Rule of Cool Homebrew / House Rules?


Homebrew and House Rules

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VoodistMonk wrote:
Free traits that fit their character every 4 levels is freaking brilliant.

Thanks. It's not powerful, but flavorful. It got used mostly to add a skill or two to a class skill list or boost a save, but it still helped.

Rule I haven't gotten to try. Standard point buy of choice at 1st level, plus a point (eg 21 point buy). Add 1 pt each level gained. Points are spent according to the rules for stat creation. No automatic ability score boosts at 4/8/12/16/20, but if you want to go from 18 to 19 in a stat it takes 4 points. Points can be saved or spent immediately. The idea being to let characters who are MAD bump stats up a little more. Never gotten to try it though to see how it'd work out.


Lathiira wrote:
Rule I haven't gotten to try. Standard point buy of choice at 1st level, plus a point (eg 21 point buy). Add 1 pt each level gained. Points are spent according to the rules for stat creation. No automatic ability score boosts at 4/8/12/16/20, but if you want to go from 18 to 19 in a stat it takes 4 points. Points can be saved or spent immediately. The idea being to let characters who are MAD bump stats up a little more. Never gotten to try it though to see how it'd work out.

I have considered the same idea. Never did much with it. I'm still indecisive about it.

In theory, it would make MAD significantly characters stronger (a lot more points to spread around) while making SAD characters slightly weaker (can't raise stats as high as before). I think you should remove racial ability score bonuses before spending these ability points, then add them back in when done.

The price of ability scores for each increase seems to be 1 or the bonus from the new rating, which ever is more. For example, the price for increasing an ability from 15 to 16 is 3 because the bonus of 16 is 3. Logically, 20 and 21 would be 5, 22 and 23 would be 6, and so on.


I've been toying with different ideas for the spell mastery feat. My latest is you get 10 slots for spells and you are not obligated to pick them all at once.

I think getting your Int bonus number of spells is too few. Is a single spell going to make a big difference? Probably not. If you could heighten spells to make them more powerful like in Pathfinder 2E or DND 5E, then maybe, but not in Pathfinder 1E.

As for not being obligated to pick them all at once, how do you picks spells at low levels that will be useful at higher levels? To get around that problem, this feat allows you to pick spells at any time. For example, you can pick a few at 1st level, a few at level 5, a few more at level 9, and so on. Or maybe you split it up so every spell level gets a spell slot.


OmniMage wrote:
Lathiira wrote:
Rule I haven't gotten to try. Standard point buy of choice at 1st level, plus a point (eg 21 point buy). Add 1 pt each level gained. Points are spent according to the rules for stat creation. No automatic ability score boosts at 4/8/12/16/20, but if you want to go from 18 to 19 in a stat it takes 4 points. Points can be saved or spent immediately. The idea being to let characters who are MAD bump stats up a little more. Never gotten to try it though to see how it'd work out.

I have considered the same idea. Never did much with it. I'm still indecisive about it.

In theory, it would make MAD significantly characters stronger (a lot more points to spread around) while making SAD characters slightly weaker (can't raise stats as high as before). I think you should remove racial ability score bonuses before spending these ability points, then add them back in when done.

The price of ability scores for each increase seems to be 1 or the bonus from the new rating, which ever is more. For example, the price for increasing an ability from 15 to 16 is 3 because the bonus of 16 is 3. Logically, 20 and 21 would be 5, 22 and 23 would be 6, and so on.

My version still lets you effectively get a boost every 4 levels if you want that sky-high score, but there are merits either way.


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Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.

This is very cool. I'm going to start using this :)


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Ryze Kuja wrote:
Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.
This is very cool. I'm going to start using this :)

Glad it tickles your fancy!


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Lathiira wrote:
Ryze Kuja wrote:
Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.
This is very cool. I'm going to start using this :)
Glad it tickles your fancy!

My fancy as well! I acquired without authorization this awesome idea!


