society Adventures release. Yes, we can always play older scenarios but replayable adventures have been limited and not everyone has the ACP built up to replay more than a couple of scenarios given our number of local events.
To combat this we've been supplementing convention slots to running adventures with good degree of success, we've run Malevolence, Rusthenge, Redshift Rally, and a few others. Players get to advance a character though multiple levels and develop them in one story then walk away with a level to apply to a society character. That XP and ACP bump are enticing to existing players and a boon to encourage new players that start on an adventure (this happens more than you might think) to continue on their adventure via Organized Play.
While we still have Murder in Metal City scheduled for our convention in November (if anyone is in the Kansas City area and wants to join, Meeple-a-thon is Nov 14-16), the GM for that adventure and all of the players currently signed up have expressed their disappointment in it not being sanctioned. At the very least they've asked if they can earn ACP and GM table credits for it.
Even if it's decided not to have a generic chronicle sheet (an option I would eagerly endorse if we're not going to fully sanction adventures) at a minimum GM's should be able to report for table credit and ACP. Reward your players, and GM's, with SOMETHING for the time they took away from society games but still in our world. They didn't jump to a different system or explore a new genre of tabletop game, they want to spend more time in this system and exploring Golarian and Abasalom Station and The Vast and we should encourage that!
Dear Organized Play Leadership Team:
I'm writing this in response to the Starfinder Society news in the August 13th, 2025 Organized Play Blog.
Starfinder Society News wrote:One thing I realized we didn’t communicate very effectively ahead of time was our sanctioning process for Starfinder (second edition) adventures other than scenarios. We do not intend to issue chronicle sheets for these adventures, outside of special exceptions like Free RPG Day adventures and other single-session adventures. Players are still free to use the character options in these adventures, provided they own a physical or PDF copy of the product, but there won’t be Organized Play credit for playing or GMing these non-Society adventures.Proposing the Generic Society Chronicle for Longer Adventures
I have seen posts in the past from developers about the challenge of writing chronicles for Sanctioned Adventures. In order to create such a chronicle, the dev needed to:
◈ Read the adventure from beginning to end (a chore for Adventure Paths)!
◈ Find fun and unique equipment to list
◈ Come up with an enticing boon.I agree that the workload for this is heavy, requiring a bunch of cognitive heavy lifting for something that is not connected directly to Society Play. So I would like to propose a Generic Society Chronicle for longer content. 12 XP, 30 Treasure Bundles equivalent for every longer adventure, whether Adventure Path or for delightful modules like Murder in Metal City. The only unique thing about the chronicle would be the title and product number of the adventure in question. No special equipment or boons included.
Your GM Corps Wants to Run these Longer Adventures
Yes, we want the shorter society content for our late night venues that close early. But we also want longer content that might go over multiple sessions. We're an eager and devoted market...
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At one point in this discussion, Driftbourne mentioned how many people had liked the original post, or posted their support.
I'd also like to ask the Organized Play Leadership Team to look at who is supporting the sanctioning of longer adventures... This thread is full of dedicated and passionate Starfinder volunteers who all feel similarly!
Driftbourne
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Someone asked about this on the Guilt of the Grave World product page and linked to this thread, and they got an answer. I suggested that the person asking the question spend a hero point to reroll their diplomacy check, but it didn't work.
I think Discord is really useful for smaller groups, like a local SFS group, to help run game nights or events. Outside of that, I get lost trying to follow conversations on Discord that seem to have no start or end. I can't imagine how people manage to play by Post on Discord.
Personally, I wouldn't mind GMing or playing something not sanctioned, although I'd prefer to, but no one I know wants to play unsanctioned adventures. I also can't find anyone willing to try the Infinity Deck for the same reason.
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Someone asked about this on the Guilt of the Grave World product page and linked to this thread, and they got an answer. I suggested that the person asking the question spend a hero point to reroll their diplomacy check, but it didn't work.
I think Discord is really useful for smaller groups, like a local SFS group, to help run game nights or events. Outside of that, I get lost trying to follow conversations on Discord that seem to have no start or end. I can't imagine how people manage to play by Post on Discord.
Personally, I wouldn't mind GMing or playing something not sanctioned, although I'd prefer to, but no one I know wants to play unsanctioned adventures. I also can't find anyone willing to try the Infinity Deck for the same reason.
