Improving a hit and run fox combatant?


Advice


Good day.

First, this is for PFS.

My PC, a kitsune, is by order of the sorceress of the family he works for, always in fox form.
The PC is not optimized, and fills the role of a scout & hit and run nuisance in combat.
Hit & run is often from vanishing trick combined with spring attack, and otherwise with acrobatics checks for entering an enemy's square.

Levels: 1 mouser swashbuckler, 5 Ninja, 2 Shadow Dancer.

Feats:
Lvl 1: Combat Reflexes
Lvl 3: Combat expertise, Lvl 4 retrain > Fox Shape
Lvl 5: Dodge (lvl), Mobility (ninja trick > combat trick)
Lvl 7: Spring attack

Ability scores (in fox form): Str 10, Dex 22, Con 14, Int 10, Wis 10, Cha 16

All feats of 9, and 3 final class levels onwards are open, with maybe a consideration for the conduit feat: Flickering Step at 9th level. Which might warrant a ring o Eloquence to be purchased.

I am uncertain on what the best way is, to improve a hit and run build, other than upgrading my Amulet of Agile Mighty fists, and some added effect to sneak attack, at lvl 9, with 6th (maybe final) level of ninja.

What would be some viable suggestions for final progression and improvement?

Thanks in advance.


find out with you GM if saltspray ring works when you are in fox form (i think it does, some on the forum think it doesn't) considering your limited into fox form all the time he might be more flexible, or see if you can wear it as a fox?

if you can use it then it and a goz mask (this one can be worn before shapeshifting) would net you almost constant concealment\total concealment. it's better for ranged attack to always sneak, but even with only concealment it mean no aoo when you enter some1 space since you provoke when your 5 ft away.
(and you can get minor magic from the unchained rogue talents to shoot acid splash at will for sneak attacks too)

EDIT: seem that saltspray ring is not legal in pfs. but you can always go for an ever smoking bottle instead.

--------------------

if you have a reliable way to set up traps the 'Cunning Trigger' rouge talent can be nice thing to use. let you set them off from 30 ft away as swift action.
- i like getting a way to cast explosive runes (6d6d force, no save to any1 adjustment) then put them on tags tied to my Kunai. using them on invisible arcane mark to make sure no1 set them off by mistake from my side.


Those are some neat items indeed.

I'll be checking my finances for those. Thank you.

Shadow Lodge

zza ni wrote:

find out with you GM if saltspray ring works when you are in fox form (i think it does, some on the forum think it doesn't) considering your limited into fox form all the time he might be more flexible, or see if you can wear it as a fox?

if you can use it then it and a goz mask (this one can be worn before shapeshifting) would net you almost constant concealment\total concealment. it's better for ranged attack to always sneak, but even with only concealment it mean no aoo when you enter some1 space since you provoke when your 5 ft away.
(and you can get minor magic from the unchained rogue talents to shoot acid splash at will for sneak attacks too)

EDIT: seem that saltspray ring is not legal in pfs. but you can always go for an ever smoking bottle instead.

--------------------

if you have a reliable way to set up traps the 'Cunning Trigger' rouge talent can be nice thing to use. let you set them off from 30 ft away as swift action.
- i like getting a way to cast explosive runes (6d6d force, no save to any1 adjustment) then put them on tags tied to my Kunai. using them on invisible arcane mark to make sure no1 set them off by mistake from my side.

Fox Shape functions as Beast Shape II, which is a polymorph effect:
Polymorph wrote:

Source PRPG Core Rulebook

Definition Type Subschool
...
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.
...

Neither the ring nor the bottle could be activated by a character who is 'always in fox form' and would be somewhat infeasible even if shifting in and out of form since they are a standard action to activate and it takes another standard action to shift into fox shape.

Additionally, I'd expect the bottle to cease functioning when it merges into you, but that seems likely to be Table Variation.

Finally, using the bottle to obscure the battlefield like that will probably hinder your allies considerably (particularly in PFS)...

As for setting up traps, that would seem to be extremely awkward without hands, equipment, or the even the ability to speak...


not going into the ring. was a whole thread in a different place. the bottle i actually meant to be strapped to the fox anyway. just because it's hilarious. and yes. party members won't like it unless they have their own ashen path spell etc. (spell in specific i think is also not PFS legal)

traps can be done in many many ways. from digging a pit trap (foxs are barrowing creatures) to spell like abilities (incendiary rune as major magic talent. or that feat that give you explosive runes at level 12. both are permanent so can make a stockpile of them before hand). there are more options (he can always umd a scroll with a magical trap spell.)

also i don't think he is 24/7 in fox form as all the talk about buying magic items (or even carrying coins) is mute. probably like a ninja, when on the job he must stay in shape.


Taja the barbarian wrote:

1) Additionally, I'd expect the bottle to cease functioning when it merges into you, but that seems likely to be Table Variation.

2)Finally, using the bottle to obscure the battlefield like that will probably hinder your allies considerably (particularly in PFS)...

1) I'd equip the bottle through a cord around the neck, post fox shape change. Kind of like how those old horn trumpets had a string. Then bite loose the cork.

