New class options you're really hoping to see?


Pathfinder Second Edition General Discussion

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Grand Lodge

gesalt wrote:
I'll never stop hoping for 3.5e tome of battle style martials

Might happen. Maybe not with Paizo, but there is a company trying to resurrect Dreamscarred Press's Psionics system.

...Maybe they'd do the same for Path of War?

Ryangwy wrote:
gesalt wrote:
I'll never stop hoping for 3.5e tome of battle style martials
Clearly that's just the punch kineticist /hj

Boo.

And Kineticists can already punch things, just take Weapon Infusion and shape the element into a gauntlet.


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I've actually thought about the monk as the base chassis for a shifter class archetype.

It already focuses on unarmored and unarmed, and a lot of the stance feats are already animal themed.
And it's already a focus martial, which could allow for a focus spell, ala untamed form.

If you applied morph to the stances you could take, maybe make it so you get some specific movement bonuses and senses, and then added some feats from druid for the wild shape focused feats plus more like that, then you'd be pretty close.
There's even precedent for focus spell stances, and that could work too.

Of course you'd have to give something up for these things, possibly even losing flurry of blows in the trade.


The Inventor could use way more options...

In an ideal world, the Inventor can do thsoe thing:
- They can have 3 basic innovations, 3 breakthrough innovations and 3 revolutionary innovations on their tool.

- They can have a weapon, an armor AND a companion at once, splitting the innovation number between them.

- They can attach a weapon to their armor or companion.

- Their companion can transform into a weapon or armor.

- They have 2 innovations for ranged weapon per tier. The class was added in Guns & Gears, and they cannot add Double Barrel, Capacity and Repeating to a firearm???

- Overdriving DC can be reduced as you level up, such as "always being a success".

- Unstable DC can be reduced as you level up, such as "always being a success".

- Gadgets are part of the class, like an alchemist's formulaes.

- Gadgets can replicate spells.

- Megavolt deals damage acording to your selected offensive boost.


I'll very much second the request for more Inventor options. I think the class could use a proper overhaul, to be honest, and not just the format-limited remaster they received, but in either case I'd like to see many more ways for them to actually invent things and let the player flex their creative muscles. Having an inbuilt method for crafting stuff in the middle of the adventuring day, much like the Scrounger's Cobble Together activity, could be a good start.

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