Readied Action with "until the end of your turn" effect


Rules Discussion


Hi,

Recently a Rogue in a party I DM for decided to Ready the Analyze Weakness action. Analyze Weakness reads as follows:

"Your knowledge of a creature's physiology helps you attack with pinpoint accuracy. You carefully study a creature that you've identified to scope out particularly weak points in its positioning or physical form. The next time you deal sneak attack damage to the chosen creature with a Strike before the end of your turn, add an additional 2d6 precision damage. At 11th level, the additional damage becomes 3d6, and at 17th level it becomes 4d6."

A rather simple action, until you combine it with the Ready action - it's performed outside of your turn, so what is "the end of your turn"?

On one hand, I can see this being the end of your next turn, because logically speaking, that is the closest "end of your turn" in a chronological order. The issue I see here is that it may open a door to some abuse - players are extremely creative when it comes to empowering their characters.

You can also say that this refers to the turn in which the action was Readied, which I guess makes logical sense, as well, but imo it introduces some weird time flow where, from our PC's perspective, the results of their actions end before the action was even taken, and is quite immersion breaking.

Lastly, you can say that you're out of turn so it's wasted, which is the simplest way of ruling this, but I also think it's bad for immersion and may ignore the intention behind "end of your turn", as something that has to happen as soon as possible, or a direct follow-up.

Thoughts?

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