Masalic |
I'll try to break it down for you
Grenadier Alchemist
Choose Greatsword as your martial weapon
Get concentrated splash at level 3
Make Artokus's Fire and Mineral Acid
Mix em together in a hybridization funnel
Annointing:Mercurial Oil
Example build
3d6+7(from Weapon and strength mod from mutagen and +1 magic enchantment)
6d6+3(Artokus's Fire and Mineral Acid+Int mod from throw anything and concentrated splash)
To a total of 9d6+10...at level 3. What I'm trying to say it as long as you have the ammo for it, if you hit anything, its gonna die. In a very brutal and painful way i might add, and im not sure most DM's would be cool with you one shotting everything while being 4'8
Oh yeah btw this build was intended for a small race. So just imagine this little halfling just tearing through everybody with a sword secreting volatile chemicals. Awesome but kinda busted.
Taja the Barbarian |
Campaign: Wrath of the Righteous (with watered-down mythic rules)
Character: Aasimar Oracle
Build Focus: Using Desna's Divine Obedience to add my ridiculous Charisma mod to SR Penetration checks and boosting caster level on Holy Word (I think I was at +8 caster levels without using my Karma Prayer Bead).
Effect: Most foes couldn't avoid being paralyzed for at least a round, which was plenty of time for the party martials to spend an MP for a free move action up to the foe and Coup-de-grace them.
I didn't actually change my build at all, but I did put Holy Word in my 'for emergency use only' bucket because it was essentially an 'I win' button...
Masalic |
Campaign: Wrath of the Righteous (with watered-down mythic rules)
Character: Aasimar Oracle
Build Focus: Using Desna's Divine Obedience to add my ridiculous Charisma mod to SR Penetration checks and boosting caster level on Holy Word (I think I was at +8 caster levels without using my Karma Prayer Bead).Effect: Most foes couldn't avoid being paralyzed for at least a round, which was plenty of time for the party martials to spend an MP for a free move action up to the foe and Coup-de-grace them.
I didn't actually change my build at all, but I did put Holy Word in my 'for emergency use only' bucket because it was essentially an 'I win' button...
So basically, it's one of those "Practice restraint" sort of deals
Just because you can turn someone's face into char broiled meat doesn't mean you should.Mightypion |
Campaign: Wrath of the righteous
Character: Human Urban Bloodrager phoenix/mysterious stranger/swashbuckler
Build focus:
Arcane strike, blooded arcane strike (so its a free action) and spell catridges meant I did force damage and didnt have to reload, I joined at the start of act 4 and had about 6 attacks hitting touch ac per round adding deadly aim, my charisma mod, and for strong foes smite damage, and my gun was holy and evil outsider bane. I I grabbed an intelligent pistol with access to the paladin spell list (for grace of the champion, which worked on my professional a##&@$$& because of beyond morality).
Eventually I dumped the whole arcane strike spell catridges and downgraded my pistol to be merely shadow shooting (the character did became Nocticulas herald, so it fit).
It was good for the game, enemies like Korramzadeh started getting turns!
What was also fun was to be on reasonable terms with Shamira (Hi, yes, I am mortal, and just a human, so if you wait 40ish years I die of old age. No reason to risk a fight right? Much smarter to point me in the direction of your enemies!), also be Nocticulas herald and use the shadow evocation greater domain powers to first cast burn corruption normally (I think its a fun spell for a Phoenix Bloodrager who constantly makes fire puns), and then use the herald SLA to also cast it as a shadow evocation greater.
Even funnier that I wiped out a Cabal of Blackfire adepts with it.
Oli Ironbar |
So many! Tengu Swashbuckler that turned into a more deadly form as a tiny bird. Ki Mystic Sensei monk that would dimension door the entire party at the start of each fight who also had a killer kitty. Whirlwind trip Rogue/Cavalier that had a 50/50 chance of a free 60' move at the start of each combat. Cavalier/Skald that gave a +8 rage to the party with a familiar whose job it was to constantly put up moment of greatness. Ice Sorcerer who cast at about 6 CL above his level and had diplomacy in the 40's. Sound Striker bard with 60' range and a nearly limitless ki pool to recharge his inspire courage rounds. A Medium who was absolutely insane. Well the insane part was the notable feature, but a lot of fun! A Constructed Pugilist/uMonk with an oversized arm building up to Cerberus style chain to DDoor and vital strike any cluster of enemies. David Bowie in Chronicler of Worlds form with persistent save or suck spells and the ability to frighten all creatures at 30' to 60'.
