Looking for Build Advice: Half-Orc Slayer Dual Shield Wielder


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grayson773 wrote:

Ah the one question that I thought of.. was to ask:

Where do you see the rules for Overrun that mention being able to exit into any square after entering opponent's square? I see that normally with an charge+overrun you'd exit the opponents square in a straight line. Where do you see that it lets you exit in a non-straight line?

The Overrun rules don't say you have to enter an exit in a straight line, it just says you move through the target's square.

When you do an Overrun, you can do it in one of two ways: a charge, or a move action.

If you're doing an overrun during a charge, you most definitely have to enter and exit the target's square in a straight line, otherwise you're violating the rules of a charge. Mechanically speaking, you're attempting to charge a Target A, but Target B is blocking your path, so you initiate the charge upon Target A, and when you get to Target B's square, you perform the Overrun maneuver, and if you're successful, you complete the charge to Target A.

If you're doing an overrun during a move action, you can move any direction that would normally be allowed during a move action. Mechanically speaking, you start your Move Action, and then move wherever you want, and when you get to Target A's space, you enter their space and perform the Overrun Maneuver as a standard action, and then finish your Move Action to move out of the target's space. It doesn't say this movement must be done in a straight line. So the reason you're able to exit the square wherever you want is because you're performing a Move Action, and you can Move wherever you want as long as that square is not occupied.


Ryze Kuja wrote:
grayson773 wrote:

Ah the one question that I thought of.. was to ask:

Where do you see the rules for Overrun that mention being able to exit into any square after entering opponent's square? I see that normally with an charge+overrun you'd exit the opponents square in a straight line. Where do you see that it lets you exit in a non-straight line?

The Overrun rules don't say you have to enter an exit in a straight line, it just says you move through the target's square.

When you do an Overrun, you can do it in one of two ways: a charge, or a move action.

If you're doing an overrun during a charge, you most definitely have to enter and exit the target's square in a straight line, otherwise you're violating the rules of a charge. Mechanically speaking, you're attempting to charge a Target A, but Target B is blocking your path, so you initiate the charge upon Target A, and when you get to Target B's square, you perform the Overrun maneuver, and if you're successful, you complete the charge to Target A.

If you're doing an overrun during a move action, you can move any direction that would normally be allowed during a move action. Mechanically speaking, you start your Move Action, and then move wherever you want, and when you get to Target A's space, you enter their space and perform the Overrun Maneuver as a standard action, and then finish your Move Action to move out of the target's space. It doesn't say this movement must be done in a straight line. So the reason you're able to exit the square wherever you want is because you're performing a Move Action, and you can Move wherever you want as long as that square is not occupied.

Ah just saw your response. Thank you! This helps explain a lot

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