Demiplane key.


Pathfinder Second Edition General Discussion


I have a couple questions about Demiplane keys...

Do we know if these keys register as magical to spells like Detect Magic?

How small can these keys be? Could a character create a tooth-shaped Demiplane key, then put the false tooth in their mouth to keep it safely hidden?


Dagnew wrote:

I have a couple questions about Demiplane keys...

Do we know if these keys register as magical to spells like Detect Magic?

I would think so because Plane Shift specifies that the tuning fork items are magical.

Dagnew wrote:
How small can these keys be? Could a character create a tooth-shaped Demiplane key, then put the false tooth in their mouth to keep it safely hidden?

It doesn't really specify. I would allow it as a hmm... What's the right euphemism for 'flavor' here... personal game lore option.


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breithauptclan wrote:

Dagnew wrote:
How small can these keys be? Could a character create a tooth-shaped Demiplane key, then put the false tooth in their mouth to keep it safely hidden?
It doesn't really specify. I would allow it as a hmm... What's the right euphemism for 'flavor' here... personal game lore option.

I have doubts about it because it provides an obvious benefit beyond mere flavor: Thieves will have a hard time stealing it from you, and if you are captured, there is a very good chance nobody will notice the tooth and take it from you...


Well, whether it is hidden in your mouth, in your pocket, in your armpit, or anywhere else - mechanically it is still going to be their Perception(search) against your Stealth(Conceal an Object).

The description for success/fail might change, but mechanically it is the same.


breithauptclan wrote:

Well, whether it is hidden in your mouth, in your pocket, in your armpit, or anywhere else - mechanically it is still going to be their Perception(search) against your Stealth(Conceal an Object).

The description for success/fail might change, but mechanically it is the same.

I guess so... but I think the searcher should have a penalty if the object is disguised as a tooth. I guess this is one of these times you have to either homebrew or roll on with some mechanics that don't make much sense...


The hey might radiate as magical, and there are no restrictions explained to what they can appear as. Further, while they are magical items as expressed by the plane shift spell, there are spells (forgetting the name at the moment) that can change the aura or even completely conceal the fact that an item is magical, making it look mundane.

In short, finding a key to a demiplane is really about whether or not your GM wants you to find and when or where.

If you are the GM, then it's up to you to decide when/if the players are allowed to find the private demiplane.


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Claxon wrote:
there are spells (forgetting the name at the moment) that can change the aura or even completely conceal the fact that an item is magical, making it look mundane.

Magic Aura and Misdirection come to mind.


On top of that there are magic items that do not seem like they would be extradimensional holding spaces, but are. If you make that an object like that appear non-magical and have it appear mundane enough, someone attempting to search you would very likely be unable to determine that you've even hidden anything.


Thank for your answers. Sorry to not have told you so before, I was busy yesterday...


Dagnew wrote:
Thank for your answers. Sorry to not have told you so before, I was busy yesterday...

That's no big deal, most posters on the forums understand that people are busy and come back to this when they have time. No need to apologize.


Besides the risk of getting your key stolen and losing access to your Demiplane forever (unless you use Wish to imitate Plane Shift) and how difficult to beat are the rolls to create it (again, unless you use Wish to duplicate the ritual, or you just happen to have a team with the right skills), another issue I find is how messy is the transition back to the Prime Material Plane (or whatever plane you are adventuring in) from the Demiplane, unless you have access to the Gate spell...

I mean, if you use Plane Shift, you can end up to 500 miles off target (the average is 262.5 miles), and if you use Heightened Teleport to get from there to where you have to be, you still can land up to 5 miles off target...

Taking into account that the basic Demiplane is the size of a large house, so it is more like a safe house rather than a country you live in (hence, you won't live there for longs periods of time.. too boring and claustrophobic)... well, isn't it a lot of hassle?

Say you use it as a safe vault and you want to store there the bulky loot you got... you have to cast one spell to get there, and two other spells to return within a 5 miles radius of the starting point... which means you have to enter the dungeon or whatever again...

Besides characters with access to Wish and Gate, the only efficient use I can think of is to use it to store REALLY valuable stuff you won't need anytime soon, but you don't want ANYBODY to find, like your clone, which you have left there under the care of a team of Simulacra...


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Dagnew wrote:


Taking into account that the basic Demiplane is the size of a large house, so it is more like a safe house rather than a country you live in (hence, you won't live there for longs periods of time.. too boring and claustrophobic)... well, isn't it a lot of hassle?

Considering that if I didn't have to go to work 2 days a week and go to the grocery I've pretty much only spent time at my house for the last 2 years or so due to Covid. I think you're idea that living there for long periods of time being untenable just isn't true. Or at least not true for all people.


Depends--does the demiplane have wifi?


I like to think of demiplanes from the Create Demiplane ritual as status symbols more than permanent residences.


The fantasy magic equivalent of a safe house bunker, perhaps workshop. As secure as can be made permanent.


Sibelius Eos Owm wrote:
Depends--does the demiplane have wifi?

You're a wizard, so it probably has the equivalent (although it does take some effort). Your standard low level communication spells wont work across planar boundaries but I'm sure there is something that does.


