pH unbalanced |
First classes I think of are Psychic and Witch.
The Siilent Whisper and Unbound Step Psychic both fit thematically and give you alternate ways to do their main shtick. With the Witch, I can see doing some really fun things with tactics and the Familiar.
On the other hand, you can never go wrong with Rogue -- probably Ruffian or Mastermind.
YuriP |
Yes all Int based classes probably will integrate very well with Commander.
But keep attention that Tactics consumes a lot of action every round. Maybe to restrict your choices that doesn't uses too much 2-actions or more activities probably will run better in your action economy. So many non-int based classes that usually doesn't requires many action like barbarian and champion will work well but rogue (specially the Mastermind as already pointed to use your high int) and classes that compress actions like monks and specially the summoners (that can have the Eidolon benefit from tactics?) probably will shine.
Old_Man_Robot |
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It's really tempting to say Investigator, just so you can be as SAD as possible with the Commander.
I honestly don't think this would be bad, but you'd pretty much the same result much easier just by going Rogue and using Dex as your secondry stat.
But even something like Ranger would be strong. Since your campanion can be a Squadmate, you can guarantee someone can take advantage of your Tactics.
Megistone |
Going Bard and making a super-support character isn't a bad idea, the only problem is that Bard keys off a different mental stat.
It's not that bad: you don't have to max CHA if you don't rely on offensive spells, but your Bard class DC is also going to be somewhat lower and it hurts precious options like Lingering Composition.
Or you just tank physical stats: full plate and bulwark are available, after all, and you should still have some space to have decent CON; but that means forgetting the idea to ever Strike even if you have full martial progression.