People at my FLGS kind of knew what to expect, but I would start with the mooks in most battles and when I was the face of the party I tried to play as the party's ambassador in one way or another.
There were more than a few times when it was too much, like charging the glass golem and taking it out in one pounce or two mummies trying to get the drop on us and one hitting each with combat reflexes, but I also tried to come up with out of the box strategies with the group that didn't rely solely on these builds.
Heather 540 |
Halfling Hunter - Combat Reflexes at level 1, Outflank at level 2, and Pack Flanking and Paired Opportunists at level 3. Slapped Keen on a Scimitar and I was critting on a 15 and setting off chain after chain of AoOs. The other players started calling her Beyblade due to all the attacks she was generating. One time I kept critting while doing the AoOs and starting the chain off again. The poor GM eventually just went "It's dead! Stop rolling, it's dead!"
MrCharisma |
I didn't quite have to respec, but my Bloodrager in Iron Gods is pretty powerful and I decided not to take the options I'd been planning on. I'm playing a Primalist, and my AC is super low but I have substantial damage reduction, energy resistance, crit negation, the ability to force rerolls, oh and I have 7 AoOs and a 15 foot natural reach most combats. I WAS going to take Come and Get Me and Reckless Abandon to capitalise on my strengths, but I'm already breaking the game enough that my GM is having touble balancing the game. I thought this combo would be enough that he'd flip the table so I just didn't take them.
TriOmegaZero |
Yep, seen that plenty of times. I love intentionally holding it back until a situation where the party is in trouble and then using the full effect.
I've seen a musket master only taking two shots a round until a serious threat appeared, the player looking to the table and asking 'do you need me to get serious?' and once the players said yes, blew away the BBEG with six shots a round.
It's a great feeling.
DeathlessOne |
'do you need me to get serious?'
Ooof, felt that one right in my gut. I have a character in Giantslayer that embodies this concept.
Pale. Anemic. Bleached white hair. Angry cut marks on his arms that never quite seem to heal. A sinister looking (and detecting) king crab that scuttles around him a little too possessively. A secret pact with infernal forces that grant him certain powers. A knowledge that death is a one way trip to the Hells for him, yet a desire to do as much good as he can anyway. And worst of all, he doesn't even seem to know what he wants to be doing every round.
Should he lean into his Witch powers, and hex the enemies or protect his allies? Maybe draw on the growing 'coven' link he shares with two other allies to cast personal spells on them directly? Should he lean into that martial training and draw on half remembered feats he knows to enhance his martial prowess? Should he skulk in the shadows and drive his Hope Knife into the vulnerable flesh of his enemies? Perhaps draw on the arcane skills he's picked up from his Magus friend to enhance his weapons, allowing charged shots or channeling spells through them? ... Or, should he release the essence of the Kraken (Style) that lays dormant in his form, sending torrents of his platinum hair to envelope, grapple, and squeeze (constrict) the most dangerous enemies dry... all while his allies get to rain blows done on the creature at the same time?
... I try to avoid that last option, even though the character was designed to explicitly be able to do that, and do it well. That kind of power is not necessary except when the stakes are too high to ignore that option.
thenobledrake |
Constantly.
It's why I started avoiding spellcasters in general and tend to play extremely recklessly... and quit playing with a particular GM who would always run the GM-as-antagonist style and basically just hard-counter, or worse just ape, my character (and unsurprisingly have "we're just not going to play that anymore" be the "good ending" for their campaigns).
It's a big part of why I don't play certain systems anymore, PF1 included. I absolutely hate having to deliberately avoid options because they have too much impact on game-play. I know some people like the feeling of being able to sandbag until some crazy moment and then pull out their actual power to win, but for me it feels like sitting down to play Super Mario Bros and trying not to push the jump button.
Reksew_Trebla |
Constantly.
