Why I'm convinced that paladin is without a doubt the worst out of all the 4th level Casters.


Pathfinder First Edition General Discussion

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DeathlessOne wrote:
Actually, according to the rules, Evil implies "hurting, oppressing, and killing others." Those are not singular things. You can't just reach in a say "Evil is hurting ... others'. That is taking the issue out of context and creating a logical inconsitency. Hurting can mean very different things, from a tiny amount of pain to outright torture. Hurting AND oppressing AND killing, used together, imply something fairly specific. It goes on to say that some do these things out of a lack of compassion (ie, are willing to do it if it is convenient to do so) or that they actively enjoy doing it.

Fair point. I might have been reading too much into it. And i know Pathfinder was not written to hold ''pure RAW'' scrutiny so taking everything within context is important.

DeathlessOne wrote:
By no means are Paladins forbidden from hurting or killing Evil creatures. Killing is a neutral action in a vacuum. Animals hurt and kill each other without alignment issues. A Paladin using violence to subdue and apprehend (or execute) an evil criminal is certainly justified. How that Paladin goes about it, why they are going about it, determine whether the action is Lawful or Chaotic. The action is neither Good nor Evil. It is merely an action.

I'm not sure i would call killing neutral within Pathfinder's morality, but i'm not totally unconvinced either. Animals being devoid of morality is generally justified because they don't have moral sentience, otherwise Cats would totally be ''Evil'' by what they do to birds.

DeathlessOne wrote:
I'd point you more towards alignment being a specific kind of universal force that people align themselves with. Things can get a bit more sticky in the Outer Planes where being can be made up of these forces. But that is outside the discussion of Paladins and their role.

Yeah that's actually what i meant. Alignement in pathfinder are real in the sense that they aren't merely conceptual.

DeathlessOne wrote:
Feel free to judge away! I won't take offense to what you say. This is just an free exchange of ideas and discussions of paradigms within a game system. It is not like its reflective of my real life worldview.

Cool! Just wanted to make sure, written communication is not ideal to convey intent and tone at times.

I think you convinced me that it is a working system if you apply some judgement.

When i look at the game moral framework though, i feels like it's a weird melting pot of consequentialism and deontological ethics mixed together without a clear definition of what it's core concept means.

Still thanks for explaining, i can at least understand your point of view now!


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@Deathless one

You say, within the space of 30ish minutes, that there are no innocents on the outer planes and that being in hell does not make one evil.

There is a pretty clear contradcition here.

Your argument is a combination of "everyone in the outer planes deserves to be there", which is easily refuted, and "if someone is there who should not be there then Pharasma to the rescue" finished by "Therefor, no Demon Lord could actually offer to release innocent souls".

You have a seperate argument that only souls can be offered for souls, with which I also disagree (military aid by a lesser evil in return for for a soul freely given can prevent a situation in which greater evil just takes souls by force).

It should be obvious that this is not the case. The outer planes are full of souls and people who do not belong there, Pharasmas power is not infinite (not even on her own boneyard, as is shown by the constant predation of Sakhils and Daemons there) and Demon Lords, particular fairly diplomatic ones can certainly offer to release innocents as an incentive. What more sure way to gain a mortals allegiance then by offering him what he actually wants, both theologically and emotionally? To save people in the case of a Paladin.

Also:
No compromise. No mutual pacts. No non-aggression pact.

Objectively wrong I fear.
Iomedae compromised and cooperated with Asmodeus, who is clearly evil, for the much of the Mendevian crusade, as did the other gods of the crusade.
In addition, Torag, Erastil, Abadar, Sarenrae and Apsu all cooperated with the likes of Dahak and Asmodeus against Rovagug.

Shelyn strives to essentially have non aggression pacts with as many entities as possible, and her relationship with Zun Kuthon has partially aspects of an alliance (it is not really an alliance, but still Zun Kuthon actively rewards followers of his who save Shelynites).

Unless you constantly hold Paladins to higher standards then the deities they follow, possibilities for compromise, mutual pacts, non aggression pacts and alliances against greater threats all exist.


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Now, an actually interesting question is if Baphomet is a greater threat then Nocticula.

