The Inheritors Mark (Inactive)

Game Master Johnnycat93

Souls: 1101

Player's Handbook

Map

Firekeeper Shandara HP 3(20)/23
Norowas HP 35(4)/35; 2 pts CON burn


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Spooky Skeleton Scarecrow

Welcome

If you have not done so already please set up your alias in such a way that it contains your characters statistics and abilities in an easily accessed and understood way. I post from mobile from time to time and needing to access google docs, myth weavers, or a pdf makes doing so take that much longer.


Alright, I'll do so as soon as I can.


Spooky Skeleton Scarecrow

Selections have not been made yet; please refrain from posting until that point.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Great. Is this pattern acceptable?

I seem to have forgotten to add in my background skills, they are now indicated on my sheet.

I freed up about 50 gold in order to have a fully stocked spice/herb rack before coming here as a good meal does much to drive away despair.
Seems the sort of thing a follower of the sun might carry around into a warzone.
Would you like me to specify precisely what I have in that collection or is that investment of gold enough to say I can cook quality meals in the foreseeable future?


Spooky Skeleton Scarecrow

You can abstract. In fact, for crafting materials it's fine if you want to set aside an amount of your gp as "raw materials" that are otherwise usable in all crafting. That's part of how I will be dolling out rewards.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

It is done.


AC 20, FF 19, Touch 12; Hp: 34/57; Saves: Fort +8, Ref +4, Will +7; CMD 24; Perception +11

So the obvious questions.

Are we together?

How did we get to know each other?


1 person marked this as a favorite.
HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

I believe I need to add Background Skills. My apologizes GM Spooks. Other than that my profile should be set up more-or-less to be easily accessible.


K, all character info is on the aliases Tarina Grimshaw and Rebekah Ripper now.
I also made an additional alias for Tarina Grimshaw's animal companion; it can be found here under the name Moria Jr. or thru a link on Tarina's alias. Sorry for the delay, I have been haveing poor internet connection all day long.


Spooky Skeleton Scarecrow

Just so we're clear: Tarina Grimshaw was the character accepted to the game, not Rebekah Ripper.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Hrmmm... I look at my purchases right now and realize I lack universal solvent. This might become a concern eventually as Mimics are kind of a thing in this settings mythos.
Ah well. Guess I'll just have to be sure to pelt all treasure chests and suspicious looking barrels from long distance.

@Spooks
Cool, then that is what I shall do. I was going to say that Altair is going to be on the lookout for craft items (alchemy and cooking) as he ventured but it sounds like you foresaw that.

@Karthan

Well it sounds like the GM has set up a "Strangers meet at the crossroads" sort of thing with their first post.
Thankfully none of us are axe murderers (Well currently) so it wouldn't be that hard to just introduce ourselves on the side of the road.

Assuming we would prefer to avoid the fumbling of an awkward first meeting we could always say that Altair cooked a surprisingly delicious meal one night and caught the attention of more than the occasional crow or wolf.
It would give us all a reason to sit down and be civil to each other rather than just walking along on our merry way.

There is also the fact that as Spooks said we are supposed to be exemplars of humanity. There is a fair chance some if not all of us have heard of each other. At the very least in reputation.

And conversation over firelight and the revelation that we are all headed in the same direction might encourage folks to band togethor. Its madness to go where we are planning to after all, might as well have some company for the road to hell.


Spooky Skeleton Scarecrow

I have absolutely no problem with skipping awkward introductions.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Cool. Now if the humble bundle could stop murdering the servers with love and affection that would be great.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

GM Spooks, that should be no problem at all. Least, I'll see how Tarina Grimshaw and her animal companion Moria Jr fare.

And Altair Mooncalf don't you mean highway to hell in your previous post?

I will post as Tarina Grimshaw instead as D.Killian from now on


Spooky Skeleton Scarecrow

Gameplay is open for anyone who may be unaware.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Hrmmm... glowing moss. Seems like the perfect thing to make into a paste to paint vague and questionably useful glowing advice to those who will come once our journey is finished.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Any news from Karthan? Because on the gameplay tab, Tarina was going to interact with him, but he hasn't posted since Wednesday, so I didn't put in the post.

Also, Altair, your character's most recent response to Moria Jr., could not have been more perfect.


Spooky Skeleton Scarecrow

Given paizos recent issues I am being charitable. Otherwise I hold a strict 1/day policy barring any unforseen events.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I sent him a PM to let him know that gameplay is active.

Its funny, I had a character in a skull and shackles game do that to Plugg the Boswain.
I mean it was actually an aquatic anaconda but getting the wizard to ghost sound a clock ticking every time he was in easy view of Plugg was an incredibly devious way to drive the pirate insane with next to no means for him to react.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Huh, how about that.

Spooks, I just realized that nowhere on my alias I have my gift listed, except in gear, I'm going make sure I put it a more obvious place right now.