It's why I started avoiding spellcasters in general and tend to play extremely recklessly... and quit playing with a particular GM who would always run the GM-as-antagonist style and basically just hard-counter, or worse just ape, my character (and unsurprisingly have "we're just not going to play that anymore" be the "good ending" for their campaigns).
It's a big part of why I don't play certain systems anymore, PF1 included. I absolutely hate having to deliberately avoid options because they have too much impact on game-play. I know some people like the feeling of being able to sandbag until some crazy moment and then pull out their actual power to win, but for me it feels like sitting down to play Super Mario Bros and trying not to push the jump button.
There is an entire large community dedicated to playing Mario games with as little "A" presses as possible (A typically being the jump button in Mario games).
So uh, bad example there dude.
thenobledrake |
There is an entire large community dedicated to playing Mario games with as little "A" presses as possible (A typically being the jump button in Mario games).
So uh, bad example there dude.
It's really not, though.
Because that's actually exactly analogous. Some people are into it and dedicate time to figuring out how to squeeze even fewer jumps into a run - but if you tell the majority of people that buy a Mario game to play like that they are going to respond with "...but... why?"
Belafon |
To a total of 9d6+10...at level 3. What I'm trying to say it as long as you have the ammo for it, if you hit anything, its gonna die. In a very brutal and painful way i might add, and im not sure most DM's would be cool with you one shotting everything while being 4'8
You're looking at 2550 in equipment (out of an expected WBL of 3000 for a third level character). And 50 gp per attack. And 10 minutes prep per attack.
Which is to say this sounds more like a theorycrafted build than something that saw actual play and turned out to be too powerful.
I've had a couple of PFS builds that turned out to be so powerful I held way, way back. But I really enjoy roleplaying so it turned out great for me as I turned those characters into "teachers" who congratulated others on doing well or "entitled jerks" who (role-played that they) believed it was everyone else's responsibility to do the actual work.
Masalic |
Masalic wrote:To a total of 9d6+10...at level 3. What I'm trying to say it as long as you have the ammo for it, if you hit anything, its gonna die. In a very brutal and painful way i might add, and im not sure most DM's would be cool with you one shotting everything while being 4'8You're looking at 2550 in equipment (out of an expected WBL of 3000 for a third level character). And 50 gp per attack. And 10 minutes prep per attack.
Which is to say this sounds more like a theorycrafted build than something that saw actual play and turned out to be too powerful.
I've had a couple of PFS builds that turned out to be so powerful I held way, way back. But I really enjoy roleplaying so it turned out great for me as I turned those characters into "teachers" who congratulated others on doing well or "entitled jerks" who (role-played that they) believed it was everyone else's responsibility to do the actual work.
It's not so much that it was objectively powerful, so much that even the potential to just completely trivialize boss encounters, up until level 8 might get the DM to up the difficulty just to deal with you. But yeah thinking about it, TriOmega has the right idea. And those rounds would only be something to pull out when you can't afford not to.
Oli Ironbar |
Hmmm. Here are different ways I've roleplayed my OP characters:
Tengu: deathly devoted to his family, who happened to be the entire PFS, so made clear that threatening them was NOT ok. Had high sense motive but low Cha, so offered party insight into social encounters while doing his best not to bungle them (got a good GM chuckle when he tried to gather information by sitting down in a barber's chair and chatting people up).
Sensei: strictly disabling enemies and walling off party squishies while playing the part of Kung Fu Panda's Sifu to PC's 'grasshoppers' for inspired courage, so snarky advice combined with highest praise for when the party supported each other.
Rogue/Cavalier: self-described mook-bane, would seek out the least powerful enemies to build up her glorious challenge bonuses first.
Cavalier/Skald: dayjob was a confidence instructor with a 60 second ad for his 'How To Orc' self-improvement series (including AC 20 Abs, and Barrgh! (now available in Common!)), so his shtick was teaching others how to rage like an Orc (twin character to my partner's barbarian Orcella, who he constantly infuriated).
Ice Sorcerer was the Dude from the Big Lebowski, so completely clueless and in need of the party's guidance (especially on what to say as the face of the party), but he did actually find his rug after winning the Ruby Phoenix Tournament (it really tied the planes together!)
