Dogfax |
Good day all,
Just about to hit Level 15 (Witch Invoker 11/Harrower 4) and I have two feats to choose and am a bit stumped as to what to go for.
So far I have (seems a lot but the campaign has given extra free feats):
Harrowed
Favoured Enemey Spellcasting
Improved initiative
Altertness (familiar<5')
Split Hex
Toughness
Spell Penertration
Iron Will
Persistent Spell (Metamagic +2)
Deceitful
Accursed Hex
Ones which I am sort of discounting:-
I had been looking at Iron Will Improved/Heroic Will but I can now cast Nine Lives which seems to better TBH. 9 re-rolls a day potentially kicks these two into the long grass, as it were.
Metamagic quickened... great yes but the +4 spell level just discounts it for me.
Greater Spell penetration, again greater but my invoker ability is giving my enemies -5SR already, so it seems a bit overkill.
Spell Focus. DC is always good but I use such a variation of spells it is diff to pin down to a school. Also again, my invoker ability is giving me +2DC to spell and hexes.
What I am considering:-
Metamagic Fleeting. Seems like for 1/2 duration the ability to dispel a mind fog, poor draw on a greater Harrowing spell etc, my be a goodish choice.
Spell Hex. The idea of getting a lev 1 spell as a Hex again seems tempting. Especially since I can Split Hex it to get 2 for 1. My only issue here is what to choose as the spell? Since the feat says its a SLA and not a SU, SR will count so again limits it. Any suggestions on spells?
Adhesive Spittle (seems great except very short range), Ray of Enfeeblement (RTA might suck), Ill Omen (this dosent have a save anyway so seems a bit of a waste)
Flickering Step. This I like. Could be a life saver for me and some party members. 4 times a day seems plenty even if it will be limited to 60feet. Again an SLA so I will be subject to AoO etc.
So am I missing anything interesting? Any advice gratefully received.
Ohnomytoast! |
You'd need to retrain one of your feats to an extra metamagic feat to qualify, but the best feat by far (in my opinion) would be spell perfection.
It would make quicken not be +4 spell level. Or any other metamagic not have an adjusted spell level. All while doubling the bonuses on the spell including spell penetration.
It blows just about any other feat out the water.
yukongil |
agree with Toast, Spell Perfection is crazy good and should be on every 15th casters list.
Otherwise
Quickened Ill Omen or Barrow Haze is great for a witch
Ill Omen as a Spell Hex is great with Split Hex or then take Quicken Spell Like Ability to have 3/day swift action Ill Omens, which can then be followed up with your best save or suck spell
avr |
Rather than get reach spell, perfect major curse or conditional curse. It's just easier. Or if it's allowed in your game perfect wracking ray, that does get crazy.
BTW fleeting spell is a good choice. It lets you freely use battlefield control that might get in the way of your allies, and the reduced duration isn't a problem at 15th level.
Dogfax |
Great advice thanks.
I will struggle to get Spell perfection now as the adventure ends at 18th level, and I am already retraining a feat at this level.
The party have a lesser quickened rod, but I do not (but I have about 5 others).
Agree about Fleeting, I need to go over my spells to see just how much I would use this, but I know I have annoyed the party with a Mind Fog or two over the adventure.
Things for me to mull over. Cheers
yukongil |
Yes, but which spell do you perfect?
whatever spell you like to use the most. For some that might be a fireball, others a dominate person, darkness, disintegrate, etc...Spell Perfection will just make your favorite spell better (though it's probably best to not be a buff, since a major feature of Spell Perfection is to double any bonuses to the spell you might get)