CR wise and power wise he is not. However, in terms of his actions, he is actively conducting a full scale invasion of a pretty important material plane, a plane that is of cosmic importance because it holds the starstone and the prison of Rovagug.

Nocticula, while far more powerful then Baphomet, does not outright invade worlds, and does "play by the rules" doing what a Demon is supposed to do.

I would argue that Baphomet/Deskari are/were greater threats then Nocticula because either of them prevailing over Golarion would lead to incidents with the Star Stone and/or Rovagugs prison, and both of these events could doom multiple planes.


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There is something about the Paladin that transcends both Good and Law... hope. This is where I break from a lot of peoples' apparent views on the role of a Paladin.

Beyond the boundaries of any alignment, beyond the tethers of reality, itself... alone in the darkness, there is the Paladin. Or, moreso, the Paldin's willpower fueling a freaking lighthouse shining hope out into the abyss to guide the weak and the lost and the weary.

If the Paldin, herself, does not possess this unbreakable willpower... she isn't a Paladin. That is what defines her role in this universe and the next. Her shining willpower is the very reason her deity chose her to channel their power through. The Paladin's real power was already there before their god gave them the ability to Smite Evil.

You cannot send anyone else to do that job. Nobody Paladins like a Paladin.

All that matters far more, to me, than the baggage of Good and Law.

Your very existence encourages people. You show up and fight the evilest of Evils. You embody courage. You don't preach sermons, because you don't have to. Your actions speak more than any metaphorical parables.

You have healing powers granted by your god so can do something for all those weak and tired and weary that gravitate to your stalwart, shining will. And so you can heal yourself doing your godd@mn job... which is nothing other than exacting the vengeance of your god.

For everything else, there is something else. You send Clerics to heal the masses, or support troops, or perform Miracles. Your send Warpriests to be the troops. You have Inquisitors to seek out and punish heretics. And, they all get to be whatever alignment happens to suit them... they don't have near the baggage.

All other classes/characters also do not shoulder the burden, the momentous weight, of the responsibility of representing hope.


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Mightypion wrote:

@Deathless one

You say, within the space of 30ish minutes, that there are no innocents on the outer planes and that being in hell does not make one evil.

There is a pretty clear contradcition here.

Perhaps you should not take every statement as a universal statement, and make a little room for exceptions to exist. That is the way I approach these topics and never make assumptions that everything is one way all the time.

Quote:
Your argument is a combination of "everyone in the outer planes deserves to be there", which is easily refuted, and "if someone is there who should not be there then Pharasma to the rescue" finished by "Therefor, no Demon Lord could actually offer to release innocent souls".

Everyone JUDGED by Pharasma in the Outer Planes deserves to be there. Naturally, if someone is there that hasnt been judged, then there is something strange going on.

Quote:
You have a seperate argument that only souls can be offered for souls, with which I also disagree (military aid by a lesser evil in return for for a soul freely given can prevent a situation in which greater evil just takes souls by force).

I never said only souls can be traded for souls. I said that a Paladin's soul should never be traded.

Quote:
It should be obvious that this is not the case. The outer planes are full of souls and people who do not belong there, Pharasmas power is not infinite (not even on her own boneyard, as is shown by the constant predation of Sakhils and Daemons there) and Demon Lords, particular fairly diplomatic ones can certainly offer to release innocents as an incentive. What more sure way to gain a mortals allegiance then by offering him what he actually wants, both theologically and emotionally? To save people in the case of a Paladin.

Pharasma is one of the greater deities and, lore wise, is seated to judge everything before the end occurs. I'd say her power is fairly established. Regardless, I am not here to argue DM/GM fiat, merely the role of the Paladin.

Quote:

Also:

No compromise. No mutual pacts. No non-aggression pact.

Objectively wrong I fear.

Objectively wrong? In a fictional setting? From the fictional character that I would play as a Paladin? I am afraid not.

Quote:

Iomedae compromised and cooperated with Asmodeus, who is clearly evil, for the much of the Mendevian crusade, as did the other gods of the crusade.

In addition, Torag, Erastil, Abadar, Sarenrae and Apsu all cooperated with the likes of Dahak and Asmodeus against Rovagug.

Shelyn strives to essentially have non aggression pacts with as many entities as possible, and her relationship with Zun Kuthon has partially aspects of an alliance (it is not really an alliance, but still Zun Kuthon actively rewards followers of his who save Shelynites).

