Starfinder hopes for 2023!


General Discussion

51 to 70 of 70 << first < prev | 1 | 2 | next > last >>
Wayfinders

1 person marked this as a favorite.

I'd like to a see a standalone adventure centered around starship combat. All the none starship combat encounters / chalanges are set around learning about the enemies plans and capabilities and than using that knowledge to modify your ship for the next starship combat. Each PC having options to mod or improve their own station on the ship. Other then the final battle the first 3 starship missions should have a primary goal other then just combat, but do include starship combat. The missions could be things like spying on the enemy, smuggling supply for ship upgrades, rescue under fire.


4 people marked this as a favorite.

King xeros of old azlant sounds close to what you re looking for.

problem with that is you don't just need A player that loves starship combat you need a GROUP of people who like it. Thats seems to be... pretty rare.

Wayfinders

BigNorseWolf wrote:

King xeros of old azlant sounds close to what you re looking for.

problem with that is you don't just need A player that loves starship combat you need a GROUP of people who like it. Thats seems to be... pretty rare.

That is exactly the challenge here. An adventure like this would have to showcase starship combat at its very best. The ships in it would have to be sure not to have shields strong enough to never let hits get through. Have starship combat central to the plot and not just a side system that gets used once in a while for a random encounter between points a and b.

The players would need a strong connection to the ship and its development as they level up and for each mission, and not just let's buy better guns for the gunner really need individual upgrades for each of the crew's stations.

A really good ship AI personality would help too. Dice Versa has a great ship's AI or computer personality in their live play of Against the Aeon Throne. Would be good to write this like Junkers Delight, with side notes for rule reminders and advice for people running starship combat for the first time.

I'll have to check out King xeros of old azlant sounds like it has some interesting elements in it.


Driftbourne wrote:


That is exactly the challenge here. An adventure like this would have to showcase starship combat at its very best.

Even at its best it has problems catering to an entire group. The engineer, science officer, and gunner aren't really interacting with anything on the map. They're in the basement of the ship in a windowless room shoveling coal no matter what's going on on the map. Asteroids and what not help avoid the death sphere in the depths of space problem, but only for the pilot.

Quote:
I'll have to check out King xeros of old azlant sounds like it has some interesting elements in it.

mildly spoilery:
There's a starship skill challenge which affects the first combat, you go through the place trying to shut off or lean about/ gain advantage about the other ship and if you don't its probably oing to subatomic space wedgie your ship. A mostly un related fight, and then starsip combat on a tangent to infinity wormhole.
Wayfinders

BigNorseWolf wrote:
Driftbourne wrote:


That is exactly the challenge here. An adventure like this would have to showcase starship combat at its very best.

Even at its best it has problems catering to an entire group. The engineer, science officer, and gunner aren't really interacting with anything on the map. They're in the basement of the ship in a windowless room shoveling coal no matter what's going on on the map. Asteroids and what not help avoid the death sphere in the depths of space problem, but only for the pilot.

Quote:
I'll have to check out King xeros of old azlant sounds like it has some interesting elements in it.
** spoiler omitted **

Considering there are over 120 species in starfinder catering will always be a problem, might be best to eat after the battle. I can see how 1,000,001 coal shoveling checks to get from Akiton to Absalom station could get old, and even you you had a window likely coulden't see out of it from all the coal dust.


Driftbourne wrote:


Considering there are over 120 species in starfinder catering will always be a problem, might be best to eat after the battle. I can see how 1,000,001 coal shoveling checks to get from Akiton to Absalom station could get old, and even you you had a window likely coulden't see out of it from all the coal dust.

Starship combat differs though: its a group activity. If i don't like vesk then I don't play them, I don't get offended when Bob plays one and Bob doesn't have to like ysoki to put up with my space rat entire mischief I can stop any time i want to. If I find ranged boring I play melee. If I think melee is too fantasy i play ranged. The way starship combat works we all have to be doing it though, and we can't all be the pilot.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
The way starship combat works we all have to be doing it though, and we can't all be the pilot.

That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.


Have you seen the SOM squadron rules that include wingman support options?


Arutema wrote:
BigNorseWolf wrote:
The way starship combat works we all have to be doing it though, and we can't all be the pilot.

That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.

Have you looked at the squadron rules from the starship manual?


1 person marked this as a favorite.