I wouldn't allow the hero point reroll since I don't think that Kishmo failed his diplomacy check. Kishmo was polite and to the point.
I'll also note that the 'no' answer was from a Venture Officer, and the 'no update at this time' answer was from Maya, an employee. We've yet to get any official response other than that 'no update' from any Paizo personnel. I imagine that they are staying out of this thread in order to keep their options open should they decide to change their minds.
I do know that they are aware of this thread, though. Two separate Paizo staffers mentioned it to me at SkalCon, so I know they are monitoring it. I don't believe in badgering staff that is volunteering for one of my conventions, so I did not press for answers that they may not be authorized to give.
However, I will continue to crusade for this issue in this thread. Sanctioning is something that the community badly wants. I will note that Driftbourne's comment above that 'no one I know wants to play unsanctioned adventures' is a common complaint. Not sanctioning these adventures means that we don't run them in our stores or conventions, and it makes Starfinder fans who are yearning for this content sad.
Hmm
PS Paizo Staff, if you are reading this... Sanctioning (including generic sanctioning) would be an awesome holiday gift for Organized Play.
Driftbourne
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Driftbourne wrote:I wouldn't allow the hero point reroll since I don't think that Kishmo failed his diplomacy check. Kishmo was polite and to the point.Someone asked about this on the Guilt of the Grave World product page and linked to this thread, and they got an answer. I suggested that the person asking the question spend a hero point to reroll their diplomacy check, but it didn't work.
I think Discord is really useful for smaller groups, like a local SFS group, to help run game nights or events. Outside of that, I get lost trying to follow conversations on Discord that seem to have no start or end. I can't imagine how people manage to play by Post on Discord.
Personally, I wouldn't mind GMing or playing something not sanctioned, although I'd prefer to, but no one I know wants to play unsanctioned adventures. I also can't find anyone willing to try the Infinity Deck for the same reason.
Good point, so maybe it's an influence campaign, and Kishmo's success advances the cause, but we don't know how many points we need in total.
I was going to suggest using Bullhorn, but since Paizo is aware, perhaps a better option currently is sense motive.
Driftbourne
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(Maybe some s!+*posts will help the cause? I'm trying here, ok? XD) [/QUOTE
Khajiit didKishmo did nothing wrong! Kishmo is innocent of this crime! What is the charge? Enjoying a sanctioned adventure? Enjoying a succulent, generically sanctioned, adventure?I don't have a s!+*post in mind, but I do have a conspiracy theory. The "Guilt" in Guilt of the Grave worlds is that the leaders of Eox feel bad about not scantaining adventurers on Eox. In the final chapter of the AP, the PCs have to convince the leaders of Eox to sanction the AP.
Driftbourne
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(Maybe some s#@*posts will help the cause? I'm trying here, ok? XD)
Khajiit didKishmo did nothing wrong! Kishmo is innocent of this crime! What is the charge? Enjoying a sanctioned adventure? Enjoying a succulent, generically sanctioned, adventure?
I don't have a s!+*post in mind, but I do have a conspiracy theory. The "Guilt" in Guilt of the Grave worlds is that the leaders of Eox feel bad about not scantaining adventurers on Eox. In the final chapter of the AP, the PCs have to convince the leaders of Eox to sanction the AP.
reposted to fix the quotes
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Not a single post here who isn't in support of a generic chronicle. Paizo, PLEASE consider this.
What you gain by not allowing a generic chronicle: ?
What you gain by allowing a generic chronicle:
* GMs have more material to run for credit, rewarding them for their efforts to run more of what you produce. Reward GMs. I can't emphasize this enough. It really is the core of any organize play program. Without rewarding volunteers in this way, to those who choose to spend their time preparing to run to your player community, it just feels like a huge snub, though I know it's not intended. The reward structure is just not there for SFS2E the way it is with PFS2E. The logical conclusion is that SFS2E will be played less, and APs even less. I don't think that is a sound business decision.
* I can't imagine that allowing a generic chronicle would generate less sales; in fact, reason would dictate it would result in quite the opposite for Chronicle-awarded Adventures and APs.
* Players receive credit for playing SFS2 AP products, and satisfaction. For some, it can make the difference about whether they play SFS2 or not.
* SFS2 becomes an equal choice with playing PFS2.
