How exactly do auras work with Thaum Mirror implement?


Rules Discussion


Mirror implement states that

"any effects you generate come from only one of your positions"

How does that interact with auras? are they an "effect that you generate"? if so, how do you determine which copy is generating the aura at any given time? Or are auras not covered by this and you jsut get double auras?


Blissey1 wrote:

Mirror implement states that

"any effects you generate come from only one of your positions"

How does that interact with auras? are they an "effect that you generate"? if so, how do you determine which copy is generating the aura at any given time? Or are auras not covered by this and you jsut get double auras?

I would also like a response to this on going the other way. Can I project my image inside the champion aura to get the buff? Does it the trigger champion reactions if the attacker was in the aura my image was in the aura but the attack me 15 ft away? If I am in cover and my image is hit, do I still get cover?


No one knows.


Tyriphian the Thread Psychopomp wrote:
No one knows.

T.T


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I would guess that you decide which clone will generate the aura.

When it comes to the champions aura its rather clear, You are counted as being in both positions and when one part (you or the reflection) comes under the effect of the champions aura then the other one does to.

By technicalities this sound like an enemy would need to hit the 'you' that is inside the aura for the reaction to trigger.

Cover is relative so by targeting the image that does not have cover to the attacker then you don't get cover.

I would need to take some time to read up on the details but thats how I remember mirror implement working.


There are a ton of edge cases involved in Mirror Implement that require GM adjudication at the table.

Mirror Implement also gets the wall of shame honor of being the Implement that gets a bit of a downgrade along with its level 7 Adept Benefit. Before then, you always get to choose which copy is the real you and which is the image. After that, the enemies can make the decision for you by attacking one of the images.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Many auras are not generated by actions. They just are.

Therefore I'd argue that they don't fall under that rule at all and so both versions of you have an aura, essentially expanding your aura's area (but not stacking any of its effects). The mirror implement text is referring to things like Cast A Spell, Activate An Item, and Strike.

I had a champion in Agents of Edgewatch who did this all the time. He would create a mirror in order to flank and extend the range of his reactions.

It was great fun and not unbalanced in the slightest.


An aura is still an effect though, With the notion that you decide which of the images has the effect. While it is not clear 'when' you decide this arguably you need to decide a single origin for the aura.

But having two points of is not really considerable gain for a champion or auras larger than 30ft. But I've had to shut it down in the past with kineticist/sorcerers and oracles with the Thaumaturge Archetype, or thaumaturges with the marshal archetype where 10-15ft auras effectively covered twice the area.


It doesn't say generated by actions, does it? It applies to all effects, there are no qualifiers there. Yes, there is a rules gap re: when does one choose where to center ongoing effects, but it's obvious that one's auras are effects that are generated by oneself so fall under this rule. You have to choose which one of your selves is the source.

IMO Thaum w/ mirror creating two aura sources makes it too strong for the investment, even if not unbalancing (a difficult bar in PF2's well-balanced world). Compare it with Expand Aura (6th) which is costly until 10th and lacks all the tricks mirrors give you.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

While I agree it probably isn't really unbalanced, a Champ's Aura is an "effect that you generate" by any stretch of the defined term.

Player Core pg. 398 wrote:

An effect is the rules term for anything that occurs in the game world. Effects might have limited range, and you may need to designate targets or create areas for your effects. Areas include bursts from a single point, cones blasting out from you, emanations surrounding you or another creature, or straight lines.

Effects that last for a period of time list a duration. These can last a set increment of time, or can end if certain requirements are met. Many effects apply conditions, which measure advantages or impediments like being blinded, frightened, or invisible.

While the examples given in the text for the text for Mirror's Reflection do mention Strikes and spells, anything that you passively do also counts as an "effect". Naturally-occurring difficult or hazardous terrain is an effect, even.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ah, I think I see what's happened. When I played my champion through Agents of Edgewatch there were no rules conflicts. Our entire table checked the text, thoroughly.

Therefore, I was convinced that either you were all mistaken, or else the mirror implement had been errata'd. This lead me to stubbornly argue the point, from a stance using incorrect assumptions.

