Versatile Weapons


Pathfinder Second Edition General Discussion


The way Pathfinder 2 has decided to implement versatile damage makes little sense for most of the weapons it applies to. For instance, what exactly is a character doing to switch a morningstar between bludgeoning damage and piercing damage? Why can't you use polearms, especially spear-like polearms, to deal bludgeoning damage? What is gained by removing the tempo advantage that a cut-and-thrust sword traditionally used to its advantage?

It simply doesn't make sense how the trait was assigned and why it takes an action to change between damage types.


It does not take an action for a versatile weapon to change between damage types. You're thinking of the modular trait. With a versatile weapon you simply declare what kind of attack you're making when you attack with it.


First, Versatile doesn't require an action to switch between damage types. I think there is a different trait that does though.

Edit: Modular trait is what I am thinking of.

My humble opinion on Versatile is that versatile damage trait is for one of two reasons.

1) The weapon inherently does both types of damage and the game mechanics simply need a way to reflect that. This would be for weapons like the morningstar - a mass-based weapon with piercing spikes. I think the Concussive trait of some firearms fits this idea too.

2) The weapon has two similar modes of operation that the user can consciously switch between without having to make any changes in their posture or the weapon itself. This would be for a sword that could be used for slashing or stabbing with.


Squiggit wrote:
It does not take an action for a versatile weapon to change between damage types. You're thinking of the modular trait. With a versatile weapon you simply declare what kind of attack you're making when you attack with it.

In that case my bad. Though it still doesn't make sense that something like a morningstar doesn't do both types at once.


It's one of many things in pf2 that doesn't make sense. Yet there is. Maybe they (designers) can change in some errata but I don't expect it.

Only after G&G the Concussive trait was added. Before it weapons have only one type of damage per time no matter how they works or look.


In the case of the Morningstar mace with metal ball studded with spikes. were you two swing it to graze the opponent it would slash open the skin hence slash damage if one where to swing to hit the opponent with a direct blow the spikes pierce the flesh, hence piercing damage. You choose the damage type each time you make an attack. the damage is the same 1d6 but the effect of the type of damage is determined by the attack style. If you pick piercing, you might pierce their armor and get the mace stuck in their armor.

One attack keeps the weapon is motion the other stops the ball as it slams into the target.


3 people marked this as a favorite.

I think the issue is if you choose bludgeoning, how do you keep the spikes from piercing anyways? And vise versa. It's gamey and I'm not gonna loose sleep over it but it is a little weird.


1 person marked this as a favorite.

I was expecting a Blunt impact damage as it is in the club group but it only lists piercing and slashing. I can only surmise that the Club group You knock the target away from you up to 10 feet (you choose the distance). This is forced movement. The forced movement would only apply to a piercing attack from the blunt impact hence picking the style of attack when making your attack action roll.


2 people marked this as a favorite.

The morningstar is definitely bludgeoning with versatile piercing. I don't know what source lists it as slashing but that's wrong.


Morningstar mase Source Core Rulebook pg. 280 4.0, Critical Specialization Effects Source Core Rulebook pg. 283 4.0 I do not have Access to the core rulebook myself I can only post what I found on Archives of Nethys. I cannot say this is all the data for that weapon as Archives of Nethys is known for only giving brief parts of the whole. Not to say bad things about Archives of Nethys it is an awesome site for most information. But it is missing vast amounts of data needed for running a campaign as it repeatedly sends you off to the books needed to purchase to find the data you seek.

If you have the core Rulebook you might refer to that it may or may not very.


XXSUPERHEROXX wrote:
Morningstar mase

That says bludgeoning, not slashing.

Quote:
But it is missing vast amounts of data needed for running a campaign

Not really. It doesn't have lore material, and it's missing certain monsters from APs, but in terms of the fundamental rules of the game everything is there.


Could you please point out where it says Bludgeoning.

Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar
Price 1 gp; Damage 1d6 B; Bulk 1
Hands 1
Category Simple
Group Club; Traits Versatile P
This weapon has a short shaft ending in a metal ball studded with spikes.
Traits
Versatile P:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization Effects
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.


1 person marked this as a favorite.
XXSUPERHEROXX wrote:

Could you please point out where it says Bludgeoning.

Favored Weapon Ayrzul, Milani, The Godclaw, Tlehar
Price 1 gp; Damage 1d6 B; Bulk 1
Hands 1
Category Simple
Group Club; Traits Versatile P
This weapon has a short shaft ending in a metal ball studded with spikes.
Traits
Versatile P:
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization Effects
Source Core Rulebook pg. 283 4.0
Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

It's the B right after the d6. That stands for bludgeoning. Versatile P naturally means piercing damage as well.


1 person marked this as a favorite.

