| vhok |
| 1 person marked this as FAQ candidate. |
so i'm looking at a phantom blade using a whip. so whip mastery allows me to deal non-lethal or lethal as i wish.
if i use spell combat and spell strike to cast a cure spell and choose to deal non-lethal damage as a i whip an ally who only has 3 health left the whip damage deals 7 nonlethal but the cure heals him for 10 does he fall unconscious and then get healed or does the nonlethal and the heal hit him at the same time leaving him at a positive number after the damage/heal resolves(so hes not prone and does not drop his stuff in hand)
Firebug
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I'd read it as simultaneous, which would mean that the cure spell wouldn't heal the whip damage but the target wouldn't fall momentarily unconscious either.
To extend that logic then, you would be ok with Harm triggering simultaneously with the weapon hit? Basically, Harm drops them to (a minimum of) 1, and then the weapon drops them below 0?
| avr |
avr wrote:I'd read it as simultaneous, which would mean that the cure spell wouldn't heal the whip damage but the target wouldn't fall momentarily unconscious either.To extend that logic then, you would be ok with Harm triggering simultaneously with the weapon hit? Basically, Harm drops them to (a minimum of) 1, and then the weapon drops them below 0?
Yes, IMO. The only-to-1hp limit in harm was always a bit of a joke.
| vhok |
Definitely simultaneous. And the interesting thing about this is that heals heal the same amount of both nonlethal and lethal, so you'll probably heal all the nonlethal you do as well no matter what.
that is what i was hoping for but i was worried about if it would knock them out first for the millisecond before they get healed
| GotAFarmYet? |
Since the weapon has to hit I would rule, personally, that any spell goes off *after* the weapon deals damage. That's just my thoughts though.
hmmm...
I think the opposite would happen. As you touch the enemy the spell would trigger and that would be before you get through all the of the defenses with the weapon. The weapon would still be on the armor before you could follow through and apply enough pressure to hurt the person under the padding.Well I am assuming that they are not running around naked or with exposed skin. The millisecond it takes to even get through cloth would allow the spell to trigger first.
| MrCharisma |
Dragonborn3 wrote:Since the weapon has to hit I would rule, personally, that any spell goes off *after* the weapon deals damage. That's just my thoughts though.hmmm...
I think the opposite would happen. As you touch the enemy the spell would trigger and that would be before you get through all the of the defenses with the weapon. The weapon would still be on the armor before you could follow through and apply enough pressure to hurt the person under the padding.
Spellstrike specifically requires you to hit against regular AC (not Touch AC), so the spell won't go off when you hit the armour. You would have to hit hard enough to do damage before the spell triggers.
I definitely don't think the spell goes off before the weapon damage, and I'm not sure how it should/could/would work if they're simultaneous. Having the weapon damage apply first seems the easiest and most consistent, but I'm not sure enough to say it's definitely the case.
Ferious Thune
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| 1 person marked this as a favorite. |
Just only hit people who have a +1 or higher armor bonus. Then the whip won’t deal any non lethal damage. Even whip mastery says “you can deal damage” to an armored opponent. The word “can” in an ability usually means you can choose not to. Spellstrike doesn’t require that any damage from the weapon actually gets through in order for the spell to affect the target. Just that you hit their normal AC.
| Sandslice |
A spellstrike should be the same as any other multi-faceted attack. Every lethal damage, nonlethal damage, and heal (remembering the general rule that heals have equal effects on lethal and nonlethal) is applied, and then you check the net result to determine the target's status.
Eddie, a commoner, has a +1 flaming burst scimitar, and happens to be proficient (yay, wasted feat). His brother, a not very strong third level magus named Bernie, is also proficient and was letting Eddie practice with his blade.
1. He crits a bandit. (2d6+2 = 10) slashing and (1d6+1d10 = 7) fire. The bandit takes 17 damage, and is not enjoying life.
2. He crits a Fire Eater, which heals 100% of fire damage taken. (2d6+2 = 9) slashing and (1d6+1d10 = 12) fire. The Fire Eater heals 3 hp!
3. Bernie crits a spell-strike with Shocking Grasp. Too bad for him, Fire Eaters have lightning resist 10. (2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 = 22 damage!
---
Now let's consider the dwarven "white magus" (nature-bonded magus) explorer, Gudrun Hargordam. She wants to whip her fighter boyfriend Torsten Ulfbrechtson back into shape with a spell-strike Cure Light Wounds, after some nasty critters got him down to 3 hp.