2) This is true, though i would plan its use carefully. An enemy may have to exit the smoke if they want to attack my allies and myself.
Or, if things need to get silly, go in while invisible, and go nuts with spring attack by myself. Though if enough DR comes into play, change of plans.

zza ni wrote:
also i don't think he is 24/7 in fox form as all the talk about buying magic items (or even carrying coins) is mute. probably like a ninja, when on the job he must stay in shape.

Indeed.


too bad it has to be pfs legal. my own take on littlie fox assassin had littlie to do with ninjas.

was playing a half elf with racial heritage (kitsune) to later take fox shape. (funny how it doesn't require to have the shapeshifting ability for the feat, only 'Cha 13, base attack bonus +3 & kitsune'). reason why i needed a half elf was to get into the calamity caller archtype. this let me stroll around as a fox (huge bonuses to stealth) and kill my targets without anything relating it to me. ('a tree branch fell on him', 'there was a sudden flood' etc), took 'ability focus(calamity)' to boost the dc as well.

Dark Archive

I looked at doing a samurai warrior poet fox build, but unfortunately it's not PFS legal


Class level suggestions:

* 1 level in Spear fighter to gain Dodge + Mobility, this saves you the Ninja Trick and general feat for something else. Going with 2 levels of fighter would give you another feat.

* 2 levels in Vigilante, there are a lot of great Vigilante feats with no level requirement (ex: Malleable Flesh gives you the compression ability and better shape change).
** If you manage to get 3 extra levels, Vigilante 6 gives you access to Fantastic Stride, which let's you attack multiple people as part of Spring Attack.

* Levels in Chernasardo Warden, it gives bonus feats and SLAs, it's an Aligned class so more Ninja levels for "free", and it has a lot of potential for RP. Their whole theme is also hit and run tactics so it fits with the character concept.

**************

Magic item suggestions: Ring of Ki Mastery, Shozoku of the Night Wind (free uses of Vanishing Trick).

**************

Feats are hard, Wind Stance should be useful. As are any one the spring attack based feats.

***************

* P.S. Remember Ninja can take the scout archetype to get guaranteed sneak attack when you spring attack.

Dark Archive

Temperans wrote:

* P.S. Remember Ninja can take the scout archetype to get guaranteed sneak attack when you spring attack.

incorrect. Scout is a ROGUE archetype, not a NINJA archetype. Ninja isnt Rogue, despite how similar they are, they can not take each others archetypes.

These are the only ninja archetypes


Name Violation wrote:
Temperans wrote:

* P.S. Remember Ninja can take the scout archetype to get guaranteed sneak attack when you spring attack.

incorrect. Scout is a ROGUE archetype, not a NINJA archetype. Ninja isnt Rogue, despite how similar they are, they can not take each others archetypes.

These are the only ninja archetypes

I searched for this before posting and I saw nothing that said it could not be done. I fact it was the opposite, PFS forum said that yes Ninja can take Rogue archetypes. Here is one such forum threads: Can a Ninja take Rogue archetypes

At best you have the "alternate classes cannot also take levels in the original class". But the context for that is that an alternate class is the base class in everything but name, so you cannot double dip. Nothing about not being able to take archetypes you qualify for. It's the same reason why you cannot be a Ninja and an Unchained Rogue simultaneously as both are treated as alternate classes.


Given suggestions,

Wand of obscuring mist, coupled with the mask to see through fog, definitely.

Lvl 5 ninja delayed to lvl 9, instead 1 lvl spear fighter. (Dodge & mobility gain)
Retrain those two gained from general feat and ninja trick, into a sneak attack added effect and either skill focus acrobatics, or Wind leaper (cheaper now than later)

Lvl 9 & 10, ninja. Complete the 1/6 extra trick FCB

Lvl 11 & 12, TBD, maybe ninja for extra trick and sneak attack dice.

Dark Archive

Name Violation wrote:
Temperans wrote:

* P.S. Remember Ninja can take the scout archetype to get guaranteed sneak attack when you spring attack.

incorrect. Scout is a ROGUE archetype, not a NINJA archetype. Ninja isnt Rogue, despite how similar they are, they can not take each others archetypes.

These are the only ninja archetypes

Pathfinder isn't a "the rules don't say I can't" system, nothing says ninjas CAN'T take rogue archetypes same as nothing says fighters or druids can't take rogue archetypes. Only rogue can take rogue arthropods archetypes.


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Having recently played a Wild Shape-focused druid all the way to 19th, it's incredibly frustrating to look for magic items knowing you're effectively locked out of most of them. Most of my feat and build decisions won't help you, but here are some item recommendations:

Amulet of mighty fists +X
Ring of protection +X
Ring of eloquence
Minor cloak of displacement (actually more useful than its Major counterpart)

Those and your favorite stat belt should pretty much take up all of your gold, at least until the very late game. Since you can't use armor, you should boost your Dex and that ring as often as you can. IMO an amulet of mighty fists is better than an amulet of natural armor so you'll need all the AC boosts you can get.


I forgot to include a Polymorphic pouch, which is essentially a bag of holding that stays accessible when you polymorph. It's cheap and incredibly useful.


Those are great items, that polymorphic pouch is sweet.

Those rings are on the shopping list.
It'd be pretty funny, seeing an animal try to activate a wand it held in such a pouch.

"hold on, just need to activate mage armor on myself".

These have been some great suggestions. :)

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