mikeawmids |
3 people marked this as a favorite. |
Maybe so, but the book doesn't direct readers/customers to the Archive of Nethys. Whether or not you can get your hands on the particular ruleset for (cue jingle) Paizo's BS Subsystem of the Week isn't my main gripe, it's that being bombarded with multiple subsystems per module is exhausting and subjectively bad.
magnuskn |
2 people marked this as a favorite. |
You seek find this interesting. I agree with you in that I think this is what people are meaning when they ask which is best. But even these are not really objective, I think.
Subsystems (for example) are irrelevant to me in terms of whether I think it’s a “good” AP. Those that work for our group, I use and those that don’t I just narrate, handwave or switch to a tactical solution. What matters for me is the story and I regard the resolution process encapsulated within subsystems as suggestions, at best.
I’m even reluctant to include story structure, merely because some of the APs that read well have left my group bored. Whereas some that I thought were going to be lame are still talked about years later.
I’ve also seen so many debates with people screaming at one another about what constitutes “good” game design, no matter how diametrically opposed their views. It’s an uncomfortable view for me because I’m basically an objectivist wrt just about everything.
I think what you describe has to come down to subjective perception. If a (widely acknowledged, even by the developers) badly written AP like Serpent's Skull is a huge hit with your group, I personally would chalk that up to a.) the theme of the campaign resonating with them and b.) the individual GM work being outstanding (often motivated by the GM being highly motivated to keep an already popular campaign going well).
Subsystems can of course be handwaved, but often GM's will just assume that they should be used, because Paizo put them into the adventure. Hence, I think using them to put together how well an AP is built makes sense. Although it should be a minor component in grading them, since even the best ones don't seem to be exactly barn burners in terms of popularity with GM's and players.
Arcaian |
3 people marked this as a favorite. |
Maybe so, but the book doesn't direct readers/customers to the Archive of Nethys. Whether or not you can get your hands on the particular ruleset for (cue jingle) Paizo's BS Subsystem of the Week isn't my main gripe, it's that being bombarded with multiple subsystems per module is exhausting and subjectively bad.
Again, the victory point systems are all functionally the same subsystem, and a simple and straightforward one at that. I've used VPs with a couple of my tables without ever having introduced it as an explicit subsystem - "so for this bit, you each have time enough for one check before the plan needs to happen, and we need 3 successes to convince the boss that your plan is worth following. Crits give 2 successes, crit fails take one away. He's currently not certain about the risks it involves, and whether or not the herbs you've gathered will do the task. Does anyone have an idea of how they'd convince him?". Once you've done that, people understand the fundamentals of all VP systems - sure, in that context I could've used the slightly more detailed Influence Points system, but it's really easy for players to get their heads around these systems. If your complaint is that being 'bombarded' with these VP systems is exhausting, then I simply don't see how that could be the case - these aren't the bespoke, mostly untested subsystems that Paizo put in many PF1 APs that I definitely did find relatively taxing to implement will into the adventure.
Steve Geddes |
The OP gave us examples of what they enjoy. The title might seem a bit too absolute though.
The idea always is to help people who wonder which AP they should buy to benefit from the "hive mind" of those who played them.
Conversation wanders. Perhaps it will be useful, perhaps not.
Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |
I will say, I'm leery to use "popular" as a marker for "good".
This also doesn't take into account the changes in the reader/player. What was quality even 10 years ago has changed as we've become more aware of Colonialism, Sexism, etc. (I'm afraid to use "Woke" as it has become politically charged.)
For example, go an try to read the original Tarzan (from 1913). I am pretty sure that it won't read the same as it did then. (I tried to watch the DvD of the Buck Rogers in the 25th Century from 1979. I couldn't do it.)
Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |
I don’t like Reign or Winter or Strength of Thousands.
So we have different tastes. :p
Which leads to …
One of the reasons why we do so many Adventure Paths is because we will NEVER publish everyone's favorite one. THe more we do gets us closer to that goal.
And please folks... if someone makes a list of their favorites, let them like things. It's okay if some folks prefer elements that you might not, and vice versa. Them not listing your favorites does not make your favorites any less your favorite.
