A Wedding Gone Arwy A Hommlet Story.


Recruitment

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Grand Lodge

So this is a second recruitment.

Its 5e Dungeons and Dragons.

Core Races[PHB only]

All Classes in the PHB,+Artificer and Blood Hunter. All Offical Archtypes.

Stats are straight 3d6 arrange how you want.

Some rules

Only Core rule book back grounds.

Slow Natural.Healing:Youbonly heal your Profiency bonus in hp after a long rest. You can use your Hit Dice to heal more after a long rest.

Short Rest Healing: When resting for an Hour you can use up to Half Hit dice to heal if you have a Healers Kit. Without a Healers kit you cannot use this method.

7 day Full Heal: It takes a Week to rully heal naturally. Otherwise yoi have to spens Hit Dice, recieve healing.

Lingering Injuries:
If you take a critical hit
Drop to 0hp and isnt killed outiright
Fail a death save by 5 or more

All of these will cause a lingering enjury that require powerful healing magics to retore you fully.

Fire Arms exist as this is fonna be More Pike and Shot era.
Fighters,Blood Hunters and Artificers are the only ones Profiecent with them.

I will put the firearms in a seperate post.

Looking for 4 to 5 players to tackle the Temple of Elemental Evil along with some other things thrown in.


I will be a tiefling rune knight friend. Or at least an artificer. But tiefling for sure.


Dot for interest.


3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (5, 3, 1) = 9
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (4, 4, 4) = 12
3d6 ⇒ (2, 4, 6) = 12

Grand Lodge

As for Gods. Well I might Monotheism v Old Faith [aka nature worship] with a smattering of cults. [Great Old Ones, Demon Lords, Hell Lords, Fey Elders, Queen of Ravens]


Driving right now, but interested!

Critzible, what kind of players/game are you wanting to run - sandbox mixed with an underlying plot? Straight up 'this is the adventure, now go!' type of thing? Or playing it by ear?

Do you need/want an extensive background? Or would some bullet points be enough? Will they feature in the game, or that's really not part of the scope?
Any preference on locals vs. outsiders, or all of it can work well? If we want to be locals, do you have any reference reads we can peruse for ideas and tie-ins?

Hope my dictated message comes out decent hahaha.


3d6 ⇒ (5, 6, 6) = 17
3d6 ⇒ (3, 1, 6) = 10
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (6, 5, 5) = 16

Grand Lodge

The story has a plot and some threads. However the goal is the Temple of Elemental Evil. With a little playing buy ear

Backgrounds aside from the basic background from the PHB you can flesh it out. If you want Ideas You are heading back in to the area you grew up in.

The more vague you are with background the more I can weave it in.the Harder the background hook the less likely it will go in thier.

The overall idea/plot is your group returns ro Hommlet from training,ect.[or you can basically be a townie]

Somethinf happens, which leads you to join uo[though you may alrwady knowneach other] and begin a journey to investigate the Temple


I like it!

@Critzible: Would you roll the 6x3d6 for me? Just so that things are 'on the up and up'.


Albion, The Eye wrote:

I like it!

@Critzible: Would you roll the 6x3d6 for me? Just so that things are 'on the up and up'.

I actually really like that. I request that as well. :)

Grand Lodge

Id perfee if you guys rolled. If I do it itll probably be worse.

Lets see

Stat: 3d6 ⇒ (1, 3, 5) = 9
Stat: 3d6 ⇒ (5, 3, 4) = 12
Stat: 3d6 ⇒ (1, 2, 6) = 9
Stat: 3d6 ⇒ (2, 1, 4) = 7
Stat: 3d6 ⇒ (3, 6, 1) = 10
Stat: 3d6 ⇒ (2, 4, 5) = 11

Stat: 3d6 ⇒ (6, 2, 5) = 13
Stat: 3d6 ⇒ (4, 6, 1) = 11
Stat: 3d6 ⇒ (4, 1, 3) = 8
Stat: 3d6 ⇒ (4, 5, 1) = 10
Stat: 3d6 ⇒ (4, 2, 4) = 10
Stat: 3d6 ⇒ (2, 1, 5) = 8

See

Grand Lodge

If ypu want details of the town I can answer questions.

Right now I have just Hommlet and Nulb as the two main areas.

But I have alot of info on them


That’s really, really bad. If you prefer I roll could I? Not sure what could be made with that.

Grand Lodge

Grumbaki wrote:
That’s really, really bad. If you prefer I roll could I? Not sure what could be made with that.

