Reksew_Trebla |
This is purely for fun, of course, as Pathfinder is a game, not real life (even with the fact that World War I Earth exists in Pathfinder).
I discovered a possible way to break physics yesterday, but it is next to impossible to pull off.
For the Drawbacks options of Cursed Items, one of them says "Temperature around item is 10° F cooler than normal."
Well if the temperature is -459.67° F to -450.67° F, then having such an item would break physics. Because that would make it less than 0° Kelvin, which is scientifically impossible.
Anyways, are there other ways to break physics?
Oli Ironbar |
Anyways, are there other ways to break physics?
Any magic effect that is instantaneous, particularly from bags of holding. The force of explosives has a lot to do with how quickly the gas escapes, so in a strong contained area (such as a barrel of a cannon) the instantaneous expansion of air from a bag of holding makes for very, very powerful acceleration. Probably destroying the bag, but hey, the price of scientific discovery is failure.
Also rockets. Extradimensional space means that the lift force isn't reduced by fuel weight, so SAM, ASM, and even tiny ICBM's are a possibility.
glass |
Magic breaks physics as we understand it in the real world, as do colossal dragons flying (or walking for that matter).
The physics of Golarion are different, and magic and airborne/ambulatory dragons are are part of that. It is possible to break the physical rules of one setting (or the real world) in another setting, but it is definitionally impossible to break a setting's own physical rules.
Azothath |
the game model is very rough and not accurate or precise, nor is it uniformly consistent. While the game is wrong it cannot actually break physics. The damage is just what it is. Magic does not obey the natural laws. Trying to apply physics to magic doesn't work.
It is best to think of the game as a middle schooler's descriptive account of physical or magical events.
Mudfoot |
The Commoner Railgun isn't magic but breaks physics.
For those who missed the lesson, the railgun works by lining a lot of commoners up in a row and getting the first to drop (free action) an object in the neighbour's square and him to pick it up (readied move action). Rinse and repeat. Potentially infinite movement speed for that object.
Oli Ironbar |
More fun, but less breaking physics than skirting around thermodynamics: put ant haul on a large or huge beast of burden and have it lift up an immensely heavy object to a very sizable height and build around it a gravity powered electrical generator.
Because magic, the energy required for the animal to lift it/ drag it via pulleys is much less than created by the generator, so a fully green perpetual motion machine! (well technically a closed system perpetual energy machine iff the energy eventually results in feed for the animal, but the outcome is the same super-efficient generation of energy)
This can also be done on smaller scaled using telekinesis and fly wheels, but nothing comes close to the energy behind the lifting and carry capacity of large/huge quadruped animals.
Azothath |
Undead creation is a prime example of perpetual motion (until destroyed). The Game really never addressed the feeding needs of undead to break that sillyness. It is just a common trope for story/game purposes with historical usage. Designers left the details and explanations up to the Home GM.
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as we make up and frame the laws of physics they are reasonably understood (it's a human made model using a lot of math(which we also made up) to define it). Reality IS and Reality Acts/Does, it doesn't think about it. The part we don't understand is the not well described grey area or (tongue in cheek) Dark Knowledge or Stringed along Theory...