
TRDG |

So we know a few things so far, Start on a ship, Drift crazyness and the crew (and ship to I would assume?) is thrown into Hell and has to find a way out.
Then later meeting a certain Goddess could be quite interesting as well?
What would any of you (in and out of the drift :)) want out of this 3 part AP?
Thanks
Tom

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Now I'm even MORE nervous. I feel like the setting hasn't had a "status quo" long enough to get used to before introducing something like this to shake that status quo up. I still haven't caught up with SFS's plot and how THAT'S impacted the setting!
I'm just really worried this'll be like Forgotten Realms' Spellplague all over again.
"So, there's been a cataclysmic event that's destabilized magic and the universe, and given how hard it's hit big-name NPCs like gods or super-wizards, you should probably assume that all your favorite characters, your own PCs, most likely exploded or went crazy. At least with the NPCs we can contrive a story to resurrect them or explain how they survived, but since we can't do that for your own PCs, the law of averages and how expensive resurrection is suggests they're perma-dead. Sorry!"

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Now I'm even MORE nervous. I feel like the setting hasn't had a "status quo" long enough to get used to before introducing something like this to shake that status quo up. I still haven't caught up with SFS's plot and how THAT'S impacted the setting!
I'm just really worried this'll be like Forgotten Realms' Spellplague all over again.
"So, there's been a cataclysmic event that's destabilized magic and the universe, and given how hard it's hit big-name NPCs like gods or super-wizards, you should probably assume that all your favorite characters, your own PCs, most likely exploded or went crazy. At least with the NPCs we can contrive a story to resurrect them or explain how they survived, but since we can't do that for your own PCs, the law of averages and how expensive resurrection is suggests they're perma-dead. Sorry!"
to me, it's honestly a bit whatever.
If you like the older world, just run that. They aren't reprinting the Core Rules after all.
And they aren't going to get rid of the Pact Worlds, or blow up Absalom Station. It might even just be something as simple as 'we figured out real-space warp drive, so we don't need the Drift anymore!'

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Archpaladin Zousha wrote:Now I'm even MORE nervous. I feel like the setting hasn't had a "status quo" long enough to get used to before introducing something like this to shake that status quo up. I still haven't caught up with SFS's plot and how THAT'S impacted the setting!
I'm just really worried this'll be like Forgotten Realms' Spellplague all over again.
"So, there's been a cataclysmic event that's destabilized magic and the universe, and given how hard it's hit big-name NPCs like gods or super-wizards, you should probably assume that all your favorite characters, your own PCs, most likely exploded or went crazy. At least with the NPCs we can contrive a story to resurrect them or explain how they survived, but since we can't do that for your own PCs, the law of averages and how expensive resurrection is suggests they're perma-dead. Sorry!"
to me, it's honestly a bit whatever.
If you like the older world, just run that. They aren't reprinting the Core Rules after all.
And they aren't going to get rid of the Pact Worlds, or blow up Absalom Station. It might even just be something as simple as 'we figured out real-space warp drive, so we don't need the Drift anymore!'
That's the thing, it'll make all the older world stuff feel worse to play through because the looming threat of the Drift Crisis will hang over the whole thing, and will make me not want to get attached to any places or people.
I seriously have a hard time enjoying Forgotten Realms stuff like Neverwinter Nights or the older Baldur's Gate game because I'm constantly thinking "That character most likely died in the Spellplague. That city exploded when the Spellplague hit. That character's god died just before the Spellplague. That character's wife most likely died in the Spellplague."
I'm already worried about how I'm going to write character epilogues for Starfinder PCs whose campaigns are about to end, as the Drift Crisis is likely going to be something that happens in their life-time, and will probably wreak considerable trauma on their lives if not outright kill them!
How do you write a happy ending when the canon says a universe-altering cataclysm with likely a monumental death toll is looming on the horizon?

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That's not good writing, though. It detracts from the gravitas of the crisis, makes it seem like it's "not so bad" if every PC I've ever played made it through with no major traumas or scars, and the implication I'm getting from what's been said by the devs is that NO ONE in the setting WON'T be impacted by this.

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It ISN'T the devs' fault, it's MINE because I'm torn between my desire for my PCs to have happy endings and my desire to adhere as closely to Starfinder's canon as possible because that'll make my writing better!