4. Gudrun deals 7 nonlethal, and her CLW does 9 healing.
- The "lethal" portion of the CLW is easy to figure out: Torsten is at 12 hp.
- The nonlethal healing exceeds the nonlethal damage by 2, so Torsten would heal (remove) up to 2 nonlethal, taking none otherwise.
- Since his nonlethal was never above his current HP, he never gets KO'd.
5. Let's suppose, however, that she CRITS with the whip. CLW isn't subject to crit, even with spell-strike, when its normal effect would heal; so now Torsten gets ultra-kinked for 14 nonlethal and 9 healing.
- Once again, the "lethal" portion is easy: Torsten is at 12 hp.
- The nonlethal damage exceeds the nonlethal healing by 5, so Torsten takes 5 nonlethal damage.
- Even though 5 nonlethal on 3 hp = KO, Torsten's status when the attack resolves is 5 nonlethal on 12 hp. No KO.
Hope that helps?
| MrCharisma |
3. Bernie crits a spell-strike with Shocking Grasp. Too bad for him, Fire Eaters have lightning resist 10. (2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 =2212 damage!
(Correction to help those who might be confused)
Thank you that break-down did help, and that seems right to me.
5. Let's suppose, however, that she CRITS with the whip. CLW isn't subject to crit, even with spell-strike, when its normal effect would heal; so now Torsten gets ultra-kinked for 14 nonlethal and 9 healing.
Again just to clarify for people: Cure spells CAN crit, but only when used to harm undead (or anyone else who takes damage from positive energy). You can't crit with cure spells when healing your allies.
| Meirril |
This probably doesn't need to be said, but just to make sure it is perfectly clear to OP:
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.
Any spell you want to use with Spell Strike has to be on the Magus spell list. There are ways to sneak spells onto your spell list for that class, so its technically possible to get this situation. However, I wanted to point out that a character that has both Cleric and Magus levels can't use Spell Strike to deliver spells you receive from the cleric spell list, unless they happen to be on the magus spell list too.
| Sandslice |
First, @MrCharisma: Thanks for the correction. Carried an extra 1 somewhere. >.<
This probably doesn't need to be said, but just to make sure it is perfectly clear to OP:
Spell Strike wrote:At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.Any spell you want to use with Spell Strike has to be on the Magus spell list. There are ways to sneak spells onto your spell list for that class, so its technically possible to get this situation. However, I wanted to point out that a character that has both Cleric and Magus levels can't use Spell Strike to deliver spells you receive from the cleric spell list, unless they happen to be on the magus spell list too.
There's some controversy over that with regard to the Phantom Blade spiritualist archetype. By strict RAW, broken language causes the PBS's spell combat and spellstrike to literally break (as there's little overlap between the attack-dominant magus list, and the rather cleric-like spiritualist list.
I think most people translate it so that the PBS "spell-combats" and "spell-strikes" using spiritualist spells though.
Also, the nature-soul magus archetype gets one druid spell at each spell level onto the magus spell list.
| Derklord |
This probably doesn't need to be said, but just to make sure it is perfectly clear to OP: (...) Any spell you want to use with Spell Strike has to be on the Magus spell list.
The OP's character is a Phantom Blade Spiritualist. It's generally agreed that when your class feature works like the class feature form another class, you replace all instances of that class with your class.
CBDunkerson
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Sandslice wrote:3. Bernie crits a spell-strike with Shocking Grasp. Too bad for him, Fire Eaters have lightning resist 10. (2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 =(Correction to help those who might be confused)2212 damage!
I'm still confused.
Shouldn't it actually be TWO damage?
10 slashing + [13 lightning - 10 lightning resistance] - 11 healing from fire
As to the original question, overall I think it makes the most sense to apply the weapon damage first and then the spell effect but only look at the NET results once all effects have been applied. For the 'healing whip' scenario this would result in the target not falling unconscious because we treat the effects as all having happened at the same time. However, for the 'Harm weapon' attack it results in the target still being at 1 hp because we have an order of operations... the weapon damage is applied first and THEN the spell reduces the target to 1 hp.
| MrCharisma |
MrCharisma wrote:Sandslice wrote:3. Bernie crits a spell-strike with Shocking Grasp. Too bad for him, Fire Eaters have lightning resist 10. (2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 =(Correction to help those who might be confused)2212 damage!I'm still confused.