The actions of the deities do not concern me. It is their role to deal with the politics of the Outer Planes.

Quote:
Unless you constantly hold Paladins to higher standards then the deities they follow, possibilities for compromise, mutual pacts,...

I do. Deities are fallible. So are Paladins. Their oaths and their ideals are not. Paladins, Deities, etc... They are all doomed to fail reaching that ideal of perfection. It is still admirable to strive for it.


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I played a LG Samurai once that basically had a Paladin's code. Before every fight and sometimes again during the middle of it, he offered his opponents mercy and chances for redemption. Even absurdly evil people too. Enemies who surrender after they've already lost though were put to the sword. If you have to be beaten within an inch of your life to turn a new leaf, you're not finding redemption, but taking the path of least resistance and trying not to die.

As far as a Paladin trading their life or soul to save others? Absolutely. What purpose does ensuring your own eternal reward have in the service of Good? That's just selfish.


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@Deathless one

There is, by their deeds, not a single major lawful good/neutral good/Chaotic good/lawfull neutral deity that actually agrees with you. Mind you, your take would make for an interesting character, but well, you proposing that there is no cooperation between good and evil, and me showing that literally all of the lawful good major deity disagree with you, by their deeds not by their words, is about as objectively wrong you can get when discussing fantasy.

@Scavion

this. I would disagree of slaying enemies who surrender after they lost though, as this may well end up killing honorable and thus probably more redeemable enemies in great proportions then disloyal ones, but thats just my opinion.
There are certainly Paladin codes who would do that (Torag in particular) and Paladin codes who would not (Sarenrae, Shelyn), with many leaving the decision with the Paladin (as it should imho be), Paladins do get to make decisions, they are mortal, they have free will, which they very explicitly not abandon when making their codes.


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Mechanics: Redemption is a Domain and Inquisition; ex-paladins can receive an Atonement spell and get their powers back. This precedent sets up that Evil is not absolute.

Now, paladins are considered a "martial" class, in that they receive proficiency in all Simple and Martial weapons, receive Full BAB per level and other typical mechanics. However, this thread started with how underpowered they are as a 4/9 spellcaster and compared them to similar Martial type classes.

The reality is that paladins have far fewer consistent offensive Class Abilities than any other martial class with 4/9 spellcasting. They also don't get Bonus Combat feats or static bonuses at certain levels. In short, vanilla paladins weren't designed for offense.

Finally, Charisma is one of their chief stats, however with the exception of adding bonus damage to their Smite, Cha isn't really used in an offensive manner. It bolsters the paladin's defenses and sets the DCs of their spells which we've already established aren't enough to put them on par, muderhobo-wise with other 4/9 martial types.

But then, paladins weren't designed recently. They're a CRB class, so let's look at other Core classes. Compared to vanilla Fighters, Rangers and Barbarians, the Paladin is far less capable of "punishing the guilty" than those martial classes, specifically b/c of their lack of offensive class abilities.

Paladins were designed to tank in combat; to take tons of damage and resist everything. That's their role from Core. Mechanically, that's the reason why you build a paladin, in comparison to other CRB martial types.

Except... there's one other thing that's different between paladins and other Core martial types: of the 4 CRB Full BAB martial classes: Barbarian, Fighter, Ranger and Paladin, only the paladin gets Diplomacy and Sense Motive as Class Skills.

Why? What possible use would it be for a murderer of Evil to be able to ask questions and intuit lies and truth? Well, it might just be that mechanically the class puts a premium on Cha and Wis, so these two skills get synergy, but then Rangers need Cha (Wild Empathy) and Wis (spells, tracking and so on) and THEY don't get these skills.

My feeling is simple: paladins were never meant to be murderhobos. From the CRB they were meant to ask questions, probe evil for cracks and seek out chances for redemption.

Yeah, LG says to punish the guilty, but first and foremost they're supposed to have Honor with Compassion. Paladins aren't designed to deliver tons of DPR. Their combat role is to Detect Evil and protect, to tank damage and to withstand attacks.

