Aroth Khashar |
I know that clothing worn by a character can be the target of spells such as "magic vestment" (and are treated as having an AC bonus of 0), but can such items be made masterwork and then enhanced as magical armor?
What about body slot magical items such as the "Gunman's Duster", which already provide an AC bonus?
MrCharisma |
I'm not 100% sure on the Rules As Written (RAW) for this, but my assumption is that the answer will be: "Yes but it will cost more".
The rules for creating magical items says: "First look at existing magical items and see if there's something similar, then use that as a base price. If there is nothing similar then here are some guidelines ..."
So the first thing we do is look for something similar: BRACERS OF ARMOUR
This is an item with +0AC (Bracers), but can be enchanted to give AC bonuses with a sale price of (N^2)×1,000gp (where "N" is the AC bonus).
However moving from the "Wrist" magic item slot to the "Body" or "Chest" magic item slot would likely incur the "slotless" price increase (it's not slotless, but changing the slot lets you stack effects that usually can't be stacked).
So it'd be (N^2)×2,000gp.
So unless you're opposed to them for some reason the Bracers would be cheaper.
Also this is a custom item so ask your GM first (that's also in the rules).
Also I'm not sure about the Duster ... I usually think "Yes" but I'm not sure exactly what the price of upgrade would be.
Quixote |
2 people marked this as a favorite. |
I'd be curious to see what sort of horrific abuse allowing +2 pants would incur.
If your armor can be enchantment to grant an additional bonus to AC, I really struggle with seeing how doing so with a shirt is somehow an "inappropriate slot."
A cloak of giant strength? Sure, that's odd. Boots of telepathy? Absolutely. But there's *got* to be some kind of common sense that goes into this.
Creating custom items is an art, not a science.
Name Violation |
I'd be curious to see what sort of horrific abuse allowing +2 pants would incur.
If your armor can be enchantment to grant an additional bonus to AC, I really struggle with seeing how doing so with a shirt is somehow an "inappropriate slot."A cloak of giant strength? Sure, that's odd. Boots of telepathy? Absolutely. But there's *got* to be some kind of common sense that goes into this.
Creating custom items is an art, not a science.
THERE IS NO PANTS.
pants, not being an item slot, would count as slotless.
IIRC changing an items slot adds +50% to the cost
MrCharisma |
I'd be curious to see what sort of horrific abuse allowing +2 pants would incur.
If your armor can be enchantment to grant an additional bonus to AC, I really struggle with seeing how doing so with a shirt is somehow an "inappropriate slot."
Well shirts don't normally protect you, but armour does. Just because you (usually) wear them on your torso doesn't mean they have the swme function.
A cloak of giant strength? Sure, that's odd. Boots of telepathy? Absolutely. But there's *got* to be some kind of common sense that goes into this.
I mean, Paizo changed it from Gauntlets of Strength to a Belt of Strength I think (something like that anyway) so the exact space you choose is pretty much arbitrary.
What ISN'T arbitrary is that you use the same item-slot for CON/DEX/STR increasing items, and a bunch of other things that would compete with those things. Moving one of these to the "Chest" slot would free up your Belt slot for another stat-boosting item at a cheaper price, so would "break" the balance of the game (insofar as it's presumed to be balanced to begin with).
Likewise the Bracers of Armour being specific to the Wrist slot means you can't normally combine it with other items that occupy that slot. I can't think off the top of my head what "broken" combinations could be used, but I'm sure there's something.
Creating custom items is an art, not a science.
100% agree.
Quixote |
I understand all that (and there's been a Belt of Giant Strength from...I think pretty much the beginning? They were +4/+6. There were also the Gauntlets of Ogre Power, which gave you a +2, and the artifact hammer that let them stack. Then there were the Cloaks of Charisma, the Periapts of Health and Wisdom, the Gloves of Dexterity...).
But it's like...just...don't do that? Don't move slots around to get discounts on other items and get an unfair advantage.
A shirt offers some form of protection. Hence why we have them. It's just, in Pathfinder, it's not enough to justify a +1. But I think that, in terms of in-game logic, it's hardly a leap.
Especially in this case. I mean, really. You don't wear armor, but you don't want to spend your wrist slot on armor. So...what kind of crazy combos can you do with that?
And whatever they are, just don't. If you want a cool alternate option, don't try to get an unfair advantage. And if you want the advantage, just pay for it.
Derklord |
I know that clothing worn by a character can be the target of spells such as "magic vestment" (and are treated as having an AC bonus of 0), but can such items be made masterwork and then enhanced as magical armor?
No. Only armor can be enchanted as armor. Magic Vestment explicitly bypasses that requirement: "An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell."
There are two types of armor with +1 AC, no ACP, no max dex, and no ASFC, so for a Wizard et al., those work - but not for Monk (and monk-imitation archetypes).
What about body slot magical items such as the "Gunman's Duster", which already provide an AC bonus?
Gunman's Duster is a wondrous item, not armor. Not everything that grants an armor bonus is considered armor for game purposes! Armor is a specific type of protective items that has specific interactions with other rule elements, chief among them is occupying the armor slot.
The same also applies to similar stuff; for instance, a scizore can't be enchanted as a shield, even though it's worn on the hand and grants a shield bonus. On the flip side, it can be worn by a Monk.
IIRC changing an items slot adds +50% to the cost
The rules only know regular slot (regular cost), and slotless (+100% cost). Indeed, while it may seem like a fair extrapolation, the disparity between magic item slots means that in practise, putting something into a different slot serves almost the same purpose as making it slotless altogether.
How did I never notice that we have no slots for pants. We have 4 slots for just for the head but nothing to cover our legs.
We have no magic item slot for pants. That means pants can't be magic items of their own. There're pants, but no magic pants - guess we can't make the Hulk...
A shirt offers some form of protection. Hence why we have them. It's just, in Pathfinder, it's not enough to justify a +1. But I think that, in terms of in-game logic, it's hardly a leap.
I think it is - what a shirt protects against (sunlight and heatloss from air movement) is in game represented by completely different mechanics from what armor protects against. Namely, saving throw bonus vs. AC bonus.
The game also doesn't do the "this should also protect you agaisnt"-game - a cold-weather outfit doesn't offer any protection against heat or cold spells, even though it realistically would, nor does it grant an AC bonus, even though it should over some degree of protect agaisnt bludgeoning attacks, at least.
Claxon |
In the sense of "shirt of magical armor +1" we have to consider that it needs to be a least as expensive as bracers of armor or else people wouldn't bother with bracers anymore.
We also have to look at the utility of the bracers slot vs the utility of the chest slot. I don't know off hand, but I think there are probably more nice chest slot items than bracer items, especially for the kind of character that would be interested in bracers of armor vs shirt of armor vs characters wearing actual armor.
So I think I would maybe allow a character to have a shirt of armor for the same price as bracers, and see how that plays out.
Quixote |
I think it is - what a shirt protects against (sunlight and heatloss from air movement) is in game represented by completely different mechanics from what armor protects against. Namely, saving throw bonus vs. AC bonus.
A steel plate will protect you from a blow or a cut better than some cured leather, which will protect you better than thick wool, which is better than than thin cotton, which is better than absolutely nothing. That is all I'm referring to.
To be clear: according to the rules we have available, a "+2 explorer's outfit" would probably cost 50% more than +2 bracers of armor. And I say "probably" because the magic item creation rules are not hard-and-fast allowances and limitations, but guidelines. The RAW is essentially "try and follow the RAI".