Senko |
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I'm just wondering if there's a way to make telekinesis more useful out of combat and niche situations? For example move object is fine but you need to cast a new spell for each object or to move it again if you aren't happy with where it wound up. Does anyone know of a feat/item/higher level spell/? to allow telekinesis to be more generally useful especially as spellcaster often have low strength.
VoodistMonk |
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It can be used to handle dangerous or delicate materials without actually touching them. The living might use such techniques to extract Lazurite from Marrowstone, for example.
Pretty sure there is a movie about someone forcing telekinetic children to mine Uranium.
Or think about Dr Manhattan disassembling and reassembling that reactor... the pieces all stay lined up, just floating in space, exactly like an exploded diagram in an instruction manual.
It is a 5th level spell, which is not petty magic. This isn't something you use to pull a single lever on an assembly line or use because you are simply lazy.
Senko |
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It can be used to handle dangerous or delicate materials without actually touching them. The living might use such techniques to extract Lazurite from Marrowstone, for example.
Pretty sure there is a movie about someone forcing telekinetic children to mine Uranium.
Or think about Dr Manhattan disassembling and reassembling that reactor... the pieces all stay lined up, just floating in space, exactly like an exploded diagram in an instruction manual.
It is a 5th level spell, which is not petty magic. This isn't something you use to pull a single lever on an assembly line or use because you are simply lazy.
That's what I had in mind with trying to make it more generally useful. Moving multiple objects around or prolonged handling of dangerous materials is pretty much impossible with the spell as written. . .
Sustained Force: A sustained force moves an object weighing no more than 25 pounds per caster level (maximum 375 pounds at 15th level) up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with spell resistance. . .
An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though delicate activities such as these require DC 15 Intelligence checks.
Only one object can be moved and you only have one hand. So no dissasembling and floating reactor parts you can just rip off one screw and even then as if you doing so with one hand. So you can't even say fold a sheet that easily. If you could influence multiple objects even with a limitation of say you can use 1 telekintic hand per int modifier or go back to ADnD when the weight was the limit and you could move any number of objects as long as you didn't exceed that (and speed of movement increased the longer you accelerated in a particular direction) it'd go up a lot in usefulness. Its not useless but the retrictions really hurt it.
VoodistMonk |
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It's place as a 5th level spell is clearly to gate its offensive use to certain levels.
As written, it is just a glorified Mage Hand in its potential utility uses.
I actually don't know of any Mass Telekinesis... where, say, through concetration one could lift and stack multiple stones not unlike a certain young Jedi in training.
I don't think it would be a stretch to allow it do whatever you can think of outside of combat. If you are willing to burn a 5th-level spell to extract crystals from rock, I will allow it. You want to sit in the center of the room and carry out operations across the room? Do it. I am very flexible when it comes to creativity that isn't related to finding new and unique ways to murderhobo.
I still think it should be expensive, it's not a willy-nilly process... probably makes one's nose bleed the first couple times, sometimes people fart when they try concentrate that hard.
ErichAD |
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There's a few spells that work a bit like this like Unseen engineers/crew and telekinetic assembly, but they are use specific. You could use the magic trick "minor levitation" for prestidigitation to leave things suspended, though I don't know if the 1lb limit is per casting or total.
You'd probably be best off casting a bunch of unseen servant spells and letting them deal with your task if it's simple, just assisting you, and non-combat. You could get a bunch of "Ushabti of the Willing Servant" if you want to get fancy.
If you want to whip a bunch of items through the air, summon as many small aether elementals as possible and they should be able to accommodate. An aether elemental familiar is a cheap way to fake TK as well.
Senko |
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There's a few spells that work a bit like this like Unseen engineers/crew and telekinetic assembly, but they are use specific. You could use the magic trick "minor levitation" for prestidigitation to leave things suspended, though I don't know if the 1lb limit is per casting or total.
You'd probably be best off casting a bunch of unseen servant spells and letting them deal with your task if it's simple, just assisting you, and non-combat. You could get a bunch of "Ushabti of the Willing Servant" if you want to get fancy.
If you want to whip a bunch of items through the air, summon as many small aether elementals as possible and they should be able to accommodate. An aether elemental familiar is a cheap way to fake TK as well.
Honestly if I were to GM I'd just houserule away the 1 object limit. You can affect any object/s up to your weight maximum e.g. 1 object of 100 lbs or 2 objects of 50 lbs or 1 object of 50 lbs and 2 of 25 lbs as long as you don't go over that maximum. Everything else can stay the same but now the spell becomes massively more useful (for one thing you can draw a sword out of a sheath without turning it upside down and shaking, one hand makes doing that a very tricky task though at least you don't have to worry about cutting your fingers off). However this thread is more looking for options as a player with a GM who sticks to the RAW for it.
Mightypion |
On our table, it is mostly used as a ranged grappling/control thing.
Or as a way to attack somewhat stealthily, as in, you can not trivially guess who is actually doing the attacks in some cases, could be a nasty poltergeist.
Essentially using whatever (casting web first is a favorite) is used to strangle/bind/trip, Poltergeist like.
It would takes concentration, but only until someone is tied up/strangled/choked out.