I mean I did warn you, I just know I roll horribly for characters both physically and digitally!!

So yeah you can roll those where practice rolls


3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (4, 6, 4) = 14
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (2, 6, 5) = 13
3d6 ⇒ (1, 5, 5) = 11

Thank you. You are a gentleman and a scholar. :)


Can I get information on both? If I go with my tiefling rune knight I may be from the next town possibly. Unless rune knight just doesn't fit the theme of the dungeon

Then again I've never done an artificer either. Mhmh

Grand Lodge

Hommlet is a pretty small village tucked away that is kostly farmers, ranchers and herdsmen. They Have a Church [To the God/Goddess Taiia] and a thriving Old Faith. It has pretty much been left by national politics as they have no real rulers but an Elder and a council.

Recently Two Adventurers Burne and Rufus have be awarded land and are building a tower. They are defacto Lords but aside from establishing Guards and training the milita they tend to be hands off.

The town is primarily Human with a few Gnome citizens as Gnomes live in the hills to the north.

Halflings are neck as several caravans of them come through.

Dwarves are seen now with tbe stonemasons and a few look for more mining prospects in the Hills.

Elves and Dragon folk are rare as they tend to be outsiders. Though Wood Elves can be seend in the large woods to the east. Many watching over the ancient things with in.

Tieflings, Half Elves and Half Orcs are like any Half breed ans found in limited
numbers and sre treated with indifference or suspicion.

NULB Is built on a moor in the woods that has become a haven for river pirates and bandits.

It has even fewer buildings no churches but alot more products. Legitimate businesses are few, Alot of Undesirables live here and thrive.


Saw that the other recruitment puttered out....rolling for some toee goodnesd

3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (1, 3, 2) = 6
3d6 ⇒ (6, 4, 6) = 16
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (5, 5, 2) = 12
Nice.

Maybe a bard....


Critzible wrote:
Id perfee if you guys rolled. If I do it itll probably be worse.

This is how it is when you roll 6x3d6. I don't even think the low scores are an issue - I think the bad part is that some characters will have great ability scores, and others will have crappy ones.

That is why sometimes the DM comes up with ways to ameliorate this, like if your average bonuses are 0 or less you can reroll, or if you do not have a stat above 14 you can reroll, or after all the players roll for stats in order then you can choose from any of the rolled sets and swap two ability scores. Stuff along those lines.

Having gotten into quite a few 'OSR' games lately, I have come to recognize the importance of having ways to make sure even though the randomness is there to nudge you into playing something outside you comfort zone (because you rolled an 18Int when you are only used to playing martial characters, for example), the disparity between players is not too accentuated.

With a 12 (+1), 11, 10, 9 (-1), 9 (-1), 7 (-2) I can make basically whatever I want - don't think 5e has minimum ability score requirements for classes, does it?

Grand Lodge

Minimal is only for milticlassing or Gish Archtypes.


3d6 ⇒ (4, 6, 4) = 14
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (4, 2, 2) = 8
3d6 ⇒ (6, 6, 4) = 16
I'll see your rolls and raise them! :p

Jairdan Wynne:

(6),(9),9,14,14,(18)
Half-Elf (Mask of the Wild), Acolyte(Seelie Court), Warlock(Archfey)
Common, Elven, Sylvan, Celestial, Infernal

Asking the fey for a favor was something that was heavily cautioned against, even in the best of times. For a youngling wishing upon the ideals of the most beautiful being that he had heard of, the significance of having that wish responded to by your idol may have been misunderstood. "To be more beautiful like you", has a wide interpretation, and only the strongest of gods can make something of nothing. That wish was granted, at a Cost that included Service, and So It Became.

PT: Nothing can shake my optimistic attitude.
I: Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against their teachings.
B: I owe my life to the priest who took me in when my parents died.
F: I judge others harshly, and myself even more severely.


Start Gold: 5d4 ⇒ (3, 2, 3, 2, 1) = 11

Decided to make an artificer! I've never had one before, they look flavorful, and you allow them. So let's give it a shot.

Just a quick question though...

"Tools Required
You produce your artificer spell effects through your tools. You must have a spellcasting focus - specifically thieves' tools or some kind of artisan's tool - in hand when you cast any spell with this Spellcasting feature (meaning the spell has an "M" component when you cast it). You must be proficient with the tool to use it in this way. See the equipment chapter in the Player's Handbook for descriptions of these tools.

