
_shredder_ |
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As a Kineticist fan myself, I'd love something that is basically a stronger Psychokineticist archetype. I just really really really really want to be able to use paper as my main weapon and mode of travel and not die immediately. Yes, I did watch "Read or Die" and loved it. Hence.
As a giant pf1 psychokineticist fan, I would love to see it come back as a class archetype, and all I really want from it is changing the KAS and switching the Fortitude and Will save progressions, so I can play a fully mentally focused kineticist that feels more like a typical cloth caster than a tough martial.

ornathopter |
So... Rival Academies having the Monastery of the Unbreaking Waves get a Magus Hybrid Study has given me some ideas...
Namely, some Non-Monk options associated with each House of Perfection:
All four schools could have options for Kineticists.
Options for Untwisting Iron could include:
Fighter options
Monastic Weaponry optionsOptions for Unfolding Wind could include:
Unarmed combat options
Throwing weapon optionsOptions for Unblinking Flame could include:
Psychic stuff
New Qi spellsHeck, it could be interesting if, given Wood and Metal having become their own element with genies and planes, if two new schools based around them tried to establish themselves among the Houses (Unbending Tree and Unrusting Metal, perhaps?)
Maybe that could fit into a Lost Omens: Jalmeray/Impossible Lands? It does sound fun.

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I'd also like to see an Eldritch Knight archetype.
...Yes, I know that *technically* the Magus Multiclass counts as one... but it's not a very good one.
I'd prefer something where it gets a variant of Eldritch Archer and Spellshot's Eldritch Shot/Spell-Woven Shot.
Maybe have something like this:
Eldritch Strike [Three-Action]
Requirements: Must be unarmed or wielding a melee weapon
Effect: You Cast a Spell that takes 1 or 2 actions to cast and requires
a spell attack roll. The effects of the spell do not occur immediately but are imbued into the required weapon or unarmed Strike. Make a Strike with that weapon.
Your spell travels through your strike, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Eldritch Strike.

exequiel759 |

Eh, I think the only reason why eldritch archer was a thing is because it came out before the magus. As you said, the magus is already an eldritch knight. Technically, a fighter with wizard dedication is the closest to the PF1e / D&D 3.5 eldritch knight, which obviously already exists too.
However, I think there's room (either as an archetype or magus feats, if not both) to instead of using your weapon proficiencies to make an spell attack to instead cast a spell while attacking. Kinda like the PF1e warpriest that used to cast buffs while attacking IIRC.
I wouldn't be bothered if it was limited to self buffs only.

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Okay, second stab at the Gun Witch, because the criticism was correct: needs to be class archetype.
So normal class archetype stuff would apply and both spell casting and weapon proficiency would be made similar to the war priest. Witch's Familiar is replaced with
Pact Pistol: Has the stats of a flint lock pistol, and serves as your connection to your patron. It does not get the extra abilities that a normal witch's familiar gets and can only prepare master abilities. It automatically gains potency and striking runes as with automatic progression.
It also gains the unique familiar ability: Ready Familiar: when ever you cast or sustain a hex spell, your Pact Pistol automatically reloads with standard ammunition conjured from the ether, OR if you have instructed your familiar to, it will load special (magical or alchemical) ammunition you are wearing.
You gain the Hex Cantrip: Patron's Target. 1 action, with the Hex and concentrate trait. Sustained up to 1 minute.
When you cast this spell your weapon increases it's item bonus by one. in addition when you cast this spell and each time you sustain it you may step, demoralize, stride, recall knowledge, OR begin to aid an ally (as in the action to cast this spell, counts as one of the two needed to aid)
Feats in this archetype would include being able to designate a second 1 handed fire arm to automatically reload with your familiar ability. Being able to essentially exploit vulnerability if you chose to recall knowledge, gaining the intimidating glare feat, and allowing you to add your weapon bonus to the demoralize action you take with the hex cantrip, making the stride you take as a part of your hex cantrip not trigger RS.

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As a giant pf1 psychokineticist fan, I would love to see it come back as a class archetype, and all I really want from it is changing the KAS and switching the Fortitude and Will save progressions, so I can play a fully mentally focused kineticist that feels more like a typical cloth caster than a tough martial.
Yes, this would be incredible!!!