If each class was a city...


Lost Omens Campaign Setting General Discussion


Which Golarion city would they be, and why?

Yes- I'm aware that there's not going to be one right answer, but I'm interested in seeing people's thoughts.

The city doesn't have to be exclusively the class- everyone in town doesn't have to be an alchemist- but there should be something about it that means when you see it you think "ah yes- Oenopion, the city of alchemists.

(As a note: I'm using the word "city" pretty broadly, both in the sense that if something is a town, fine, and that some classes- barbarian, druid, ranger, don't lend themselves to traditional cities)


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One could argue that Mzali is a city of inquisitors, subtle divine agents of Walkena and the solar pantheon that created him warring in the shadows.

Dark Archive

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Ilizmagorti (Mediogalti isle) - city of assassins.
Kalsgard (LotLKings) - city of barbarians.
Whitethrone (Irrisen) - city of witches.
Mechitar (Geb) - city of wizards (necromancers).
Quantium (Nex) - city of wizards (every other type).
Nerosyan (Mendev) - city of paladins.
Merab, his sails unfurled! (ahem, Thuvia) - city of alchemists.


Thrushmoor is witch town.


Pathfinder Starfinder Society Subscriber

Personally, I'd place Quantium as the city of wizards. It could be argued that Nantambu should hold that title given it has the oldest magical arcane school on Golarion in the Magaambya, but that's just a magical place in in the city, Quantium on the other hand simply is magic, the whole place is just chocked full of wizards everywhere you go.

EDIT: Also, 100% in agreement of Oenopion being the city of alchemists, I mean, that's literally it's title! Whole place is pretty much a giant greenhouse to make alchemical ingredients with and is the Inner Sea's biggest exporter of healing elixirs by a landslide.


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Hyrantam is the city of Kineticists, in that they could really use more of them. All you need is a nearby volcano and (possibly flooded) mine and you get all six elements in large quantities.


Alkenstar City - gunslinger. Obviously.

Fighters could be anywhere, but maybe Tymon because of the gladiators.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The city of Bards (mostly self-proclaimed) is Pitax. It USED to be a Rogue city, until Irrovetti showed up. :P


Alchemist- Oenopion, Merab
Barbarian- Kalsgard
Bard- Pitax
Champion- Nerosyan
Cleric- ??
Druid- ??
Fighter- Tymon
Gunslinger- Alkenstar
Inventor- ??
Investigator- ??
Kineticist- Hyrantam
Magus- ??
Monk- ??
Oracle-??
Psychic- ??
Ranger- ??
Rogue- Riddleport
Sorcerer- ??
Summoner- ??
Swashbuckler- ??
Thaumaturgist- ??
Witch- Whitethrone, Thrushmoor


Creating a list because I'm loving the corners this has sent me to.

Swashbuckler is presumably going to be in the Shackles? Investegator and Thaumaturgist both feel pretty Ustalav to me. These also a kingdom in Tian Xia that is ruled by Sorcerers, but it's name alludes me...


Took a moment to Google both Dtang Ma (capital city Ramparassad), and the difference between 'alludes' and 'eludes'...


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Set wrote:

Ilizmagorti (Mediogalti isle) - city of assassins.

Kalsgard (LotLKings) - city of barbarians.
Whitethrone (Irrisen) - city of witches.
Mechitar (Geb) - city of wizards (necromancers).
Quantium (Nex) - city of wizards (every other type).
Nerosyan (Mendev) - city of paladins.
Merab, his sails unfurled! (ahem, Thuvia) - city of alchemists.

I might push back on that for Kalsgard, as it's a city famous for being one end of the Path of Aganhei trade route. Merchants bring goods from Tian Xia and the Crown of the World, while glory-seekers depart from its harbor to sail for Arcadian Valenhall. There's a sizable Tian-Min minority and a number of dwarves in residence, both known for their artisans. Kalsgard's main appearance in 1e was as the home city for a crime syndicate of ninjas!

Hillcross, in the Realm of the Mammoth Lords, fits much better as a "city of barbarians" than such a melting pot for intercontinental trade and travel.


I'd like to be a little tricksy and pitch Verduran Forest as the "City" of Druids. I'm also clinically incapable of not mentioning rebel-loving, opera house-having Kintargo as a City of Bards.

