Stunned condition and reactions


Rules Discussion


Quick question, can you react if you are, say, stunned 1, untill your turn comes up?

Logic would say no, i just had this doubt out of nowhere, since the description of the condition does say "you cant act while stunned", but later does not address reactions specifically.

Am interpreting it correctly or did i miss something?


You can't take Reactions while you are stunned.


Thanks


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And you are right that it is the phrase 'you can't act while stunned' that prevents using reactions.

Act

Act wrote:
Some effects might prevent you from acting. If you can’t act, you can’t use any actions, including reactions and free actions.


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Holy moly i didn't remember the game had a definition for act.
I love the system but sometimes all this details and specific definitions kinda confuse me: what will this term be? A colloquial one or a specific term i need to get the definition for?
I mean 99.99% of the time there's no friggin difference but i still get that chill on the spine, did i forget or misinterpret something?
For no reason


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I think in the case of stunned it is different if Stunned has a value or a set duration.

If your are stunned 1 its the same from a mechanics standpoint as slowed. When you regaint actions at the start of your turn, you lose some actions/all of them depending on the value of the condition.

If you are stunned for 1 round, you have no capacity to act during that time, including your reaction. No normal actions, no reaction, no free actions of any kind.

The "you can't act" seems to relate to the set duration variation: "If you can’t act, you can’t use any actions, including reactions and free actions."

If that would apply to the value version, the number would be meaningless. Stunned 1 would be the same as stunned 3.

Maybe I'm reading it wrong.

My 2 cents.


Sc8rpi8n_mjd wrote:

I think in the case of stunned it is different if Stunned has a value or a set duration.

If your are stunned 1 its the same from a mechanics standpoint as slowed. When you regaint actions at the start of your turn, you lose some actions/all of them depending on the value of the condition.

No, and the topic of this thread is the primary difference between the two. Stunned means you can't act, and that includes reactions and free actions. So from the time you become stunned, you can't act.

If you are stunned X at the start of your turn, you lose X actions (max equal to the number of actions you normally have), and then reduce X by the number of actions you lost. If X is now 0, you are no longer stunned. If X is still a positive value, you remain stunned (though I can't think of anything that gives you Stunned 4+, it's definitely within the rules). Otherwise, you go about your turn as normal.

The other difference between Stunned and Slowed is what happens if you get the condition on your own turn (usually as the result of a reaction). If you become Stunned on your own turn, the turn ends and you remain stunned until the start of your next turn. If you become Slowed on your own turn, nothing happens immediately because Slowed only eats actions at the start of your turn.


Pathfinder Rulebook Subscriber

That's RAW, but I'm not sure that's actually intentional.


Huh, is this possibly why Daze having a duration is relevant? I always thought it was a typo/redundant that it had a 1 round duration while also causing stunned 1 on crit.

Is 'stunned 1 for 1 round' distinct from just 'stunned 1'? I might reading too much into this.


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PlantThings wrote:

Huh, is this possibly why Daze having a duration is relevant? I always thought it was a typo/redundant that it had a 1 round duration while also causing stunned 1 on crit.

Is 'stunned 1 for 1 round' distinct from just 'stunned 1'? I might reading too much into this.

Daze having a duration is an error, as it has no effect which keys off of that duration - because if stun the spell can cause were "stunned for 1 round" it would say exactly that in place of "stunned 1" and there still wouldn't be any need to say "Duration 1 round."

As the stunned condition points out, it either has a value (i.e. stunned 1 or stunned 4) which states how many total actions are lost by the affected target, or it has a duration for which all actions are lost (i.e. stunned for 1 minute or stunned for 4 rounds). And we know for sure that daze is not meant to deny a creature all of it's actions for 1 round because that would be too potent of an effect for a cantrip despite only occurring on a critical failure.

So yes, "stunned 1 for 1 round" is distinct from "stunned 1" because the former isn't actually a thing and at best is a misstated "slowed 1 for 1 round" while the latter is correct phrasing for a stun effect that only takes one action from the stunned creature.


Staffan Johansson wrote:
If you are stunned X at the start of your turn, you lose X actions (max equal to the number of actions you normally have), and then reduce X by the number of actions you lost. If X is now 0, you are no longer stunned. If X is still a positive value, you remain stunned (though I can't think of anything that gives you Stunned 4+, it's definitely within the rules). Otherwise, you go about your turn as normal.