I can't think of much actually.

Dream Message might work, but it depends on what is meant by 'planetary' range. Is a different dimension on the same planet still within range?

Magic Mailbox almost works. The spell would have to be tinkered with a bit to get it to work across dimensional boundaries.

Someone else might be able to get Animal Messenger and Plane Shift to do the job, but I can't cast Animal Messenger. Also they would need to bring wild animals with them into their Demiplane to begin with. And the communication latency would be terrible.

Maybe there is some equipment that would allow cross-plane communication?


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Claxon wrote:
Sibelius Eos Owm wrote:
Depends--does the demiplane have wifi?
You're a wizard, so it probably has the equivalent (although it does take some effort). Your standard low level communication spells wont work across planar boundaries but I'm sure there is something that does.

Technically, you could be a Barbarian with a legendary grasp of theology and your three warrior pals, each schooled in another aspect of the supernatural. Perhaps a monk who has studied ancient mysteries, a ranger, and of course a fighter with a grasp for arcanism. Mind you, doing this would be rather impractical as you would be trapped on the demiplane for the next week as you create a standing portal back to the location of your choice, or failing that simply learn the advanced spell craft needed to cast a Plane Shift.

on the other hand a stack of books or workout equipment should suffice as entertainment for a while depending on the proclivities of the inhabitants


IIRC this problem hasn't been cracked by the time Starfinder takes place in, either, though they are two different canons. The closest I know of are some ancient civilizations utilizing extra-dimensional spaces to send messages across the Material Plane.


Claxon wrote:
Dagnew wrote:


Taking into account that the basic Demiplane is the size of a large house, so it is more like a safe house rather than a country you live in (hence, you won't live there for longs periods of time.. too boring and claustrophobic)... well, isn't it a lot of hassle?
Considering that if I didn't have to go to work 2 days a week and go to the grocery I've pretty much only spent time at my house for the last 2 years or so due to Covid. I think you're idea that living there for long periods of time being untenable just isn't true. Or at least not true for all people.

I dunno... can a demiplane have a fake sun and sky? Because being trapped inside a cave with artificial light only for long periods of time would stress almost anybody...

Also, as other people have said, no TV, internet, phone...etc., would make it even more difficult...

Sibelius Eos Owm wrote:
Claxon wrote:
Sibelius Eos Owm wrote:
Depends--does the demiplane have wifi?
You're a wizard, so it probably has the equivalent (although it does take some effort). Your standard low level communication spells wont work across planar boundaries but I'm sure there is something that does.
Technically, you could be a Barbarian with a legendary grasp of theology and your three warrior pals, each schooled in another aspect of the supernatural. Perhaps a monk who has studied ancient mysteries, a ranger, and of course a fighter with a grasp for arcanism. Mind you, doing this would be rather impractical as you would be trapped on the demiplane for the next week as you create a standing portal back to the location of your choice, or failing that simply learn the advanced spell craft needed to cast a Plane Shift.

Are there rules to craft permanent portals as magic items? I have found none. Even the Cubic Gate has been removed from Pathfinder 2e...


One thing that has bothered me with PF2 in the contraction of what magic could do. Not in combat, but for non-combat related things. Interplanar communication was hard, but possible in PF1.

But PF2 magic has changed so much that those kinds of things simply aren't reasonable, and have significantly changed the possible narratives.

:(


Claxon wrote:

One thing that has bothered me with PF2 in the contraction of what magic could do. Not in combat, but for non-combat related things. Interplanar communication was hard, but possible in PF1.

But PF2 magic has changed so much that those kinds of things simply aren't reasonable, and have significantly changed the possible narratives.

:(

Yeah, something Pathfinder 2e and D&D 5e have in common is that they remove fun options in order to avoid abuse... like, in D&D 5e the Demiplane spell has become little more than a large closet, and you can create only one Simulacrum and only of an Humanoid or Beast, while in Pathfinder 2e they have made Demiplane and Simulacrum and Teleport and Plane Shift WAY less efficient and practical...

I understand why they have done that, but it feels like the Fun Police is punishing you for trying to have fun... like, "NO! You can't be a real mage and reshape reality! You will play as a murderhobo who travels the country by foot and explores dungeons!"

Sovereign Court

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Claxon wrote:

One thing that has bothered me with PF2 in the contraction of what magic could do. Not in combat, but for non-combat related things. Interplanar communication was hard, but possible in PF1.

But PF2 magic has changed so much that those kinds of things simply aren't reasonable, and have significantly changed the possible narratives.

:(

I don't think you should view it as "magic can't do this", but rather as "since you won't be doing this mid-encounter, it would be a ritual".

It's a bit of a move away from the hyper-specified approach of PF1, to a more "well there's probably a ritual for that, but we won't bother defining what it can do exactly until we need it for a plot".

I used to be super bothered about NPCs who were said to be doing all kinds of stuff but their actual stats didn't show how they could be doing that. But then I realized that the stats are only there for encounters, what they can do in downtime doesn't need a detailed statblock.

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