
![]() |

SOLDIER-1st |
5 people marked this as a favorite. |

It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.
We have not yet added in rules updates for the Champion, or any other remaster update on rules that have not yet been printed. We will be adding in everything for the Champion with Player Core 2.

Easl |
3 people marked this as a favorite. |
I can't say I blame them for holding off, but I hate cross referencing errata docs with printed material and was hoping someone would have the up to date text all in one place. Foundry and Pathbuilder 2e have done a decent job of that though.
They will have it all in one place...once the new material has been published.
I mean I can see what you're asking for here - "bridging" entries that cover the temporary changes to Champion until the revised class is published - but that is a lot of person-labor being used for entries which then become obsolete on August 1 (expected). I'd much rather the AoN folks use their March-August time + early access to PC2 text to develop the "real" entries right now, so that the AoN PC2 update can drop the same week it's released. Rather than them working on the temporary fixes now and only getting to PC2 later. In an ideal world maybe they have the people-resources to do both, but I suspect we aren't in that ideal world and it's one or the other.

Trip.H |
3 people marked this as a favorite. |

It's not hard to say that AoN's one-stop-shop completeness, paired with the function-first UX, is a foundational brick in pf2e's appeal. It's rare for a community resource like AoN to genuinely boost the product/system it's built around, it's real accomplishment.
Even the use of ctrl-F to search the remaster .pdf was quite clunky in comparison.
I'm quite grateful for the resource, and happy it is available to the open public.

![]() |

Captain Morgan wrote:It doesn't look like they applied compatibility errata though. Champions still reference alignment instead of holy and unholy.It feels like a good call to just do the remastered champion when the Player Core 2 book comes out, instead of having to update it two times.
Especially since Champ is explicitly getting a significant rework in Player Core 2 (which was almost inevitable considering that it literally weaponized the alignment rules in Core Rulebook).

OceanshieldwolPF 2.5 |
3 people marked this as a favorite. |

A heartfelt thank you to all those working hard to ensure we have a free and searchable resource with which to imagine vast worlds, new friendships, magnificent ideas, mighty battles, small and kind acts with world-shaking consequences and the proper way to calculate the correct payment for making tea.
Blessed be the Archives of Nethys.

Deriven Firelion |

Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.
Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.

Gortle |

Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Yes some of them are very good.
Don't have to worry about Charisma now.
I dislike that. I really would have prefered if they had left them with a reason to have some Charisma. Maybe a later feat with some extra benefit at least. To my mind priests should have charisma.
Spirit damage hits everything except constructs and creatures without souls or spirits
Yes it is massive. One of the better damage types. Which really improves the potential for direct damage in the class. Immunity is going to be fairly easy to predict. I think it eats into the Primal and Arcane niche a bit too much. Not having good direct damage in class was a known weakness of the cleric list that you could build around. Now they can all have it.
Warpriest can get master proficiency in deity with weapon as well as master casting.
Yeah not really a big deal but still nice.
To my taste the cleric is verging on too strong now. I wouldn't have gone as far as they did. I suspect they really wanted to silence the 'Warpriest sucks crowd'. Still it is not going to be a problem. So I'm pretty happy.

Deriven Firelion |

Deriven Firelion wrote:Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.Yes some of them are very good.
Deriven Firelion wrote:Don't have to worry about Charisma now.I dislike that. I really would have prefered if they had left them with a reason to have some Charisma. Maybe a later feat with some extra benefit at least. To my mind priests should have charisma.
Deriven Firelion wrote:Spirit damage hits everything except constructs and creatures without souls or spiritsYes it is massive. One of the better damage types. Which really improves the potential for direct damage in the class. Immunity is going to be fairly easy to predict. I think it eats into the Primal and Arcane niche a bit too much. Not having good direct damage in class was a known weakness of the cleric list that you could build around. Now they can all have it.
Deriven Firelion wrote:Warpriest can get master proficiency in deity with weapon as well as master casting.Yeah not really a big deal but still nice.
To my taste the cleric is verging on too strong now. I wouldn't have gone as far as they did. I suspect they really wanted to silence the 'Warpriest sucks crowd'. Still it is not going to be a problem. So I'm pretty happy.
Did you see that Inviolable feat?
So you take Eternal Bless and Inviolable along with channel smite and you can be a pretty good war priest now. Level 20 feats still kind of suck, but Inviolable is so good, might as well be a level 20 feat.
I would say the wizard is not clearly the weakest of the Core 4 now (Fighter, rogue, cleric, and wizard). Not saying much though as any Legendary caster is generally pretty bonkers and the rogue is pretty ridiculous at high level.

shroudb |
Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.
There are even some subtle changes to the class to help it even further.
As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.
So anything applying to cast spell (like harming hands) applies.

Deriven Firelion |

Deriven Firelion wrote:Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.
There are even some subtle changes to the class to help it even further.
As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.
So anything applying to cast spell (like harming hands) applies.
And they made it clear no save and critical fail save on a critical hit for channel smite.
Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.

shroudb |
1 person marked this as a favorite. |
shroudb wrote:Deriven Firelion wrote:Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.
There are even some subtle changes to the class to help it even further.
As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.
So anything applying to cast spell (like harming hands) applies.
And they made it clear no save and critical fail save on a critical hit for channel smite.
Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.
Warpriest was quite critisized, and most of the changes favor warpriest.
More combat oriented feats, consolidations of feats, ability to go Str without hurting either your spellcasting or your Font, and etc.
For me, the feats that really clicked as the flavour of warpriest that I wanted to play but couldn't were the shield feats (raise symbol and etc), Zealous rush, and more importantly Restorative strike.
So I can play a defensive oriented warpriest like the clerics of old, heavy armor, right in the thick of it, and healing my friends while I smack my enemies.
Alongside the change to Bless aura making it an amazing spell now, it truly has a place in the battlefield imo.

Deriven Firelion |

Deriven Firelion wrote:shroudb wrote:Deriven Firelion wrote:Did anyone look at the Remastered Cleric?
What a power boost for that class.
Better feats.
Don't have to worry about Charisma now.
Spirit damage hits everything except constructs and creatures without souls or spirits
Warpriest can get master proficiency in deity with weapon as well as master casting.Cleric received better boosts to the class than ranger, wizard, or witch and they were already pretty strong.
There are even some subtle changes to the class to help it even further.
As an example, Channel Smite and such have been reworded to clearly say you "cast" the harm/heal.
So anything applying to cast spell (like harming hands) applies.
And they made it clear no save and critical fail save on a critical hit for channel smite.
Cleric got more upgrades than the wizard and I didn't see to many complaints about the class other than boring.
Warpriest was quite critisized, and most of the changes favor warpriest.
More combat oriented feats, consolidations of feats, ability to go Str without hurting either your spellcasting or your Font, and etc.
For me, the feats that really clicked as the flavour of warpriest that I wanted to play but couldn't were the shield feats (raise symbol and etc), Zealous rush, and more importantly Restorative strike.
So I can play a defensive oriented warpriest like the clerics of old, heavy armor, right in the thick of it, and healing my friends while I smack my enemies.
Alongside the change to Bless aura making it an amazing spell now, it truly has a place in the battlefield imo.
It all looks pretty great for the cleric. You can still go cloistered cleric and take a bunch of that too mainly missing out on the master proficiency in weapon. Overall, really nice.