Vehicle Immunities


Rules Discussion

Grand Lodge

I have been digging through some of these vehicle stat blocks in the Gamemastery Guide [begins on pg. 177] and some in the Lost Omens Grand Bazaar [begins on pg. 76] and have noticed that the Immunities listed are different for several of a common type.

For example the Rowboat & Galley from the GMG lists "Critical Hits, Object Immunities, & Precision Damage", but the Cutter from the LOGB lists only "Object Immunities".

Have ships somehow lost the immunities to crits and precision damage at some point while I was not paying attention or is this a typo/error and should be corrected in one book or another?


Probably a difference in writers. Likely one should be corrected to match.

Grand Lodge

breithauptclan wrote:
Probably a difference in writers. Likely one should be corrected to match.

Agreed.

Hope the Paizo peeps look at these and make notes...


Also agreed. This is just personal preference, but I hope they errata the other vehicles to gain immunity to precision damage and crits. The other way of doing things has all vehicles feeling considerably more fragile than the characters riding in them after a certain point which really disincentivizes characters from investing in them. Expensive or fragile seems fine, but both makes vehicles look really unattractive.


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To me it makes sense for certain vehicles to not be immune to precision damage. Like on a rowboat, okay not much to attack that would have a weakness compared to the rest of the boat's construction, so immune to precision could make sense. But a steam boat has many precisely functioning parts for locomotion, so being subject to precision damage makes sense to me.

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