
YuriP |
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You can use your doubling rings to power up your property rune that you have in your iron ring hand because it clearly states "the weapon's fundamental runes are replicated onto any melee weapon you wield in the hand wearing the iron ring" so for all purposes is like the weapon in your hand with iron ring has the fundamental runes of your weapon in your hand with the golden ring.

Ruzza |

If I have doubling rings on my character can I have non-fundamental runes on the off hand weapon without having the fundamental ones first or do I need to invest in powering up the off hand weapon as well ?
Matt
You can indeed have property runes on the off-hand weapon, however, to do so, you will still need potency runes in order to do so.
The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit. A shield can't have property runes, only a reinforcing rune.
So while you may want to save money through keeping property runes only on your off-hand, you will still need to invest in at least getting the potency rune to do so.

Finoan |

Yes. And because of the limit of potency rune needed for property runes to work, I can't think of a scenario where it is better to put the property runes on the secondary weapon instead of the primary other than at lower levels before you get the greater rings that transfer property runes.
Also, check into if you want your primary weapon being the one with the runes, or to instead switch the rings around and bedazzle your secondary weapon. Doing it the other way around means that you can change out what damage type you deal with your primary weapon attack.

YuriP |

Matt Clay wrote:If I have doubling rings on my character can I have non-fundamental runes on the off hand weapon without having the fundamental ones first or do I need to invest in powering up the off hand weapon as well ?
Matt
You can indeed have property runes on the off-hand weapon, however, to do so, you will still need potency runes in order to do so.
Runes rules wrote:The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit. A shield can't have property runes, only a reinforcing rune.So while you may want to save money through keeping property runes only on your off-hand, you will still need to invest in at least getting the potency rune to do so.
But there's anstrange interaction in Transferring Runes when you remove the fundamental rune but keep the property ones:
...
If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic critical failure on your Crafting check. If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.
...
So you can inscribe a property runes into a weapon then transfer it rune to another one an then reactivate this property rune with the rings.
IMO using RAI it's perfectly fine to inscribe property runes into a weapon without potency runes to allow to active this rune with the rings.

Gisher |
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Matt Clay wrote:If I have doubling rings on my character can I have non-fundamental runes on the off hand weapon without having the fundamental ones first or do I need to invest in powering up the off hand weapon as well ?
Matt
You can indeed have property runes on the off-hand weapon, however, to do so, you will still need potency runes in order to do so.
Runes rules wrote:The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit. A shield can't have property runes, only a reinforcing rune.So while you may want to save money through keeping property runes only on your off-hand, you will still need to invest in at least getting the potency rune to do so.
You only need a potency rune on the weapon until the property runes are installed. Afterwards, you can transfer the potency rune to another weapon or sell it.
If you transfer a potency rune, you might end up with property runes on an item that can't benefit from them. These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.
So you could transfer the potency rune from a +1 flaming short sword to a rapier which would leave behind a flaming short sword with the flaming rune dormant. Then you could add a frost rune to the +1 rapier.
Now if you used doubling rings to replicate the potency rune from the rapier onto the short sword, the flaming rune would "wake up." So you would only need to own a single potency rune to allow the use of the property runes on both weapons.
Note that since the Runic Weapon spell explicitly creates runes (albeit temporary ones) it can also be used to "wake up" dormant property runes.

Ruzza |

I typically tend to stay away from a question once answered, but I think that the interpretation of "doubling rings or runic weapon can awaken dormant property runes" to have some flawed logic. As you said:
These property runes go dormant until transferred to an item with the necessary potency rune or until you etch the appropriate potency rune on the item bearing them.
While these effects temporarily create or replicate runes, they do not etch them. Etching a rune is a very specific process with rules.

Unicore |

Potency runes are much cheaper than striking runes. If you wanted to have a ghost touch weapon, but not have it eat up a lot of your overall wealth, you might have a +1 ghost touch weapon that you can turn into a striking weapon when you need it. The greater doubling Rings are pretty expensive to consider getting before getting a +2 potency rune and greater striking rune, so it makes sense to me have a couple of +1 weapons with uncommon but incredibly useful property runes, materials, or combinations of the two, before going all in on having one super charged maximized main weapon and the greater doubling rings that together can eat up a massive chunk of your overall character wealth.

Captain Morgan |

Potency runes are much cheaper than striking runes. If you wanted to have a ghost touch weapon, but not have it eat up a lot of your overall wealth, you might have a +1 ghost touch weapon that you can turn into a striking weapon when you need it.
I'm not sure that specific example is probable given astral runes are a thing now, but I get your general point.