Sound-Striker bard was just stupid strong on attack, but gave really good buffs to the party, and I did learn the basics of Thuvan throat singing for when he used his abilities
The Medium focused on the Marshal spirit, so her power was keeping the party out of trouble, but used her unique Gnome perspective to find interesting and unexpected solutions to most problems (even when that was just finding out to use the pointy end of the spear as the Champion)
The Constructed Puglist/ Monk was a doctor, so only non-lethal except against outsiders and undead, and constantly sought to understand why the Society kept calling on him, of all people, for these missions (was really great when a doctor/heal skill was actually needed!)
The David Bowie Chronicler of Worlds was debuff build, so gave the party it's share of combat once the odds were in our favor, and had all sorts of fun disguises based on Bowie's actual personas (and voices to go with them).
Reksew_Trebla |
Can't say I have, buuuut, I have wanted to drop a build because it outshined everyone else, due to me having better system mastery.
In fact, with my first group, I would avoid spellcasters as much as I could, because I didn't want to outplay everyone else. I was actually outshining them as a martial character in fact. The GM tried to limit options to the books he owned, so I just bought him new books with stuff I wanted for his birthday and for Christmas.
Unfortunately, that GM, who was engaged to my mom, was a pain killer addict, who was only with my mom to "borrow" pain killers from her. In fact, while I unfortunately don't have proof, with this fact known, I know he stole pain killers from his own patients in the nursing home he worked in, because multiple times someone "forged" his signature in the style of a different employee's handwriting, and everytime he refused to press charges, maybe cause a police investigation would prove it was him all along. Yeah, it was him that stole those pills. So yeah, I no longer am a part of that Dinkleberg's group.
Dragonchess Player |
A human fighter focused on tripping and damage:
Fighter (Mutation Warrior) 20, VMC Barbarian
1st- Combat Expertise, Improved Trip*, Fast Learner**
2nd- Power Attack*
3rd- Mutagen (+4 Str); Rage (Con mod + level rounds per day)
4th- Combat Stamina* (for the tricks)
5th- Weapon Training (+1 Polearms); Furious Focus
6th- Greater Trip*
7th- Mutagen Discovery (Wings); Uncanny Dodge
8th- Cut from the Air*
9th- Advanced Weapon Training (Weapon Mastery [Smash From the Air]); Iron Will
10th- Felling Smash*
11th- Mutagen Discovery (Spontaneous Healing); Rage Power (Knockback)
12th- Critical Focus*
13th- Advanced Weapon Training (Weapon Specialist/Polearms [Improved Critical]); Combat Reflexes
14th- Bleeding Critical*
15th- Mutagen Discovery (Greater Mutagen [+6 Str, +4 Dex]; DR 3/-
16th- Stunning Assault*
17th- Weapon Training (+2 Polearms, +1 Bows); Cleave
18th- Cleaving Finish*
19th- Mutagen Discovery (Grand Mutagen [+8 Str, +6 Dex, +4 Con]); Greater Rage
20th- Weapon Mastery (Nodachi), bonus combat feat*
Primary Weapon: +1 adamantine nodachi -> +1 furious -> +1 furious transformative -> +2 furious transformative -> +2 furious impact transformative -> improve from there. Note that hooked lance and nodachi are both in the Polearms Fighter Weapon Group; hooked lance for reach tripping (with the Knockback rage power to push enemies that get inside reach back) and nodachi for effect crit-fishing (18-20/x2 and 20/x4 weapons are statistically about equal for DPR).
Invest in a Vest of Stable Mutation.
A starting 17 Str (the floor with a 15 point buy; 17 [15 + 2] Str, 14 Dex, 12 Con, 13 Int, 12 Wis, 6 Cha) ends up with an effective 42 Str (17 + 5 [advancement] + 6 [enhancement from a belt] + 8 [alchemical] + 6 [morale]) at 20th level. Plus 4 skill ranks per level (max out Perception with one, split between Craft [Alchemy] and Fly [after 6th/7th level] with another, 2 ranks per level left for whatever [probably not Cha-based skills]).
*- fighter bonus combat feats
**- human bonus feat