Regaining Arcane Spell Slots through any means.


Pathfinder First Edition General Discussion


I've been building a Spelleater Bloodrager in my free time and I'm really interested by the idea, though I'm wondering given that one of their abilities literally consumes the few precious spell slots they get access to what would be the most efficient way to regain them. I've mostly been looking at things like spell stealing or other such methods although that hasn't been very fruitful.

The Exchange

There aren't many ways of regaining spell slots outside of resting for a night. Number of spell slots is a big balancing factor. Outside of a few high-level class abilities (not bloodrager) the only things I can think of are Runestones of Power (you can't use them to directly power Spell Eating, only to cast spells) and Rings of Wizardry which double your base spell slots per day for a particular level.


As stated above... sadly the only methods of regaining spell slots, outside of resting, don’t actually work with spellslots consumed for any purpose other than casting a spell... options to get more spell slots however do work... just not regaining spent spell slots...


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worship a horseman of the apocalypse.

the Souldrinker can use his soul pool to regain spent spells\ spell slots

do note that using your enervation on summoned monsters (or bought cheap livestock) might seem broken to some gm, but it's free crafting (the other use for soul pool points).
back before it was nurfed the original souldrinker had a touch attack to give negative levels and gain soul points. could have used it to regain summon spells and enough to drain the summon to craft for free and get his spell back...


zza ni wrote:

worship a horseman of the apocalypse.

the Souldrinker can use his soul pool to regain spent spells\ spell slots

do note that using your enervation on summoned monsters (or bought cheap livestock) might seem broken to some gm, but it's free crafting (the other use for soul pool points).
back before it was nurfed the original souldrinker had a touch attack to give negative levels and gain soul points. could have used it to regain summon spells and enough to drain the summon to craft for free and get his spell back...

Awesome so that seems to be a reliable way to regain spell slots and because the points don't reset when you sleep I guess the main question now is what is the most efficient way to inflict as many negative energy levels as possible.


Additional options include Tea of Transference if you can get a ki pool and the recall use of Hero Points if they are available to you.


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Souldrinker can have a maximum of 10 points in their pool, and spell slots cost double to recharge... not a problem for a Bloodrager, I suppose, but something to keep in mind.

Tea of Transference can only restore spell slots 2 levels below the highest you can cast... don't know if that matters in this case, though.

Maximize Charisma would be my advice. Get bonus spells per day by virtue of your casting stat. Then make your casting stat your everything stat... Maybe use Desna's Shooting Star for Charisma to attack and damage. Maybe dip Scaled Fist cMonk for Cha to AC. Take the Scion of War feat for Cha to Initiative. Take the Steadfast Personality trait.


A ring of wizardry doubles your number of spell slots of a particular spell level. Expensive tho'.


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Critical Assessment wrote:
zza ni wrote:

worship a horseman of the apocalypse.

the Souldrinker can use his soul pool to regain spent spells\ spell slots

do note that using your enervation on summoned monsters (or bought cheap livestock) might seem broken to some gm, but it's free crafting (the other use for soul pool points).
back before it was nurfed the original souldrinker had a touch attack to give negative levels and gain soul points. could have used it to regain summon spells and enough to drain the summon to craft for free and get his spell back...

Awesome so that seems to be a reliable way to regain spell slots and because the points don't reset when you sleep I guess the main question now is what is the most efficient way to inflict as many negative energy levels as possible.

not sure if using items would count for this(is it the souldrinker who 'inflict he negative level' or the item? gm might vary on that.)

if items are good then being immune to negative levels, via being a construct like a wyrwood or death ward, and using the life drinker axe is the easiest way.

edit:
Kiss of Noctura give you a kiss attack that drain levels, and that is a power granted to the character via an item so should work, note that only 1 level per target so you need to spread the love. get cheap livestock to kiss -some are dirt cheap at a few copper pieces here (keep a box filled with Centipede (house) for 1 cp each), and gaining a soul point worth 500 gp in crafting for that is an exploit that might get your gm very mad at you.

The Exchange

I really don't think the Souldrinker is a good fit mechanically. In addition to the fairly significant entrance requirements, you are giving up a LOT that you would get from staying as a bloodrager.

-Full BAB to 1/2 BAB
-Two spell levels (which translates to more slots to consume)
-Bloodline Powers, Bloodline Feats, Greater Bloodrage, etc.


Belafon wrote:

I really don't think the Souldrinker is a good fit mechanically. In addition to the fairly significant entrance requirements, you are giving up a LOT that you would get from staying as a bloodrager.

-Full BAB to 1/2 BAB
-Two spell levels (which translates to more slots to consume)
-Bloodline Powers, Bloodline Feats, Greater Bloodrage, etc.

I had the same worry but it does seem to be the most reliable way to gain more spell slots.


well i got into it before the nerf (when it was the mentioned above old souldrinker)
and only took 2 levels in it to gain the soul pool so my intensifying shocking grasp magus (with trait to lower level of metamagic) would never run out of true strikes and shockers.

the nurf does hit bad, specifically the soul pool which used to be "1/2 her class level plus her spell-casting ability modifier" and the draining touch attack that was removed.
endless shocking grasp for 10d6+negative level+ conductive weapon damage and at high crit rate to double all for that up? come on, totally worth the 2 level dip. just drain some 1 cp vermin after combat to regain spells if needed. (funny thing is ,this was also before conductive weapon was nurfed to only work once per round. i had the rest of the attacks also deal negative levels, was sweet sweet death all around)

now it's mostly an exploit on how to craft magic items for (almost) free.
for 2 level dip you get "Enervation 2/day, soul pool" so can get 2 soul points daily from vermin (don't miss, use true strike) that there is the daily 1,000 gp in crafting (and add you own spells if you intend to double your daily crafting).
hack since the spell never give permanent neg levels you can use it on anyone who is above 2nd level (yourself too) and save the 2 cp. (i just saved you 2 torches daily, your welcome!)
also pretty sure since you get a soul point every time you give a negative level if you roll above 1 in the 1st Enervation (and the target CAN get more then one neg level, so not 1 cp vermin) your good for the day. again unless you double your crafting amount then you might need the 2nd spell.
invest in a pet with 5 hd (or 2 with 3 each. best 2 with 5 each incise you roll max in each spell) and you get can get up to 4 points a day (2 > craft 4 hours at double then 2 more and do the 2nd session of crafting) 2,000 gp crafting for free (After pet cost feed etc).

EDIT - in fact the prestige class does give you a cacodaemon familiar, it's like they built it in. zap it daily to gain points. he can take it and if can't he get replaced...(but since you start at minimum character level 8 and gain the pool at 9th he has 9+ hd. so he's good - remember familiar uses your total hp to calculate his and your total hd as it's effective hd)

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