Battlehost- Free Mwk Siege engine at level1?


Rules Questions

Dark Archive

At 1st level, a battle host forms a supernatural bond with a specif ic weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost.

So a siege engine is a valid option?


“Legal option” might be a better description than “valid”. You’ll be slow as dirt and have difficulty entering a lot of places. I’m sure the ability wasn’t meant to give you one of those, but I also doubt it’d be overpowering to let a player have one. Indeed, I’d more worry the character would be nearly unplayable.


They also don’t have the “ Weapons acquired at 1st level are not made of any special material.” language from Wizard’s Bonded Object, with the intent of ensuring players can opt for Gold Heavy Bombards if they feel it makes sense for their character.

In general it’s kind of a mess, as a even access to Full Plate at level 1 is a bit of an issue, and if you ever lose your item you have to reroll (maybe retrain rules can save character?).

But in general mithril armor is better than anything else, so at level one player/gm have to agree: (1) give player access to absurdly valuable item at level 1 or (2) trap player into bad item for career or (3) houserule over archetype.

Dark Archive

A player in one of my games approached me with this for his cohort from leadership.

I'm trying to figure out what to think about it


Name Violation wrote:

A player in one of my games approached me with this for his cohort from leadership.

I'm trying to figure out what to think about it

Firmly say "no" and slap him across the face to assert your authority.


Name Violation wrote:

A player in one of my games approached me with this for his cohort from leadership.

I'm trying to figure out what to think about it

By level 7 a masterwork siege engine isn’t incredibly expensive. And that cohort is going to be way less useful than the standard magic item crafter cohort.

Dark Archive

Melkiador wrote:
Name Violation wrote:

A player in one of my games approached me with this for his cohort from leadership.

I'm trying to figure out what to think about it

By level 7 a masterwork siege engine isn’t incredibly expensive. And that cohort is going to be way less useful than the standard magic item crafter cohort.

it is incredibly expensive for a 5th level npc with npc wealth by level, and a 1 level dip to get the free weapon.

they have plans of using overwatch style (vortex eventually) + vital strike chain+ siege weapon shenanigan's


Name Violation wrote:
it is incredibly expensive for a 5th level npc with npc wealth by level, and a 1 level dip to get the free weapon.

So, is full plate, but it doesn't really matter as it's about what a party of 7+ should be expected to have access to.

Quote:
they have plans of using overwatch style (vortex eventually) + vital strike chain+ siege weapon shenanigan's

Loading a siege engine takes a long time and often a lot of people. Getting off more than one shot per round is probably not possible. What siege engine are they planning to do this with? The ammunition is also quite heavy and expensive. How are they transporting any of this stuff to anywhere that matters in the campaign?

Dark Archive

Melkiador wrote:
Name Violation wrote:
it is incredibly expensive for a 5th level npc with npc wealth by level, and a 1 level dip to get the free weapon.

So, is full plate, but it doesn't really matter as it's about what a party of 7+ should be expected to have access to.

Quote:
they have plans of using overwatch style (vortex eventually) + vital strike chain+ siege weapon shenanigan's
Loading a siege engine takes a long time and often a lot of people. Getting off more than one shot per round is probably not possible. What siege engine are they planning to do this with? The ammunition is also quite heavy and expensive. How are they transporting any of this stuff to anywhere that matters in the campaign?

as far as i know they plan to use the followers from leadership. use master siege engineer feat and a series of readied actions and the spell abundant ammunition to keep ammo stocked

idk about transport, but theres a lot of down time in this 3rd party AP, and honestly thats probably the easiest part to do out of combat.

Liberty's Edge

Which AP and what do you think of it, if you don't mind me asking. Will a seige weapon break any encounters so far?

Personally, I wouldn't allow it because it strikes me as infinitely cheesy, but I doubt it will break the game more than spell casters will in a few levels.


Master siege engineer takes 10 ranks in engineering. Is the party level 10+? You could just have all of those followers using light crossbows and it'd probably add up to the same damage. But regardless, those guys aren't meant to be in combat really. One fireball and they are gone.

It's not just transport to an area. It's transport into the typical adventuring places. You're not taking that down into a dungeon. Maybe this is some weird all outdoors AP, but I've never played in an AP where a siege engine would be relevant very often. And if the party happens to breeze through some outdoor encounters, then those probably weren't meant to be big deal fights anyway.