* I'm a very long time organized play player (Since 2001) and author of 2 organized play adventures (in Living Greyhawk). Much of my interest in Pathfinder came from having the chronicle award, when 4E D&D was not offering chronicles. I migrated from 4E to Pathfinder because I wanted an org play program that rewarded players and GMs.
* Honestly, I think this is the biggest mistake of SFS2E rollout. The GM achievement is also an issue, but you've hinted that there may be change in the future.
* You have a community of willing and very able volunteers to address a generic chronicle. Let the love flow. Please.
[Oh and also, I don't know why 3 Novas aren't showing on my profile.]
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Not a single post here who isn't in support of a generic chronicle. Paizo, PLEASE consider this.
What you gain by not allowing a generic chronicle: ?
What you gain by allowing a generic chronicle:
* GMs have more material to run for credit, rewarding them for their efforts to run more of what you produce. Reward GMs. I can't emphasize this enough. It really is the core of any organize play program. Without rewarding volunteers in this way, to those who choose to spend their time preparing to run to your player community, it just feels like a huge snub, though I know it's not intended. The reward structure is just not there for SFS2E the way it is with PFS2E. The logical conclusion is that SFS2E will be played less, and APs even less. I don't think that is a sound business decision.
* I can't imagine that allowing a generic chronicle would generate less sales; in fact, reason would dictate it would result in quite the opposite for Chronicle-awarded Adventures and APs.
* Players receive credit for playing SFS2 AP products, and satisfaction. For some, it can make the difference about whether they play SFS2 or not.
* SFS2 becomes an equal choice with playing PFS2.
* I'm a very long time organized play player (Since 2001) and author of 2 organized play adventures (in Living Greyhawk). Much of my interest in Pathfinder came from having the chronicle award, when 4E D&D was not offering chronicles. I migrated from 4E to Pathfinder because I wanted an org play program that rewarded players and GMs.
* Honestly, I think this is the biggest mistake of SFS2E rollout. The GM achievement is also an issue, but you've hinted that there may be change in the future.
* You have a community of willing and very able volunteers to address a generic chronicle. Let the love flow. Please.
It's kinda crazy that there hasn't been any comment on this from Paizo.
[Oh and also, I don't know why 3 Novas aren't showing on my profile.]
I have the same problem with 3 of my 4 GM stars. I hope you have better luck getting an answer than I have.
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I 100% agree that this is something that should seriously be considered.
Honestly, we have been asking for similar Chronicle Sheets as far back as the Pathfinder 1e/ DnD 3.5 OGL days. There are quite a few Paizo products that were never sanctioned before in previous systems.
And, if Paizo decided that they wanted to grant a boon for completing a particular AP or adventure that has a generic chronicle, they now have a system that is expressly designed to handle that through the ACP system.
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Sanctioning is something that the community badly wants. I will note that Driftbourne's comment above that 'no one I know wants to play unsanctioned adventures' is a common complaint. Not sanctioning these adventures means that we don't run them in our...
We have tried running unsanctioned content at a few of our conventions. In general it is much easier to fill a table of sanctioned content than unsanctioned content. Although I am willing (and at times eager) to do things outside of Org Play, I have an unopened box of Murder in Metal City sitting in my gaming room because it isn’t sanctioned. I doubt that I will buy another of this type of adventure unless they become sanctioned — I am more inclined to explore other RPGs in order to bring more variety into my gaming.
Driftbourne
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Something else I'm having a hard time getting people to try is the Infinity Deck, and the main reason again is that it's not sectioned. I always carry my Infenity Deck in case we are short players to get a table going, or if a game runs fast and we have extra time. Having a generic chronicle that gave players 1 ACP for each hour of playing the Infinity Deck might help. I was hoping to have a day where we just try out the deck so if we needed to use it to fill in, we have experience using it, but no luck so far.
I'm also thinking that a scenario that uses the Infinity Deck would help. Maybe as a reality TV show event. Add some skill checks to scope out the competition and catch an NPC that is cheating, which leads to a fight. Maybe hero points could also be used to redraw a card instead of a reroll.
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Sad to see there hasn't been an answer on this from Paizo still. I've been wanting to run Guilt of the Grave World for people in a PBP lodge on Discord but I don't really want to without the possibility of everyone earning a chronicle for their time. (Also hurts that there's no GM incentives right now, but hopefully they fix that as well)
Driftbourne
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