The Ragi |

They could use the shake up. Especially in sales...
That i've seen a lot of complaints about. I think it could have been done as a much smaller event: Sol is the system where that planet disapeared and there's no record of it, anywhere. Or something happened to it we just dont know what etc.
Or set Starfinder fifty thousand years into the future, so the lore of both games don't connect at all - no continuity to worry about

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Yeah, I don't think there's been any indication that this Drift Crisis will have huge setting impacts. For all we know, it could be a sitcom-style "everything is fixed by the end!" situation. And, I mean, this is Starfinder we're talking about, here - it's not like it's difficult to come up with any number of plausible in-universe rationalizations or justifications for how things can be hand-waved away!
- it's all a simulation in Triune's Epoch sub-node, to better understand mortals' reliance on Triune's creation
- Deity-tier witchwarping or precog-ing (precogitating?) shunts in enough alternate realities to plaster over the problem, or rewinds it through time
- My personal favourite: a space-wizard did it
If you're playing Starfinder, you've already made peace with "lol history's just missing for millennia!" Compared to that, your home group either ignoring or writing around the Drift Crisis should be easy-peasy :D
All that said, though...I totally get the disappointment of a big campaign setting shake-up happening, but not getting to take part for whatever reason. After that you feel left behind, and disenfranchised, as the fandom moves on without you. I get that feeling.
Personally, I'm pretty excited to see what happens and get more info. I'm all for campaign setting changes, and while I doubt we'll see any, I think it'd be cool to see 'canon endings' for the already-published APs, and maybe even some token lip-service to "oh also the Starfinder Society has been doing stuff." Granted, that risks invalidating home groups' decisions and playthroughs, but the gains you get in progressing a shared narrative and coherent storytelling outweigh those losses, IMO. (Contentious take, I know.)
And - I seem to recall them saying the Drift Crisis AP will be a 3-parter? Yay, more 3 chapter APs! My group and I find them so much more approachable and digestible than the 6-parters!

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i was re-reading the adventure synopsis. it seems like there's some sort of weird device on your ship after the drift crisis happens. do drift engines turn into weird time warp devices?
regardless... interested. and the timing seems like it might be the one we do next...

Metaphysician |
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The Ragi wrote:Having a non smithereened planet there at all that isn't overrun with undead or home of the space runelord empire tells you how some things went.
Or set Starfinder fifty thousand years into the future, so the lore of both games don't connect at all - no continuity to worry about
Its not even just about spoiling canonical endings. If Golarion exists and hasn't been destroyed, then it will inevitably dominate the status quo of the Pact Worlds. Shunting Golarion out of play gives them a lot more freedom to write the setting as something other than "Golarion and its Amazing Planetary Sidekicks".
( Yes, in theory several of the other planets are as old and powerful and important. In practice, that isn't how it would be written. Narrative inertia is a powerful force. )

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Now I'm even MORE nervous. I feel like the setting hasn't had a "status quo" long enough to get used to before introducing something like this to shake that status quo up. I still haven't caught up with SFS's plot and how THAT'S impacted the setting!
I'm just really worried this'll be like Forgotten Realms' Spellplague all over again.
"So, there's been a cataclysmic event that's destabilized magic and the universe, and given how hard it's hit big-name NPCs like gods or super-wizards, you should probably assume that all your favorite characters, your own PCs, most likely exploded or went crazy. At least with the NPCs we can contrive a story to resurrect them or explain how they survived, but since we can't do that for your own PCs, the law of averages and how expensive resurrection is suggests they're perma-dead. Sorry!"
The Drift Crisis book is filled with conspiracies, and conspiracy theories, it even has a table to roll for random rumors on what caused it. Nowhere does it cause PCs to explode or go crazy? There's no Die-off of NPCs either, Its effect on players may vary. I hear it turns some players blue or red but never green, that's just a rumor I think.
Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14

Leon Aquilla |

Regardless of whether the Drift Crisis is a nothingburger (jury's still out), I am looking forward to all of this AP. I think even Pathfinder 2e fans would be interested in getting Part 2 since it involves Cynosure.

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Regardless of whether the Drift Crisis is a nothingburger (jury's still out), I am looking forward to all of this AP. I think even Pathfinder 2e fans would be interested in getting Part 2 since it involves Cynosure.
it's all in the book.
which is great. just a fountain of great ideas.

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And I'm reassured by what I've read: it looks like part of Drift Crashers' plot is that you're working to prevent the Drift Crisis from becoming the kind of apocalypse I was worried it'd be. Having a little agency in mitigating the devastation goes a LONG way for soothing my anxieties.

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And I'm reassured by what I've read: it looks like part of Drift Crashers' plot is that you're working to prevent the Drift Crisis from becoming the kind of apocalypse I was worried it'd be. Having a little agency in mitigating the devastation goes a LONG way for soothing my anxieties.
Drift Hackers seems to be the AP where you stop the Crisis entirely.
So your players are the heroes if you run the APs. I think that's a great thing.