Whoever gets hit by that can certainly resist using CMD, but does not get an innate save using willpower because he is not affected directly telekinetically.
Sphynx |
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"I am a dm" and "am I allowed" shouldn't be in the same process... if you're 'dm', you can do anything you want. And yes, that includes playing a 'pc' (although, officially, that would be an NPC that's joined the party). I would just strongly advise that this 'pc' not be stronger than other members of the party... Running a level 15 Paladin in a group of 3rd level adventurers would lead to it being a solo adventure with yourself. :P
PS. Start new threads to ask such questions? Not cool, necromancing old unrelated threads to ask a question... ;)
TxSam88 |
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hi there dungeon master friends I have a question if I am a dm can I be a player as well by not telling the monsters weaknesses . and am I allowed to make summon monster lv3 spell allowed to summon a small elemental aether in pathfinder adventure paths 1e game where I run it thanks :))
1. Many GM's run a GM character as part of the party, in fact many Adventure Paths have NPCs that travel with the party as part of the story. They are generally used to help provide story information, or act as guide in hostile lands. The general idea though is to keep them lo-key and weaker than the party in general.
2. Characters only discover a Monsters weakness by trial and error or by doing a knowledge check, read up on the Knowledge skills to see specifics.3. Small elementals can be summoned with the Summon Monster II spell. If you think that's too powerful, you can make a DM ruling that it take Summon Monster III to call forth one.
4. When starting a new topic, start a new thread.
Azothath |
I also discovered ...
what you talk about in your posts does not conform to the Pathfinder (first edition) Game and seems to be a Home Game of mixed systems (or randomish chat). You probably want to chat in the PF ACG Forum or D&D5 Forum.
Azothath |
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I also discovered if conjuring pinball wizard and illusionist have an elemental aether baby as companion and battle a group of evil bosses using marmalade that's more balanced to use because some drunken pathfinder Bosses orc party of 4 widths 100 healthy fibers each and 15 bananas damage every one my mother in a pineapple stuffed rambutan radius with 50 damage if he hits twice with the wet spaghetti the mom party is gone rigatoni or needs a large brass dragonfly knocker on time and space door ha universal tap dancing boggard bard quickling treacle zamboni galaxy human wizard
The Total Ninja promotes a dead rock star and his Japanese Boutonnière. Meanwhile Heypenny Jackelninny discards the cautious infant and the temporary iguana and picks up the Ice Cream Cone from the Pope in Dubai. Olive Oil avoided the attired servants of Switzerland and boggles the Driest Martini with her loan spinach for a Bloody Mary. fnord tha secrits. galaxy human wizard
checking
Sphynx |
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galaxy human wizard wrote:I also discovered if conjuring pinball wizard and illusionist have an elemental aether baby as companion and battle a group of evil bosses using marmalade that's more balanced to use because some drunken pathfinder Bosses orc party of 4 widths 100 healthy fibers each and 15 bananas damage every one my mother in a pineapple stuffed rambutan radius with 50 damage if he hits twice with the wet spaghetti the mom party is gone rigatoni or needs a large brass dragonfly knocker on time and space door ha universal tap dancing boggard bard quickling treacle zamboni galaxy human wizardThe Total Ninja promotes a dead rock star and his Japanese Boutonnière. Meanwhile Heypenny Jackelninny discards the cautious infant and the temporary iguana and picks up the Ice Cream Cone from the Pope in Dubai. Olive Oil avoided the attired servants of Switzerland and boggles the Driest Martini with her loan spinach for a Bloody Mary.
Wow, I think I've stumbled into some kind of interdimensional chef-wizard meeting where reality and recipe cards are getting a bit... blended! I'll grab my wet spaghetti, conjure up a tap-dancing boggard bard, and see if we can sort out the rigatoni from the time-traveling dragonflies. Let's roll the dice and hope the marmalade isn't too sticky!
Azothath |
most likely a person due to complaining, young from general lack of historical cultural context, and a person due to lack of research & keyword response to my little contextual GIGO test. Test it using ChatGPT or some such to see the kind of response you'd get. So just non-native english speaker masticating the grammar. A translator application would use better spelling as it relies on a dictionary and probabilistic interpretations (better spelling, better word choice(no homonym confusion), central probabilistic meaning).
It also confirms the multi-system Home Game baseline. I don't know anyone who uses that mix... it takes considerable GM Caveat to make all that work together.
DnD3 or 3.5 and PF1 are not really compatible at this point (past 2009). PF1 is easier on the players with a lower increase in CRs and more limited spell effects and durations.
The Beginner's Box was made for kids and to help transition people into PF1. Never meant to be PF1.
DnD4 is a stand alone game.
DnD5 has similarities to PF1 but is looser with the rule specificity so better for martials with multiple weapons.
You can convert between DnD3.0, 3.5, & 5 <--> PF1 without much trouble. DnD4 and PF2 are more difficult.
galaxy human wizard |
hi there friends I have an idea for dnd or pathfinder its having a companion in the team to fly on with your hero character is a adult gold dragon and that dragon use mass cure wounds spell to heal the team and rider in might flight after the healing is resolved the hero that ride it use dispel magic to protect it from enemy spells :)