There are certainly ones that sell better than others. Some that have better reviews than others. And some that I personally had more fun working on than others. Those lists will never be identical.
glass |
5 people marked this as a favorite. |
An NPC has information that could help your investigation? Better start gathering Influence points!
You're being chased by an angry bloke with a big stick? Let's hope you can accumulate enough Evasion points to escape!
Do you want to buy that cool magic item from the skeezy merchant? He's not gonna' sell unless you've collected enough Negotiation points to satisfy his weird and inconvenient compulsion to haggle.
I do not know (and do not want to be told, because that would be a significant spoiler) what exactly these refer to, but they sound very much like VP from the GMG. In which case, it is not "subsystems of the week", it is literally the same subsystem.
glass |
2 people marked this as a favorite. |
Regarding what's good, I can obviously only speak to one I have played or run. Which, if I count the ones that are still in progress, is actually quite a few now. Specifically:
(format is: Name of AP/role/status or progress/system/rating, then any further notes in a spoiler block if necessary).
Age of Worms/GM/Complete/PF1 (mostly)/Very Good
War of the Burning Sky/Player/Complete/D&D 4e/OK (not Paizo)
Rise of the Runelords/GM/Complete/D&D 4e then PF1/Very good
Shattered Star/Player/On the final chapter (lvl 16)/Not the best
And this is getting long enough, so TBC in another post....
glass |
2 people marked this as a favorite. |
(format is: Name of AP/role/status or progress/system/rating, then any further notes in a spoiler block if necessary).
And this is getting long enough, so TBC in another post....
Curse of the Crimson Throne/Player/About half way (lvl 8)/Very Good
The Sunless Citadel Adventure Path/GM/About half way through (lvl 10)/PF1/Good (not Paizo)
Savage Tide/Player/Just under half way through (lvl 7)/Very Good
Written for 3.5, but pretty easy to adapt to PF1 on the fly.
Abomination Vaults/GM/One level in (in both senses)/PF2/Good
Definitely another hard one so far, although PF2 at lower levels tends to be like that, it seems. The giant scorpion accounted for one PC, and we nearly had a TPK when the 1st-level PCs decided to go down stairs to the second level and take on a wraith, or was it a shadow? Either way, it is a good job they decided to and were able to run away.
And that's it. Obviously, take the ratings for the unfinished APs (especially the ones in this post) with a bucketload of salt, since I do not know how the later stages are going to go. We are talking about starting Return of the Runelords and The Wild Beyond the Witchlight (for D&D 5e, but we will use EN Publishing's Level Up/A5e) soon-ish, and maybe Iron Gods and/or Shackled City after that.
Aaron Shanks Director of Marketing |
Yakman |
2 people marked this as a favorite. |
mikeawmids wrote:Probably for the reason everyone else did, that being middle-aged D&D dude nostalgia for "Against The Giants" vibe.Glass Cannon gang are likely a factor there.
Has Troy ever explained why he chose Giantslayer over all the other APs that were out at that time?
The choice was brought up a few times in some old Cannon Fodders: Giantslayer was the "new AP" at the time (I don't think it was finished being published when they started), and it was themed "classic" good v. evil.
Oliver von Spreckelsen |
The biggest problem of Council of Thieves is disappointed expections. The Players expect an AP where they are rebelling against the House of Thrune, but in the end they are the Batman of Westcrown. You only need to change the initial speech of Janiven Key and the players will know what to expect from this campaign. (Yes, there are some other problems, too, but that's the main one. And Second Darkness + Serpent Skull have this problem, too)
zimmerwald1915 |
1 person marked this as a favorite. |
The biggest problem of Council of Thieves is disappointed expections. The Players expect an AP where they are rebelling against the House of Thrune, but in the end they are the Batman of Westcrown. You only need to change the initial speech of Janiven Key and the players will know what to expect from this campaign. (Yes, there are some other problems, too, but that's the main one. And Second Darkness + Serpent Skull have this problem, too)
You do more revolutionizing in winning autonomy (self-government) for the people of Westcrown than you do in any of the APs about overthrowing a government, simply because the options for replacing the overthrown governments are so determinedly conservative.