Shouldn't it actually be TWO damage?
10 slashing + [13 lightning - 10 lightning resistance] - 11 healing from fire
Yes, yes it should =P
As to the original question, overall I think it makes the most sense to apply the weapon damage first and then the spell effect but only look at the NET results once all effects have been applied. For the 'healing whip' scenario this would result in the target not falling unconscious because we treat the effects as all having happened at the same time. However, for the 'Harm weapon' attack it results in the target still being at 1 hp because we have an order of operations... the weapon damage is applied first and THEN the spell reduces the target to 1 hp.
Yeah I think that's the way I look at it too.
| Sandslice |
| 1 person marked this as a favorite. |
MrCharisma wrote:Sandslice wrote:3. Bernie crits a spell-strike with Shocking Grasp. Too bad for him, Fire Eaters have lightning resist 10. (2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 =(Correction to help those who might be confused)2212 damage!I'm still confused.
Shouldn't it actually be TWO damage?
10 slashing + [13 lightning - 10 lightning resistance] - 11 healing from fire
No; please allow me to clarify.
- The slashing damage is 2d6+2, 2d6 (rolled 8) base and 2 enh = 10.
- The lightning damage is 6d6-10, 6d6 (rolled 23) base and -10 (due to lightning resist) = 13.
- The fire "damage" is 1d6+1d10, 1d6 (rolled 6) from flaming and 1d10 (rolled 5) from additional burst effect. Reversed to healing, this heals 11.
Thus, 10+13 = 23 net damage, vs. 11 healing. Applying both at once, we ended with 12 damage (my mistake being that I originally said 22.)
| MrCharisma |
CBDunkerson wrote:MrCharisma wrote:Sandslice wrote:(2d6+2 = 10) slashing, (6d6-10 = 13) lightning, and (1d6+1d10 = 11) fire. 10+13-11 =(Correction to help those who might be confused)2212 damage!I'm still confused.
Shouldn't it actually be TWO damage?
10 slashing + [13 lightning - 10 lightning resistance] - 11 healing from fire
No; please allow me to clarify.
- The lightning damage is 6d6-10, 6d6 (rolled 23) base and -10 (due to lightning resist) = 13.
Gotcha. That was harder than it should have been =P
Dragonborn3
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This probably doesn't need to be said, but just to make sure it is perfectly clear to OP:
Spell Strike wrote:At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.Any spell you want to use with Spell Strike has to be on the Magus spell list. There are ways to sneak spells onto your spell list for that class, so its technically possible to get this situation. However, I wanted to point out that a character that has both Cleric and Magus levels can't use Spell Strike to deliver spells you receive from the cleric spell list, unless they happen to be on the magus spell list too.
The Broad Study magus arcana is core to the weird build of Magus/Cleric/Mystic Theurge.
Ferious Thune
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Meirril wrote:The Broad Study magus arcana is core to the weird build of Magus/Cleric/Mystic Theurge.This probably doesn't need to be said, but just to make sure it is perfectly clear to OP:
Spell Strike wrote:At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.Any spell you want to use with Spell Strike has to be on the Magus spell list. There are ways to sneak spells onto your spell list for that class, so its technically possible to get this situation. However, I wanted to point out that a character that has both Cleric and Magus levels can't use Spell Strike to deliver spells you receive from the cleric spell list, unless they happen to be on the magus spell list too.
What level does that build enter mystic theurge? You need 6th level Magus to take Broad Study, so... 10th level?
I agree the Phantom Blade should use the Spiritualist list for spellstrike.
| GotAFarmYet? |
I guess it is time to add a drop of fuel here :(
So you say mechanic is weapon then spell for a spell
Will that include touch spells as well?
If you strike with a touch spell on the weapon would the spell be released before the weapon damage?
Would the effect be based off the type of spell or does it matter?
| MrCharisma |
I guess it is time to add a drop of fuel here :(
So you say mechanic is weapon then spell for a spell
Will that include touch spells as well?
It should only include Touch spells since we're talking about Spellstrike. There are abilities that change this (the Close Range arcana, Hexcrafter has an arcana as well), but the default is that you can only use Spellstrike with Touch range spells.
If you strike with a touch spell on the weapon would the spell be released before the weapon damage?
This is essentially what's being questioned with this thread.
