Trampling with Immense Tortoise


Rules Questions

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The immense Tortoise is a creature printed in the Bestiary 4. It is a Colossal (5x5) creature with the trample ability and only 20 base speed.

My question is, how is the tortoise able to use it's trample ability when it's movement speed isn't enough to bring it's full 5 squares past even an enemy that's right in front of it, with only 4 squares of movement speed?
Normally you can't end your movement on top of an enemy. Is there a rule somewhere about creatures with significant size differences being able to occupy the same square? Would make sense, but I can't find it if there is.


Just run a corner over a square?

Correct me if I'm wrong but can't you double move when you trample?

You might even be able to run but don't quote me on any of that. :)

Dark Archive

Trample wrote:
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

There's nothing in the Trample rules about double speed, and it takes a full round action to perform, so no way to double move.

I suppose you are right, it could just move a corner over a creature, but that just doesn't seem like the intention.


That Crazy Alchemist wrote:
There's nothing in the Trample rules about double speed

That's because the trample rules don't even talk about what movement is allowed. Paizo took the trample description from 3.5, remove an absolutely vital part of how it actually works, and replaced that with an utterly needless reference to a combat maneuver that they also managed to royally f%*& up.

If you want to use trample in Pathfinder without losing your sanity, use the 3.5 rules. The 3.5 description of trample didn't reference overrun at all, which is way better. I actually see zero reason to reference overrun in the first place - basically, as written, the only thing that trample (in PF) takes from overrun is that stuff that explicitly helps against overrun would also help against trample (and stuff triggering on overrun also trigger on trample). Do such things even exist?
Overrun was also made worse, because due to a comma added after "standard action", the sentence can be condensed to "standard action taken as part of a charge", which simply doesn't make any sense rule-wise. 3.5 also had a "(In general, you cannot take a standard action during a move; this is an exception.)" clarification that was removed for the CRB for reasons that I don't fathom.

3.5 Trample:
Trample (Ex): As a full-round action, a creature with this special attack can move up to twice its speed and literally run over any opponent at least one size category smaller than itself. The creature merely has to move over the opponents in its path; any creature whose space is completely covered by the trampling creature's space is subject to the trample attack.
If the target's space is larger than 5 feet, it is only considered trampled if the trampling creature moves over all the squares it occupies. If the trampling creature moves over only some of a target's space, the target can make an attack of opportunity against the trampling creature at a -4 penalty. A trampling creature that accidentally ends its movement in an illegal space returns to the last legal position it occupied, or the closest legal position, if there's a legal position that's closer.
A trample attack deals bludgeoning damage (the creature's slam damage + 1-1/2 times its Str modifier). The creature's descriptive text gives the exact amount.
Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a creature.
Source: 3.5 Monster Manual pg. 316

PF Trample:
Trample (Ex) As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 creature’s HD + creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Source: Bestiary pg. 305


The trample rules are seemingly empty with respect to how far that full action to trample lets you move, unless I missed it.

Personally I would allow the creature to move as far as running would allow, but that would be only straight line movement or to move double its speed as part of the full round trample action.

EditL Ninja'd by Derklord.

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