After you gain the Infuse Item feature at 2nd level, you can also use any item bearing one of your infusions as a spellcasting focus."

Does smith tools include a light hammer? If so, would holding the light hammer count as his focus? If so, then he'd use a light hammer at lvl 1, and a warhammer at lvl 2 when he gets infusions.


With Grum looking at an artificer, I'm for sure a rune knight. I will keep her fairly normal, having never played just a fighter in any DND edition for long, if ever.

So with that, perhaps as an abandoned child, I grew close to the new lords, and quickly jumped at the chance to join the local militia. However, since asa tiefling I have natural magic to a degree, I had to go with none traditional fighting methods.

So with a rune knight, a bard, a warlock, and a sorcerer we look balanced! And anything I may have missed.

Grand Lodge

Albion, The Eye wrote:
Critzible wrote:
Id perfee if you guys rolled. If I do it itll probably be worse.

This is how it is when you roll 6x3d6. I don't even think the low scores are an issue - I think the bad part is that some characters will have great ability scores, and others will have crappy ones.

That is why sometimes the DM comes up with ways to ameliorate this, like if your average bonuses are 0 or less you can reroll, or if you do not have a stat above 14 you can reroll, or after all the players roll for stats in order then you can choose from any of the rolled sets and swap two ability scores. Stuff along those lines.

Having gotten into quite a few 'OSR' games lately, I have come to recognize the importance of having ways to make sure even though the randomness is there to nudge you into playing something outside you comfort zone (because you rolled an 18Int when you are only used to playing martial characters, for example), the disparity between players is not too accentuated.

With a 12 (+1), 11, 10, 9 (-1), 9 (-1), 7 (-2) I can make basically whatever I want - don't think 5e has minimum ability score requirements for classes, does it?

Not the worst rolls. Still if younwant to try your hand at it thats fine. I am looking to have a game that is reminescont to AD&D thus the rolls and more geitty rules. With easier combat rules.

If the rolls arr horribly ill balanced from the others I will offer a boon. This will be with the Backstory.


Grumbaki here with my WIP profile. Cheers to FMS, I look forward to seeing your rune knight. :)

Still trying to figure out where to put his stats. But the rough idea is here. Given that gunpowder seems to be a thing, I hope to get my hands on a pistol. The image of a dwarf resting his pistol on a shield and blasting away is a great one.

Background will come later. The basic idea I’m having now is that this dwarf has been working as a mason and holds himself out as such. But the reason why he is out in the arse end of nowhere is because he is tinkering and experimenting with both blackpowder and magic. An explosive combination, and as such he refuses to return home until he has mastered it. To do otherwise would be both dangerous and shameful.

Grand Lodge

As fornclarity om backstories Ilm having you all try to keep it vague sonI can add the nessecary ties to Hommlet ans the area. That way we can play with it Over all.

The Second thing to think on is This is based on classic roles of tank, Skill Monkey, Blaster and Healer. Traps and dangers are plentiful as is death.

Sidekicks are available as well, each with different motivations. Side quests will present more non treasure oppotunities. As well as the Dungeon refilling areas cleared should you stay away for more rhan a week.


Critzible wrote:
The Second thing to think on is This is based on classic roles of tank, Skill Monkey, Blaster and Healer. Traps and dangers are plentiful as is death.

Yeah, I thought we were going more for a vibe of Fighter, Cleric, Mage, Thief kind of thing.


I can switch to a healer of some kind of needed, if no one wants it. I don't mind, paladins can heal, or even just a cleric. I generally play cleric or rogue, so if we have a need for one role I don't mind filling it over rune knight


Are Bards rogue-ish in 5e?


Albion, The Eye wrote:
Are Bards rogue-ish in 5e?

They get to pick their three skills so kinda. I might actually need to go rogue, since 5e does sorta make using thieves tools a thing


Understood.

I would need to play something simple - I am too big a noob in 5e. Maybe a Paladin or a Fighter.

Grand Lodge

Sorcerers, Druids, Bards, Artificers a d Paladins can Heal. As can Warlocks.

Cleric is the best. Though thier are ways to heal with magic by getting access to cure wounds or healing word.

Also Herbalism or Alchemist Kit can allow you to make a Healing potion if you get the reciepe.


I could switch to rogue as well.

Grand Lodge

Spazmodeus wrote:

I could switch to rogue as well.

Ypi can do a Bard.

Just remember you can get interesting skills and tools from backgrounds or pick them up later with a feat or training


Albion, The Eye wrote:

Understood.