It should theoretically be simultaneous, but there are some scenarios where that offers more questions than answers:
1. Healing an ally with Cure light Wounds and a whip - does the ally fall unconscious due to the whip's non-lethal damage before being healed by the spell? (Current consensus is "No" I believe)
2. If you delover the "Harm" spell, does can the weapon damage take them below 1hp even though the spell cannot (I don't know if we have consensus, but I say "No".)
Would the effect be based off the type of spell or does it matter?
For most spells it doesn't matter, but there are a few that do. The type of spell shouldn't matter, it's more specific edge cases where the spell is doing something unusual, or something nit really designed to be an offensive spell.
Just in case there is confusion, we are NOT talking about Spell Combat. Spell Combat can be performed as either: Attack/Attack/Spell or Spell/Attack/Attack (putting the spell either first or last, but not in between attacks). There are other threads and guides explaining this in detail that would be better than here.
| vhok |
i've seen it mentioned here that heals can't crit. i can't find a rule for that.
healing is positive energy damage, which heals living and harms undead. this is why cure is a conjuration spell you are summoning positive energy from its plane.
same as negative energy damage which harms the living and heals undead.
why would it not be able to crit?
you can look at it from another point of view. your fighting a monster you cast sorching ray and roll a nat 20. crit!!! you roll your crit damage and opps he heals from fire damage you just crit healed him. because to him fire damage is a heal just like to us positive energy damage is a heal.
there of course has to be a roll to have a chance of crit hit or crit miss. so things like channel can't crit of course. but alchemist healing bombs. me crit healing from spellstrike. they have attack rolls. i could crit hit and i could also crit miss.
| GotAFarmYet? |
This is essentially what's being questioned with this thread.
It should theoretically be simultaneous, but there are some scenarios where that offers more questions than answers:
1. Healing an ally with Cure light Wounds and a whip - does the ally fall unconscious due to the whip's non-lethal damage before being healed by the spell? (Current consensus is "No" I believe)
2. If you delover the "Harm" spell, does can the weapon damage take them below 1hp even though the spell cannot (I don't know if we have consensus, but I say "No".)
Yeah I don't think it was answered either
For most spells it doesn't matter, but there are a few that do. The type of spell shouldn't matter, it's more specific edge cases where the spell is doing something unusual, or something nit really designed to be an offensive spell.
Just in case there is confusion, we are NOT talking about Spell Combat. Spell Combat can be performed as either: Attack/Attack/Spell or Spell/Attack/Attack (putting the spell either first or last, but not in between attacks). There are other threads and guides explaining this in detail that would be better than here.
The mechanical order is:
weapon touch opponent armor protective layer, weapon touch opponents skin, weapon does damage.So the question then is limited to when is the spell released?
Lets assume delivered with a weapon in each case:
1. on a touch attack if you get over the Touch AC it is a hit spell is released. You do not have to get over normal AC and do weapon damage and roll was a miss for those
2. Non-touch attack Clear Touch AC but miss normal AC so no weapon damage. Spell doesn't go off.
3. Non-touch attack Clear touch, AC clear Normal AC but no weapon damage, bad roll DR what ever. Does the spell go off in this case.
4. Non-touch attack clear all AC, and roll successful damage, we all agree the spell goes off in this case.
5. Would this work with a bludgeoning weapon that cannot touch the actually opponent and only their protection. A discharge like electrical would probably not be a issue.
say two players have the exact same imitative roll, As players it doesn't matter which really goes first as it will be considered simultaneous. One uses a Harm spell the other a weapon. The weapon does enough damage to kill the opponent out right. Since a harm spell is also used on the same opponent will the HP drop stop at 1?
According to the current mechanic it would, and the enemy that could have been dead now kills the party on his move.
| GotAFarmYet? |
What it comes down to is the the strike is simultaneous wit the release of the spell. Is the Damage from a spell instantaneous or simultaneous with the weapon.
If resolved in a instant, then the weapon would do damage after the spell.
IF resolved with the weapon then the guy will survive, and it was a poor spell choice for the caster.
| vhok |
What it comes down to is the the strike is simultaneous wit the release of the spell. Is the Damage from a spell instantaneous or simultaneous with the weapon.
If resolved in a instant, then the weapon would do damage after the spell.