They were designed to survive long enough to turn the other cheek.

the problem has always been that there is no simple mechanic for redemption in this game. There's no class ability that says "Use this ability on Evil; if they fail their saving throw, Evil becomes Good." The closest we have for that is Diplomacy; so long as a foe doesn't mean you or your allies immediate harm or isn't in combat, their starting attitude could be Hostile but there's STILL at least a chance that you can sway them to being more agreeable, at least for a little while.

Paladins get THAT skill as a Class skill. They might not put any ranks in it, but if they do they're better at it than most common folk and several Core classes. All signs point towards paladins being very selective about the punishments they dole out, the smiting they do and their willingness to at least hear out their enemies before murdering.


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Scavion wrote:

I played a LG Samurai once that basically had a Paladin's code. Before every fight and sometimes again during the middle of it, he offered his opponents mercy and chances for redemption. Even absurdly evil people too. Enemies who surrender after they've already lost though were put to the sword. If you have to be beaten within an inch of your life to turn a new leaf, you're not finding redemption, but taking the path of least resistance and trying not to die.

As far as a Paladin trading their life or soul to save others? Absolutely. What purpose does ensuring your own eternal reward have in the service of Good? That's just selfish.

I like Apsu's Paladin code for newer players who are struggling to play a Paladin without being "Lawful-Nice" or "Lawful-Stupid".

APSU wrote:

Paladins of Apsu valiantly follow the dragon god’s tenets of holy vigilance against evil. Those following the rigid code of a paladin must sacrifice the sedentary lifestyle of living in a single place in exchange for continuous travel and hardship. The tenets of such paladins include the following maxims.

- I am the talon of Apsu’s wrath. I strike where I am needed, but only when evil has been unmasked and there can be no doubt of my enemy’s malice.

- When my purpose is unclear, I will walk the roads of the world to find a fresh focus. Every road leads to a new beginning.

- Nothing is worth sacrificing my life for, except protecting the lives of others. I will retreat when needed, and come back to vex my foes once again.

- Mercy is offered, but only once. Should I be betrayed in my moment of kindness, I will not stop until I have put my enemy down.

- It is not enough to slay evil and carry on. I will spend the time necessary to help those I’ve protected to fend for themselves.

The two points I've emphasized particularly seem to be a problem for some people.

- Paladins should be the bastion of goodness that stands between the innocent and the hoards of evil, but you don't need to throw your life away for no reason.

- You can (and often should) offer mercy, but you don't have to be an idiot about it.

I also like the final point about helping people fend for themselves - solving a problem for someone is a short-term solution, while teaching them to solve it themselves is a long-term fix. I haven't seen it come up as much, but I think it fits the Paladin ethos perfectly. It's maybe a good thing to emphasize with your lawful-stupid players.


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Mechanically, Paladins offer far improved defensive abilities, both for themselfs and their party.

They will not, generally speaking, do as much damage as a Bloodrager or Ranger.

Like, a Bloodrager does more Damage per round in general (specific smite evil + charge scenarios nonwithstanding), but well, may I introduce you to the Halffling Dex Paladin with irrepressible background trait(ideally you have elephant in the room for free weapon finesse).

The charming fellow will typically be rocking a +11 will save vs charm and compulsion effects at level 2 (assuming 18CHA), and allow, once per day, that a party member (like a no longer friendly bloodrager) can use his willsave instead of his own.

This is easily a swing will save swing of +8 or so available at very early levels, and charm and compulsion effects are really the things you want your party members to not fail.

I think the perception of Paladins as "bad" mechanically comes from the effect that a significant part of their abilities and positives go towards making the rest of their party better, while they themselfs do less damage or do damage less reliably then their competition.

Now, if there only were a Paladin order that would encourage "informing the enemy of their many failings", Monty Python french taunting style.


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Mightypion wrote:

@Deathless one

There is, by their deeds, not a single major lawful good/neutral good/Chaotic good/lawfull neutral deity that actually agrees with you. Mind you, your take would make for an interesting character, but well, you proposing that there is no cooperation between good and evil, and me showing that literally all of the lawful good major deity disagree with you, by their deeds not by their words, is about as objectively wrong you can get when discussing fantasy.