I would need to play something simple - I am too big a noob in 5e. Maybe a Paladin or a Fighter.

I can move over to rogue so fighter is open for you, I don't mind, or even cleric.


I know we are using the phb for races, but are the expanded options open for our races? Like from Swordcoast guide for tiefling?

I have some backstory story stuff that I want to use with some options from that book, and how is your feelings on say taking a flaw or something? I'm thinking of like nearsighted, but she tries to hide it from the group.

And given what the party make up is so far, I think life cleric is my choice for sure. Bards can fill the skill part.


My unasked for advice is this: Make a character you really want to play. Don't worry about what the group "needs" or the like. If you want to play a fighter? Make a fighter. If you want to make a bard, make a pard. And if anyone wants to make an artificer? Make one! I won't be offended.

Grand Lodge

Just Core Races from the PHB. I will allow the Tieflinf to change up its spell like in Sword Coast as its more a flavor change

Grand Lodge

Grumbaki wrote:
My unasked for advice is this: Make a character you really want to play. Don't worry about what the group "needs" or the like. If you want to play a fighter? Make a fighter. If you want to make a bard, make a pard. And if anyone wants to make an artificer? Make one! I won't be offended.

Great Advice.

Now if you have an Idea and you wanna ask questions about said build and sruff I am jere to help.

Also ToEE is meant for PCs to pick up henchmen and followers ect. Trust me if a whole presents it self you have a chance to hire someone or fain a follower to help make up the difference.

The idea is when all is said and done to make you cemented to Hommlet as heroes and maybe Base yourself in the area.

Once dowlne with rhe Temple depending on how it goes may expand into something else or you may find yoir self capable od retiremebr

You may even find opportunities to have relationships and families. Get Blessings and other rewards.

As for advancement Im gonna do Milestone. And probably Story rewards.

Which is why I have been hintinf at you all being locals.


Critzible wrote:
Just Core Races from the PHB. I will allow the Tieflinf to change up its spell like in Sword Coast as its more a flavor change

That's sorta what I was looking at. Instead of the spell like, you get wings

Spoiler:
but I totally don't think the party is gonna wanna travel with demon girl at first, so they are completely hidden/more a story thing for now. Like she actively tries to hide them from the group, given it seems evil.

So that's really it. And honestly I play clerics a good bit, so I don't mind. I've never played a 5e cleric, but it doesn't seem that difficult.


Sounds very interesting. Posting interest. I'm going to build a gnome druid.

stat: 3d6 ⇒ (4, 1, 1) = 6
stat: 3d6 ⇒ (1, 5, 5) = 11
stat: 3d6 ⇒ (5, 6, 3) = 14
stat: 3d6 ⇒ (6, 6, 4) = 16
stat: 3d6 ⇒ (1, 4, 6) = 11
stat: 3d6 ⇒ (2, 3, 3) = 8


Here's the WIP profile for my gnome druid. Basic crunch done, working on description. I cobbled together a background from a combination of outlander and hermit - hope that's okay.

Ellywick is from the the forested hills north of Hommlet. She's spent a fair amount of time in town as she's fascinated with "big folk", and loves to talk to new people.

She an overly-friendly druid, often trailing flowers and small animals.

Grand Lodge

fatmanspencer wrote:
Critzible wrote:
Just Core Races from the PHB. I will allow the Tieflinf to change up its spell like in Sword Coast as its more a flavor change

That's sorta what I was looking at. Instead of the spell like, you get wings

** spoiler omitted **

So that's really it. And honestly I play clerics a good bit, so I don't mind. I've never played a 5e cleric, but it doesn't seem that difficult.

No flying, especially as alot of this will be dungeon crawl so sadly you wont be able to fly much

Grand Lodge

Ellywick Glitterfly Pebbletwist wrote:

Here's the WIP profile for my gnome druid. Basic crunch done, working on description. I cobbled together a background from a combination of outlander and hermit - hope that's okay.

Ellywick is from the the forested hills north of Hommlet. She's spent a fair amount of time in town as she's fascinated with "big folk", and loves to talk to new people.

She an overly-friendly druid, often trailing flowers and small animals.