2 people marked this as a favorite.
DungeonmasterCal wrote:
Lathiira wrote:
Ryze Kuja wrote:
Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.
This is very cool. I'm going to start using this :)
Glad it tickles your fancy!
My fancy as well! I acquired without authorization this awesome idea!

I accept payment in succubi if you want to avoid trouble :p


4 people marked this as a favorite.

As the local represenative of the Succubi trade Union,
--Succubi may only be rented, not bought or sold
--Succubi may not be summoned in a summoning circle that was used to summon Ghibrileth or Omox Demons
--Anyone going the profane gift into petrification exploit gets a visit from my hitsquad of Succubus Speznaz

Shadow Lodge

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OmniMage wrote:
Lathiira wrote:
Rule I haven't gotten to try. Standard point buy of choice at 1st level, plus a point (eg 21 point buy). Add 1 pt each level gained. Points are spent according to the rules for stat creation. No automatic ability score boosts at 4/8/12/16/20, but if you want to go from 18 to 19 in a stat it takes 4 points. Points can be saved or spent immediately. The idea being to let characters who are MAD bump stats up a little more. Never gotten to try it though to see how it'd work out.

I have considered the same idea. Never did much with it. I'm still indecisive about it.

In theory, it would make MAD significantly characters stronger (a lot more points to spread around) while making SAD characters slightly weaker (can't raise stats as high as before). I think you should remove racial ability score bonuses before spending these ability points, then add them back in when done.

The price of ability scores for each increase seems to be 1 or the bonus from the new rating, which ever is more. For example, the price for increasing an ability from 15 to 16 is 3 because the bonus of 16 is 3. Logically, 20 and 21 would be 5, 22 and 23 would be 6, and so on.

Put me in the 'always wanted to try this idea, but never have' camp:

SAD characters should end up about where they would have without this rule (assuming you put your +2 racial bonus to get an 18 in your main stat at level 1, you are actually paying for 17+2 (3 pts), 18+2 (4 pts), 19+2 (4 pts), & 20+2 (5 pts) for a total of 16 pts spent. Of course, if you started with an 18+2, everything gets more expensive).
MAD characters should be a little better, but not by a lot if their stats are at least 'decent.'
Characters who just want to patch up their weak stats should be significantly improved (going from a 10 to a 14 is only 5 pts). For instance, it can be kinda painful to get a 14 Charisma on a bloodrager for their 4th level spells, but this system seems like it would make it much easier...


Taja the Barbarian wrote:
OmniMage wrote:
Lathiira wrote:
Rule I haven't gotten to try. Standard point buy of choice at 1st level, plus a point (eg 21 point buy). Add 1 pt each level gained. Points are spent according to the rules for stat creation. No automatic ability score boosts at 4/8/12/16/20, but if you want to go from 18 to 19 in a stat it takes 4 points. Points can be saved or spent immediately. The idea being to let characters who are MAD bump stats up a little more. Never gotten to try it though to see how it'd work out.

I have considered the same idea. Never did much with it. I'm still indecisive about it.

In theory, it would make MAD significantly characters stronger (a lot more points to spread around) while making SAD characters slightly weaker (can't raise stats as high as before). I think you should remove racial ability score bonuses before spending these ability points, then add them back in when done.

The price of ability scores for each increase seems to be 1 or the bonus from the new rating, which ever is more. For example, the price for increasing an ability from 15 to 16 is 3 because the bonus of 16 is 3. Logically, 20 and 21 would be 5, 22 and 23 would be 6, and so on.

Put me in the 'always wanted to try this idea, but never have' camp:

SAD characters should end up about where they would have without this rule (assuming you put your +2 racial bonus to get an 18 in your main stat at level 1, you are actually paying for 17+2 (3 pts), 18+2 (4 pts), 19+2 (4 pts), & 20+2 (5 pts) for a total of 16 pts spent. Of course, if you started with an 18+2, everything gets more expensive).
MAD characters should be a little better, but not by a lot if their stats are at least 'decent.'
Characters who just want to patch up their weak stats should be significantly improved (going from a 10 to a 14 is only 5 pts). For instance, it can be kinda painful to get a 14 Charisma on a bloodrager for their 4th level spells, but this system seems like it would make it much easier...

the true pain is if you want to be a munchkinned ragebred bloodrager for all the natural attacks. Cha 14 on a fron line martial with a -2 to CHA is really expensive!