Spooky Skeleton Scarecrow

I know your gift, but Altair is the only one who has checked his clock until now. Hence the spoilers.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Alright, she will probably take it out soon since she seems so keen to lead.


Spooky Skeleton Scarecrow

In case there is any confusion: you cannot use social skills (Diplomacy, Bluff, Intimidate) to influence the attitudes of PCs. You're free to roll them, but that does not under any circumstance mean whoever you are rolling against is actually obligated to live by your rolls. You can still use social skills for their combat effects such as Intimidating to demoralize or Bluff to feint.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

You can still lie with bluff though, which can make for an amusing distraction but nearly assure your detection unless your bluff score is astronomically nigher then your allies.

Pathfinder doesn't like removing control of a PC's actions from that player unless they fail a will saving throw.


Spooky Skeleton Scarecrow

You can lie, yes, but as before a PC is not actually obligated to believe or disbelieve you on the basis of a die roll. Social skills are not a way to skip around having to roleplay with others; if you want to tell a lie or intimidate someone then do that.

This is definitely something I agree with Pathfinder on (4e makes it very clear in their GMG as well).


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Fair enough.

So while the idea is suicidal I figure I might as well pitch this for future in case we actually do need to kill this thing.

I find one amusing weakness that we might be able to take advantage of.
Dragons don't have fast healing and would be susceptible to bleed damage effects.
Far as I know most true dragon types don't actually have any ranks in the Heal skill amusingly enough.
Nailing it from large ranges using white dragon breath soul arrow to cause bleeding damage could cause it a lot of pain assuming average rolls for the dragon and you being difficult for said dragon to detect where ever you are cowering.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Found a major problem with my alias some of skills don't match up with the spreadsheet I had made, by looks of it the inconsistencies won't affect any past dice rolls, but they will affect future ones.

Also, her languages don't match up she is supposed to know Necril instead of Ignan. I don't know how I missed these before unless I was looking an un-updated sheet of her.


Spooky Skeleton Scarecrow

Map is available, please be careful when moving tokens. If you break something ctrl+z and try again.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

I can't access the map.


Spooky Skeleton Scarecrow

Give it another try.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Alright, works now. Thanks.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Altair's nature works against him, he had presumed that if there was creatures here they would be waiting for us. He never bothered to think up a signal for we spot foes and have the chance to ambush them.

This ought to be fun.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9

I would vote that we try to save our consumables, i.e the Soul of X, if not for any other reason than we don't know what meta purpose we could use them for beyond possibly gaining extra souls.

For example a Boss Soul might get us a cool weapon, or different RP/dialog from NPCs etc.

We can always use them later if they seem to serve no alternate purpose.

EDIT: I should have read the gameplay first I guess. My vote still stands for further consumables we find...


Female Human Magus [eldritch archer, sphere magus]-hunter 4

Altair check the map, your character should have got the note. Because I don't know how well her plan will work, due the fact there are more enemies than she can actually see. Also she may draw too much attention to herself. She assumed that there were at least 3, not 6.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Yeah I had Altair read the note, hopefully Spooks is kind enough to let it happen before combat happens so you can have your pet back.

As Karthan is about to have his own little cage match this combat is going to be an interesting demonstration of our characters strengths or weaknesses.

@souls talk
As we all seem to share a singular pool of souls it would be wise for us to have a small number of them to begin with. As that will allow us to burn them for Hex powers or other things.
the negative about popping souls in the games was that yo would lose them if you died twice in a row. As that mechanic and the concept of recovering souls after death doesn't seem to be present in this it might be wiser to consume lesser souls.


Spooky Skeleton Scarecrow

You read the note before I moved things into structured time so no worries.

Altair, just to be clear you are ceasing concentration on your hidden body spell correct?


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

think so?
I think I misread how it worked and assume that spending a spell point would let me use the effect without concentration. As it worked like invisibility anyway I was of the impression that combat popped it.

I also added a knowledge check to the end of my gameplay post. It would be nice to know stuff about what we are fighting.


HP: 38/42 | Temp HP: 4/4 | SP: 5/5 | MNVR: Bronze Lancet Charge, Hasted Leap, Oaken Shield* | Init: +5 | Per: +9
Altair Mooncalf wrote:

@souls talk
As we all seem to share a singular pool of souls it would be wise for us to have a small number of them to begin with. As that will allow us to burn them for Hex powers or other things.
the negative about popping souls in the games was that yo would lose them if you died twice in a row. As that mechanic and the concept of recovering souls after death doesn't seem to be present in this it might be wiser to consume lesser souls.

Although this game does derive some of it's motifs from the Souls games it's not a direct port. To that effect we actually don't know that lesser souls have no use besides as a currency item. I'm not even talking about in character - I mean from a direct meta standpoint it's entirely possible Spooks has some other use available for consumable Souls. I simply am saying that it might behoove us to be responsible with our limited consumables like that - there will always be extra enemies who have plenty of souls/other currency.