I like it. Though thier are gnomes in the town and Made Jaroo Ashstaff is the Head of the Old Faith a Druid and a Halfling! Havent figured his Circle yet, but he has A Bear


Critzible wrote:
fatmanspencer wrote:
Critzible wrote:
Just Core Races from the PHB. I will allow the Tieflinf to change up its spell like in Sword Coast as its more a flavor change

That's sorta what I was looking at. Instead of the spell like, you get wings

** spoiler omitted **

So that's really it. And honestly I play clerics a good bit, so I don't mind. I've never played a 5e cleric, but it doesn't seem that difficult.

No flying, especially as alot of this will be dungeon crawl so sadly you wont be able to fly much

The fly is more for the backstory part than anything, so it's not a deal breaker. She can still be a nerdy cleric who thinks people will judge her for being a demon baby. The wings just made it HARDER to hide the truth.

I'll try and work on the crunch, and leave some of the character stuff open.


Critzible wrote:

Not the worst rolls. Still if younwant to try your hand at it thats fine. I am looking to have a game that is reminescont to AD&D thus the rolls and more geitty rules. With easier combat rules.

If the rolls arr horribly ill balanced from the others I will offer a boon. This will be with the Backstory.

Any chance I can just use the standard 5e character creation method of 27 point buy to build the character? I always crash hard when I try to roll for stats in any game :D

Grand Lodge

Albion, The Eye wrote:
Critzible wrote:

Not the worst rolls. Still if younwant to try your hand at it thats fine. I am looking to have a game that is reminescont to AD&D thus the rolls and more geitty rules. With easier combat rules.

If the rolls arr horribly ill balanced from the others I will offer a boon. This will be with the Backstory.

Any chance I can just use the standard 5e character creation method of 27 point buy to build the character? I always crash hard when I try to roll for stats in any game :D

Ill roll again

Stat: 3d6 ⇒ (5, 4, 5) = 14
Stat: 3d6 ⇒ (5, 3, 6) = 14
Stat: 3d6 ⇒ (2, 5, 5) = 12
Stat: 3d6 ⇒ (6, 6, 1) = 13
Stat: 3d6 ⇒ (1, 4, 2) = 7
Stat: 3d6 ⇒ (5, 1, 3) = 9


Thank you Critzible. I'll stop whining and use those.

My character idea - a local lad who has been blessed by the Divine even without himself knowing why. He knows he is not particularly bright, nor as strong as many other heroes in the whole wide world, so he just shrugs it away and accepts his blessings without much questioning, just feeling fortunate he has them.

He could easily fit in as a local - of simple origins, not bright by any measure but charismatic and good at heart. People around Hommlet would tend to trust him, and look to him for assistance - he feels equally at home doing his job as a militia member (could that be?), as he feels lugging bales of hay, buckets of water, or helping with plowing the fields. And that makes his parents Wilma and Jeffon quite proud of their son.

Dad is a blacksmith (could that be? He could also be a farmer) and mom is a gardener/herbalist, and they feel quite content with their lives. Thelurion feels there might be something more out there for him, but he does not dwell on those concerns. He is a good son.

Let me know if this blurb makes sense :)

Character would be a straight up Paladin tank/protector.
I would link the sheet if D&D Beyond wasn't acting up...

EDIT: There!


Wow! I did not realize this existed. Heading to Temple of Elemental Evil could be worth learning a new system. May try and see what I can come up with!

stats?: 3d6 ⇒ (3, 3, 5) = 11
stats?: 3d6 ⇒ (2, 5, 6) = 13
stats?: 3d6 ⇒ (5, 3, 3) = 11
stats?: 3d6 ⇒ (2, 4, 2) = 8
stats?: 3d6 ⇒ (5, 2, 4) = 11
stats?: 3d6 ⇒ (2, 4, 6) = 12

Very middle of the road, ok, now to see if anything strikes my fancy.
Edit: And to see what's happening so far:
fatmanspencer: tiefling rune knight friend
Talomyr:
ElbowtotheFace: Rolled stats.
Albion, The Eye: Thelurion Human Paladin 1
Grumbaki: kardin Shieldshatter Hill Dwarf Artificer
Spazmodeus: maybe Bard or Rogue
Me'mori: Jairdan Wynne Half-Elf Acolyte Warlock
Agie H.: Ellywick Glitterfly Pebbletwist Forest Gnome Druid

Edit:
Hey Critzible I'm seriously considering a barbarian, just a local kid, a tanner by trade, just wants to help as best as he can. The site Albion listed helped a lot, but I don't have a full copy of the rules. Is that ok, or should I sit this one out?

Probably something like this


@Robert: The link is not working for me, for some reason. Just so you know.

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