I now realize my champion was played at a time in which a champion's aura, if any, had no association with their ability to use their reactions. Unlike the post-Remaster champion, which makes such reactions dependent on said aura.

Therefore, my champion's combo with mirror implement was perfectly valid then, but now appears to interact completely differently today.

I concede the argument that auras are effects, and that my champion tricks no longer appear to function as they once had.


Yup, previously the effects that relied on aura instead relied on being within a certain range. Which you absolutely are since the mirror user is counted as being in both places.


Pathfinder Lost Omens, Rulebook Subscriber

This raised a question for me.
Do creatures know if they are in an aura from another creature?


Bluemagetim wrote:

This raised a question for me.

Do creatures know if they are in an aura from another creature?

That is going to be a no with a big asterisk.

Creatures generally are not aware of effects that are being imposed on them unless said effects can actually be felt. We players might be aware but even then we have GMCore speaking about not revealing unnoticed effects like diseases, So a character would not be aware that they are penalized with a -1 or -10ft speed unless it can be 'felt' by them attempting it.

Same goes for effects from auras, if the aura doesnt manifest visibly or have a notable effect it makes sense that a creature wouldnt know its an aura. If it however is a stench aura though, Then yeah the creature is absolutely aware.


Since I like sensory narratives, I prefer auras being visible and their effects being tangible, but not necessarily.

Like at my tables a Barbarian that rolls a nat 20 might lead to a player joking that the Stench aura smells bad to their PC, but not bad bad or even smells good, like grandma's stew (made with nasty ingredients, like say these creatures with the Stench ability).

A glowing Champion? Or glowing spell effects? Sound apt, though that won't reveal what that the glows do, but a glowing Marshal, probably not visible since that's more motivational than magical, but maybe everyone's demeanor shifts (to those enemy's alert to such things).

Which is to say, I think auras are too case-by-case to have a singular rule, but a GM should clarify which way they lean on any auras the PCs should be familiar with.


So I do see, everyone was focused on the if the thalmaterge is the source but I was also wondering about if only one of the images is in an area of benefit like cover or a paladin's aura, or something similar. Also again, with the effect of if the enemy is within the paladin's aura, and one of your images is in the palatans. Aura, can you still get the champions damage reduction and possibly attack. If they have ranged retribution


I thought somebody covered cover above: It's relative to the enemy attacking vs. where you (the target) are, so it doesn't matter where you (not the target) are. This goes the opposite way too if they attack the you with cover, then it doesn't matter if they had a clear shot at your other self.

I'd rule similarly that the you acting within the aura gains the benefits, but not the you not within the aura IF the aura's altering an attack/adding defense. I wouldn't let the Paladin respond if the you outside their aura was attacked. Also, if an enemy's aura gave you unluckiness so you had to roll an attack twice/take lower, I wouldn't have it alter attacks from the you outside the aura.

For some effects, like say if the aura granted Fast Healing or inflicted a Condition like Enfeebled, then that's you as a whole taking the effect (rather than targeting what you do), so it's on you no matter which of you is acting, though would end if you dismissed the one in the aura.


ketrava wrote:
So I do see, everyone was focused on the if the thalmaterge is the source but I was also wondering about if only one of the images is in an area of benefit like cover or a paladin's aura, or something similar. Also again, with the effect of if the enemy is within the paladin's aura, and one of your images is in the palatans. Aura, can you still get the champions damage reduction and possibly attack. If they have ranged retribution

I'd rule it has to be the one that is being attacked to get the benefit, but yes. ie: If one of the two Thaumaturges is in the aura and the other one is the one being attacked, that one isn't in the aura so isn't valid for the trigger on the reaction.

If the one that is in the aura is being attacked, then absolutely.

Verdant Wheel

Finoan wrote:
Mirror Implement also gets the wall of shame honor of being the Implement that gets a bit of a downgrade along with its level 7 Adept Benefit. Before then, you always get to choose which copy is the real you and which is the image. After that, the enemies can make the decision for you by attacking one of the images.

Oh!

I did not notice this on my Level 3 Thaumaturge, just took Mirror because it is really cool.