I hope we findout what the later-in-the-year book is.


We should find out in the next six weeks. Based on the past three or four years that's when they unexpectedly post the fall hardcover as a product page because they have to tell distributors around then.

Scarab Sages

Arutema wrote:
BigNorseWolf wrote:
The way starship combat works we all have to be doing it though, and we can't all be the pilot.

That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.

That'd make a great Infinite pub.


Taru Seco—for all that it's only been briefly touched on and is considered something of a lost cause in-universe—has me kind of intrigued. I also want to know more about the Arkanen folk (dirindi and sazarons) and the kaa-leki.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Arutema wrote:
BigNorseWolf wrote:
The way starship combat works we all have to be doing it though, and we can't all be the pilot.

That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.

Have you looked at the squadron rules from the starship manual?

I don't like those rules reliance on minor crew actions for single-pilot craft, and they keep the turn and phase structure from regular starship combat, which has pacing issues with lots of craft on the board.


2 people marked this as a favorite.

Here's a special one: with the revival of Pathfinder's comic book series, how about a Starfinder series, following the adventures of the iconics?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

1. I don't want a SF2e just yet or it to necessarily cleave to PF2e either when it happens. For all its quirks, I enjoy that Starfinder is its own thing.

2. For this year, I'd love to see more Starfinder Battles. If not more monsters and aliens, def more ships.

3. A Starfinder comic

4. More Starfinder fiction

5. The Mech AP

Second Seekers (Jadnura)

2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
JiCi wrote:
Here's a special one: with the revival of Pathfinder's comic book series, how about a Starfinder series, following the adventures of the iconics?

Well, the recent blog post about the incoming Pathfinder comic ended with this:

"Paizo and tabletop fans can stay tuned too, as the first ever Starfinder comic series is right around the corner too!"
So - good news, everyone!


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Kishmo wrote:
JiCi wrote:
Here's a special one: with the revival of Pathfinder's comic book series, how about a Starfinder series, following the adventures of the iconics?

Well, the recent blog post about the incoming Pathfinder comic ended with this:

"Paizo and tabletop fans can stay tuned too, as the first ever Starfinder comic series is right around the corner too!"
So - good news, everyone!

I totally missed the bit about a sf comic coming, thank you for pointing that out!


BigNorseWolf wrote:
Arutema wrote:
BigNorseWolf wrote:
The way starship combat works we all have to be doing it though, and we can't all be the pilot.

That's definitely a flaw of the system's starship combat model. I'd love to see an alternative starship combat ruleset that better handles each PC flying a single-pilot fighter in the style of Star Wars, Babylon 5, or Battlestar Galactica.

Have you looked at the squadron rules from the starship manual?

Ironically, I've actually gotten some good feedback from my group via going the opposite way: using the *armada* rules from SOM. With a few minor tweaks, I can use them where the PCs control a single 'fleet' composed of their single ship. The result was space combat that is both much simpler and easier to run, but where the players actually get to make more meaningful decisions per turn. Sure, it means there's essentially no ship customization, but turning space combat into a minigame ( rather than a not-so-mini game ) is worth it.


1 person marked this as a favorite.

My hopes for Starfinder (and some Starfinder/pathfinder crossover ideas) that I doubt would be seen soon.

Pact Worlds Xenobiology: sort of an alien archive for the pact world systems. Answering some of the many hints dropped along the way. Who are Triaxus’s Whale Singers,blue aquatic humanoids, and savage mantis people? How does Distant Worlds hint that girallon may be distant evolutionary relatives of shobad hold up in Starfinder revelation that shobads are descended from an alien species? We’re the many armed gorillas introduced from elsewhere?

Mastera of Media: information on the info sphere’s, vidgaming, and entertainment medias biggest players and how players can get in on the game.

Pathfinder Akiton World Guide: A pathfinder world book set on the fantasy Akiton from distant worlds.

Golarion Modern: Absalon Station started being built before the gap. Golarion must have went through a stage where it had modern era technology. Thus we have the idea of a unique modern era campaign setting not set on earth.

51 to 70 of 70 << first < prev | 1 | 2 | next > last >>
Community / Forums / Starfinder / Starfinder General Discussion / Starfinder hopes for 2023! All Messageboards

Want to post a reply? Sign in.
Recent threads in Starfinder General Discussion