Have they errata:ed Stunned to actually work that way yet? (doesn't seem so from AoN) Because last I looked having the Stunned condition with a value actually broke the game.

Stunded says "Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost."

But the rule for regaining actions says "If a condition prevents you from being able to act, you don't regain any actions or your reaction."

I can't see any way that you'd be allowed to get out of the Stunned condition when it comes with a value (the times ones work fine). Of course any mildly sane DM would fix that quickly but it still seems like they screwed up badly when writing that rule.

Grand Lodge

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Why do people not read the whole rule / just ignore part of it:

CRB p.622 wrote:

Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration.

They give you a nice example how to do it.

Also

CRB p.622 wrote:


Some abilities or conditions (such as quickened and slowed) can change how many actions you regain and whether you regain your reaction.

The sentence about not regaining any actions or reactions is mainly because there have been similar complaints in 1e where it didn't explicitly say you couldn't act when you were dead.

Seems no matter how it's been described - someone will take offense. BtW - Slowed 3 also would prevent you from acting and would also result in an endless loop ...


Thezzaruz wrote:

Have they errata:ed Stunned to actually work that way yet? (doesn't seem so from AoN) Because last I looked having the Stunned condition with a value actually broke the game.

Stunded says "Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost."

But the rule for regaining actions says "If a condition prevents you from being able to act, you don't regain any actions or your reaction."

I can't see any way that you'd be allowed to get out of the Stunned condition when it comes with a value (the times ones work fine). Of course any mildly sane DM would fix that quickly but it still seems like they screwed up badly when writing that rule.

That seems like a case of "specific beats general". "Unable to act" also includes things like being unconscious or petrified.


Pathfinder PF Special Edition, Starfinder Society Subscriber
Thod wrote:
Why do people not read the whole rule / just ignore part of it.

I believe the problem lies in them creating a silly loop of logic.

You are Stunned 1.
You cannot act.
Start of turn comes.
You cannot act, as such you do not regain actions.
You cannot reduce 0 to less than 0. You have not gained any actions to lose to stunned, and it thus stays at Stunned 1.
Repeat.

That's too good to be true for anyone who stuns though. So, everyone can safely ignore the don't regain actions bit and trust it'll get errat'd and we can all laugh about the infinite stun lock bug of v2.1 and v2.2 of the CRB.


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Staffan Johansson wrote:


The other difference between Stunned and Slowed is what happens if you get the condition on your own turn (usually as the result of a reaction). If you become Stunned on your own turn, the turn ends and you remain stunned until the start of your next turn. If you become Slowed on your own turn, nothing happens immediately because Slowed only eats actions at the start of your turn.

This seems to contradict the sidebar on page 622. It says that if you get stunned on your turn, you don't change the number of actions you have in that moment. This section, unless I am misreading, talks about Stunned (value):

Gaining and Losing Actions
Quickened, slowed, and stunned are the primary ways you can gain or lose actions on a turn. The rules for how this works appear on page 462. In brief, these conditions alter how many actions you regain at the start of your turn; thus, gaining the condition in the middle of your turn doesn’t adjust your number of actions on that turn. If you have conflicting conditions that affect your number of actions, you choose which actions you lose. For instance, the action gained from haste lets you only Stride or Strike, so if you need to lose one action because you’re also slowed, you might decide to lose the action from haste, letting you keep your other actions that can be used more flexibly.

If what you are saying is that the Stunned (duration) takes away all your actions for the duration (normal actions, reactions, free actions) and affects you righ away, then we are in agreement.

The second paragraph of the same sidebar also seems to exclude Stunned (value) as a condition that takes away your reactions, since it only changes the number of actions you regain:

Some conditions prevent you from taking a certain subset of actions, typically reactions. Other conditions simply say you can’t act. When you can’t act, you’re unable to take any actions at all. Unlike slowed or stunned, these don’t change the number of actions you regain; they just prevent you from using them. That means if you are somehow cured of paralysis on your turn, you can act immediately.

IMHO the text in the stunned condition is confusing and could benefit from clarification.


Another problem with this interpretation, you can ready action Power Word Stun. Set the trigger to be when an enemy (ideally the BBEG) does anything (which will be after they've gained their actions for the turn) and guaranteed block their whole turn and their reactions and their first action on their next turn. Seems a bit strong, maybe too good to be true?