IF resolved with the weapon then the guy will survive, and it was a poor spell choice for the caster.
the guy surviving was the hope it was my teammate I was trying to heal him he was out of reach but not if I whipped him
Ferious Thune
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Vhok - Again, I see no reason why you can’t choose to not use whip mastery on the attack. So if the target has any armor bonus at all, then they ignore the damage from the whip. So in the instance you present, you could deal no damage with the whip and just heal. (Unless they were unarmored/not mage armored/etc.)
In every other instance, you total everything first then figure out where that leaves them.
You wouldn’t, for example, have someone hit by a Spellstrike shocking grasp take the physical damage, trigger their life’s breath talisman if it put them negative, then take the shocking grasp damage (edit possibly triggering a second item). You would figure all that damage first, then the talisman would trigger.
Harm is a corner case. The real question should be what happens if you cast harm on someone who is already at negative hitpoints? If the physical attack doesn’t leave them at negative hitpoints, then we know they can only be taken to 1 by the spell. If the attack would leave them at negative, then would harm normally heal them? I don’t think so. It’s not going to kill them either. What almost certainly doesn’t happen is harm putting them to 1 and then the attack is applied. It’s attack damage plus harm damage. If the attack damage alone would put them negative, they’re negative. If the attack damage wouldn’t put them negative, but attack damage plus harm damage would put them negative, they are at 1.
Edit - “Harm cannot reduce the target's hit points to less than 1.” If harm isn’t the thing reducing their hitpoints below 1, then it’s not going to increase them to 1.
| Volkard Abendroth |
Hmmmm... you might be right. I've seen a fair few discussions about it and the result has always been that you can't crit when healing, but I don't remember the reasoning. It might not take into account Spellstrike or Alchemist Bombs.
Healing does not normally require an attack role.
There is no actual rule that you cannot crit, other than that it requires an attack roll.
| MrCharisma |
avr wrote:Healing can't crit because it isn't damage, and damage is the only thing defined as being increased by a crit. It's come up in discussions of healing bombs IIRC.Healing is damage as I pointed out earlier
I can be damage but isn't always.
If you're attacking undead it's damage and can crit.
If you're healing an ally it's not damage and thus can't crit.
I feel like if you want to really get into this it deserves its own thread (or resurrect an old one, there are a few). Either way this has the potential to derail this thread entirely, so if you want to continue it I'd suggest moving elsewhere.
| vhok |
vhok wrote:avr wrote:Healing can't crit because it isn't damage, and damage is the only thing defined as being increased by a crit. It's come up in discussions of healing bombs IIRC.Healing is damage as I pointed out earlierI can be damage but isn't always.
If you're attacking undead it's damage and can crit.
If you're healing an ally it's not damage and thus can't crit.
I feel like if you want to really get into this it deserves its own thread (or resurrect an old one, there are a few). Either way this has the potential to derail this thread entirely, so if you want to continue it I'd suggest moving elsewhere.
cure spell does not actually change from damage to healing depending on the target, as i mentioned in my post earlier it is always positive energy damage, what matters is how the target reacts to that damage. its called healing because 99% of the time PC's are living.
i feel the original question has been answered at least everyone from my end is happy with it. damage and heal happen at the same time so he never got knocked out and dropped his weapons or fell prone because they also both resolve at the same time. my group was happy with that answer and moved on.
| Volkard Abendroth |
vhok wrote:avr wrote:Healing can't crit because it isn't damage, and damage is the only thing defined as being increased by a crit. It's come up in discussions of healing bombs IIRC.Healing is damage as I pointed out earlierI can be damage but isn't always.
If you're attacking undead it's damage and can crit.
If you're healing an ally it's not damage and thus can't crit.
I feel like if you want to really get into this it deserves its own thread (or resurrect an old one, there are a few). Either way this has the potential to derail this thread entirely, so if you want to continue it I'd suggest moving elsewhere.
Normally healing does not crit because there is no attack roll.
With spellstrike, there is an attack roll. Normal rules for attack rolls apply, including the ability to crit.
| GotAFarmYet? |
GotAFarmYet? wrote:the guy surviving was the hope it was my teammate I was trying to heal him he was out of reach but not if I whipped himWhat it comes down to is the the strike is simultaneous wit the release of the spell. Is the Damage from a spell instantaneous or simultaneous with the weapon.
If resolved in a instant, then the weapon would do damage after the spell.
IF resolved with the weapon then the guy will survive, and it was a poor spell choice for the caster.
In your case it doesn't matter because you are using a heal spell.
