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There was a discussion on a discord chat about it and someone pointed out that the basic commoner stat block has a +3 mod to str, +2 to con, and +1 to dex and wis, and I find it amusing that apparently your 18 str level 1 barbarian is only slightly stronger than a commoner is that statblock representative of average joe schmoes around the world or are these jsut turbo commoners? ![]()
Verzen wrote: In fact, I'd wager that this is essential for a strength build since if you want 16 str, 18 con, the max dex you can have is like.. 12. Or 14 if you give yourself two negatives. If you have 10 dex, you can get full plate which is 6 AC, 0 dex or 19 AC (6+2+1) if you can wear it at level 1 or 20 AC at level 2. what exactly are you boosting besides Dex? the only really important stats are str/dex/con/wis. int is only useful if you want more trained skills and char does nothing. ![]()
Errenor wrote:
RAW you can make a bastard sword which is a one handed weapon and then change to a two handed grip for d12s but I think thats about it. ![]()
Like if I start turn with earth gathered, raised earth shield, then gather another element, do I still get the benefit of a shield being raised? Or like if you first action Earth Shield and then used a two action overflow like Rolling Boulder. It doesn't specifically say you loose your shield if you drop your element in the text but doing so would completely negate the penalty for using it to block and the description/flavor is very much that you are using your gathered element as the shield ![]()
Mirror implement states that "any effects you generate come from only one of your positions" How does that interact with auras? are they an "effect that you generate"? if so, how do you determine which copy is generating the aura at any given time? Or are auras not covered by this and you jsut get double auras? ![]()
Taja the Barbarian wrote:
because deadly d10 is kind of a big deal??? a much better comparison would be the hand crossbow which would be strictly worse, with the only caveat that crossbows have a lot of feat support from various sources whereas slings have exactly 1 support feat tied to an ancestry ![]()
Themetricsystem wrote:
it seems to me that everything in that image is the action of firing a sling, not reloading. ![]()
I just noticed for the first time the other day that slings actually have reload and it seems so weird??? like are you really telling me that putting a rock in a sling is equivalent to cranking a crossbow or loading a bullet? That these actions take similar time/effort? if anything I'd think that pulling and knocking an arrow is much closer... ![]()
so nimble shield hand says that "The hand you use to wield a shield counts as a free hand for the purposes of the Interact action." and everstand has you wield a shield using two hands. So would Both hands count as free hands while using everstand stance? I'm not sure a situation that calls for having two free hands so I don't know that it actually matter, but I'm still curious about it ![]()
Rules as written, it seems it applies only to the Sling weapon and nothing else. However, I can't imagine its intended that special feat for halflings to use slings better would not apply to the special sling that halflings get, the halfling sling staff. Is it really only slings and nothing else, or is it sling weapon group? |