You are reading too much into my statement again, taking everything as a universal imperative rather than keeping the subject isolated to the context it was offered in. To be concise on the issue, my Paladin will not cooperate with Evil and willingly sacrifice his soul to be used by those forces. Do not read that sentence as "Will not cooperate with Evil" and "Will not willingly sacrifice his soul" as separate statements. It is in situation that BOTH occur that he will not participate in. It is an Evil act, will result in a fall, and knowingly agreeing to the pact with full knowledge of the implications going forward would not qualify him for atonement.

As I stated before, I don't care about the actions of the deities. Those are, and have always been, GM/DM fiat. They are plot devices. My character is not.


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I love this thread! Though with respect to the OP, I think we've all heavily derailed.

I hope the mechanics have been well addressed.

On the current topic though, a few points for clarification. I'm not sure how to do quotes from multiple posters, so please try and pick up from context.

I think the key thing to remember in the what is Good/Evil and how that affects or contradicts the Paladin code conversation, is that the CRB defines killing of INNOCENT beings as Evil. That descriptor is extremely important. Aside from that, I thought DeathlessOne did a great job of clarifying the issue.

As to the back and forth from the directly above posters. I think it's important to remember the difference from general to specific. DeathlessOne did make a few absolute statements, but if you've read the whole thread, it's pretty clear that circumstances to matter in both posters arguments. The devil (and perhaps the angels?) is in the details.

On that same vein, I agree with the no giving of my soul to Asmodeus bit. Here is the distinction for me, which I think would also answer Scavion's post a bit up thread. As a Paladin, if the deal proposed is that I willingly give my soul to some agent of Evil, to be used/corrupted/influenced for Evil in exchange for some finite Good (no matter how momentous) the answer is a hard NO! If, however, the deal is to consign my soul to some damned state of perpetual torment/horror/torture/destruction in exchange for the aforementioned good, then there is a strong possibility of a yes. It's not about the disposition of my own soul, but rather whether or not any real good comes from the sacrifice. I'm not sure if that qualifies as utilitarian or deontological, probably some of both. Ultimately though, the Good decision is rarely the obvious or easy decision. The Paladin is presumably a being of at least some intelligence, and so has to make a choice that weighs all of the factors, not just those of immediate concern.


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Sysryke wrote:
On that same vein, I agree with the no giving of my soul to Asmodeus bit. Here is the distinction for me, which I think would also answer Scavion's post a bit up thread. As a Paladin, if the deal proposed is that I willingly give my soul to some agent of Evil, to be used/corrupted/influenced for Evil in exchange for some finite Good (no matter how momentous) the answer is a hard NO! If, however, the deal is to consign my soul to some damned state of perpetual torment/horror/torture/destruction in exchange for the aforementioned good, then there is a strong possibility of a yes. It's not about the disposition of my own soul, but rather whether or not any real good comes from the sacrifice. I'm not sure if that qualifies as utilitarian or deontological, probably some of both. Ultimately though, the Good decision is rarely the obvious or easy decision. The Paladin is presumably a being of at least some intelligence, and so has to make a choice that weighs all of the factors, not just those of immediate concern.

Every time I think of deals like these, I think of Dean Winchester from the TV show Supernatural. Early on, maybe season 3, the character is sent to hell to be tormented. That was the expectation; torment for eternity. However, at some point during his torture he's given the choice to become the torturer. He says no over and over but eventually he breaks and becomes corrupted.

Now I bring this up b/c in the context of the show to that point, Dean is the "good" brother of the 2 main characters. He's dutiful, follows his father's orders, and consistently prioritizes saving people from monsters above all else. He COULD, maybe, be seen as an archetype for a paladin.

However, in hell he breaks. This is what I think folks forget. The deal may only be - give up my soul to be tormented, but the innocent here are saved, at the TIME the deal was made, but forever is a mighty long time. Who knows what 100 years, or 10,000 might do to even a paladin's soul.

But, if the paladin doesn't make the deal at all, the devil has no details to exploit.