I can see why you made that mistake though. The description of the versatile trait is just for example. A weapon with the versatile trait can be of any 2 damage types, not just piercing and slashing. You can even have versatile energy damage occasionally as well


Source Core Rulebook pg. 279 4.0
This entry lists the weapon’s damage die and the type of damage it deals: B for bludgeoning, P for piercing, or S for slashing.
I Stand corrected. It is a bludgeoning weapon there seems to be no reason to pick slashing or piercing if there is no other rolls like 1d6 persistent bleed damage.

Sorry for being wrong I should not comment as I do not know how to play or be a Game Master.


S.L.Acker wrote:
Squiggit wrote:
It does not take an action for a versatile weapon to change between damage types. You're thinking of the modular trait. With a versatile weapon you simply declare what kind of attack you're making when you attack with it.
In that case my bad. Though it still doesn't make sense that something like a morningstar doesn't do both types at once.

"Does whichever one is better" is functionally the same as "does both at once". It'd be silly to have a different keyword for the same mechanical result.


Pathfinder Rulebook Subscriber

There definitely are a lot of swords that really should be able to use both slashing and piercing damage but for the sake of balance are not. The Bastard Sword, for example.

Yes there are some that I can begrudge being only one or the other. Rapiers are designed mostly as a thrusting weapon, and even though Scimitars are perfectly fine at piercing, they are much better at cutting and thematically are used as a cut only weapon.

Still, as a DM I don't really consider the ability to use both slashing and piercing damage to be that valuable and I usually allow either (Bludgeoning is the one that is extremely valuable to have along either of the other two).

This tends to make Greatswords feel kind of pointless (hehe) so I tend to throw Sweep on them and make them into Advanced weapons, and then have a Level 5 General Feat that allows you to treat Advanced Weapons as Martial Weapons.


Vali Nepjarson wrote:
There definitely are a lot of swords that really should be able to use both slashing and piercing damage but for the sake of balance are not. The Bastard Sword, for example.

The bastard sword really bugs me because the weapon entry specifically says that it was designed to be good at slashing or piercing.


I Did not make the connection of the letters after the dice nor did I understand the letters after the Versatile. So the P stands for piercing not slashing in this case. If I got that right. I was off researching things.

I am still learning how to use the Archives of Nethys. When I go to read the Core Rulebook by clicking the link Core Rulebook pg. 283 4.0 only to be sent to a marketing page when I thought the link would have do this Click here for the full rules on Base Weapons. You instead have to navigate through the menu and have a working knowledge of the sites workings.

Looking at my character sheets I made they make more sense now I was always wondering what the s was for after Versatile. Very interesting very very interesting the things we learn.

I was of thought Dagda Orc Barbarian would be able to use her GreatAxe to bludgeon and pierce if victim was struck with the flat of the blade and out stabbed with the spike in the end of the handle.


Arachnofiend wrote:
S.L.Acker wrote:
Though it still doesn't make sense that something like a morningstar doesn't do both types at once.
"Does whichever one is better" is functionally the same as "does both at once". It'd be silly to have a different keyword for the same mechanical result.

Almost equivalent, but not quite.

If there is a difference in the two types (usually because the enemy is resistant or weak to one of them), then if it is doing both at the same time, like Concussive, then the player doesn't need to know which type to choose. With Versatile the player - or rather the player's character - needs to pick one of the types when they make the attack. If they don't know which type is better, they may choose wrong.


XXSUPERHEROXX wrote:
I am still learning how to use the Archives of Nethys. When I go to read the Core Rulebook by clicking the link Core Rulebook pg. 283 4.0 only to be sent to a marketing page when I thought the link would have do this Click here for the full rules on Base Weapons. You instead have to navigate through the menu and have a working knowledge of the sites workings.

Clicking on the source book link does take you to the store page to buy that book. Which is not helpful.

The rest of the links that are game terms do link to the game rules for those terms though. So if it has links for traits or names or other such things, those go where you expect them to.

Not everything has links though. The site isn't perfect.


The funny thing is that, as far as I can tell, Versatile S on a piercing weapon and vice versa offer extremely fringe benefits, but don't seem to be budgeted that way. Overlap of slashing/piercing resistance is almost 100% and weakness (or something similar) to only one type is similarly rare. Zombies having slashing weakness and Rakshasas losing their resistance due to piercing damage are the only prominent example I can think of.

At least piercing can turn your sword into an underwater sword (tm). That saved my character's life once, so I can't dunk on this too much :)

So yeah, that's a bit odd.


2 people marked this as a favorite.

I just let my players use any weapons that dont have a versatile trait that want to inflict a certain type of damage with a weapon that the weapon could reasonably do but can't do so, but at a -2 item penalty; like a soft improvised weapon type ruling. Most polearns aren't especially amazing staves, but the DO have a big long wooden haft, you can hit someone with the butt of your sword, etc

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Versatile Weapons All Messageboards

Want to post a reply? Sign in.