If we play it safe earlier on, we won't regret it down the road. Like I said, we can always just consume them in mass later assume we conclude that there truly is no direct use for them to exist other than as a stipend to our currency.


Spooky Skeleton Scarecrow
Quote:
As a standard action, you may touch a creature and spend a spell point to make it invisible for as long as you concentrate, to a maximum of 1 minute per caster level

Yeah, you have to concentrate for as long as you want to use it.

I don't see a Knowledge Check but I'll respond to it when it pops up.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Well that makes the effect mostly useless for anything but scouting and running away. A shame. But I shall keep it in mind for future.

Its at the bottom of my most current post. Reproduced here.

Altair Mooncalf wrote:


Do I know anything useful about beast men? (Knowledge arcana or nature, both have the same numbers)
Know check: 1d20 + 10 ⇒ (16) + 10 = 26

@Orntorias

Fair enough.


Spooky Skeleton Scarecrow

Admittedly, that's sort of the point.

Tarina, if you check the "using spheres of power" section of the wiki you can see a table for caster level progression. A magus is a mid-caster so at 4th level their caster level would be +3


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Eh, I think its just me getting jarred from playing with vancian spells most of the time.
Though I suppose I could always give Tarina puppy dog eyes next time she gets a caster level and hope she selects hidden body as well. If someone other than the caster is benefiting It looks like a rather solid buff spell.

Though that makes me ask, why are the sorcerery static buffs (magic weapon, Magic armor) so drastically less lasting than the equivalent Miracle?
Greater magic barrier and Perseverance both last for 1 hour/CL where as Magic weapon and Armor last for only 1 min/CL.
I mean I get that Miracles are supposed to be good at defensive talents but between Blinding bolt being Homing soul mass (the floating doom orbs) in disguise and Sunlight Spear vastly out doing any other spell casting style damage wise I'm wondering what the trade off is supposed to be.


Spooky Skeleton Scarecrow

Well, as I said in my opening in the recruitment none of the spheres are supposed to be balanced - not even internally. Many of them are cobbled together from bits and pieces of the original spheres.

That being said: Perseverance and GMB aren't as beneficial as Magic Weapon/Shield so the durations are different. It's a lot less harmful to have Energy Resistance for six hours then a +4 bonus to AC.

The other problem is they're supposed to recreate, at least in part, their video game counterparts. This causes a problem because anyone who plays the game knows that sunlight spear and soul arrow function totally differently, but translate that to pen and paper and the differences are almost nonexistent. Also I think Pyromancy Blast beats out Sunlight Spear in damage pretty handily.


Female Human Magus [eldritch archer, sphere magus]-hunter 4

We were limited to one sphere, correct? Also, would you know if my caster level is correct?


Male Orc Expert 5

Lawl casters.


Male Human of Smog HP27/27 AC19/14/15 CMD:17 CMB+3 Init:+4 Perception:+8, Fort:+4 Ref+8 Will+4 (+2vPSN) Spellpoints: 4/7

Aint my fault that spellcasters are not nearly as flexible and Path of war characters are #$#$ing busted to begin with.
Riven Hourglass will never see the light of day in my group.


Spooky Skeleton Scarecrow

No, you can select talents from any sphere. Your caster level is correct, I already answered above and that information is also available on the wiki.


Male Orc Expert 5
Altair Mooncalf wrote:

Aint my fault that spellcasters are not nearly as flexible and Path of war characters are #$#$ing busted to begin with.

Riven Hourglass will never see the light of day in my group.

Meh.

Honestly Riven Hourglass isn't even that impressive or interesting.

Elemental flux is better for a lot of reasons. Versatility being the foremost that comes to mind. Keeping with theme Karthan is sticking to Air with occasional forays into Fire (the brother to lightning).

As for busted? Nah. Anything I've pulled seen pulled wiht a PoW/character I've pulled/seen pulled with a 3/4 caster with less meta effort.

Currently running a rather interesting game where I cut the ends off of the tier system and added SoP and PoW to see what would happen. So far it's been pretty balanced and while you might expect PoW dominance I've actually had a harder time with the Hedgewitch and inquisitor with summoning shenanigans.


Male Orc Expert 5

Personally I'd take the advice not to get into spherecasting too much to heart and seriously look into with the Stamina system or Maneuvers to augment combat ability seriously.

Stamina's pretty thematic and easy to get into as it's only one feat entry.


Spooky Skeleton Scarecrow

Stamina is Weapon Arts for three if anyone wants to figure out how it works into the theme.

Also, I welcome discussion on Spheres of Power, Path of War, and any overall balance concerns with this game. As long as things stay civil and it doesn't detract from the game at hand.

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