Blazons of Shared power +Handwraps


Rules Discussion

Scarab Sages

So, looking into making a drifter gunslinger and I came across this problem:

So, Rules as Written: Unarmed attacks are NOT weapons. They may do things that weapons may do, like allowing you to strike, but according to the core rulebook p. 278:

Core Rulebook p. 278 (emphasis mine) wrote:
Almost all characters start out trained in unarmed attacks. You can Strike with your fist or another body part, calculating your attack and damage rolls in the same way you would with a weapon. Unarmed attacks can belong to a weapon group (page 280), and they might have weapon traits (page 282). However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so.

Okay, fine, except, Handwraps of mighty blows complicates matters as it allows you to treat your handwraps as weapons 'for some situations.'

core rulebook p. 611 (emphasis mine) wrote:

As you invest these embroidered strips of cloth, you must meditate and slowly wrap them around your hands. These handwraps have weapon runes etched into them to give your unarmed attacks the benefits of those runes, making your unarmed attacks work like magic weapons. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from one weapon die to two (normally 2d4 instead of 1d4, but if your fists have a different weapon damage die or you have other unarmed attacks, use two of that die size instead).

You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes. Property runes apply only when they would be applicable to the unarmed attack you’re using. For example, a property that must be applied to a slashing weapon wouldn’t function when you attacked with a fist, but you would gain its benefits if you attacked with a claw or some other slashing unarmed attack.

Now, Blazons of shared power only work on WEAPONS specifically, meaning they shouldn't work on handwraps . . . . maybe?

Guns and Gears p. 183 (Emphasis mine) wrote:
These brass emblems come in a variety of designs, usually customized to the purchaser to reflect the heraldry of a family or guild. Blazons of shared power come in sets of three. When you invest the blazons, you wear one of the three on your chest, and you attach the others to a pair of one-handed weapons, choosing one as the primary weapon and one as the secondary weapon. These weapons can be either melee weapons or ranged weapons. As long as you're wielding both the primary weapon and the secondary weapon, the secondary weapon gains the benefit of the fundamental runes on the primary weapon. A weapon can only have a single blazon of shared power attached to it at a time.

Okay, so the Drifter Gunslinger way clearly makes accommodations for gunslingers to make unarmed strikes along with one-handed gun/crossbow strikes. Question is, can I used blazons of shared power for my Crossbow and Handwraps? Seems RaW is no, as Blazons are not a 'talisman or a rune' and so the rule about handwraps not being weapons stands, but it seems like the intent is clearly there for me to be able to (or else the drifter is just terrible because, in addition to wading into melee combat as a ranged character you also have to buy both magical handwraps and a magical ranged weapon.)

Can I get a ruling on this? Was there some sort of Paizo Blog I missed that clears this up?

Oh, and to answer your questions of "Why care, just ask your GM," I'm planning on making this a PFS character so I need to make sure this character works across all table variations.

Liberty's Edge

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RAW pretty clearly says No. And, for PFS, I advise to always go with the worst interpretation possible.

So, expect No and plan accordingly.


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RAW I think the case is slim. Partly for the reason you mentioned, it's technically not a "talisman or a rune", but more importantly it's most certainly not a "one-handed weapon".

RAI I have no idea, so I won't comment on it. Especially since this is the rules forums

Liberty's Edge

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

Horizon Hunters

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"Treat the handwraps as melee weapons of the brawling group with light Bulk for these purposes."

What are those purposes?

"You can upgrade, add, and transfer runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps."

That's it. Other than the above they are not weapons. Just because all the item does is transfer runes, which handwraps can have, doesn't mean you can attach the Blazons to them.


I was going to suggest you could use Knuckle Dusters to simulate fighting unarmed, but they haven't got the Finesse trait. No fist weapons seem to other than Fists.

Scarab Sages

Perpdepog wrote:
I was going to suggest you could use Knuckle Dusters to simulate fighting unarmed, but they haven't got the Finesse trait. No fist weapons seem to other than Fists.

Yeah, I have been struggling to figure out how do do a drifter well. Because they can only reload with another object in their hand with their drifter's reload, it makes sense to use an unarmed strike or a free hand.

I was hoping for a hot second that you could attach a bayonett to a hand crossbow and cheese it by having your melee weapon and ranged weapon be the same thing, but the way the drifter abilities are worded, it seems you need to make a melee attack with your off hand. Not cheese it by having a free hand and having your melee attack and ranged attack being a hand crossbow.

So I'm just hoping I guess that Paizo staff sees this and makes an errata saying Blazons of power work with handwraps I guess . . .

Horizon Hunters

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Just use dual-weapon reload.