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Liliyashanina wrote:

As the local represenative of the Succubi trade Union,

--Succubi may only be rented, not bought or sold
--Succubi may not be summoned in a summoning circle that was used to summon Ghibrileth or Omox Demons
--Anyone going the profane gift into petrification exploit gets a visit from my hitsquad of Succubus Speznaz

Then are you free for a few days fair lady? :-) For a suitable price of course.


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Are you two going to grapple [again]? If so, I think we have a thread already started for you to share the details of the experience with us... if you would be so kind.


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VoodistMonk wrote:
Are you two going to grapple [again]? If so, I think we have a thread already started for you to share the details of the experience with us... if you would be so kind.

NOOOOOO...NOT THAT THREAD!!!


4 people marked this as a favorite.

Eh, I only grapple in appropriate locations, such as threads with the 1K+ posts!

Oh, related houserule:

Divine fighting style unredeemed Nocticula/Shamira

Charming embrace

Nocticula/Shamira enables her followers to use their force of personality to overpower foes.

Optional Replacement: A chaotic Evil rogue or slayer who worships Nocticula/Shamira can replace one talent with the following initial benefit.

Initial Benefit:
You add your charisma bonus, instead of your Strength, or, if you have agile maneuvers, your dexterity bonus, to CMB.
You add your charisma bonus to CMD, instead of your Strength or Dexterity bonus, whichever of the 2 is lower.

Advanced Prerequisites: Improved grapple, base attack bonus +10.

Optional Replacement: A chaotic evil rogue or slayer who worships Nocticula/Shamira can replace one advanced talent with the following advanced benefit even if she doesn’t meet the prerequisites.

Advanced Benefit: Against an unaware target, you can initiate a grapple as a swift action.
You can treat any target you are pinning, as by the grapple rules, as personal for the purposes of any spell or spell like ability you are casting.

Yeah, the last benefit is broken as hell, but absolutely hilarious


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Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.

This is awesome!!

Would you mind posting an example list of what you had someone choose from?
How many traits do you usually offer per PC?


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I picked out about 4 per PC. Let me see...here's the list for a sorceress who had a bard as a mentor: Talented, Mentored, Charming, World Traveller. Based on the game, they were roaming and in the City of Doors.


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Nice; thank you.

I'm highly considering doing this for the game I just started but am a little intimidated due to the amount of traits there are... but 4 per player sounds fair and shouldn't be too hard to find.


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There is a useful guide to a fair bit of traits here:
Guide

It does not have all the traits, but it also lists them in part by what they do.


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Since it only happened every 4 levels, it wasn't hard to pick some for everyone over time. You see someone try to make skill checks a lot, you note traits that might help. They roll a lot of the same save, same deal. And so on.


2 people marked this as a favorite.
Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.

Good, because the one per category rule is bunk. More important is not having powers that clash. Like fire and ice or charm and magic resistance.

My new rule of cool is you can automatically scry on an empty room or space. The moment something that can save enters the space, you check their save. Sudden loss of scrying picture indicates regular patrols.


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Lathiira wrote:
DungeonmasterCal wrote:
Lathiira wrote:
Ryze Kuja wrote:
Lathiira wrote:
For my contribution: I gave out free traits to characters in a game every 4 levels. Made a list to let them pick what they got based on how they behaved and what made sense. This reflected how they developed beyond level gains. Bonus traits ignored the one per category rule.
This is very cool. I'm going to start using this :)
Glad it tickles your fancy!
My fancy as well! I acquired without authorization this awesome idea!
I accept payment in succubi if you want to avoid trouble :p

My tribute, I hope this humble gift is to your liking


My, a whole catalog of ideas, many thanks!

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