I keep coming back to Clerics- there must be a City with a particularly strong connection to the deities (or a few at least). Absalom has the starstone, and all the churchs that surround it, but it would seem reductive to pitch Absalom as "City of Clerics"

Shadow Lodge

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Bizzare Beasts Boozer wrote:
I'm also clinically incapable of not mentioning rebel-loving, opera house-having Kintargo as a City of Bards.

Oppara stands head and shoulders above both it and Pitax in this regard, not only because of its outsize population, but for have two bardic colleges to Kintargo's zero and Pitax's one.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"Gee, Oppara! How come Pathfinder lets you get TWO bardic colleges?"


As someone who grew up in a city with rival theatre schools, and students that had some of the most excellently campy fights imaginable, Oppara just became a lot more interesting to me...

That said, I feel like Oppara has the same problem as Absalom and Clerics. It might have the most bards, but is it the bardyist city?


Pathfinder Roleplaying Game Superscriber

Sevenarches is a pretty solid Druid City, as it is literally an elven ruin inhabited by druids and sort of held together by magic vines and roots.

Eurythnia could be a candidate for Bard Town, as Nocticula herself seems pretty fond of Sorshen and they have the whole 'land of subservise artists and also two former LewdLords as Ruler and Patron Deity'. Nothing says Bard Aesthetic more than that.

Shadow Lodge

Virellius wrote:
Eurythnia could be a candidate for Bard Town, as Nocticula herself seems pretty fond of Sorshen and they have the whole 'land of subservise artists and also two former LewdLords as Ruler and Patron Deity'. Nothing says Bard Aesthetic more than that.

The city high on Mhar Massif is still called Xin-Shalast, unless something's changed since the World Guide. The state within the New Thassilonian confederation is [New] Eurythnia. But the city, the state, and the confederation have wizardly vibes as strong as or stronger than bardly vibes (which with respect to Xin-Shalast are tied not so much to the "subversive" as the "outcast," subversive is Kintargo's schtick). And Xin-Shalast shares Kintargo's problem of having a small population, with even fewer bardly institutions.


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Pathfinder Roleplaying Game Superscriber
zimmerwald1915 wrote:
Virellius wrote:
Eurythnia could be a candidate for Bard Town, as Nocticula herself seems pretty fond of Sorshen and they have the whole 'land of subservise artists and also two former LewdLords as Ruler and Patron Deity'. Nothing says Bard Aesthetic more than that.
The city high on Mhar Massif is still called Xin-Shalast, unless something's changed since the World Guide. The state within the New Thassilonian confederation is [New] Eurythnia. But the city, the state, and the confederation have wizardly vibes as strong as or stronger than bardly vibes (which with respect to Xin-Shalast are tied not so much to the "subversive" as the "outcast," subversive is Kintargo's schtick). And Xin-Shalast shares Kintargo's problem of having a small population, with even fewer bardly institutions.

I was referring to this: 'She seeks to fashion Eurythnia into a place that exiles, subversive artists, and misfits can call home. The modern region of Eurythnia is not in the same location as its ancient namesake.' From the wiki, citing the Saga Lands section of the World Guide. And yes, she lives in Xin-Shalast and not Korvosa and surroundings, but I was referring to her realm which is New Eurythnia.

I would honestly not say Sorshen or her lands have 'wizard vibes', despite being one of the most powerful wizards alive. Her whole appeal of powerful personality, aesthetics, et al, feel FAR more Charisma Caster. Wizard Vibes don't, to me, read as 'welcoming misfits and outcasts and loving art'.


I've used the Runelords (under different names) in my home campaign, but because they've changed so much in my cannon I always find actual stories involving them difficult to get in to.

However! Eurythnia sounds really interesting! I can imagine so many campaigns based around "hive of scum and villainy but nice"

I also can't explain why, but the idea of "bard city" not having any official bards, just a bunch of storytellers and revelers, feels apt.


Pathfinder Lost Omens, Rulebook Subscriber

Kaer Maga is also a rogue city, so much so that they have their own sneaky slang.

Aspenthar is a fighter city.

You could make an argument for Magnimar being a cleric city, though maybe Absalom is a better fit.


I hate to be that guy who claims the big apple for his favourite class- but I’m gonna channel some main character energy and do it anyway :)

Absalom is the city for clerics, because it’s the one city where most inner sea religions and their clergy can co-exist, and are given a prominent, central place at the city’s heart.

Absalom is the city of the Ascended and keeper of the Starstone- it literally spits out gods.

Vyre, the city of Masks is what I think of when I think of Rogues and it was the birthplace of Norgborger.


Niswan in Jalmeray for Monk. City of pagodas

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