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Pathfinder Rulebook Subscriber
VampByDay wrote:
So I'm just hoping I guess that Paizo staff sees this and makes an errata saying Blazons of power work with handwraps I guess . . .

Don't hold your breath. Eratta has been pretty limited and even beyond that Paizo has been very harsh about unarmed combat in general. Given how timid they are about letting unarmed characters do much of anything, it's as likely this is on purpose as not.

Scarab Sages

Squiggit wrote:
VampByDay wrote:
So I'm just hoping I guess that Paizo staff sees this and makes an errata saying Blazons of power work with handwraps I guess . . .
Don't hold your breath. Eratta has been pretty limited and even beyond that Paizo has been very harsh about unarmed combat in general. Given how timid they are about letting unarmed characters do much of anything, it's as likely this is on purpose as not.

I know, but why specifically call out you can do punchies with the Drifter if you aren't allowed to because of Wealth by level? Seems odd to me. I can just as easily see them going "Hey Blazons of power works for the drifter archetype, let's move on to the next thing" without realizing that it technically doesn't because they haven't checked every little nook and cranny with the rules?

Anyway, I've seen my eratta for very minor corner cases get answered pretty quickly, so there is hope. I agree it may not be a lot of hope, but there is some.

The Exchange

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The Raven Black wrote:

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

It is very very uncommon to play anything in PFS2 past 7-8 and even above L6 is normally only your main so it is pretty much the norm that striking only comes into play at the end of the character lifespan

Scarab Sages

Garulo wrote:
The Raven Black wrote:

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

It is very very uncommon to play anything in PFS2 past 7-8 and even above L6 is normally only your main so it is pretty much the norm that striking only comes into play at the end of the character lifespan

Luckily where we play we have a dedicated group of players so that really isn't an issue. I already have 2 PFS characters that are level 7+

Liberty's Edge

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VampByDay wrote:
Garulo wrote:
The Raven Black wrote:

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

It is very very uncommon to play anything in PFS2 past 7-8 and even above L6 is normally only your main so it is pretty much the norm that striking only comes into play at the end of the character lifespan
Luckily where we play we have a dedicated group of players so that really isn't an issue. I already have 2 PFS characters that are level 7+

It is also a matter of getting enough PFS2 scenarii at these levels to keep on gaining new levels.

The Exchange

1 person marked this as a favorite.
VampByDay wrote:
Garulo wrote:
The Raven Black wrote:

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

It is very very uncommon to play anything in PFS2 past 7-8 and even above L6 is normally only your main so it is pretty much the norm that striking only comes into play at the end of the character lifespan
Luckily where we play we have a dedicated group of players so that really isn't an issue. I already have 2 PFS characters that are level 7+

You have a dedicated gaming group that plays pfs style? Hmmm ... I think I see the disconnect.

As an aside, there are only something like 10-12 scenarios which could be potentially higher than level 6 which means in normal PFS play it is very hard to find at the right time for your character. Also there are only 2 scenarios that go above L8 (ofc you could play APs and say that you are playing PFS to level 20)

Scarab Sages

Garulo wrote:
VampByDay wrote:
Garulo wrote:
The Raven Black wrote:

Note that, in my PFS experience, I rarely played beyond level 6. So, you only enjoy Striking for half your career. And by the time you can get it, you will soon be able to invest in a second one if need be.

And that is only if you play an empty-handed Drifter. IIRC, 1-handed melee weapon + 1-handed gun Drifter is quite feasible.

It is very very uncommon to play anything in PFS2 past 7-8 and even above L6 is normally only your main so it is pretty much the norm that striking only comes into play at the end of the character lifespan
Luckily where we play we have a dedicated group of players so that really isn't an issue. I already have 2 PFS characters that are level 7+

You have a dedicated gaming group that plays pfs style? Hmmm ... I think I see the disconnect.

As an aside, there are only something like 10-12 scenarios which could be potentially higher than level 6 which means in normal PFS play it is very hard to find at the right time for your character. Also there are only 2 scenarios that go above L8 (ofc you could play APs and say that you are playing PFS to level 20)

I guess I’m lucky? We have a very active PFS chapter in my area (actually, two chapters in two towns 8 miles apart, so lots of crossover). And yes, during the scenario slowdown we have been playing APs for PFS credit.

Anyway, back on track, I hope this gets some visibility and eventually gets answered one way or the other. Seems like the drifter was meant to be comparable with punching/martial artists as all of their abilities call out using unarmed combat, it just becomes prohibitively expensive to buy two weapons to do it.

Liberty's Edge

The free-hand Drifter is just in the same group as any character that tries to mix armed and unarmed attacks.

It is more expensive if you want both to stay top level.

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