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Mark Hoover 330 wrote:
Sysryke wrote:
On that same vein, I agree with the no giving of my soul to Asmodeus bit. Here is the distinction for me, which I think would also answer Scavion's post a bit up thread. As a Paladin, if the deal proposed is that I willingly give my soul to some agent of Evil, to be used/corrupted/influenced for Evil in exchange for some finite Good (no matter how momentous) the answer is a hard NO! If, however, the deal is to consign my soul to some damned state of perpetual torment/horror/torture/destruction in exchange for the aforementioned good, then there is a strong possibility of a yes. It's not about the disposition of my own soul, but rather whether or not any real good comes from the sacrifice. I'm not sure if that qualifies as utilitarian or deontological, probably some of both. Ultimately though, the Good decision is rarely the obvious or easy decision. The Paladin is presumably a being of at least some intelligence, and so has to make a choice that weighs all of the factors, not just those of immediate concern.

Every time I think of deals like these, I think of Dean Winchester from the TV show Supernatural. Early on, maybe season 3, the character is sent to hell to be tormented. That was the expectation; torment for eternity. However, at some point during his torture he's given the choice to become the torturer. He says no over and over but eventually he breaks and becomes corrupted.

Now I bring this up b/c in the context of the show to that point, Dean is the "good" brother of the 2 main characters. He's dutiful, follows his father's orders, and consistently prioritizes saving people from monsters above all else. He COULD, maybe, be seen as an archetype for a paladin.

However, in hell he breaks. This is what I think folks forget. The deal may only be - give up my soul to be tormented, but the innocent here are saved, at the TIME the deal was made, but forever is a mighty long time. Who knows what 100 years, or 10,000 might do to even a paladin's soul.

But, if the paladin...

I don't disagree with you in principle, though I might debate over who was more Good between Sam and Dean :p Using your example though, yep, the Paladin would still have to say NO! The only caveat or exception I can think of even remotely considering, is a situation where all of the variables are accounted for.


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Sysryke wrote:


On the current topic though, a few points for clarification. I'm not sure how to do quotes from multiple posters, so please try and pick up from context.

It’s pretty easy. Just copy/paste the part you want to quote, then wrap quote tags around it.

Thus:

Waterhammer wrote:
A lot of nonsense.

It tells you how, if you click the “how to format your text” button at the bottom. But you already know that.


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Waterhammer wrote:
Sysryke wrote:


On the current topic though, a few points for clarification. I'm not sure how to do quotes from multiple posters, so please try and pick up from context.

It’s pretty easy. Just copy/paste the part you want to quote, then wrap quote tags around it.

Thus:

Waterhammer wrote:
A lot of nonsense.
It tells you how, if you click the “how to format your text” button at the bottom. But you already know that.

Thanks. My brain was a bit foggy when I did that first bit. Maybe a smidge lazy too :p I was hoping there was something a bit simpler with less leg (finger?) work.


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Malik Gyan Daumantas wrote:
Now listen, this is gonna be more of a rant then anything and i have no delusion in thinking people are gonna agree with me on this right? But i feel i can confidently say that Paladins are the weakest of the 4th level casters to the point where i feel most full martials can outperform a paladin, where as they would likely struggle against the others(Assuming optimization of course) Let me explain why...snip

The biggest downside of a big claim such as "The worst of all X." is that you're trying to do something kind of impossible in this case. Very few things can be worst at something when there is as many scenarios for it as there are players and then some. There's some astounding ego here if you believe you can account for every metric a class can be based on in such an unbalanced eco system.

In a game where diseases are common and saves are important, a paladin shines a lot more than say a fighter. Hard to use all your feats when you're suffering leprosy. And sure, you could say that's a strawman or a nitpick scenario, but that's the point, you can't account for every situation out there.

It's a roleplay game after all, not rollplay. It makes sense the Paladin is behind bloodrager in damage. The bloodrager isn't as tanky and resilient as the Paladin is, the bloodrager can't assist the party in the same way either.


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Reading through this thread was both interesting and fun. It’s interesting to see how, a decade after Pathfinder 1E launched, a core class can continue to divide opinion so much. What’s great in one person’s eyes is suboptimal (or even terrible) to someone else.

To address the OP’s concerns about spellcasting, the effectiveness of the Paladin’s spell list largely comes down to whether a given battle allows for preparation, and the distance between the PCs and the enemy during the surprise round. Do I wish my Paladin had a more expanded spell list? Absolutely. Straight off the bat, though, he has the ability to automatically confirm critical hits. Saddle Surge adds a hefty damage bonus. When Sky Steed (or, hopefully soon, a magical item) or Aquatic Stallion can be cast on his trusty horse, things gets even more interesting. Then we have Unsanctioned Knowledge, which opens further doors. Without even trying to get creative, for example, Divine Power is like Diet Smite on its own, for when an enemy doesn’t glow red. Thanks to Magical Knack, the hit to his caster level is minimal.