And how safe is your siege crew going to be while you leave them behind to enter a dungeon? How many times is the party going to come out just to discover that monsters have eaten their hirelings?


don't fall for the leadership trap.
if you do allow the feat point to the words in it that say :
"..A cohort is generally an NPC with class levels, while followers are typically lower level NPCs..."

in plain words the player has no say in ether what class their followers\cohort are (or race and be lucky if you allow them to get alignment matching their own to not get that -1 penalty) and more importantly they have no say on what they do. they don't play the cohort or followers as they are non-player characters. this is also why if they miss treat them, unlike most familiars and animal companions they might bail on them.
it's also why they start with their own gear, remind the players the npc's gear belong to the npc, it's not a feat to get extra loot or slaves!

so get a list of cohorts \ followers that approach the famed leader to follow and let them decide who they hire, but not any other direct control over their action nor their build.

Liberty's Edge

zza ni wrote:

don't fall for the leadership trap.

if you do allow the feat point to the words in it that say :
"..A cohort is generally an NPC with class levels, while followers are typically lower level NPCs..."

in plain words the player has no say in ether what class their followers\cohort are (or race and be lucky if you allow them to get alignment matching their own to not get that -1 penalty) and more importantly they have no say on what they do. they don't play the cohort or followers as they are non-player characters. this is also why if they miss treat them, unlike most familiars and animal companions they might bail on them.
it's also why they start with their own gear, remind the players the npc's gear belong to the npc, it's not a feat to get extra loot or slaves!

so get a list of cohorts \ followers that approach the famed leader to follow and let them decide who they hire, but not any other direct control over their action nor their build.

A cohort generally would be one of the following:

1) someone that admire the PC, so generally, someone taken by the local pool of NPC that have been affected by the player actions or someone that come to the PC as a reaction to his/her most famous actions, so generally someone close to the PC alignment (or at least the apparent PC alignment);
2) someone that is chosen by the PC from a pool of applicant after the PC advertises that he is searching for a cohort;
3) someone with background ties to the PC.

With 1) e 2) the PC will be the one choosing to accept the specific cohort, so, while he doesn't get to dictate everything, he can get to select most features and he can reject people with different alignments without problems.

You aren't forced to accept the first option available. Nor the GM is forced to offer you exactly the option you want.


of course i didn't say the DM should disregard the player's opinion.
it's just that he shouldn't be telling the gm the build specific. only the general rule he's looking to hire. 'a paladin\wizard\cleric etc' is acceptable, but going as far as to exactly specific feats such as toughness or improved familiar should be ether limited or take a long long time to find
- as in any headhunting for a job, getting a cleaner to mop the floor is easier then finding a web designer who is a biotech engineer and also fluent in Mandarin and Klingon.

and more impotently he shouldn't be the one controlling the npc directly or spending his income as he see fit.


allowing leadership is your first folly.

Liberty's Edge

zza ni wrote:


and more impotently he shouldn't be the one controlling the npc directly or spending his income as he see fit.

True. The leadership feat was written to cover a large spread of possible followers, from a pirate crew and a vice commandant of a ship to the staff and guards of a castle to the faithful worshipers of a deity that want to help in the management of a church or monastery.

Some of them will be paid with a share of the loot, others will receive a wage, others will work for free. Sometimes it seems that the players will have the followers and cohort work for free and use the PCs old gear.
But the followers and cohort need to eat, sleep, need to be dressed, and they will want some money to spend for themselves and their family.
If they work for free probably they will be available for a small percentage of the time. Sure, most APs are so fast-paced that is credible that someone will follow the PCs for a couple of months for free to save the world. But if the pace is a bit slower a more credible approach for a long-term collaboration is necessary.
In every instance, the masterwork siege artillery or masterwork plate mail is a property of the NPCs, not of the players. The NPCs could use it to help the players, but it will never be a property of the players. And it is a class feature in this instance, so even less a property of the players.

Dark Archive

ShadowcatX wrote:

Which AP and what do you think of it, if you don't mind me asking. Will a seige weapon break any encounters so far?

Personally, I wouldn't allow it because it strikes me as infinitely cheesy, but I doubt it will break the game more than spell casters will in a few levels.

Way of the wicked

vhok wrote:
allowing leadership is your first folly

The AP pretty much expects people to grab leadership

Technically it's the feat Vile Leadership


If having Siege Engine support for Siege Engine relevant things, like for example, sieges, is campaign appropriate, then i would actually say yes; kind of a reasonable role for a Cohort, and there’s not a ton of content support for Siege Engine characters, so trying to squint Battle Host into being a Siege guy, why not. If the Player in question wants to have the Cohort use the siege weapon in other circumstances (e.g., any dungeon ever), i would just say “you can try, but it’s not going to work.”

Would also be skeptical toward claims of feats that apply to Siege Engines, but if there’s one you can reload as a free action...

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