Is this change in agency intended? If not, is there an errata in the works? Seems trivial enough to add “you may choose to shatter” etc.


After some reviewing i think I am ready to explain my viewpoint further regarding cover and reactions with more detail.

Theres a few interesting behaviors that are on display within the writing,

The first being that anything that targets or affects the reflection also affects you, But if both images are targeted the effect is only counted once. So there is absolutly a distinction of which image(or both) is being targeted even the Thaumaturge will always be subject to effects either image recieves, so this should carry over to Reactions to some extent.

I am actually going to reverse what I said about champion reactions and say that they probably do still work if the image outside the aura is targeted by a damaging effect, The enemy is still damaging the thaumaturge, and the thaumaturge is as written

Mirror implement wrote:
"You are treated as being in both spaces until the start of your next turn. For example, you can attack, Seek, and provide flanking—even with yourself. You occupy both spaces."

So the trigger isn't invalidated simply by having the image outside the aura take the hit, Though this is ofcourse going to have table variance as its not explicitly clear, As is usual for triggers. If the trigger however demands something within range is targeted then it makes sense that it wouldnt.

If the aura instead imparts effects like a bonus to attacks then yes the thaumaturge gets to use them when making strikes and similar from the image outside the aura. This is because they specifically because they occupy two different squares at the same time and any effects that one image would benefit from also benefits the other. "Anything that targets or would affect your reflection affects you and uses your statistics".
-----------------

For cover it is rather clear, It is technically not an effect or condition that is applied on the thaumaturge themselves so it does not transfer over, Rather cover is explicit in that "Cover applies only if your path to the target is partially blocked", And here the distinction between the two images as separate target of the same entity comes in.


rainzax wrote:
Finoan wrote:
Mirror Implement also gets the wall of shame honor of being the Implement that gets a bit of a downgrade along with its level 7 Adept Benefit. Before then, you always get to choose which copy is the real you and which is the image. After that, the enemies can make the decision for you by attacking one of the images.

Oh!

I did not notice this on my Level 3 Thaumaturge, just took Mirror because it is really cool.

Is this change in agency intended? If not, is there an errata in the works? Seems trivial enough to add “you may choose to shatter” etc.

Maybe in the Secrets of Magic Remaster, There are some benefits to being able to shatter when you demand when it comes to multi-strikes and creatures with grab/knockdown, Enemies also need to spend actions hitting the image they want you to not 'become' to then capitalize on it, Which typically involves reach or large creatures.


NorrKnekten wrote:
rainzax wrote:
Finoan wrote:
Mirror Implement also gets the wall of shame honor of being the Implement that gets a bit of a downgrade along with its level 7 Adept Benefit. Before then, you always get to choose which copy is the real you and which is the image. After that, the enemies can make the decision for you by attacking one of the images.

Oh!

I did not notice this on my Level 3 Thaumaturge, just took Mirror because it is really cool.

Is this change in agency intended? If not, is there an errata in the works? Seems trivial enough to add “you may choose to shatter” etc.

Maybe in the Secrets of Magic Remaster, There are some benefits to being able to shatter when you demand when it comes to multi-strikes and creatures with grab/knockdown, Enemies also need to spend actions hitting the image they want you to not 'become' to then capitalize on it, Which typically involves reach or large creatures.

Smart enemies would always choose the 'you' that is adjacent to at least one of your allies - who are not immune to the damage.


Absolutely, The argument is that the shatter on demand may have been something that was seen as to powerful due to how you can avoid quite a large deal of common creature abilities.

Nor do I think the current behavior is really a downside,if i'm reading it right the image only shatters the enemy is adjacent to an image in the first place, And only the image they are adjacent to can shatter in this manner regardless of which image was attacked. No range attack shenanigans here, if they want your ally to take the damage then they to need to take the damage.

and if they have to move in order to do that then so be it. 5 damage isnt really a massive deal at level 7. and if in order to hit the thaumaturge with a multi-hitting thing like draconic frenzy. Then one image needs to be shattered beforehand or they need to move within range of both images.

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