Tanking-wise? Thanks to Envoy of Healing, my Paladin re-rolls 1s when using Lay on Hands. Thanks to Fey Foundling, he adds an additional 2 points per die rolled. This level, that translates to an average of 38.5 hit points healed as a swift action, every round. With Divine Interference, he sacrifices a 1st-level spell as an immediate action to get that BBEG re-roll his critical hit. With Hero’s Defiance, he needs to be knocked beyond -58 HP (on average) to actually die in that moment. Sure, there was that one time when a cannibal Stone Giant rolled a natural 20 with a heavy pick *after* the Paladin wasted his swift action, but other than that he’s happy to be the center of the enemy’s attention.

Damage-wise? I don’t know what passes for a respectable DPR (and it’s not something I built this character for), but going by the old DPR formula, he averages just over 200 (factoring in a critical range of 15-20). When under some kind of haste effect, his DPR. Is over 250. That’s including magic weapon qualities added by his Divine Bond buffs, but not other buffs (see above). If I’d gone the Mounted Skirmisher route (*shakes fist at 2020 self*), my Paladin’s DPR would be touching or even exceeding 300.

Ethos-wise? My Paladin respecting legitimate authority, acting with honor, helping those in need, punishing those who harm or threaten innocents, and not willingly committing evil acts doesn’t mean he can only be a terrifying zealot. To each their own, of course, but my Paladin is a man of the people for whom healing wounds, curing diseases, removing curses, and restoring sight, hearing and even limbs for the poor (always free of charge!) is as important as smiting evil dragons, evil outsiders, and the undead into orbit. He recognizes that not all evil is equal, however, and that for many people it is a symptom of cruel and unjust conditions. That’s why he applies the Merciful quality on his falchion, and/or uses Cry of Mercy to reduce unnecessary bloodshed. His maxed-out Sense Motive and spells like Discern Lies can separate the redeemable from the irredeemable, while his maxed out Diplomacy and massive Charisma can put the former back on the road to righteousness.

Last but not least, I absolutely LOL’d when the notion of Paladin hygiene came up with regard to allies wanting to be within his Aura’s radius… because my Paladin scrupulously casts Fastidiousness each and every morning, ensuring that his person and equipment stay clean AND dry all day and night.

The above reflects 15th-level vanilla Paladin—no Archetype or Oath. He runs on maxed-out Charisma, swings a Divine Bond falchion with Power Attack, AND rides the smartest horse in the world (courtesy of Nature Soul and Animal Ally). He by no means hits the hardest a Paladin can, however, nor does he tank or heal as well as this class can. There are certainly traits and feats that go a long way toward optimizing a Paladin, but—humble opinion—there is a lot of fun and utility to be found in the class regardless.


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Paladin Necromancy? Okay . . . .

I don't think it's fair to use the the hard-coded alignment restriction on a Paladin -- objectionable though that is on anything that isn't a prestige class(*) -- as part of the comparison with the other 3 4/9 casters in the original post. After all, those could be Lawful Good, and the fair comparison then would be between a Paladin and Lawful Good examples of each.

(*)Too bad that the Prestige Paladin idea never took off.

But to get back to the original question: At one time I would have been inclined to agree that the Paladin (along with the Antipaladin) is the weakest 4/9 caster, or at least tied with the Ranger as such. Until I examined their spell list (NOT DONE YET) as part of reviewing spells for the discussion thread for IluzryMage's Antipaladin/Paladin Guide. Then I realized that they actually have some pretty good spells, that are still pretty good even at impaired caster level, with a decent subset that are Swift Action cast (more than in your average spell list), and some that don't trigger a Save from your enemies. sure, they have some stinkers too, but who doesn't? At least this is true at 1st and 2nd levels -- I haven't yet gotten to reviewing 3rd and 4th levels yet. Somebody else in that discussion thread even reported that they were able to get pretty good mileage out of (almost) exclusively choosing only the Swift Action cast spells.