Weapon hits and spell goes off
If the spell is instant, then it heals and weapon damage is applied
If the spell is simultaneous, as long as the heal is more than the damage you gain HP.
In your case the no mechanic matters only the Healing be more than the damage. Either way an attack is exactly that, an attack, treat it as one.
| Volkard Abendroth |
In your case it doesn't matter because you are using a heal spell.
Please provide the RAW supporting your statement.
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn’t need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
The combat rules only care about an attack roll being made. They do not care why you made the attack roll.
| Meirril |
GotAFarmYet? wrote:In your case it doesn't matter because you are using a heal spell.Please provide the RAW supporting your statement.
Critical Hits wrote:When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn’t need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.The combat rules only care about an attack roll being made. They do not care why you made the attack roll.
And if Volkard continued quoting for one more line he'd see the crux of the argument.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specif ied, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
If an effect does damage, and you get a crit, you multiple the damage as appropriate. In other cases, you don't. Only when the effect is damage.
Vhok wants to say that cure spells do damage to undead, so they count as damage. There is such a thing as positive energy damage. Kinetisists can do it. It damages undead. It doesn't heal living things. Channeled positive energy either heals or damages. Cure spells damage undead just like certain elemental spells heal a few creatures instead of damaging them. And when those creatures receive that effect as part of a critical hit, we are suppose to remember that the healing doesn't get multiplied. It is our fault for forgetting that crits don't apply to healing.
| vhok |
Volkard Abendroth wrote:GotAFarmYet? wrote:In your case it doesn't matter because you are using a heal spell.Please provide the RAW supporting your statement.
Critical Hits wrote:When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it’s a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn’t need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.The combat rules only care about an attack roll being made. They do not care why you made the attack roll.And if Volkard continued quoting for one more line he'd see the crux of the argument.
Critical Hit wrote:A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specif ied, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.If an effect does damage, and you get a crit, you multiple the damage as appropriate. In other cases, you don't. Only when the effect is damage.
Vhok wants to say that cure spells do damage to undead, so they count as damage. There is such a thing as positive energy damage. Kinetisists can do it. It damages undead. It doesn't heal living things. Channeled positive energy either heals or damages. Cure spells damage undead just like certain elemental spells heal a few creatures instead of damaging them. And when those creatures receive that effect as part of a critical hit, we are suppose to remember that the healing doesn't get multiplied. It is our fault for forgetting that...
paizo decided to split channel energy because it would be too good if it did both damage and heal with the same action, and thats the same with Kinetisist they made a seperate infusion that heals that you cannot prevent the burn from because infinite no cost heals at level 1 is insanely op. you can however see the difference when you look at things like healing bombs, bombs are very limited and have a small area of effect and the splash does minimum damage at best. a single bomb throw can heal and damage in the same attack showing very clearly positive energy damage heals living and harms undead(this is also stated in many places that talk about positive energy damage)
When the alchemist creates a bomb, he can choose to have it heal damage instead of dealing it. Creating a healing bomb requires the alchemist to expend an infused extract or potion containing a cure spell. A creature that takes a direct hit from a healing bomb is healed as if she had imbibed the infusion or potion used to create the bomb. Creatures in the splash radius are healed for the minimum amount of damage the cure spell is capable of healing. A healing bomb damages undead instead of healing them.
| GotAFarmYet? |
so i'm looking at a phantom blade using a whip. so whip mastery allows me to deal non-lethal or lethal as i wish.
if i use spell combat and spell strike to cast a cure spell and choose to deal non-lethal damage as a i whip an ally who only has 3 health left the whip damage deals 7 nonlethal but the cure heals him for 10 does he fall unconscious and then get healed or does the nonlethal and the heal hit him at the same time leaving him at a positive number after the damage/heal resolves(so hes not prone and does not drop his stuff in hand)
So going back to this unanswered Question, and is the spell instant or Simultaneous?
Instant 3 takes spell +10, 13 is greater then 7 so still going, though 5 points of damage will knock him out.
Simultaneous 3 + 10 and total need to be above 7 still the same at 13 with a 5 points of useful health left. If the damage is applied at the same speed as the heal the HIT positive pool would be 3 ahead of the damage or more because the Heal was a higher number.
either case says he would never go down for the count, as at no point would he be at a negative value.
As for the critical, if you are trying to do non-damage strikes why can you not only hit for 1 point and no critical if you can control the damage you are doing?