Pathfinder PF Special Edition, Starfinder Society Subscriber
Sc8rpi8n_mjd wrote:

This seems to contradict the sidebar on page 622. It says that if you get stunned on your turn, you don't change the number of actions you have in that moment. This section, unless I am misreading, talks about Stunned (value):

On the contrary, they're restating the rules from 462. One of the rules there is if a condition says "can't act" you cannot spend actions. Stunned has three primary effects.

1) While you have the condition you cannot spend actions (Can't act)
2) You cannot use a reaction
3) At the start of your next turn you lose the number of actions corresponding to the condition value.

So yeah, getting stunned on your turn is super bad no good fun times. There are Auras which if you fail make you stunned, not sure if the designers intended it, but yeah, you fail that you lost a turn.


Thod wrote:

Why do people not read the whole rule / just ignore part of it:

CRB p.622 wrote:

Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration.

Because that example breaks the rule just presented above, which was the entire gist of the post you replied to?

Whoosh.


thenobledrake wrote:

[

So yes, "stunned 1 for 1 round" is distinct from "stunned 1" because the former isn't actually a thing and at best is a misstated "slowed 1 for 1 round" while the latter is correct phrasing for a stun effect that only takes one action from the stunned creature.

Just to point out that another reason this would be to "misstate": from you become slowed 1 until you get rid of it, you can take reactions

From the moment you become stunned 1 you can't take reactions.

Right?

Grand Lodge

Zapp wrote:
Thod wrote:

Why do people not read the whole rule / just ignore part of it:

CRB p.622 wrote:

Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. For example, if you were stunned 4, you would lose all 3 of your actions on your turn, reducing you to stunned 1; on your next turn, you would lose 1 more action, and then be able to use your remaining 2 actions normally. Stunned might also have a duration instead of a value, such as “stunned for 1 minute.” In this case, you lose all your actions for the listed duration.

Because that example breaks the rule just presented above, which was the entire gist of the post you replied to?

Whoosh.

Sorry - what do you mean?

I was citing the Rulebook and you say it breaks the rule?

So the rule breaks the rule or what does your post mean?

That was exactly my point - specific trumps general

But there is a chance we miscommunicate


Thod wrote:

Sorry - what do you mean?

I was citing the Rulebook and you say it breaks the rule?

So the rule breaks the rule or what does your post mean?

That was exactly my point - specific trumps general

But there is a chance we miscommunicate

No, I was reacting to your comment "Why do people not read the whole rule / just ignore part of it".

I found it unnecessarily snide. The poster clearly began by agreeing how we SHOULD run the rule and that, yes, this is what Paizo intended.

Nevertheless, as a fellow rules lawyer, I'm confirming that is not what a literal interpretation of the rules would lead to. He is correct.

Therefore, you suggesting he left out the example to make a point... misses the point! You quoting the example only argues for... what we already agree on: how the rule SHOULD be run.

It does not change the fact the rule remains broken as written, or provide meaningful commentary on this observation.

Have a nice day

Grand Lodge

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Zapp wrote:


No, I was reacting to your comment "Why do people not read the whole rule / just ignore part of it".

I found it unnecessarily snide. The poster clearly began by agreeing how we SHOULD run the rule and that, yes, this is what Paizo intended.

Guilty about a snide remark. Guess it came in response to

'I can't see any way that you'd be allowed to get out of the Stunned condition when it comes with a value'

Which certainly is hyperbole when there is a box in the CRB giving you an example. So the poster either ignored that box or didn't read it.

I also regarded the 'they (meaning Paizo) screwed up badly' as potentially insulting to the staff here that might have made my reply more snide as warranted.

We can argue if the literal reading overrules an example in the CRB - but I picked up different aspects from that post. But thanks to answer my question - now I at least understand where you are coming from.


Consider the following an alternative response to Thod's, provided with the intention to illustrate how I would want a reply if it was me posting instead of Thezzarus:

Thezzaruz wrote:
I can't see any way that you'd be allowed to get out of the Stunned condition when it comes with a value (the times ones work fine).

I can't either.

(Other than to ignore / not follow / break the literal rule, of course)

Quote:
Of course any mildly sane DM would fix that quickly but it still seems like they screwed up badly when writing that rule.

Agreed - the rules language is completely unusable as written.

(The overall intention is very much usable, but we're discussing the rules as written here. No need to quote examples since we all already agree what the intention is)

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