And I have to disagree with the original poster about Child of Acavna and Amaznen Fighter being good at anything. Impaired martial proficiency; impaired action economy; impaired armor (because the Arcane Armor Training only goes so far in negating Arcane Spell Failure); greatly reduced number of bonus feats; no weapon training; and a 4/9 subset of Wizard spellcasting with no compensation means just really weak spellcasting, even without the caster level impairment that Paladin and Ranger have. If you want to fit into the Child of Acavna and Amaznen niche, play a Myrmidarch Magus instead -- even with this being a sub-optimal Magus archetype, it's at least serviceable, with better weapon proficiency, the ability to temporarily enchant a weapon on the fly, better armored spellcasting after the first few levels, Weapon Training, only slightly fewer bonus feats in exchange for getting a few Magus Arcana, only slightly fewer hit points and only slightly less total attack bonus, greatly better spellcasting even with Diminished Spellcasting, a better Will Save, and vastly better action economy (Myrmidarch Magus helps you, while Child of Acavna and Amaznen actively shoots itself in the foot). (Anti)Paladin code kill switch aside, (Anti)Paladin doesn't actively shoot itself in the foot, and the decent selection of Swift Action cast spells are a noticeable boon, so it's a better 4/9 caster as well as a better martial than Child of Acavna and Amaznen.


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Honestly the entire thread is based on a false premise: Paladins are the "worst" because they're being arbitrarily held to a higher standard than the other classes.

I'm not even talking about the arbitrary standard of alignment restrictions (which is at least a part of the class), but the other comparisons. Lack of combat-style versatility is at least as much a problem for Bloodragers and CoA&A Fighters; sure the ranger wins hands-down, but that doesn't make the Paladin the worst, it just makes the Ranger the best in that aspect.

UnArcaneElection wrote:
... Then I realized that they actually have some pretty good spells, that are still pretty good even at impaired caster level, with a decent subset that are Swift Action cast (more than in your average spell list), and some that don't trigger a Save from your enemies. sure, they have some stinkers too, but who doesn't?

Also, this can't really he overstated. The Paladin's spell list is actually very well designed. It may not be their strongest class feature (very few spells per day and -3 CL are both real problems), but it's a very well designed spell list to synergize with the rest of their abilities.

It's also worth noting that the Paladin gets so much more from their Casting-stat than other 4th level casters that they likely have more bonus spells per day. A Ranger or Bloodrager can reasonably be expected to max out their casting stat at 14 (the minimum reauired to cast 4th level spells), which gives them just 1 bonus first and second level spell. Any Paladin I envision will end up with at least 22 CHA, giving them 2 bonus first and second level spells, and 1 bonus third and fourth level spell (effectively 1 extra bonus spell per day for each level of spell available). Rangers and Bloodragers CAN increase their casting stats to match the Paladin, but they get so much less out of it that it's really costing them more than it does for a Paladin. This means that on average the Paladin is actually getting more spells per day than it looks when compared to the other 4th level casters (I can't comment on the Medium or CoA&A Fighter as I don't really have any experience with them).


Bloodrager perspective here:
If we are talking peak optimzation:

There are some Bloodrager builds with higher charisma, but these typically as special, in terms of dipping into scaled fist, and/or dumping dex and dipping into Oracle for CHA instead of Dex for AC (which however has many other drawbacks, as it make combat reflexes a non starter).

Bloodragers have the highest number of reach steroids with 2 handed melee weapons of basically any full martial class (both from bloodline powers and spells), as such, combat reflexes is an highly attractive prospect for them that will, especially on early to mid levels, nearly double their DPR.
Thing is, the Paladin loses much less in terms of opportunity costs from going down that route then a Bloodrager does.

While irrepressible is a thing, a Bloodrager cannot really dump Wisdom, he is to easily trolled by fear effect other wise. One could dump Dex, worship Torag, splurge a feat for Torags divine fighting style for Wisdom to attacks of opportunity, and continue with reasonably high will saves (at cost to reflex saves and initiative), which honestly isnt the worst thing to be doing, but well, you dont have the cushion of divine grace.

tldr: Yeap, MrCharisma is pretty spot on with his assessment.

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